<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="https://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link rel="alternate" hreflang="en-AU"
                       href="https://www.techradar.com/au/feeds/tag/pc-gaming"
                       type="application/rss+xml"/>
                            <title><![CDATA[ Latest from TechRadar AU in Pc-gaming ]]></title>
                <link>https://www.techradar.com/au/gaming/consoles-pc/pc-gaming</link>
        <description><![CDATA[ All the latest pc-gaming content from the TechRadar  AU team ]]></description>
                                    <lastBuildDate>Sat, 25 Jul 2026 17:00:00 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ This cozy tidying sim wracked up millions of views on TikTok — here's why it should be in your library ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/this-cozy-tidying-sim-wracked-up-millions-of-views-on-tiktok-heres-why-it-should-be-in-your-library</link>
                                                                            <description>
                            <![CDATA[ I never knew tidying could be so cozy, until I found this game. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">72MXgqhauGPFiBEM9CFQkX</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ekCeeVGK7A5F3gGGcCxx9-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 25 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Grace Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ni4F56tLh3CSFALxmYdeei.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Grace is a freelance writer for TechRadar. She&#039;s been writing about entertainment for over ten years, covering the latest TV shows, movies, and keeping up with the abundance of streaming platforms. As a journalist, she&#039;s contributed to WhatToWatch, Space.com, Tom&#039;s Guide, and many more. She&#039;s got a special interest in sci-fi, rom-coms, and captivating dramas, so when she&#039;s not writing about them, you&#039;ll usually find her engrossed in the latest titles (or rewatching some of her favourite shows).&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ekCeeVGK7A5F3gGGcCxx9-1280-80.jpg">
                                                            <media:credit><![CDATA[ArtRising / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ekCeeVGK7A5F3gGGcCxx9-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>There’s nothing I like more than playing a game that lets me switch off entirely. Mundane tasks that require minimal brain power are my greatest escape (apart from a good book) and it’s even better when I’m able to gain a deep sense of achievement from completing them. </p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>I’ve played countless hours of <em>The Sims 4</em> and <em>Stardew Valley</em> over the years, or more recently <em>Starsand Island</em>. These titles earn their impressive ratings and big sales for providing exactly what cozy gamers like me want – a place to unwind, relax and tick boxes. But, I’m always on the hunt more. Little did I know that an evening scroll on TikTok was about to kick up my next cozy obsession that almost went <a href="https://www.techradar.com/uk/tag/under-the-radar">Under the Radar</a>.</p><p>As if by magic, videos were appearing on my feed of a library littered with thousands of books, all out of place. The players gaze over the chaotic collection with a visual aesthetic akin to <em>Harry Potter</em> saying things like: “You’re seriously telling me I have to put all these back away where they’re supposed to go” and “Oh my god, there’s a second floor.” And that’s when I got really intrigued. </p><p><em>Librarian: Tidy Up the Arcane Library! </em>is exactly as the name suggests, a game where you become the librarian and <em>must</em> tidy everything up. </p><h2 id="serenely-sorting-shelves">Serenely sorting shelves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rjxzMAtdhdf64CB9vGii9N" name="librarian_utr_1" alt="Carrying books in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/rjxzMAtdhdf64CB9vGii9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>It’s a big, big mess. Huge. There are books strewn everywhere, piled on tables, disordered in corners like some massive puzzle you need to solve. The task is simple, really, even if it does require you to sort out over 3,000 books. But, with a cozy vibe and a lot of time on my hands, I was so utterly ready to get stuck in.</p><p>What <em>Tidy Up the Arcane Library! </em>wants you to do is place all the books on the correct shelves, in the correct order, before you’re allowed to leave. There’s a couple of maps on the walls explaining which category of book belongs on which shelf and to start, you just need to, well, get going.</p><p>Don’t get me wrong, I was a little worried that the sheer mess would unsettle any promise of coziness. It’s not quite the same as tending to your crops or gathering resources, but it was the kind of task I get a kick out of – and I’m hopeful comfort gamers will agree. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmtnsBXXu7SU4G7Tc4Hr7N" name="librarian_utr_2" alt="The staircases and ceiling in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/HmtnsBXXu7SU4G7Tc4Hr7N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>It reminds me of silly little tasks I’ve always loved to do like sorting out coins or writing addresses on a tower of envelopes, but no-one ever threw all those coins or envelopes haphazardly across a room and asked me to tidy them up. Fortunately, my worries were quickly cast aside when the game began, offering me the chance to play a specifically-made <em>cozy</em> mode with no time restraints, just chilled out sorting.</p><p>Every time you put a book on the shelf in the right place, it glitters gold and I almost felt like I was shimmering with satisfaction. The dopamine rush in games like these are hard to beat, especially when it’s so simply gained. </p><p>But, if you put a book in the wrong place, there’s no glimmering reward, only a desperation to figure out where it goes instead. But, no bother, I told myself, there are always more books to sort.</p><h2 id="list-slaying">List-slaying</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yE9x44ZeC4HM5jTedj8stM" name="librarian_utr_4" alt="The magical abilities in a book in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/yE9x44ZeC4HM5jTedj8stM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>Now, it’s worth mentioning here that book-sorting isn’t something you have to take on alone. No, you can also harness a little bit of <em>magic</em>. As you begin to fill up shelves correctly, you level up, unlocking points that can be spent on different magical abilities. </p><p>From illuminating the correct shelf for the top book you’re holding to placing the book onto said shelf without you having to lift a finger, it’s entirely up to you if you want to tackle <em>Tidy Up the Arcane Library!</em> without using any magic. But, if you want to protect your peace, I strongly recommend you do.</p><p>It’s also entirely up to you whether you spent your points on all the abilities. I didn’t. While Sort automatically arranges the books in your possession in numerical order, I actually quite liked just taking my time over it, rifling through my books like a proper librarian. But, I did lean heavily on the other abilities to make sure I didn’t go crazy. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/Fw61OdZYs0g" allowfullscreen></iframe></div></div><p>I even ended up using those TikTok videos that led me here in the first place to teach me about the hidden keys that transformed me into a much more efficient librarian – carrying more books, moving faster and even jumping.</p><p>I’ve worked in a library, I’ve also worked in a bookshop, but I can safely say that the calmness and magic of <em>Tidy Up the Arcane Library!</em> makes it a far cozier experience than real life, especially with absolutely no customers. </p><p>I’m still clocking up hours in the game taking my sweet, sweet time because I know once it’s over, I’ll miss it. If you're interested in playing too, you can pick it up on <a href="https://store.steampowered.com/app/4197610/Librarian_Tidy_Up_the_Arcane_Library/" target="_blank">Steam</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero Company ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor has revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">2GWoC4DPJGWp7qsRC3rmn7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 18:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg">
                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>The </strong><em><strong>Star Wars Zero Company</strong></em><strong> cast has been revealed</strong></li><li><strong>The player character Hawks will be played by Jonathan Freeman (masculine) and Erica Luttrell (feminine)</strong></li><li><strong>The Clone Wars stars Matt Lanter and Dee Bradley Baker will also return to voice Anakin Skywalker and a new Clone Trooper, Trick, respectively</strong></li></ul><p>Bit Reactor and Lucasfilm Games have revealed the stacked cast for <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a><em> Zero Company</em>, featuring some very familiar, fan-favorite voice actors from <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a>.</p><p>Announced ahead of San Diego Comic Con on <a href="https://www.starwars.com/news/sdcc-star-wars-zero-company-cast-announce" target="_blank">StarWars.com</a>, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, <a href="https://www.techradar.com/news/star-wars-squadrons-has-almost-made-me-a-vr-convert"><em>Squadrons</em></a>.</p><p>"As the leader of <em>Zero Company</em>, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.</p><p>In <em>Zero Company</em>, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent. </p><p>Some of these characters include Kabb Uppercut, played by <a href="https://www.techradar.com/streaming/netflix/arcane-season-2-opinion-piece">Arcane</a>'s JB Blanc; Jae Mordant, played by Judy Alice Lee of <a href="https://www.techradar.com/gaming/marvel-rivals-review"><em>Marvel Rivals</em></a>; and Neesh Renark, played by <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>'s Jim Pirri. There's also D.C. Douglas, best known for <em>Mass Effect 2</em> and <a href="https://www.techradar.com/reviews/star-wars-jedi-survivor-review-star-tours"><em>Star Wars Jedi: Survivor</em></a>, who will play M-3VO ('Meevo').</p><p>The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in <em>Zero Company</em>. </p><p>Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in <a href="https://www.techradar.com/news/star-wars-the-bad-batch-is-worth-a-watch-even-if-you-didnt-see-the-clone-wars">The Bad Batch</a>, but will star in <em>Zero Company</em> as the Clone Trooper, Trick.</p><p>You can read the full cast list below:</p><ul><li>Hawks (Masculine): Jonathan Freeman</li><li>Hawks (Feminine): Erica Luttrell</li><li>Kundri Fathom: Rekha Sharma</li><li>Trick: Dee Bradley Baker</li><li>Anakin Skywalker: Matt Lanter</li><li>Runa Blask: Vic Michaelis</li><li>Kabb Uppercut: JB Blanc</li><li>Jae Mordant: Judy Alice Lee</li><li>Cly Kullervo: Alex McKenna</li><li>Bennic Halloren: Leo Howard</li><li>Visser: Dylan Kenin</li><li>Tel-Rea: Nicole Rainteau</li><li>Neesh Renark: Jim Pirri</li><li>M-3VO / Meevo: D.C. Douglas</li><li>Typhon: Hunter Smith</li></ul><p><em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that the turn-based tactics game <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qMVk4LdjGALjmK5TVDKCrc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Valve launches two big Steam updates, and one of them arrives at a perfect time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/valve-launches-two-big-steam-updates-and-one-of-them-arrives-at-a-perfect-time</link>
                                                                            <description>
                            <![CDATA[ Valve continues to make the user experience on Steam easier via numerous updates, and two recent updates serve as major overhauls. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EqWqFhzaYUZC3RanLMK5y3</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7cX8WG78TP6885ueZy5EBk-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 15:50:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7cX8WG78TP6885ueZy5EBk-1280-80.jpg">
                                                            <media:credit><![CDATA[T. Schneider / Shutterstock]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page]]></media:description>                                                            <media:text><![CDATA[Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page]]></media:text>
                                <media:title type="plain"><![CDATA[Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7cX8WG78TP6885ueZy5EBk-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Steam gifting and wishlists have received big improvements in recent updates from Valve</strong></li><li><strong>Users can now gift games to friends and family directly via email</strong></li><li><strong>Wishlists now have categories and a new 'Demo Available' highlight</strong></li></ul><p>Valve's updates to Steam have consistently enhanced the user experience for PC gamers, and fortunately, two of its most recent additions continue that trend.</p><p>On <a href="https://store.steampowered.com/news/app/593110/" target="_blank">Steam News Hub</a>, Valve announced two major improvements to the Steam gifting system and wishlists: users can now gift games to friends and family via guest checkout, without being limited to digital gift cards and hardware purchases, and gift games via email.</p><p>As for wishlists: categories are now available, with options to filter the wishlist via category name, a new 'Demo Available' highlight once a demo becomes available, and share a link to a specific category or filtered view of a wishlist, ultimately allowing users to sort further and organize wishlisted titles.</p><p>Both updates have made wishlisting and gifting much easier, especially since the latter now has cross-region gifting. Essentially, in a scenario where a friend is in a higher-priced region, Steam will 'calculate the cost in your friend's region' at checkout – but it's important to note that this <em>must</em> be a friend for this type of gift to work.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="bPpKWB64ayUitQsUfB7Yqm" name="Steam wishlists" alt="GIF of Valve's new Steam wishlist update" src="https://cdn.mos.cms.futurecdn.net/bPpKWB64ayUitQsUfB7Yqm.gif" mos="" align="middle" fullscreen="" width="800" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">New wishlist update </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Most importantly, the improvements made to Steam wishlists should come in handy for future purposes beyond 2026, but also arrive at the ideal time considering the very busy game release schedule this year.</p><p>Not only do gamers have plenty of triple-A titles to look forward to on Steam (notably in September), with the likes of <a href="https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor"><em>The Blood of Dawnwalker</em></a>, <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026"><em>Onimusha: Way of the Sword</em></a>, and <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a><em> </em>all in the same month, but numerous indie games are arriving too, like <a href="https://store.steampowered.com/app/3639070/BLACKWOOD/" target="_blank"><em>Blackwood</em></a>.</p><p>The demo highlight is a necessary update as well, since there are a significant number of games that either launch in early access or have been in development for years with long-running demo requests (i.e., <a href="https://store.steampowered.com/app/1731290/SPINE__This_is_Gun_Fu/" target="_blank"><em>Spine</em></a>).</p><p>Updates as such are great for SteamOS PCs, especially the Steam Machine, and the more improvements made for each feature on the Steam client, the better.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Campaign Evolved proves that the first Halo adventure is still fun to play 25 years later ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/halo-campaign-evolved-review</link>
                                                                            <description>
                            <![CDATA[ Halo: Campaign Evolved brings the classic sci-fi shooter to modern standards. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DVbjFNwXm363MNCwADcgTd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png">
                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The <em>Halo</em> series is in an awkward spot right now. With 2021’s <a href="https://www.techradar.com/reviews/halo-infinite"><em>Halo Infinite</em></a> being the last major release, the franchise’s status as a system seller isn’t as strong as it was two decades ago. <a href="https://www.techradar.com/gaming/the-original-code-is-in-this-game-halo-campaign-evolved-executive-producer-says-some-level-layouts-have-been-redesigned-to-avoid-repetiveness-but-you-are-playing-the-dna-of-the-original-game"><em>Halo: Campaign Evolved</em></a> is a safe yet surprisingly competent remake of <em>Halo: Combat Evolved</em> that attempts to bring back the glory days.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series X<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 28, 2026</p></div></div><p>My earliest memory of <em>Combat Evolved</em> on the original Xbox was when I could barely read. My dad was visiting his university friends from back in the day, and he left me with their college-aged children. I remember getting absolutely cooked in PvP, as the only video game I had ever played before that point was <em>Pokémon</em>.</p><p>25 years later, I’ve played every major <em>Halo</em> release, and even revisited 2011’s <em>Halo: Combat Evolved Anniversary</em> remaster to see how it fared before diving into <em>Campaign Evolved</em>. When playing these two back-to-back, they really put into perspective how much small changes could yield substantially different experiences.</p><h2 id="the-same-old-story">The same old story</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bXLRBTVBwrnNMhHi95D26Q" name="HCE_Banshee_Hijack_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/bXLRBTVBwrnNMhHi95D26Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Like the original game, <em>Halo: Campaign Evolved</em> follows the space marine Master Chief after his starship, the Pillar of Autumn, crash-lands on a large ring world. The Covenant alien race wants to destroy Earth, and it's up to Master Chief, along with his AI companion Cortana, to fight back against them. It’s the same exact story told in the original. Although it’s not particularly deep, it sets up an enticing universe that makes you eager to discover more about the Covenant, as well as the secrets of this new ring world.</p><p><em>Campaign Evolved</em> offers three new bonus missions that, together, act as a prequel to the events of the main story. Here, Master Chief and Sergeant Johnson join up, and the duo infiltrates an enemy ship to steal some data that could point them towards the Covenant’s home world. In these missions, Master Chief doesn’t have Cortana yet and is surprisingly more of a chatterbox than his usual stoic self. He and Sergeant Johnson constantly exchange quips — Johnson’s sarcasm juxtaposes well with the Chief’s more nonchalant attitude.</p><p>However, it’s tonally inconsistent. Without going into spoilers, the ending doesn’t explain Master Chief’s stoicism in the following events of <em>Campaign Evolved</em>. Chief’s demeanor here would fit better in a post-Bungie universe, where the series became more character-driven beginning with <em>Halo 4</em>. But as a prequel to the original trilogy, his frequent yapping feels out of character.</p><p>Additionally, the three missions trade the original’s streamlined level design in favor of the more modern <em>Halo</em> combat arena approach. Large-scale firefights across long structures and domes are everywhere. <em>Halo</em> is no stranger to enemy skirmishes, but they were kept at close to medium range encounters. I won’t lie and say I didn’t have fun playing these, but I just wish Halo Studios kept the new levels more uniform with the original’s design philosophy.</p><p>The prequel missions also reintroduce the Jiralhanae brutes, which were first introduced in <em>Halo 2</em>. These furry monstrosities are a nice change of pace when considering that enemy variety was limited in the original.</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwXANyxn9zVUoJCySc3fWP" name="HCE_1P_EnergySword_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/rwXANyxn9zVUoJCySc3fWP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The first-person-shooter gameplay isn’t as revolutionary as it was back in 2001, but I enjoyed going back to the more boots-on-the-ground experience compared to flying around everywhere with Chief’s grappling hook in <em>Infinite</em>. There are so many small adjustments and additions to the gameplay that actually made me take modern <em>Halo</em> gameplay mechanics for granted.</p><p>For starters, you can now hijack enemy vehicles, something you couldn’t do in the original or even the <em>Anniversary </em>remaster. You instead had to either shoot the enemy piloting the vehicle first, or blow it up, hoping that it was still operable afterwards. When I replayed <em>Anniversary </em>ahead of <em>Campaign Evolved</em>, years of muscle memory conditioned me to hijack a vehicle, only to remember that Chief can’t do that and subsequently get run over and die!</p><p>Along with the typical weapons like the pistols, assault rifles, and rocket launchers, <em>Campaign Evolved</em> includes new weapons found in later <em>Halo</em> games like the Needle Rifle and the Brute Spiker.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pf9qMvUV32fsqa6F5DX6fP" name="HCE_Tank_Cooridor_AOTCR" caption="" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Pf9qMvUV32fsqa6F5DX6fP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Campaign Remix unlocks after completing the game once. This takes all of your discovered Skulls and randomly chooses at the start which ones to activate, providing a fun and unpredictable experience. It’s a zany approach to spice up subsequent playthroughs and increase replayability.</strong></p></div></div><p> These new weapons actually feel more of a fit for the bonus missions. The Needle Rifle almost felt like a cheat code when I used it during the main campaign. Energy Swords were also in the original game, but Chief couldn’t pick those up. Now he can, and I never got tired of hearing the satisfying sizzling plasma every time I pulled it out. Effectively doubling the total weapon count, the minute-to-minute gunplay is more varied and fun than ever.</p><p>The radar now also shows an arrow up or down on red dots to indicate whether an enemy is above or below you. Verticality was always a personal issue for me in these games, so this is much appreciated. Power-ups can be held like in <em>Infinite</em>, letting you activate them when you want rather than in older <em>Halo</em> games where they activated upon pickup. This had a tangible impact on how I approached certain levels compared to the original, like Truth and Reconciliation, where I could choose the optimal time to turn invisible and sneak past enemies.</p><p>On the surface, these changes may <em>seem</em> minuscule. But when actually playing <em>Campaign Evolved</em>, I came to appreciate the gameplay iterations that came with later <em>Halo</em> games.</p><h2 id="the-human-connection">The human connection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvBzVWq2mhhsqhdCeq2n2Q" name="HCE_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/HvBzVWq2mhhsqhdCeq2n2Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Whereas the original only supported two-player co-op, <em>Campaign Evolved</em> can support up to four. This increase makes shootouts even more hectic and exciting, especially during the bonus missions where having a full team fits the combat design ethos. Online co-op is an easy process, as all you need to do is invite other players to your fireteam. Crossplay between PC, PlayStation, and Xbox players is a big plus too. </p><p>Performance is solid, even with bullets and explosions going off every second, although cutscenes can lag sometimes.</p><p>You can also find skull collectibles scattered throughout the campaign, which are gameplay modifiers that make your runs easier or harder, like enabling infinite ammo or disabling your sprint function. There’s a whopping 42 skulls to find, so not only do finding the skulls add more replayability to the campaign, but also turning them on does too.</p><p>The biggest letdown of <em>Campaign Evolved</em> is the lack of any PvP multiplayer. It’s a staple of the <em>Halo</em> series that makes this remake feel a bit lesser.</p><p>Even with the lack of PvP multiplayer, <em>Halo: Campaign Evolved</em> is comfortably the best way to play the first <em>Halo</em> adventure with all the bells and whistles that come with the modernized features of later games. The new bonus missions are fun if not a bit uneven. <em>Campaign Evolved</em> feels good to play, whether solo or with friends.</p><h2 id="should-i-play-halo-campaign-evolved">Should I play Halo: Campaign Evolved?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love the series</strong><br>This goes without saying, but if you’re a fan of <em>Halo</em>, it’s well worth checking out Campaign Evolved for its updated gameplay mechanics and revisiting a classic.</p></div><div class="product"><p><strong>You like first-person shooters</strong><br><em>Halo</em> is <em>the</em> console-defining first-person shooter game that set the bar for many other modern franchises. The gunplay feels as slick and precise as ever in this remake.</p></div><div class="product"><p><strong>You like a more streamlined experience</strong><br>Compared to more recent <em>Halo</em> games like <em>Halo Infinite</em>, <em>Campaign Evolved </em>harkens back to more old-school level design rather than an open world.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You’re looking for PvP multiplayer</strong><br>Unfortunately, as the game’s title suggests, this remake only includes the campaign. If you want to experience multiplayer, go play <em>Halo: Combat Evolved Anniversary</em> via the <em>Master Chief Collection</em>.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Halo: Campaign Evolved</em> has an extensive suite of accessibility features. This includes text options like subtitles, HUD text, and voice chat text size. You can also adjust font, line spacing, and dialogue color for friends and foes.</p><p>There’s screen narration with volume and speed sliders, as well as color filters. You can adjust color correction strength, brightness, and contrast. Furthermore, you can turn on and off screen shake, flashing effects, and motion blur. For crosshairs, you can change the size, color, opacity, and thickness to see what works best for you.</p><p>There are also options to change directional damage indicators, navigation points, and even teammate markers to make finding things easier. Things like voice chat volume, widget opacity, and fade-out timer can be adjusted too.</p><h2 id="how-i-reviewed-halo-campaign-evolved">How I reviewed Halo: Campaign Evolved</h2><p>I played about 15 hours of<em> Halo: Campaign Evolved</em> (and counting) on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>with a SANSUI 34-Inch Curved Gaming Monitor UWQHD. I finished the campaign, finding as many collectibles as I could along the way. I also played through the three prequel missions, as well as participated in a few missions with other reviewers in co-op.</p><p><em>First reviewed July 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor has confirmed that Star Wars Zero Company will take up to 40 hours to finish, and it won't have a New Game Plus mode. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">sNaMyDWk7AQTtRGMiNBYGj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 13:44:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg">
                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Star Wars Zero Company </strong></em><strong>will take 30-40 hours to beat the main campaign</strong></li><li><strong>The game won't feature New Game Plus mode, romance systems, or branching story paths</strong></li><li><strong>Post-launch content is also unconfirmed at this time</strong></li></ul><p>Bit Reactor has confirmed that <em>Star Wars Zero Company </em>will take up to 40 hours to finish, and it won't have a New Game Plus mode.</p><p>The single-player turn-based tactics game is one of my most anticipated titles of the year, and ahead of its launch next month, the studio has conducted a <a href="https://store.steampowered.com/news/?emclan=103582791475110523&emgid=706651749010638589" target="_blank">community Q&A</a> to answer a long series of questions.</p><p>One of the first questions asked how long the campaign will be, and lead producer Caydence Funk has confirmed that "Depending on your difficulty level and experience with the strategy genre," it's estimated that it can take between 30 and 40 hours for the average player to beat. </p><p>It's also confirmed that the story will be linear with no romance systems or branching paths.</p><p>"While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges," Bit Reactor said. "That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end."</p><p>Personally, 40 hours is the ideal length, and a linear story means I can experience everything the story without having to worry about missing out on additional storylines. </p><p>"As far as exploration goes, yes, you’ll have the ability to explore a section of some planets prior to engaging in turn-based combat on them," the studio added.</p><p>"This is a minor facet of the game that we feel adds a unique, immersive quality to <em>Star Wars Zero Company</em>. These small segments are a chance for you, as Hawks, to conduct the espionage that Zero Company excels at, and are main-story-only segments that can affect the subsequent combat by granting Intel and Advantage Points."</p><p>Unfortunately, the game won't launch with New Game Plus mode, so new playthroughs will have to be completely fresh, "but players will unlock certain customization options on subsequent playthroughs" through progress.</p><p><em>Zero Company</em> is set during one of my favorite <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> eras, the Clone Wars, so I'm very excited to experience a new story during this time period.</p><p>We can expect battles across the galaxy with the Separatist Alliance, a team consisting of a Clone Trooper, a Mandalorian, a Jedi Padawan, an Umbaran sniper, and more, as well as the appearance of Anakin Skywalker.</p><p>Customization will also play a big role in the game, and while players can't have an entire team of Clone Troopers, Bit Reactor confirmed that you'll have access to Clone armor cosmetics with the ability to customize your team's armor from the start. Outfits don't impact gameplay, but Clone Trooper helmets will provide a voice modulation effect, which sounds neat!</p><p>Even cooler, <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a> TV series voice actor Dee Bradley Baker will provide his iconic voice to the character Trick and additional Clone Troopers, but the full cast has yet to be announced.</p><p>As for additional content, good news, there are no plans for microtransactions to be added to the game; however, the "Arc Trooper" Armor Set is only part of the "Grand Army of the Republic" Cosmetic Pack for the Deluxe Edition, but players will still have access to other cosmetic options in the base game.</p><p>The game also won't have mod support, and "right now" post-launch content isn't confirmed because Bit Reactor is "focused on making the best game we can at launch."</p><p>Star Wars Zero Company launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Xbox's surprise announcement of PC backwards compatibility is great to see — and one more reason not to buy a console ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox/xboxs-surprise-announcement-of-pc-backwards-compatibility-is-great-to-see-and-one-more-reason-not-to-buy-a-console</link>
                                                                            <description>
                            <![CDATA[ Xbox is bringing some classic games to PC with its new backward compatibility program. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">php4Zw5u65HaLvoXngcwJf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/opMZtCfgghrWpuM5Cy3gLm-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 22 Jul 2026 16:46:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/opMZtCfgghrWpuM5Cy3gLm-1280-80.jpg">
                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An Xbox Rog Ally handheld playing a classic Xbox game.]]></media:description>                                                            <media:text><![CDATA[An Xbox Rog Ally handheld playing a classic Xbox game.]]></media:text>
                                <media:title type="plain"><![CDATA[An Xbox Rog Ally handheld playing a classic Xbox game.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/opMZtCfgghrWpuM5Cy3gLm-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Four original Xbox titles just arrived on PC</strong></li><li><strong>The games are all available to buy or via any Xbox Game Pass plan</strong></li><li><strong>They're part of a new Xbox backward compatibility on PC program</strong></li></ul><p>Microsoft just launched a new Xbox backward compatibility on PC program that makes it possible to officially play a selection of original Xbox games on Windows for the very first time.</p><p>As detailed in a new <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/" target="_blank">Xbox Wire post</a>, the program is geared towards both traditional laptops and desktops in addition to handheld PCs such as the ROG Xbox Ally and Xbox Ally X and currently includes four games: <em>Blinx: The Time Sweeper</em>, <em>Conker: Live and Reloaded</em>, <em>Crimson Skies: High Road</em> <em>to Revenge</em>, and <em>Fuzion Frenzy</em>. These can be purchased individually or accessed with any Xbox Game Pass plan (yes, even the budget-oriented Essential tier).</p><p>All of these titles have never been officially released on PC before. They were, however, already available on Xbox consoles via backward compatibility and if you have previously purchased a license on Xbox One or Xbox Series X and Series S it will now carry over to PC.</p><p>They're not just basic ports either. There are new graphics features like up to 4x resolution upscaling, vsync, anisotropic filtering, and enhanced anti-aliasing. A new achievement system is also in the works and will be added to these four titles some time in the coming months.</p><p>The release of these games is presumably just the beginning, and I'm hoping that we will see more and more original Xbox exclusives come over to PC.  It not only gives consumers a convenient way to experience classic games on a new platform, but also forms an important part of digital preservation by keeping these releases readily accessible on modern hardware.</p><p>It's also a big win for PC gamers, who previously would have had to shell out for dedicated Xbox console hardware in order to play these releases.</p><p>If you're interested in checking any of them out, you can see the minimum and recommended system requirements below to make sure your machine is up to scratch.</p><p>Minimum system requirements: </p><ul><li><strong>GPU: </strong>Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310</li><li><strong>CPU: </strong>Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen Z2 A Processor</li><li><strong>RAM: </strong>8GB</li><li><strong>OS: </strong>Windows 11</li></ul><p>Recommended system requirements: </p><ul><li><strong>GPU</strong>: Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 </li><li><strong>CPU</strong>: 6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme </li><li><strong>DirectX Version</strong>: DirectX12 API, Hardware Feature Level 11 </li><li><strong>GPU VRAM: </strong>8GB </li><li><strong>OS</strong>: Windows 11</li></ul><p>Also make sure that your operating system and drivers are up to date.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Nvidia tries again to get gamers to accept DLSS 5 — and doesn't entirely succeed ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed</link>
                                                                            <description>
                            <![CDATA[ Nvidia shows how DLSS 5 gives developers control — but many gamers remain skeptical and accusations of 'Slopvidia' abound. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">dPMvSewPiAGrSd7PUqs9KL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 22 Jul 2026 16:04:44 +0000</pubDate>                                                                                                                                <updated>Wed, 22 Jul 2026 16:05:10 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR-1280-80.jpg">
                                                            <media:credit><![CDATA[Shutterstock / aslysun]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sad looking person holding head in hands sat at a gaming PC]]></media:description>                                                            <media:text><![CDATA[Sad looking person holding head in hands sat at a gaming PC]]></media:text>
                                <media:title type="plain"><![CDATA[Sad looking person holding head in hands sat at a gaming PC]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Nvidia again showed off DLSS 5 at its Siggraph 2026 keynote</strong></li><li><strong>Team Green made it clear that developers will have a level of control, with a choice of three different AI models</strong></li><li><strong>There will be two sliders to play with, and masks to keep DLSS 5 from interfering with game assets where it's not wanted – but many gamers think devs should have much more control than this</strong></li></ul><p>Nvidia has given us another showing of DLSS 5, the incoming tech for its GeForce GPUs which received a <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">very stormy reception when first revealed at GTC 2026</a> – and unsurprisingly, changes have been made in the past few months.</p><p><a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time" target="_blank">Tom's Hardware reports</a> that Nvidia revealed more about how DLSS 5 will be implemented at Siggraph 2026 over in Los Angeles, where the tech was the foremost topic in Team Green's keynote.</p><p>Nvidia was keen to point out how it has changed the neural rendering model in some key ways since DLSS 5 was first announced. Of course, it's obvious that a lot of this is about combating the idea that the <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tech is 'AI slop' which makes games look worse</a> rather than better, and characters (particularly faces) look bad and have that undesirable 'uncanny valley' effect. And indeed the criticism that DLSS 5 is messing with the art direction and overall feel of a game's graphics.</p><p>On the latter point, back at the original reveal, Nvidia stressed that it would give game developers control over the end result with DLSS 5, and now we're seeing how this will work. Team Green has brought in three different AI models which offer varying levels of detail (and impact on performance), so devs can choose between three different filters, essentially.</p><p>This isn't a game-wide choice, though, as the developer can apply any of those models to any different scene, mixing and matching as needed. There are also two sliders to adjust the 'structure' and 'tone' intensity of the effects.</p><p>On top of that, the developer can mask off any game asset where they don't want DLSS 5 to be applied. That's good news as it means that, for example, character's heads (and faces) could be marked as out-of-bounds, and therefore not subject to Nvidia's tech. The developer could just get DLSS 5 to enhance background objects and details, and maybe only in a relatively minor way (by toning down those intensity sliders).</p><p>To clarify, DLSS 5 is essentially an AI filter that sits atop the existing DLSS suite of technology. Underneath that, you still have upscaling (and frame generation), and Nvidia applies what's essentially a photorealism filter on top of that in the form of this new neural rendering model.</p><p>If you want to grab some popcorn, Nvidia's full Siggraph presentation is available to watch on YouTube, check it out below. All the DLSS 5 stuff is at the start (well, past the usual preamble).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vXDetI2TUWw" allowfullscreen></iframe></div></div><h2 id="analysis-a-step-forward-but-the-doubters-remain">Analysis: a step forward, but the doubters remain</h2><p>Has Nvidia managed to placate the DLSS 5 haters, then? No, in a word. Did you really think it would?</p><p>As one <a href="https://www.reddit.com/r/pcmasterrace/comments/1v2iscl/comment/oywii02/" target="_blank">Redditor put it</a>: "I had so much hope for DLSS in the early days, what a dumpster fire it's turned into."</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1v2iscl/comment/oyvlmv6/" target="_blank">Another observed</a>: "So just confirming what anyone with a basic understanding of AI already knew. Glorified Instagram filter."</p><p>To be fair, in general the reaction has been somewhat more positive compared to the original reveal, and clearly it's a good thing that game developers can at least keep 'yassified' faces out of the mix with characters. Clearly, there is a level of control here, but despite Nvidia treading more carefully in this respect, there's still a feeling that it isn't doing enough.</p><p>A choice of three AI models and a pair of intensity sliders is relatively limited, really, and a far cry from anything like a full level of control over how DLSS 5 imposes itself on a game. Although admittedly there's still some way to go before DLSS 5 comes out – it'll supposedly arrive later this year, in the fall (so theoretically any time from September through to November) – and Nvidia could put in additional controls before the launch.</p><p>Aside from disappointment around the level of control Nvidia is giving devs, the other beef being raised is how much of a performance hit this AI filter might be burdened with. When Nvidia first demoed DLSS 5, it was running on a pair of RTX 5090 <a href="https://www.techradar.com/news/computing-components/graphics-cards/best-graphics-cards-1291458">graphics cards</a>, and in this more recent outing, there's no mention of the hardware involved.</p><p>It's fairly easy to guess that the GPU demands haven't been meaningfully reduced yet, otherwise Nvidia would likely be shouting about that – and this is being read as a worry by some. I get where they're coming from, although Nvidia has clarified that the tech will run on a single graphics card (it'll have to, of course), adding at Siggraph that DLSS 5 is "VRAM efficient" (a nicely vague assertion).</p><p>I'd expect it probably won't run on anything less than an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5080-review">RTX 5080</a> to begin with, or indeed an RTX 5090. And the other fear is that the initial incarnation could be quite rough in terms of artifacts and the like, and that's a danger with the first take on any tech. Just look at the original DLSS (version 1), which suffered from blurriness and glitches, before they were polished out and it became a seriously impressive upscaler. Perhaps the same will be true of DLSS 5, but there's a long road ahead yet, and notably, a lot more doubts and question marks here.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ New estimate suggests Valve's Steam Deck sales have decreased by 82%, and the reason shouldn't be a surprise ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise</link>
                                                                            <description>
                            <![CDATA[ Price increases have ultimately spoiled the hype around the Steam Deck, and it explains why demand has reportedly fallen so low. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7djRfvQYD9rrP42fX6zizQ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/947bwAvXVMNupUuM9XUJuY-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 22 Jul 2026 15:28:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Steam Deck]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/947bwAvXVMNupUuM9XUJuY-1280-80.jpg">
                                                            <media:credit><![CDATA[Sergey Nivens / Shutterstock / Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Deck emerging from the flames of a laptop]]></media:description>                                                            <media:text><![CDATA[Steam Deck emerging from the flames of a laptop]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Deck emerging from the flames of a laptop]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/947bwAvXVMNupUuM9XUJuY-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Valve's Steam Deck has reportedly seen 82% fewer units sold, due to price increases</strong></li><li><strong>The estimates are based on the handheld's position in Steam's global weekly top seller rankings</strong></li><li><strong>The purported demand plummet suggests the hype for handheld gaming PCs may be spoiled, as a result of the RAM crisis</strong></li></ul><p>It's fair to say that Valve was largely responsible for the resurgence in popularity of handheld gaming with the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> (of course, Nintendo also played its part with its Switch console), but the RAM crisis has apparently undone a lot of the work.</p><p>According to an analysis from <a href="https://boilingsteam.com/the-great-steam-deck-volume-crash/" target="_blank">Boiling Steam</a>, the Steam Deck's sales have reportedly fallen by 82% on average, due to the price increase for both LCD and OLED models. The analysis is based on the Steam Deck's position in the <a href="https://store.steampowered.com/charts/topselling/global" target="_blank">weekly top seller rankings on Steam</a>, including calculations and estimates made regarding revenue from the devices.</p><p>Boiling Steam claims that a 72% revenue contraction and a 54% price increase have "completely shut down the demand" for the Steam Deck, which has ultimately resulted in the suggested 82% fewer units sold on average. </p><p>These certainly aren't far-fetched suggestions, especially because some of the official data from Valve indicates that. In the global weekly top seller rankings, the Steam Deck is currently in 14th place, a drastic fall from a position in the top five. </p><p>It's also worth noting that the LCD model is discontinued (still pending discontinuation in Australia), meaning the minimum consumers would have to spend for a Steam Deck would be $789 / £649 / AU$1,199 for the 512GB OLED model. Stock for the latter and its 1TB counterpart is also intermittent due to RAM and memory shortages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7QzbhXsVZTHq2L2bgSGJpS" name="Steam Deck OLED" alt="GIF of Valve's Steam Deck OLED handheld" src="https://cdn.mos.cms.futurecdn.net/7QzbhXsVZTHq2L2bgSGJpS.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><h2 id="worse-value">Worse value</h2><p>Most importantly, both OLED models are priced much closer to the <a href="https://www.techradar.com/gaming/consoles-pc/the-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone">Steam Machine</a> ($1,049 / £879 / AU$1,609) than before, which is a more powerful fully-fledged desktop gaming PC — and perhaps that explains why the mini gaming PC is currently third in weekly top seller rankings on Steam (even if it's only been there for a week).</p><p>The Steam Deck is also an aging device, with more powerful mobile hardware for handheld gaming having been released since the launch of Valve's handheld. The Steam Deck used to get a pass as it was a lot cheaper than newer, more powerful, competitors, but due to the price increase that's no longer the case.</p><p>It's not all Valve's fault, as the RAM crisis has effectively hit every PC manufacturer in 2026. After all, it's the reason why the Steam Machine costs as much as it does, as the market conditions forced Valve's hand to avoid selling at a loss.</p><p>However, the supposed significant drop in Steam Deck demand from consumers, combined with the $1,000+ prices for other handheld gaming PCs, serves as a strong indication that handheld PC gaming is becoming a very niche option for gamers once again — and it wasn't exactly mainstream to begin with.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ This popular simulator game has thousands of positive Steam reviews — and it drops on consoles later this month ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/this-popular-simulator-game-has-thousands-of-positive-steam-reviews-and-it-drops-on-consoles-later-this-month</link>
                                                                            <description>
                            <![CDATA[ This viral waterpark simulator game is coming to consoles soon. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BBd4mvDrZPihvWXwEmrBgK</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HWFf4SSFLPHk5hbv3JQpvi-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 16:39:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HWFf4SSFLPHk5hbv3JQpvi-1280-80.jpg">
                                                            <media:credit><![CDATA[CayPlay Studio / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Waterpark Simulator screenshot with a Under the Radar badge.]]></media:description>                                                            <media:text><![CDATA[A Waterpark Simulator screenshot with a Under the Radar badge.]]></media:text>
                                <media:title type="plain"><![CDATA[A Waterpark Simulator screenshot with a Under the Radar badge.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HWFf4SSFLPHk5hbv3JQpvi-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Waterpark Simulator </strong></em><strong>is set to leave early access on July 31, 2026</strong></li><li><strong>The game will also come to consoles on that date, and will not receive a price hike</strong></li><li><strong>The launch comes alongside the release of a massive free update</strong></li></ul><p>A viral simulator game with thousands of positive reviews is coming to consoles later this month — on the same day that it receives a massive free update. </p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Currently available in early access, <em>Waterpark Simulator </em>has already been downloaded more than a million times on Steam, where it has an 'Overwhelmingly Positive' user rating thanks to hundreds of glowing reviews from players.</p><p>It's a wacky first-person management simulator that has you constructing and managing your own water park. And, while the simulator genre might be filled with low-effort cash grabs, it's actually a pretty well-crafted and in-depth experience.</p><p>From creating slides and pools to painting surfaces and placing a huge number of decorative objects for visitors to enjoy, it offers all the tools you need to create the water park of your dreams. Making a successful park is very rewarding, but thanks to some crazy ragdoll physics, messing up can be just as fun.</p><p>You might have seen clips of the game on TikTok or Instagram Reels, as it's already proved popular with content creators. It's even been played by the likes of v-tubing giant Ironmouse.</p><p>Now, it's finally coming to <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> consoles with its 1.0 release on July 31, which also introduces a huge number of highly-requested features.</p><p>These include a full multiplayer co-op mode, a dynamic weather system, a new night mode, and overhauled progression.</p><p>Best of all, the game isn't receiving a price hike with its full launch. It will continue to cost just $12.99 / £9.99 / AU$17.95 in what Travis Richardson, co-founder of developer CayPlay Studios, says is the studio's way of "saying thank you" to fans.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'I can't say anything officially, but it doesn't feel like a crazy bet' — Assassin's Creed Black Flag Resynced director can't confirm post-launch content, but hopes fans continue playing even after GTA 6 comes out ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-cant-say-anything-officially-but-it-doesnt-feel-like-a-crazy-bet-assassins-creed-black-flag-resynced-director-cant-confirm-post-launch-content-but-hopes-fans-continue-playing-even-after-gta-6-comes-out</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced game director Richard Knight hopes players will continue playing the game after Grand Theft Auto 6 releases. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">brcf5nxeWgS7xJzypMCKbM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 16:37:50 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:37:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:description>                                                            <media:text><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:text>
                                <media:title type="plain"><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Assassin's Creed Black Flag Resynced</strong></em><strong> game director Richard Knight is keeping future content plans under wraps for now</strong></li><li><strong>He says post-launch support "doesn't feel like a crazy bet"</strong></li><li><strong>He hopes fans will continue playing the game after </strong><em><strong>Grand Theft Auto 6</strong></em><strong> launches</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> game director Richard Knight can't confirm if the title will receive post-launch content yet, but he hopes players will continue playing after <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> releases.</p><p>In the same interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a> where <a href="https://www.techradar.com/gaming/maybe-there-could-be-more-to-tell-there-assassins-creed-black-flag-resynced-director-says-staff-have-dlc-ideas-but-is-unsure-if-freedom-cry-will-get-remade-yet#viafoura-comments">Knight confirmed that <em>Resynced</em> will get a New Game Plus update at some point</a>, the director was asked to discuss the game's post-launch roadmap and the plans moving forward.</p><p>"I can't say anything officially, but you know, it doesn't feel like a crazy bet," Knight said. </p><p>"We definitely need to support the game. We need to fix bugs. Sorry for anyone running into bugs. They hurt. They're painful for us, too. And we do want to add some quality-of-life stuff. So it's a pretty reasonable guess."</p><p>Then, as if considering the stiff competition when the game launches on November 19, he joked, "Also, please play us when <em>GTA 6</em> comes out.” </p><p>As the first <em>Assassin's Creed</em> remake, it's unclear what the future holds for the game compared to new titles like <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> and <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Mirage</em></a>. While some hope for a remake of the original game's <em>Freedom Cry </em>expansion, Knight has said that it's still early days and plans aren't set in stone.</p><p>The director teased that there are team members who have "[DLC ideas," but balancing and updating the core game is currently the focus.</p><p>"Beyond that, I just want to say our focus with <em>Black Flag</em> remake has always been Edward," he added. "He's the kind of heart soul of the original game, and so you know maybe there could be more to tell there too."</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'A reveal later this year has been planned' — Hold on to your sabers fellow Star Wars fans, a new report claims Knights of the Old Republic remake will finally be re-revealed soon ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-reveal-later-this-year-has-been-planned-hold-on-to-your-sabers-fellow-star-wars-fans-a-new-report-claims-knights-of-the-old-republic-remake-will-finally-be-re-revealed-soon</link>
                                                                            <description>
                            <![CDATA[ Five years after being announced, Star Wars: Knights of the Old Republic remake will reportedly be re-revealed later this year. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BavuMX5xNey7FDXYwyhhh9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 15:40:23 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:15:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg">
                                                            <media:credit><![CDATA[Aspyr]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[KOTOR Remake ]]></media:description>                                                            <media:text><![CDATA[KOTOR Remake ]]></media:text>
                                <media:title type="plain"><![CDATA[KOTOR Remake ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Star Wars: Knights of the Old Republic remake</strong></em><strong> will reportedly be re-revealed later this year</strong></li><li><strong>A content creator reports that development at Saber Interactive has been "ramping up" and going "smoothly"</strong></li><li><strong>Recent reports suggest the game could launch in 2028</strong></li></ul><p>Five years after being announced, <a href="https://www.techradar.com/news/knights-of-the-old-republic-remake"><em>Star Wars: Knights of the Old Republic remake</em></a> will reportedly be re-revealed later this year.</p><p>That's according to reliable <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> insider and YouTuber <a href="https://www.youtube.com/watch?v=NTMixQGlcNY" target="_blank">100% Star Wars</a> (via <a href="https://bespinbulletin.com/star-wars-knights-of-the-old-republic-remake-reveal-planned-for-this-year-says-insider/" target="_blank">Bespin Bulletin</a>), who addressed reports that the <em>KOTOR</em> remake could launch in 2028. </p><p>In a new video, 100% Star Wars claims that Saber Interactive sources said the game's "best-case scenario" was a mid-to-late 2027 launch to coincide with the 50th anniversary of Star Wars, but a 2028 release window would align with the original 2003 game's 25th anniversary.</p><p>"A reveal later this year has been planned," 100% Star Wars said. </p><p>The <em>KOTOR</em> remake was announced in 2021 and was originally being developed by Aspyr Media. However, development was paused for some time before the project was eventually handed over to Saber Interactive in August 2022.</p><p>When <a href="https://www.techradar.com/gaming/saber-interactive-confirms-its-star-wars-knights-of-the-old-republic-remake-is-still-in-development">asked about the game's progress earlier this year</a>, Saber's chief creative officer, Tim Willits, said, "Yes, it is still in development. That's all I can say."</p><p>Aside from the teaser trailer revealed five years ago, we haven't heard or seen anything else about the game since, but according to 100% Star Wars, development has been smooth sailing since Saber took up the reins.</p><p>"I know about the extremely positive development cycle since the game has been at Saber since 2023," the YouTuber said. "Development on the game has not only been ramping up, but it’s been going extremely smoothly over the past 3 years since Saber started from scratch.</p><p>"They’ve been hiring some extremely high-end talent from across the industry and Saber is very much a unified front when it comes to the development of this game with resources and talent being pulled from all over the company."</p><p>While we wait for the <em>KOTOR remake</em>, Star Wars fans can look forward to <a href="https://www.techradar.com/gaming/the-game-awards-just-blew-my-mind-with-the-star-wars-fate-of-the-old-republic-announcement"><em>Star Wars: Fate of the Old Republic</em></a><em>,</em><em><strong> </strong></em>a role-playing game (RPG) from Arcnaut Studios being led by <em>KOTOR</em> and <em>Mass Effect</em> trilogy director Casey Hudson.</p><p>A new turn-based single-player game, <a href="https://www.techradar.com/gaming/ea-announces-star-wars-zero-company-a-new-turn-based-single-player-game-that-seems-right-up-my-alley"><em>Star Wars: Zero Company</em></a>, from Bit Reactor will also launch this year on August 27, as well as Fuse Games' <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a>, which arrives on October 6.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I've spent weeks testing the Razer Hammerhead V3 HyperSpeed gaming earbuds and it's left me desperate to go back to my SteelSeries Arctis GameBuds ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razer-hammerhead-v3-hyperspeed-gaming-earbuds-review</link>
                                                                            <description>
                            <![CDATA[ The Razer Hammerhead V3 HyperSpeed earbuds are a premium gaming product that fail to deliver. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">zmvRzAFX8skFJpJutgkMkL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/XuJjLGAX8pU7KvCRgMEnuZ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 19 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/XuJjLGAX8pU7KvCRgMEnuZ-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:description>                                                            <media:text><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:text>
                                <media:title type="plain"><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/XuJjLGAX8pU7KvCRgMEnuZ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-two-minute-review"><span>Razer Hammerhead V3 HyperSpeed: two-minute review</span></h2><p>The first thing I thought when I pulled the Razer Hammerhead V3 HyperSpeed <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a> out of their box was “Wow, these are ugly.” </p><p>Not exactly the strongest first impression, but it’s unavoidable when each bud has a weird, bulbous design that gives them an appearance like a pair of obese <a href="https://www.techradar.com/opinion/airpods-pro-2s-noise-cancellation-is-so-good-i-need-to-retrain-my-brain">AirPods</a>. The shiny black plastic material looks cheap, as does the printed Razer logo on the outside, which (despite all the Razer Chroma branding on the box) is just a decal that doesn't illuminate. </p><p>They’re thankfully not uncomfortable to wear, but even in your ears they’re nowhere near as stylish as similarly priced competitors like the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>. </p><p>With much flatter sound, they’re significantly less versatile (especially if you’re after a pair of gaming earbuds that you can also use to listen to music) and offer fewer features than that model to boot, with inferior active noise cancellation (ANC) that fails to block out most background noise when you’re out and about.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TWkdwvxDCz6Ft4Q9QuaLk3" name="15034" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/TWkdwvxDCz6Ft4Q9QuaLk3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Razer buds’ biggest benefit is the use of the latest Bluetooth 6.0 standard, which allows for ultra-low-latency connectivity with compatible devices and is ideal if you’re a serious mobile gamer looking for something to use with the latest phones. The included 2.4GHz Razer HyperSpeed Wireless dongle is also impressively compact and offers similar low-latency performance on PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and handhelds like the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>This alone might be worth the compromises elsewhere if you’re a really serious mobile gamer, though there are a few more things worthy of praise. The included case is well-designed and feels pretty high quality, with an attractive RGB strip that is illuminated to denote pairing or charging status. I also really like how you don’t have to take the dongle if you want to use it: simply plug the case into your machine, and you’re ready to go, which makes it basically impossible to leave behind.</p><p>Find the Razer Hammerhead V3 HyperSpeed gaming earbuds at the right price - and they could be a good pick.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-price-availability"><span>Razer Hammerhead V3 HyperSpeed review: price & availability</span></h2><ul><li><strong>Costs $129.99 / £129.99 / AU$229.95</strong></li><li><strong>Available via Razer right now</strong></li><li><strong>Availability at other retailers seems spotty</strong></li></ul><p>The Razer Hammer V3 HyperSpeed gaming earbuds cost $129.99 / £129.99 / AU$229.95 if you buy them directly from Razer, which is where I would recommend getting them, as stock at other retailers seems spotty. </p><p>If you do choose to buy from the likes of Amazon, be mindful not to accidentally purchase the cheaper Razer Hammerhead V3 X or older Razer Hammerhead True Wireless X model, as they look very similar.</p><p>At this price, the earbuds are going head to head with the likes of the SteelSeries Arctis GameBuds, which originally launched at $159.99 / £159.99 / AU$359 but are now regularly discounted to around $130 / £100 in the US and UK.</p><p>Even factoring in the added $30 / £30 at full price, I think the Arctis GameBuds are much better value. They offer a much more stylish design, versatile sound that you can easily customize with hundreds of selectable EQ profiles, in addition to slightly better overall battery life.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-specs"><span>Razer Hammerhead V3 HyperSpeed review: specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead True Wireless X</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-design-and-features"><span>Razer Hammerhead V3 HyperSpeed review: design and features</span></h2><ul><li><strong>Look bulky and dated</strong></li><li><strong>THX Spatial Audio support</strong></li><li><strong>Case is good</strong></li></ul><p>You should know by now that I’m not a big fan of how these earbuds look. They have a basic stemmed in-ear design with quite a bulbous body constructed from shiny black plastic and a cheap-looking green Razer decal on the back. They honestly look like something you’d buy on Amazon for under 50 bucks rather than a product from a premium gaming brand.</p><p>The case is much better, at least. It’s large, but still easily pocketable, and has a pleasant matte texture to its exterior and a very robust hinge with satisfyingly strong magnets. There’s a subtle strip of LED lighting on it as well, which lights up in an attractive rainbow pattern when the case is opened. It also illuminates different colors to denote charging or pairing status, battery level, and so on, which makes it surprisingly practical as well.</p><p>Inside the case, there’s plenty of space for the two earbuds and a little slot for the compact HyperSpeed Wireless dongle. When in the case, the dongle is nestled inside a Type-C port with passthrough connectivity. This means you can plug the entire case directly into your PC or console in order to pair the buds, which is pretty handy and helps keep everything in one place.</p><p>Aside from this, the Razer Hammerhead V3 HyperSpeed gaming earbuds don’t have a particularly expansive feature set compared to the offerings of other brands. The earbuds support ANC and a transparency mode, in addition to automatic pausing when removed from your ears. The compatible software offers three default EQ profiles (for gaming, music, and movies, respectively) plus the ability to create your own.</p><p>On PC, the buds come with a license key for THX Spatial Audio, which simulates 360-degree sound decently well and is a solid bonus.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfqbx9bfvGFdFeytSYR6q3" name="15036" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/gfqbx9bfvGFdFeytSYR6q3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-performance"><span>Razer Hammerhead V3 HyperSpeed review: performance</span></h2><ul><li><strong>Sound is okay</strong></li><li><strong>ANC is poor</strong></li><li><strong>Decent battery life</strong></li></ul><p>Although it is impressively low-latency and thus suited for competitive gaming, I found the sound of the Razer Hammerhead V3 HyperSpeed to be so-so compared to similarly priced alternatives. In the default gaming preset, the bass is plenty punchy, but they lack clarity and sounds quite muffled in the high end. It’s good enough for the likes of <a href="https://www.techradar.com/how-to/playerunknown-battlegrounds-tips-and-tricks"><em>PUBG: Battlegrounds</em></a><em> </em>or <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, but would be an incredibly poor fit for more story-driven titles.</p><p>The music-listening experience is bad, and no amount of EQ tweaking could remedy the uninspiring sound. I would recommend swerving the default music EQ as well, as it’s absolutely rancid and tanks not only the bass but also the low mids, leading to sound that’s not dissimilar to that produced by the free earbuds you get on an airplane.</p><p>Alternating between the Razer Hammerhead V3 HyperSpeed and the SteelSeries Arctis GameBuds, there is simply no contest: the SteelSeries pair sounds better no matter what you throw at it, and the fact that it can handle music too means that you don’t need to buy a second pair to use with your phone.</p><p>The ANC also underperforms compared to alternatives, be they the GameBuds or others such as the Sony Inzone Buds. It fails to block out much background sound and even struggles to drown out the consistent, low noise from a desk fan. If you want to take these on a plane, just forget about it.</p><p>The microphones are okay, but not particularly reliable. With any kind of background noise, they can begin to struggle to pick up your voice - which had me relying on my desktop mic instead. Touch controls are quite awkward as well. They feel unresponsive and struggle to pick up inputs, leading to frequent accidental pauses or skips if you’re trying to use them for your tunes.</p><p>The battery life is at least one area where the Razer Hammerhead V3 HyperSpeed doesn't disappoint. I easily managed 7-8 hours per charge with the buds, and the case holds enough to fully top them up about four times when you're on the go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7JkZq6KD9VfNS2oBren9d3" name="15032" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/7JkZq6KD9VfNS2oBren9d3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-razer-hammerhead-v3-hyperspeed"><span>Should I buy the Razer Hammerhead V3 HyperSpeed?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You’re after low latency at all costs</strong><br>These are some of the few gaming earbuds with Bluetooth 6.0 support, which might be a compelling reason to buy if that’s what you’re after.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You crave premium sound</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds deliver unexceptional sound for the price. You can easily find alternatives that sound better for the same money.</p></div><div class="product"><p><strong>You want more features</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="6951608c-7bad-11f1-be36-21d14c21dbe3" data-action="Deal Block" data-label="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension48="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-also-consider"><span>Razer Hammerhead V3 HyperSpeed review: also consider</span></h2><p>Here are two more compelling options to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead V3 HyperSpeed</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>PlayStation Pulse Explore earbuds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>$199.99 / £199.99 / AU$329</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.2oz / 6.5g (one earbud with medium tip)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td><td  ><p>Xbox, PlayStation, Nintendo Switch, PC</p></td><td  ><p>PS5, PlayStation Portal, PC, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>PlayStation Link wireless, Bluetooth (mobile)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>5 hours with 10 hours from the charging case</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Planar Magnetic Drivers, AI-enhanced noise rejection, Dual Device connectivity, 3 sets of ear tips</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>The SteelSeries Arctis GameBuds are the wireless gaming earbuds to beat right now. They offer great sound out of the box, plus hundreds of customizable EQ presets that make them perfect no matter what you are playing.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="69516258-7bad-11f1-bb62-ab610f6228d8" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>PlayStation Pulse Explore earbuds</strong><br>If you’re shopping for earbuds to use with a PS5, then the official PlayStation Pulse Explore earbuds are a decent pick. They sound far better than the Hammerhead V3 HyperSpeed pair thanks to their planar magnetic drivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review" data-dimension112="695162f8-7bad-11f1-92fe-05323acfd168" data-action="Deal Block" data-label="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension48="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension25=""><strong>PlayStation Pulse Explore earbuds review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-hammerhead-v3-hyperspeed"><span>How I tested the Razer Hammerhead V3 HyperSpeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC and mobile</strong></li><li><strong>Compared to other gaming earbuds</strong></li></ul><p>I tested the Razer Hammerhead V3 HyperSpeed gaming earbuds for multiple weeks across both PC and mobile, playing a range of different games. </p><p>This included plenty of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, <em>PUBG: Battlegrounds</em>, <em>Battlefield 6</em>, <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, <em>Grand Theft Auto 5</em>,<em> </em>and more, in addition to mobile titles like <em>Neverness to Everness, </em>and <em>Call of Duty Mobile</em>.</p><p>Throughout my time with the buds, I compared the experience to my hands-on testing of other gaming earbuds, including the SteelSeries Arctis GameBuds and other products featured on our best gaming earbuds guide.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I replayed Firewatch a decade on — and its storytelling is still some of the best I’ve ever experienced ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-replayed-firewatch-a-decade-on-and-its-storytelling-is-still-some-of-the-best-ive-ever-experienced</link>
                                                                            <description>
                            <![CDATA[ We come back to the emotional storytelling of Firewatch a decade after release. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">QXYaLUe9iuZKVfuqs9siqn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/vqfacgWr87ah9rzBQUbzs-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 18 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 11:45:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Grace Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ni4F56tLh3CSFALxmYdeei.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Grace is a freelance writer for TechRadar. She&#039;s been writing about entertainment for over ten years, covering the latest TV shows, movies, and keeping up with the abundance of streaming platforms. As a journalist, she&#039;s contributed to WhatToWatch, Space.com, Tom&#039;s Guide, and many more. She&#039;s got a special interest in sci-fi, rom-coms, and captivating dramas, so when she&#039;s not writing about them, you&#039;ll usually find her engrossed in the latest titles (or rewatching some of her favourite shows).&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vqfacgWr87ah9rzBQUbzs-1280-80.jpg">
                                                            <media:credit><![CDATA[Panic, Campo Santo / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Firewatch screenshot with the TechRadar From the Backlog banner applied.]]></media:description>                                                            <media:text><![CDATA[A Firewatch screenshot with the TechRadar From the Backlog banner applied.]]></media:text>
                                <media:title type="plain"><![CDATA[A Firewatch screenshot with the TechRadar From the Backlog banner applied.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vqfacgWr87ah9rzBQUbzs-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>When developer Campo Santo released <a href="https://www.techradar.com/news/gaming/the-witness-and-firewatch-are-the-sorts-of-slow-paced-first-person-experience-vr-needs-1314873"><em>Firewatch </em></a>in 2016, it was an unexpected hit. A debut title launching from a tiny indie studio with zero combat and doing <em>really</em> well is usually the stuff of fantasy, but <em>Firewatch </em>surpassed expectations – and it certainly surprised me.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p><em>Firewatch </em>follows Henry, a man with a harrowing past. His wife, diagnosed with early-onset dementia, has been moved across the world to be cared for by her family. So, Henry makes a complicated decision to throw himself into an even lonelier situation by becoming a fire lookout in an expansive national park. He’s searching, perhaps, for an answer to all his problems.</p><p>It’s one of those games that doesn’t sound incredibly captivating. I mean, how hard can living in a remote tower looking out for flames really be? But it’s<em> Firewatch</em>’s narrative-driven storyline where the true magic lies, carrying you on an unsuspecting journey over a number of hours. </p><p>For some players, it could be a dull proposition. If I’m honest, 10 years ago, I wasn’t really into solely storytelling games. My brain worked a lot faster, and I was heavy into <em>The Witcher 3: Wild Hunt </em>(and I’m still busy writing my <a href="https://www.techradar.com/gaming/the-witcher-4-may-not-have-a-release-date-yet-but-here-are-the-7-features-i-want-the-game-to-have-when-it-finally-arrives">feature wishlist for <em>The Witcher 4</em></a>). Yet, I played <em>Firewatch </em>on a whim, and it changed my mind.</p><h2 id="still-burning-bright">Still burning bright</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JYtL8bmExdrBHMzycgKPvZ" name="firewatch_5" alt="A Firewatch screenshot." src="https://cdn.mos.cms.futurecdn.net/JYtL8bmExdrBHMzycgKPvZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Panic, Campo Santo)</span></figcaption></figure><p>As the <a href="https://www.techradar.com/uk/tag/from-the-backlog"><em>From the Backlog</em></a> series launched, it felt like the perfect excuse to replay it. Oh, and the fact it’s celebrating its 10th anniversary!</p><p>The biggest surprise for me was how little I remembered. I had forgotten the immediate depth the narrative throws at you as conversations unfold on screen. I almost felt like I’d never played the game at all. I became lost in thought about whether I actually paid enough attention the first time around.</p><p>Everything I loved back then was still here – the art style, the mystery, and the problem-solving. But, as I’ve told people over the last ten years that they should play Firewatch, I’ve always been at a loss when it comes to explaining why. Now, I know exactly why. While <em>Firewatch </em>presents as a game that’ll follow just Henry, it’s the conversations he holds over his radio with Deliah, another lookout based across the park, that are utterly captivating.</p><p>Like Rob Dwiar’s <a href="https://www.techradar.com/gaming/im-finally-playing-eastshade-and-its-turned-me-into-a-travelling-painter-who-really-cares-about-artistic-composition">Eastshade</a> retrospective, <em>Firewatch </em>is a lesson in how to slow down wrapped up in a video game. This second time around, my mid-30s brain appreciated the pace, and for a replay, it almost felt like I was playing an entirely different game.</p><h2 id="solitude-and-substance">Solitude and substance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xng5rrGWa839NCRukU4WwZ" name="firewatch_1" alt="A Firewatch screenshot." src="https://cdn.mos.cms.futurecdn.net/Xng5rrGWa839NCRukU4WwZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Panic, Campo Santo)</span></figcaption></figure><p>Through voice acting alone, they banter, swear, and even flirt at times. There are laughs shared, memories unravelled, and a deep connection sets itself firmly at the center of the game. </p><p>Perhaps it’s because you’re alone, or perhaps it’s because Campo Santo knew how to make you care, but whatever it was, it still works. Delilah’s constant reassurance (and occasional squabbling) over the radio is so much richer when there’s absolutely nothing to distract you. I realised I’ve been searching for this same feeling in games over the last decade. </p><p>I’ve played titles from <em>What Remains of Edith Finch</em> to, most recently, 2026’s <em>Will: Follow The Light</em>, but while their storytelling is enchanting, nothing <em>looks</em> the way <em>Firewatch </em>does. Something about the vibrant hues and vintage aesthetic makes me listen, and it turns out, all I needed was a replay to remember how intense and emotionally compelling the story really is. </p><p>As the days passed in my fire lookout tower, I didn’t want the story to end. I didn’t want to bury <em>Firewatch </em>for another ten years. And yet, after a handful of hours, it had come to an end once again. </p><p>At least, I thought, I’m finishing this time round safe in the knowledge that if I played again in 2036, I’d still get to feel the same way about this game. Oh, and I’ll also remember that I’ll <em>always</em> be bad at reading maps. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Nvidia RTX 5000 Super GPUs rumored to be ready — but they're on hold, and the reason why makes me nervous about pricing ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gpu/nvidia-rtx-5000-super-gpus-rumored-to-be-ready-but-theyre-on-hold-and-the-reason-why-makes-me-nervous-about-pricing</link>
                                                                            <description>
                            <![CDATA[ These Super refreshes are still coming, by all accounts, but they could make quite the dent in your bank balance. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xnU8m6ng7ABG9ChNBuXm9j</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/iyBByNqAxcnWCkwy4otKPS-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 20:56:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPU]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/iyBByNqAxcnWCkwy4otKPS-1280-80.jpg">
                                                            <media:credit><![CDATA[Future / John Loeffler]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An Nvidia GeForce RTX 5070]]></media:description>                                                            <media:text><![CDATA[An Nvidia GeForce RTX 5070]]></media:text>
                                <media:title type="plain"><![CDATA[An Nvidia GeForce RTX 5070]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/iyBByNqAxcnWCkwy4otKPS-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Nvidia's RTX 5000 Super models are being readied, and board makers have the chips, a new rumor reckons</strong></li><li><strong>However, these graphics cards are 'on hold' due to the high price of VRAM</strong></li><li><strong>The Super refreshes pack a lot of VRAM, and so that cost could have an unfortunate impact on MSRPs – and none of this sounds particularly comforting for would-be buyers</strong></li></ul><p>Nvidia's RTX 5000 Super refreshes are apparently being readied, but they're on hold for now – and the reason why makes me even more nervous about the pricing of these <a href="https://www.techradar.com/news/computing-components/graphics-cards/best-graphics-cards-1291458">GPUs</a> when (well, if) they finally emerge.</p><p>Of course, these RTX Super models are still rumors – albeit so persistent at this point, there must be at least some validity to them – and the latest assertion comes from <a href="https://videocardz.com/newz/nvidia-rtx-50-super-cards-already-at-board-partners-but-launch-is-on-hold-over-3gb-gddr7-pricing" target="_blank">VideoCardz</a>.</p><p>The tech site has apparently spoken to a source at one of Nvidia's board-making partners who claims that their company has already received 'graphics cards', which presumably refers to GPU chips (which is what Nvidia supplies, along with VRAM, to partners that make the boards).</p><p>At any rate, while this board maker supposedly has at least some of the necessary chips, it has been told by Nvidia that the RTX 5000 Super refreshes are now 'on hold'.</p><p>Why? Apparently, the delay is down to the price of the video RAM, specifically the new 3GB GDDR7 modules that are required (as per previous rumors) for the refreshed graphics cards.</p><p>Compared to the 2GB GDDR7 modules currently in use with Nvidia RTX 5000 models, the 3GB memory chips are around three times more expensive right now. Ouch.</p><h2 id="analysis-super-stumble">Analysis: Super stumble?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YQ5JB8toqSDEMKbxJTsVfC" name="price-and-availability" alt="An Nvidia GeForce RTX 5080 sitting on its retail packaging" src="https://cdn.mos.cms.futurecdn.net/YQ5JB8toqSDEMKbxJTsVfC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This presents an obvious stumbling block because, due to these Super variants being packed with VRAM, the total cost of materials gets expensive quite quickly.</p><p>Remember that the grapevine believes that the <a href="https://www.techradar.com/computing/gpu/nvidias-super-refreshes-could-arrive-soon-to-fix-the-biggest-problem-with-rtx-5000-gpus-their-lack-of-memory">RTX 5080 Super and RTX 5070 Ti Super will bristle with 24GB of VRAM</a>, and even the RTX 5070 Super will have a weighty 18GB on board. Gamers are going to love the latter as an upgrade to the lean 12GB of the vanilla version – but not if it pushes the price of the GPU through the roof.</p><p>Going by what VideoCardz tells us about pricing in US dollars as the market currently stands, in the case of the RTX 5070 Super, the greater quantity of RAM, and more expensive modules, would mean 18GB costs in the order of $360 (maybe a bit more), versus $120 for the current RTX 5070's 12GB loadout, whacking an extra $240 on the price (or the regional equivalent elsewhere).</p><p>These graphics cards were already expected to be pricey, but that kind of additional premium lumped on top, this could make them real wallet-worriers.</p><p>The good news for those hoping for new GPUs from Nvidia is that at least these RTX 5000 Super models do seem to be happening. It's just that we may have to wait some time for them yet – although another <a href="https://www.techradar.com/computing/gpu/nvidia-rtx-5000-super-gpu-refreshes-could-arrive-in-2026-after-all-with-a-surprise-addition-that-wont-destroy-your-wallet-like-the-others">recent rumor did suggest they were due this year</a>. The latter speculation also theorized that an RTX 5060 Super 12GB model was incoming, but that didn't make a lot of sense, and I note that it isn't mentioned in this latest rumor. As ever, don't go lightly with the seasoning on all this.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Maybe there could be more to tell there' — Assassin's Creed Black Flag Resynced director says staff have DLC ideas, but is unsure if Freedom Cry will get remade yet ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/maybe-there-could-be-more-to-tell-there-assassins-creed-black-flag-resynced-director-says-staff-have-dlc-ideas-but-is-unsure-if-freedom-cry-will-get-remade-yet</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced director Richard Knight has said staff on the team have DLC ideas, but doesn't know whether Freedom Cry will be remade. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5q2KHHdfVCsDoAZr4x6WtG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 12:38:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Assassin's Creed Black Flag Resynced</strong></em><strong> director Richard Knight says staff have "DLC ideas"</strong></li><li><strong>He explains that the main game is the team's focus right now and doesn't know whether the </strong><em><strong>Freedom Cry</strong></em><strong> DLC will get a remake</strong></li><li><strong>Knight also revealed that New Game Plus is in development</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> game director Richard Knight has revealed that staff on the development team have downloadable content (DLC) ideas, but is uncertain whether the <em>Freedom Cry</em> expansion will get a remake.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a>, Knight was asked if the team is actively exploring additional post-launch content, such as a remake of the DLC Freedom Cry, which is set 15 years after the main game and stars Edward Kenway's friend and quartermaster, Adéwalé.</p><p>While Knight acknowledged that the 13-year-old DLC is beloved not just by fans but by the team, plans for the game's future are uncertain. He explained that it's focused on updating the base game for now, but revealed that team members do have "DLC ideas."</p><p>"The reception has been amazing, but it's still so early right now," Knight said. "I know some folks on the team have DLC ideas. We need to balance those out with our future and then updating the core game."</p><p>"But beyond that, I just want to say our focus with <em>Black Flag</em> remake has always been Edward," he added. "He's the kind of heart soul of the original game, and so you know maybe there could be more to tell there too."</p><p>The director couldn't comment further on plans or on a potential DLC, only that the team has its hands full right now.</p><p>In the same interview, Knight also confirmed New Game Plus is in the works, but couldn't offer a release date.</p><p>"This is the one thing I can say: Yes, we're working on that right now," Knight told JorRaptor. "For sure. It's one of the first things. Partly because <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> has already built their version, so it's considered a low-risk feature for us. We're still doing the work, so I can't promise exactly a day or anything, but we're definitely working on this one. It's just such a natural thing."</p><p>When asked if the <em>Shadows</em>' New Game Plus made it easier for the <em>Black Flag Resynced</em> team to add the feature to the game, he joked that Simon Lemay-Comtois, associate game director of <em>Shadows</em>, "did the hard work" of introducing it in the first place, and it gives the <em>Black Flag Resynced</em> team "something to look at."</p><p>"We have different challenges in terms of how that works," he said. "We can't skip to the hideout, necessarily. But we're looking into it."</p><p>On the possibility of the game having extra rewards for New Game Plus, like in <em>Shadows</em>, Knight suggested the game is still in early development, but, "If it's up to me, yes."</p><p>"There's still production discussions about what we can do and how much time it takes," he said. "Every item we make needs a model. Sometimes it needs cloth sim. All sorts of things."</p><p>In terms of a release date for the mode, he added, "I really can't promise anything – just to say it's at the top of the list of things. There's a lot of things. Some are harder than others, but it's something we definitely want to get done."</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced director says the team scrapped the original hidden blade combat because it 'prioritized core combat' but is 'listening to the community' and is 'interested in what people want the most' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-director-says-the-team-scrapped-the-original-hidden-blade-combat-because-it-prioritized-core-combat-but-is-listening-to-the-community-and-is-interested-in-what-people-want-the-most</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced director Richard Knight has explained why the remaster doesn't feature the original game's hidden blade combat. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">NXuMgx2bHEy5XjBnyZMMkd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 12:00:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Richard Knight, director of </strong><em><strong>Assassin's Creed</strong></em><strong> </strong><em><strong>Black Flag Resynced</strong></em><strong>, has explained why hidden blade combat was removed from the remake</strong></li><li><strong>He says the team "prioritized core combat"</strong></li><li><strong>Knight adds that the team is also monitoring player feedback but "can't make any promises"</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> director Richard Knight has explained why the newly released remake of the 2013 game doesn't feature the original's hidden blade combat.</p><p><em>Black Flag Resynced</em> is <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-creative-director-reveals-there-is-probably-almost-nothing-left-of-the-original-code-in-the-remake-almost-everything-had-to-be-rebuilt">built from the ground up and features very little of the original code</a>, but offers a faithful recreation that honors the original story, characters, and world. Many aspects have been changed to modernize the decade-plus-old game, including a revamp of the fight system, which notably does without Edward Kenway's hidden blade combat, which allowed the assassin to take down multiple enemies in a swift chain-kill.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a> (via <a href="https://www.ign.com/articles/assassins-creed-black-flag-resynced-director-reveals-why-ubisoft-ditched-edwards-hidden-blade-combat" target="_blank">IGN</a>), Knight revealed why the team chose to scrap the feature, explaining that it wasn't a priority.</p><p>"During development, if you looked at Edward — he's so powerful right now and has so many tools, and so we prioritized core combat because we needed to nail that," he said.</p><p>"Something like throwing weapons, while it's cool, it's just like, 'He already has ten ways to kill somebody.' So, given the cost to reinvent the feature and rebuild it from the ground up with today's characters, rigs, and animations, there's a lot more that goes into it. It was just lower-priority for us."</p><p>Edward's hidden blade combat was a pretty cool feature of the original game, so understandably, a lot of fans were a bit miffed to discover the remaster ditched it.</p><p>However, additional comments from the director suggest that the development team <em>could</em> make some changes in the future.</p><p>"We can't make any promises, [but] we're listening to the community," Knight said. "We're interested in what people want the most.”</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>TechRadar Gaming's Managing Editor Rob Dwiar rated the game four stars in his <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review">review</a>, calling it "a great remake of a classic game and does a great job of walking the tightrope between respecting the original source material and introducing new content and modernizing aged features."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'The first week of pre-orders brought in $180 million' — Analysts report that GTA 6 has 'the strongest pre-order campaign ever recorded' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 6 reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">jCghdbqwWnFRPtgBvd76T6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 10:32:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Market research firm Newzoo reports that </strong><em><strong>Grand Theft Auto 6</strong></em><strong> has "the strongest pre-order campaign ever recorded"</strong></li><li><strong>The game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June</strong></li><li><strong>It's estimated </strong><em><strong>GTA 6</strong></em><strong> will achieve $3.3 - $5.2 billion in cumulative global sales by the end of launch week</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week.</p><p>That's according to video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo</a>, which released a new analysis reporting that the upcoming Rockstar title earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June. </p><p>These markets represent 69% of lifetime console players for <em>GTA 5</em>, which Newzoo used as a guide to estimate that the total global spend was around $260 million in the first week of <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-orders</a>, concluding that this "kicks off the strongest pre-order campaign ever recorded."</p><p>"That is a massive sum with major implications for how <em>GTA 6</em>'s total sales should be forecast," the firm said. "Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week."</p><p>The report states that popular titles, such as <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> and <em>GTA 6</em>, follow three sales curves: the "brand-new IP," the "sequel with performance uncertainty," and "the proven sequel - a known quantity." <em>GTA 6</em> "will most closely resemble the proven sequel curve," and will see linear growth as we get closer to release, with Newzoo predicting that the first-week pre-order sales account for roughly 5.8% of the total sales by the end of the game’s launch week.</p><p>With this being said, the firm believes <em>GTA 6</em> could reach $4.5 billion in sales by the end of its first week on sale, which is roughly 51 million copies sold.</p><p><em>GTA 6</em> is the most anticipated game of all time, but it Newzoo noted that, contrary to social media reports, the game "has not done a billion dollars in pre-orders 21 weeks out" from launch.</p><p>"This is absurd. Given how pre-order curves look, nothing ever has and nothing ever will in the near future," Newzoo said. "What the data actually shows is $180 million in digital pre-order spend across the US and the five largest European markets in the final week of June, translating to a global opening week of roughly $260 million, with most of the ramp still ahead."</p><p>It added, "Run that figure through the plausible band of pre-order curves, and <em>GTA VI</em> is on track to book between $3.25 billion and $5.2 billion in week-one launch revenue. Even at the most conservative reading, namely that GTA 6 front-loads harder than any major title in our dataset, it lands at a tremendous number by any historical standard."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the controversy surrounding the move, a recent report suggested that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Dragon's Dogma 2 producer says Capcom is improving performance on PS5 and Xbox ahead of Dark Arisen's launch and that the Switch 2 version is 'exceeding' expectations ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/dragons-dogma-2-producer-says-capcom-is-improving-performance-on-ps5-and-xbox-ahead-of-dark-arisens-launch-and-that-the-switch-2-version-is-exceeding-expectations</link>
                                                                            <description>
                            <![CDATA[ Dragon's Dogma 2 will see performance improvements with the arrival of Dark Arisen and the Nintendo Switch 2 version. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KJXWTympv88gegqkqPzES6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 15:24:07 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 15:24:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
                                <media:title type="plain"><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Dragon's Dogma 2</strong></em><strong> producer Naoto Oyama says Performance Mode will reach 60FPS on console ahead of the </strong><em><strong>Dark Arisen</strong></em><strong> release</strong></li><li><strong>Oyama says the Switch 2 version will hit 30FPS and "even higher"</strong></li><li><strong>He adds that Capcom's RE Engine has been "a really great fit" for Switch 2</strong></li></ul><p><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> later this year alongside the launch of its <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dark Arisen</em></a> expansion, and Capcom has been making some major improvements to the base game in preparation.</p><p>Speaking in an interview with <a href="https://www.eurogamer.net/dragons-dogma-2-switch-2-development" target="_blank">Eurogamer</a> about the process of porting the fantasy role-playing game (RPG) to Switch 2, producer Naoto Oyama said that Capcom's RE Engine "has actually been a really great fit for Nintendo Switch 2."</p><p>He explained that the team has been able to use knowledge of previous Switch 2 ports, like <a href="https://www.techradar.com/gaming/pragmata-review"><em>Pragmata</em></a> and <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and the improvements made to the RE engine to create a solid port for <em>Dragon's Dogma</em>.</p><p>"Because this is an internal [Capcom-owned] engine, we've been able to accumulate knowledge and know-how from other teams," Oyama said. "And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us - and we get to benefit from them on future titles. It's a really positive cycle for us."</p><p>The producer confirmed that the team has also been working to improve the game's overall performance, not just on Switch 2, but also on the launch <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> platforms.</p><p>"In particular, we've been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself," he said, adding that this will be a feature of the August title update, allowing the game to reach 60FPS in Performance Mode on console.</p><p>Oyama continued, confirming that the game can reach 30FPS on Switch 2 and "even higher" during many scenes.</p><p>"That means that, commensurately, all that effort we've put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version," he said, "and we're currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it's even higher!).</p><p>"So it's a little while to go until the game releases, but it's exceeding our expectations on Switch 2, and I hope the players agree that we've done a great job again with bringing this game to that platform."</p><p><em>Dragon's Dogma 2: Dark Arisen</em>, which introduces a new region, Norgan, new armor, weapons, dungeons, and more, launches on October 9.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ You've never seen an Aston Martin like this — legendary car maker reveals SUV designed exclusively for Modern Warfare 4 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/youve-never-seen-an-aston-martin-like-this-legendary-car-maker-reveals-suv-designed-exclusively-for-modern-warfare-4</link>
                                                                            <description>
                            <![CDATA[ Aston Martin has revealed the Dreadnought, a new SUV designed exclusively for Call of Duty: Modern Warfare 4. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">U7JWsyoJjFo5V2fQyPPsbS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ZzJqJmL4ihkmKmmmPSph7i-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 14:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZzJqJmL4ihkmKmmmPSph7i-1280-80.jpg">
                                                            <media:credit><![CDATA[Activision / Aston Martin]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A real-world model of the Aston Martin Dreadnought.]]></media:description>                                                            <media:text><![CDATA[The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4.]]></media:text>
                                <media:title type="plain"><![CDATA[The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ZzJqJmL4ihkmKmmmPSph7i-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Aston Martin just revealed the Dreadnought, a digital-only military SUV designed exclusively for </strong><em><strong>Call of Duty: Modern Warfare 4</strong></em></li><li><strong>It features rugged armor plating and a powerful V12 engine</strong></li><li><strong>The vehicle will feature in the game's DMZ mode and the free-to-play </strong><em><strong>Warzone </strong></em><strong>battle royale</strong></li></ul><p>Legendary luxury car manufacturer Aston Martin has just revealed the Dreadnought, a heavily armored all-wheel drive SUV said to offer "supercar levels of performance" and "elite tactical performance" on the battlefield.</p><p>Its Chiltern Green painted body combines rugged military armor plating with advanced aerodynamics to deliver a powerful combination of both speed and protection, while the interior includes luxury elements like an Oxford Tan leather dashboard and golden gear lever.</p><p>Under the hood, it boasts a mammoth V12 engine and comes with a unique range of combat-oriented features such as dedicated weapons storage and reserve fuel tanks.</p><p>Its name is intended to conjure images of the HMS Dreadnought, a famous 20th-century British vessel that was so significant it spawned a whole new class of battleship.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZzJqJmL4ihkmKmmmPSph7i.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Mcuc3YjqdE2qpnxN3nwZDi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5PGXLhrtJ8H2y8PzqiRMDi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FEz24kdkfWk9kLc3xuBpCi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Af2v9E5EeeRMpJLv3KRb9i.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7TGBa7dLNfxPv8ujqHXjNi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dA6atKc4CnFsc59jP2L3Ni.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dfaihnhssyLJHe2YEZfTMi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aHkTuAfanYpMC8dPg3iLLi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BuKGgmCZutELcNzYfwgSAi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WFB7QeAEqkiHji9bzG4Y9i.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/e2aKYDNwAXCPYHjWXctQHi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zt7HosT28knhjy3M28ZYKi.jpg" alt="The Aston Martin Dreadnought vehicle as it appears in Call of Duty: Modern Warfare 4." /><figcaption><small role="credit">Activision / Aston Martin</small></figcaption></figure></figure><p>The catch? It's not a vehicle that you will actually be able to buy; it's a digital-only concept that's been designed exclusively for the upcoming video game <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Call of Duty: Modern Warfare 4</em></a>.</p><p>According to the car maker's chief creative officer, Marek Reichman, designing the vehicle posed a "not inconsiderable challenge" to reimagine what Aston Martin could be in a virtual world where "the only limit is imagination."</p><p>Although the car is fictional, Reichman said that it was imagined as "a vehicle living in the real world" throughout the design process, and therefore "feels genuinely real."</p><p>You'll be able to go behind the wheel of the Aston Martin Dreadnought in <em>Modern Warfare 4'</em>s DMZ mode when the game launches on October 20, 2026. It will also appear in the free-to-play battle royale <em>Call of Duty Warzone</em>. </p><p>Fans attending the upcoming Fanatics Fest in New York will be able to see a full-size model of the car in the flesh at the <em>Call of Duty </em>stand. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Blood of Dawnwalker director isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves, says 'If we work on the consoles we have right now, it's easier' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-isnt-worried-about-the-impact-of-what-a-delayed-next-gen-could-mean-for-rebel-wolves-says-if-we-work-on-the-consoles-we-have-right-now-its-easier</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker director Konrad Tomaszkiewicz isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">rQqUHx6xjSXwVahgqKqWxL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/xJ32baFkcYmyV6wvmCQFKm-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 11:26:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/xJ32baFkcYmyV6wvmCQFKm-1280-80.png">
                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xJ32baFkcYmyV6wvmCQFKm-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Blood of Dawnwalker</strong></em><strong> director, Konrad Tomaszkiewicz, says a delayed next-generation would be beneficial for Rebel Wolves</strong></li><li><strong>Tomaszkiewicz says it's "easier" to work with the current generation and PC</strong></li><li><strong>He says two more builds would multiply "the amount of work you need to do"</strong></li></ul><p><em></em><a href="https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor"><em>The Blood of Dawnwalker</em></a> director Konrad Tomaszkiewicz isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves because working on the current-gen consoles is "easier."</p><p>It's unclear when the next-generation hardware will launch. Rumors suggest that the <a href="https://www.techradar.com/news/ps6">PS6</a> could launch as late as 2028, which would make it eight years between the start of the current generation, with <a href="https://www.techradar.com/gaming/xbox/xbox-plans-to-share-more-on-its-next-console-project-helix-later-this-year">Project Helix</a>, the next Xbox console, also eyeing a 2028 release.</p><p>With <a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">console prices increasing due to manufacturing costs</a>, not to mention<a href="https://www.techradar.com/computing/memory/memory-expert-predicts-huge-ram-price-hikes-over-the-rest-of-2026-but-im-not-buying-it-the-forecast-or-the-ram"> the RAM shortages caused by a rise in AI data centers</a>, there's a chance the next-gen consoles will be highly expensive.</p><p>While Sony and Microsoft have yet to reveal how much their new hardware will cost, a delay in the next generation could be on the table as the companies wait for things to settle down and for consoles to become affordable again.</p><p>This would also mean studios won't have access to next-gen tech for quite some time to develop their games, which would force them to stick with current-gen.</p><p>However, for <em>The Blood of the Dawnwalker</em> studio, Rebel Wolves, this would actually be beneficial to the development team.</p><p><em>The Blood of the Dawnwalker</em> is the first installment in Rebel Wolves' dark-fantasy role-playing game (RPG) series, launching later this year, and has already teased a sequel set in a modern timeline. </p><p>When asked by <a href="https://www.eurogamer.net/next-gen-console-delay-blood-of-dawnwalker-developer" target="_blank">Eurogamer</a> whether the next console generation being delayed would be an issue for the studio and the future of the game series, the director said, "It doesn't at all."</p><p>"To be honest, it's even better for us," Tomaszkiewicz explained, "Because when you have the game, and you know the systems and the features adjusted to these particular consoles, you know what you need to do. Always, a new platform is a new challenge: you need to learn it, you need to know what are your borders, what you can do, what you cannot do. And also, it's an additional build you need to create that you need to take care of later."</p><p>The director continued, saying that since <em>The Blood of the Dawnwalker</em> has four builds - <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and two PC builds, it's already a ton of work for testers, so another console generation to work with would be another challenge.</p><p>"Let's say we have four builds, and later on you want to deliver a patch for the players. You need to be sure that these changes work on the Xbox, on the PlayStation, PC one, and PC two," Tomaskiewicz said. </p><p>"When you have next-gen, you're adding an additional two builds, and it multiplies the amount of work you need to do. It sounds easy but you need to know that there is a group of testers who need to test every platform separately - not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on. </p><p>"It's a huge effort, to be honest, and if we work on the consoles we have right now, it's easier, because we know how many builds we have and it's easier to manage."</p><p><em>The Blood of Dawnwalker </em>launches on September 3.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I'm rediscovering Assassin's Creed Black Flag in Resynced — here's what I love, and what I'd change ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-rediscovering-assassins-creed-black-flag-in-resynced-heres-what-i-love-and-what-id-change</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced is a superb remake, but it’s not perfect. Here are the things we love, and one that we’d change. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">upH2HqyS7BkTtC7EGrW2cj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/n2GEvdrcWzUb2B52TdU3RM-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 10:36:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/n2GEvdrcWzUb2B52TdU3RM-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed IV Black Flag&#039;s Edward Kenway walking on a beach with two swords and a pirate ship in the background.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed IV Black Flag&#039;s Edward Kenway walking on a beach with two swords and a pirate ship in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed IV Black Flag&#039;s Edward Kenway walking on a beach with two swords and a pirate ship in the background.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/n2GEvdrcWzUb2B52TdU3RM-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><em>Assassin's Creed Black Flag Resynced </em>is here, and it looks like this remake has been a massive success. Ubisoft says that it’s already sold more than two million copies, with players all around the world discovering (or rediscovering) its wonderful 1700s Caribbean setting and all the twists and turns of its engaging pirate story.</p><p>Our own <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Resynced </em>review</a> saw the game awarded four stars out of a possible five, praising its many modernized mechanics and just how faithfully it adapts the 2013 original. Although the main review was handled by our resident <em>Assassin’s Creed </em>expert, Managing Editor Rob Dwiar, I’ve spent the last few days pouring hours into the game and am having an excellent time so far.</p><p>I’m almost halfway through now, and there’s already so much to like about it, as you’ll see with some of the highlights below, but also one little thing that’s been bothering me.</p><h2 id="the-visual-upgrades-are-a-huge-success">The visual upgrades are a huge success</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wvAvvGQDcPMWGtJjkmWztZ" name="1776960089.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway looking out to shore from the Jackdaw" src="https://cdn.mos.cms.futurecdn.net/wvAvvGQDcPMWGtJjkmWztZ.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>You don’t need to have put <em>Resynced </em>side by side with the original <em>Assassin's Creed 4: Black Flag </em>to appreciate just how much of an improvement the new visuals are. It’s no hyperbole to say that this is the best-looking emtry to date, edging out the already stunning <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin's Creed Shadows</em></a><em> </em>thanks to its smaller but more detailed world.</p><p>The opening sequence has you parkouring your way through a lush tropical rainforest, showing off incredibly dense plants and little details like dangling vines that really help sell the setting. The gorgeous ray-traced lighting dances through the canopy superbly, light scattering down onto the little pools of water that are dotted throughout the jungle and reflecting off them realistically.</p><p>If you examine the layouts in detail, there have been loads of changes, but key elements from the original level layouts have been preserved smartly, like the fallen tree trunks that protagonist Edward Kenway darts across, so everything feels just right.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cnQbHFCmTPK3crAkKwC5RF" name="assets_2026_04_1776929555_ACBFR_Screenshot_Static_16x9_HavanaVista_230426_615PMCEST" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway on a rooftop." src="https://cdn.mos.cms.futurecdn.net/cnQbHFCmTPK3crAkKwC5RF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>It’s the same story when you reach the city of Havana, which feels larger and more bustling than ever before. The streets are packed full of non-player characters (NPCs) wandering around, chatting to one another, moving crates, or standing around market stalls to give the impression of a lived-in world.</p><p>As for the open sea, I don’t think another game has nailed the waves quite this well. The water physics are phenomenal, with countless waves that stretch off into the horizon. The sea<em> </em>here looks far brighter than the original game ever did, but rather than taking away from the atmosphere, I appreciate how inviting it makes it all look. This is a world that’s just begging to be explored.</p><p>The visual overhaul extends to the game’s cutscenes. The wooden 2013 character models are no more, replaced with far higher fidelity versions that look much more convincing. Faces are no longer stiff and awkward-looking, either, thanks to enhanced motion capture, making it much easier to get stuck in and immerse yourself in the story.</p><h2 id="refined-combat-means-swashbuckling-feels-better-than-ever">Refined combat means swashbuckling feels better than ever</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="87H4xgq4N56bJjakcMDTTC" name="Assassin's Creed Black Flag Resynced" alt="Edward Kenway firing a pistol in the Assassin's Creed Black Flag Resynced trailer." src="https://cdn.mos.cms.futurecdn.net/87H4xgq4N56bJjakcMDTTC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Going into <em>Resynced, </em>having seen a handful of trailers, I was quite worried that the combat would feel like that of <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Assassin's Creed Mirage</em></a>: awkward, clunky, and a throwback to the systems of the older games in all the worst possible ways. Thankfully, when I actually got my hands on the game, it was immediately clear that my concerns were misplaced.</p><p>The combat system here is like the simplicity of the original game’s mechanics merged with all the style and flair of the fights in <em>Shadows</em>. Enemies have decently sized health bars or shields now, which you can whittle down with sword strikes before hitting a perfect parry to trigger a stylish finisher. This isn’t your only option either, as abilities like the rope dart or kick let you quickly stagger tricky enemies without breaking your flow.</p><p>There’s a fantastic rhythm to all of it, and I’ve found that charging in with my swords drawn has quickly become my favorite way to tackle encounters. It certainly helps that the most frustrating instant-fail parts of missions have been entirely reworked as well, giving you more freedom than ever to experiment with Edward’s arsenal.</p><h2 id="there-s-finally-no-modern-day-nonsense">There's finally no modern-day nonsense</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RMsa4UZsHje9bRJpYtynNL" name="1776960820.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords" src="https://cdn.mos.cms.futurecdn.net/RMsa4UZsHje9bRJpYtynNL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Rob lamented the loss of some of the modern-day content, but I’m in the exact opposite camp. I think taking it out was the right decision, as the diversions into the modern setting are some of my least favorite parts of older <em>Assassin’s Creed </em>games. </p><p>I’ve always found the series’ whole meta narrative incredibly tedious — filling what would otherwise be grand adventures with a barrage of pointless conversations between characters that I’m convinced nobody ever cared about. Can anyone earnestly say that Desmond Miles is the best <em>Assassin’s Creed </em>character? No, and he just takes up precious time that we could be spending with someone actually entertaining and charismatic like Ezio Auditore da Firenze.</p><p>The modern-day stuff was especially bad in the original <em>Assassin’s Creed 4: Black Flag</em>, casting you as an unnamed game developer working for a company controlled by the evil Templar Order. Wandering around a plain office block reading files and chatting with a handful of annoying coworkers is indescribably dull — I enjoy games that let me escape from my daily life, not recreate it.</p><p>Yes, the segments do introduce a little bit of satire, riffing on some of the more ridiculous events of the alternate history plot, but otherwise you’re not really missing anything with their removal.</p><p>Like <em>Shadows</em>, there are still some elements of the overarching narrative here as well for those that really care: the intro makes it clear that the game takes place in a simulation, and there are plenty of documents that reference the modern Assassin vs Templar struggle (on top of new Animus Rift challenges that explore interesting ‘What if’ scenarios connected to Edward’s life). </p><p>Thankfully, that’s all optional, so it can be promptly ignored if, like me, you’d rather focus on the historical fantasy.</p><h2 id="but-i-wish-the-ui-was-a-little-more-distinct">But I wish the UI was a little more distinct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>It’s clear that <em>Resynced </em>draws quite heavily on <em>Shadows </em>both technologically and mechanically (in addition to a healthy splash of <a href="https://www.techradar.com/gaming/skull-and-bones-review"><em>Skull & Bones</em></a><em> </em>for the parts where you’re at sea). This, of course, isn’t a problem in and of itself, as <em>Shadows </em>is clearly an excellent foundation to build upon, but I do wish that the design of the menus and UI was more distinct.</p><p>There have been some tweaks for sure, like the position of different elements and the icons of map markers and so on, though to me lots of it still looks a little bit too similar - the loading screens are the scale, and the inventory menus are practically identical, for example, as are prompts when you’re being seen while in stealth. Both games even use the same fonts throughout. </p><p>It’s definitely not a big deal, but it all leaves <em>Resynced </em>looking more like a <em>Shadows </em>DLC than a remake of an older game at its most surface level. A more imaginative UI that drew more from the original <em>Assassin’s Creed 4 </em>and less from the most recent instalments would really help give <em>Resynced </em>more of a distinct identity. </p><p><em>Assassin's Creed Black Flag Resynced </em>is out now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Steam fan finds 'cheap SSDs' to make retro 'game cartridges' system — the only problem is 2026 is the worst year in history to do it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/steam-fan-finds-cheap-ssds-to-make-retro-game-cartridges-system-the-only-problem-is-2026-is-the-worst-year-in-history-to-do-it</link>
                                                                            <description>
                            <![CDATA[ PC physical copies could be a thing again, after this Steam gamer found a unique but expensive way to do it. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wiNmDGSdkwy4NrBFiHEwmn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/gAD8UVxrfBWV2khNGGVwpQ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 15 Jul 2026 16:30:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Storage &amp; Backup]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gAD8UVxrfBWV2khNGGVwpQ-1280-80.jpg">
                                                            <media:credit><![CDATA[Valve / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Logo of Steam and an SSD]]></media:description>                                                            <media:text><![CDATA[Logo of Steam and an SSD]]></media:text>
                                <media:title type="plain"><![CDATA[Logo of Steam and an SSD]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/gAD8UVxrfBWV2khNGGVwpQ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>A Steam user has found a way to store games on SSDs with an auto-navigation and auto-start script</strong></li><li><strong>These are effectively physical 'game cartridges' complete with key art</strong></li><li><strong>However, costly SSDs means this is a pricey endeavor (the Steam gamer was lucky enough to pick up used drives on the cheap)</strong></li></ul><p><a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">Physical copies of PlayStation games are coming to an end</a> from January 2028, and as the backlash around that continues, a restoration of physical media on PC has been discovered — and it's novel to say the least.</p><p>A Steam user on <a href="https://www.reddit.com/r/pcmasterrace/comments/1ux13ui/steam_game_cartridges/" target="_blank">Reddit</a> has managed to store games on 'cheap 2.5-inch' SATA SSDs, effectively acting as old-school 'game cartridges' with key art, and a script that auto-navigates Steam to each game's page. The user also notes that automatically starting games from each drive is possible.</p><p>This comes amid a significant uproar from gamers following the revelation of Sony's plan to eradicate physical game discs, supposedly by the time its next PlayStation console arrives. It's a very controversial move that has united gamers across all platforms to fight to retain discs and to ensure game ownership remains intact.</p><p>With that said, physical media for PC has been dead for a long while, since a modern desktop PC doesn't come with a disc drive, and there are hardly any publishers selling physical copies for the platform.</p><p>With most games only accessible digitally on PC, in theory those titles can be taken away from buyers at any time. The trouble is that consumer-friendly figures like Gabe Newell, who leads Valve, the owner of Steam, won't be in charge forever. </p><p>So in the future, under new leadership, it's possible more anti-consumer measures might be introduced, or other <a href="https://www.techradar.com/gaming/pc-gaming/off-the-wishlist-it-comes-007-first-light-fans-are-requesting-refunds-after-learning-about-denuvo-drm-addition-ahead-of-launch">aspects of PC gaming that consumers dislike, such as DRM</a> (like Denuvo).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ZXxRVrKrKRPN8e5yuX5fd" name="Steam Summer Sale hero" alt="Leon S Kennedy, Evelyn Parker, and Isaac Clarke" src="https://cdn.mos.cms.futurecdn.net/4ZXxRVrKrKRPN8e5yuX5fd.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom / CD Projekt Red / EA)</span></figcaption></figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1ux13ui/steam_game_cartridges">Steam Game Cartridges</a> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Imagine if this 'game cartridge' system was adopted by PC game publishers? It's a smart idea, and a nice thought, but clearly not a realistic one. For starters, it'd be a prohibitively expensive method of reintroducing physical PC game copies.</p><p>Of course, platforms like Epic Games and Steam require users to be logged in and have their app installed to play games, so it's still a long way off true game copy ownership, anyway. </p><p>However, this concept would be paired perfectly with GOG, a platform that is DRM-free and doesn't require the launcher to play purchased games — in other words, you fully own purchased games on GOG.</p><p>Admittedly, publishers releasing PC game cartridges in the form of SSDs is a pipe dream, especially with the current state of the hardware market, and the RAM crisis, complete with skyrocketing SSD prices.</p><p>The idea comes at the wrong time, then, but if the <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">RAM crisis</a> ever settles down, then maybe this is something we'll see more PC hobbyists doing — and perhaps even the odd publisher.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Denshattack! is a hybrid of all the best fast-paced platformers I've ever played, and I'm convinced it's a stand out indie game this year ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/denshattack-is-a-hybrid-of-all-the-best-fast-paced-platformers-ive-ever-played-and-im-convinced-its-one-of-the-best-indie-games-of-the-year</link>
                                                                            <description>
                            <![CDATA[ It's been a while since a platformer has left me amazed, and Denshattack! easily provides one of the best experiences in the genre. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">q6oa2ocJXYo7UmmpQrsKCg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HqasJzgHvEMxMjBykK8Xcg-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Wed, 15 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/HqasJzgHvEMxMjBykK8Xcg-1280-80.png">
                                                            <media:credit><![CDATA[Undercoders / Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art of Denshattack!]]></media:description>                                                            <media:text><![CDATA[Key art of Denshattack!]]></media:text>
                                <media:title type="plain"><![CDATA[Key art of Denshattack!]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HqasJzgHvEMxMjBykK8Xcg-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><em>Denshattack!</em> is undoubtedly one of 2026's <a href="https://www.techradar.com/best/best-indie-games">best indie games</a>, providing endless amounts of fun. It takes clear inspiration from several fast-paced platformer classics, from its splashy and colorful art style, bombastic and intense OST, to its high-speed and intense levels.</p><p>Instead of the conventional control of a character, developer Undercoders has you taking control of a train. You focus on style mixing skills and speed across multiple theme park-like levels, and aim for the highest scores possible throughout to beat rival gangs, and fight to wreck a 'shady megacorp', known as Miraidō, in a 'Japanese dystopia'.</p><p>Frankly, the story wasn't my focus going in, but rather how the developers could keep the experience feeling exciting as you progress — and fortunately, it managed to do just that with each stage feeling like it was ripped straight out of an action-packed comic book.</p><p>This is a game that I can certainly see others coming back to over and over again for challenges to obtain higher scores, and most importantly, enjoy the intense atmosphere each level provides.</p><h2 id="denshattack-borrows-from-three-huge-platformer-classics">Denshattack! borrows from three huge platformer classics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZAGL6sf8QGgnAyVLu6L3Rg" name="Denshattack! EMBARGOED July 15 4PM BST" alt="GIF of gameplay in Denshattack!" src="https://cdn.mos.cms.futurecdn.net/ZAGL6sf8QGgnAyVLu6L3Rg.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Undercoders / Fireshine Games)</span></figcaption></figure><p>From the off, the inspiration behind <em>Denshattack!</em> was clear as day. The incredibly fast-paced and intense train adventure sequences reminded me very much of my experiences with <em>Sonic </em>games, notably <em>Sonic Unleashed</em> and its first Windmill Isle level.</p><p>In <em>Denshattack!</em>, you'll be overwhelmed with how many combinations you may have to remember at such high speeds, and you'll need fast hand-eye coordination to pull off tricks and dodge obstacles. You'll have several objectives to hit in each level, some being main objectives, but others standing as optional, with the latter contributing to the final score.</p><p>One example is what I call the brake-to-boost mechanic; <em>Denshattack! </em>allows players to break at any given moment during a level, but will give you a heads-up when turning a corner on a track for a drift. If you hold down the left trigger and let go at the right time (when the meter is centered in the middle and fully green), you'll get a big boost to speed, which is often one of the optional objectives in levels.</p><p>The intensity of <em>Denshattack!</em>'s gameplay is incredibly high; avoiding crashes into walls, jumping to change railway tracks, and even timing perfect landings to increase your score add to the game's difficulty. It even encourages you to avoid obstacles at the very last second, with one aspect of each level's final score labelled 'dares', effectively testing your daredevil skills.</p><p>Many of these mechanics play a significant role in boss battles, which require faster reaction speeds. That might sound straightforward, as most boss battles in games are more difficult and require better timing, but with how rapid <em>Denshattack!</em>'s gameplay flow is, leaving you very little time to settle, it's absolutely worth noting.</p><p>Sometimes, it can even feel like the game is moving just a tad bit too fast when you're attempting to keep track of objectives — arguably an issue with modern-day <em>Sonic </em>games too — but getting the hang of controls and timing doesn't take very long, and once you do, there's plenty of fun to be had.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sobCG7KH8ULih8FJdfEwTF" name="Denshattack!" alt="In-game screenshot of Denshattack!" src="https://cdn.mos.cms.futurecdn.net/sobCG7KH8ULih8FJdfEwTF.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Main character, Emi, with a background of rivals </span><span class="credit" itemprop="copyrightHolder">(Image credit: Undercoders / Fireshine Games)</span></figcaption></figure><p><a href="https://www.techradar.com/gaming/consoles-pc/sega-is-rebooting-five-classic-titles-including-crazy-taxi-jet-set-radio-and-more"><em>Jet Set Radio</em></a> is another Sega classic, and a simialrly big inspiration. The art style in <em>Denshattack!</em> is very similar, with its cartoonish and colorful nature, even down to the very font across the game's UI in-game and within menus.</p><p>The soundtrack is phenomenal, and also much like <em>Jet Set Radio</em>'s, which shouldn't come as a huge surprise, since some of <em>Jet Set Radio</em>'s composers, like Richard Jacques, have collaborated on <em>Denshattack!</em>'s funky, disco-like, bass-centric, and synthwave-infused OST. </p><p>Those inspirations are combined to make an intense adventure come to life, but what gives <em>Denshattack!</em> its own identity is the vast amount of unique maneuvers, tricks, and even attacks (during boss battles), giving players a push for higher scores.</p><p>Many of the tricks reminded me of the <a href="https://www.techradar.com/gaming/tony-hawks-pro-skater-3-plus-4"><em>Tony Hawk's Pro Skater</em></a> series, like grinding across rails at high speeds and air spins, but not on a skateboard. Instead, you're quite literally using a train to provide a great spectacle, in what I originally thought was an odd move, but perfectly highlights the chaotic nature of riding in <em>Denshattack!</em>.</p><p>There's also a fair amount of customization available for the train car itself, and plenty of levels and collectable items to look out for throughout the game's runtime — and seeing a significant portion of what you can do in <em>Denshattack!</em>, I have no doubts this will be a 2026 sleeper hit.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Tomb Raider: Legacy of Atlantis seems like the glow-up the gaming icon needed  — but I’ve not seen enough yet ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-seems-like-the-glow-up-the-gaming-icon-needed-but-ive-not-seen-enough-yet</link>
                                                                            <description>
                            <![CDATA[ Tomb Raider: Legacy of Atlantis looks and feels the part of a reinterpreted classic — but I need to see more before I’m fully convinced. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gWLdvK7MFFd9PGvnmov77e</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/RePV9McQN92yDQx65pdQtA-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 15 Jul 2026 09:51:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/RePV9McQN92yDQx65pdQtA-1280-80.jpg">
                                                            <media:credit><![CDATA[Crystal Dynamics]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A hero shot of Lara Croft holding her guns in Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[A hero shot of Lara Croft holding her guns in Tomb Raider: Legacy of Atlantis]]></media:text>
                                <media:title type="plain"><![CDATA[A hero shot of Lara Croft holding her guns in Tomb Raider: Legacy of Atlantis]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/RePV9McQN92yDQx65pdQtA-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Reflecting on my time with <em>Tomb Raider: Legacy of Atlantis</em> at <a href="https://www.techradar.com/uk/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.</p><p>Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my <em>Tomb Raider</em> and my <em>Uncharted </em>itch.</p><p>However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.</p><h2 id="welcome-to-the-jungle">Welcome to the jungle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iTv7HkjWKNMZRpjndYqmDV" name="TombRaider_LegacyofAtlantis_LaraCroft_LostValley__CogPuzzle" alt="A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis" src="https://cdn.mos.cms.futurecdn.net/iTv7HkjWKNMZRpjndYqmDV.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Crystal Dynamics)</span></figcaption></figure><p>What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.</p><p>The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.</p><p>The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.</p><p>Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.</p><h2 id="it-s-got-the-moves">It’s got the moves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w7Xd5dMvJ9p4xo6Js6cvt8" name="TombRaider_LegacyofAtlantis_LaraCroft_MidasTemple_Reveal" alt="Lara Croft approaching a huge statue in some ruins in Tomb Raider: Legacy of Atlantis" src="https://cdn.mos.cms.futurecdn.net/w7Xd5dMvJ9p4xo6Js6cvt8.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Crystal Dynamics)</span></figcaption></figure><p>Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before. </p><p>Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.</p><p>The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.</p><p>Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from <em>Max Payne</em> and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZMwpthtYsDgorewah8PUgd" name="TombRaider_LegacyofAtlantis_LaraCroft_LostValley__RaptorFaceoff" alt="A screenshot from Tomb Raider: Legacy of Atlantis showing Lara Croft taking on dinosaurs" src="https://cdn.mos.cms.futurecdn.net/ZMwpthtYsDgorewah8PUgd.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Crystal Dynamics)</span></figcaption></figure><p>This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.</p><p>Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.</p><p>Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.</p><p>Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Techland cancels PS4 and Xbox One versions of Dying Light: The Beast — 'It became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/techland-cancels-ps4-and-xbox-one-versions-of-dying-light-the-beast-it-became-clear-that-bringing-the-game-to-those-platforms-would-require-compromises-that-would-prevent-us-from-delivering-the-experience-we-set-out-to-create</link>
                                                                            <description>
                            <![CDATA[ Techland has announced that Dying Light: The Beast will no longer be released for last-generation consoles. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KV6ABtBXHewJVJPNNr4fSZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/rej56JnWcCcWoHkNYdd85Y-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 15:34:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/rej56JnWcCcWoHkNYdd85Y-1280-80.jpg">
                                                            <media:credit><![CDATA[Techland]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dying Light: The Beast.]]></media:description>                                                            <media:text><![CDATA[Dying Light: The Beast.]]></media:text>
                                <media:title type="plain"><![CDATA[Dying Light: The Beast.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/rej56JnWcCcWoHkNYdd85Y-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>The PlayStation and Xbox One versions of </strong><em><strong>Dying Light: The Beast</strong></em><strong> have been cancelled</strong></li><li><strong>Techland says the game "was built from the ground up to take full advantage of current-generation hardware"</strong></li><li><strong>The decision "reflected the technical realities of development and our commitment to delivering the best possible experience"</strong></li></ul><p>Techland has announced that <a href="https://www.techradar.com/gaming/dying-light-the-beast-review"><em>Dying Light: The Beast</em></a> will no longer be released for last-generation consoles.</p><p>The latest entry in the survival horror series launched in September last year for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC, and it was Techland's plan to eventually bring the game to <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PlayStation 4</a> and <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> at a later date.</p><p>Now, in a statement shared on <a href="https://x.com/DyingLightGame/status/2077000243455906018" target="_blank">X</a> today, the studio confirmed that it has "made the difficult decision" to cancel the ports "after careful consideration."</p><p>"<em>Dying Light: The Beast</em> was built from the ground up to take full advantage of current-generation hardware. Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide," Techland said.</p><p>"As development progressed, it became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create."</p><p>It continued, saying the decision wasn't a "matter of choosing to leave those platforms behind" but rather one that "reflected the technical realities of development and our commitment to delivering the best possible experience."</p><p>"We know many of you were looking forward to playing on PS4 or Xbox One, and we are truly sorry for the disappointment this causes. Anyone who was expecting to play on either platform will be eligible for a refund. Thank you for your understanding and continued support."</p><p>In TechRadar Gaming's <a href="https://www.techradar.com/gaming/dying-light-the-beast-review"><em>Dying Light: The Beast</em> review</a>, reviewer Christian Guyton said the game "went from potential expansion to a fully-fledged sequel, and although its origins are on full display in its narrative and protagonist, it never feels constrained by them."</p><p>"It’s not reinventing the wheel," Guyton wrote. "Techland has a solid formula that mixes traditional open-world action sandbox elements with a solid parkour-based movement system and high enemy density, so it’s understandable that <em>The Beast</em> wouldn’t be <em>too</em> much of a deviation from the norm. Still, the new setting is a breath of fresh air, and it still feels fantastic to dropkick a zombie off a roof."</p><p>A new edition of the game, <em>Dying Light: The Beast Restored Land</em>, was released earlier this year and included the base game, all post-launch content, and the 'Restored Land' survival mode.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Exclusive: Listen to one of Resonance: A Plague Tale Legacy's 'most epic tracks' first here ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/exclusive-listen-to-one-of-resonance-a-plague-tale-legacys-most-epic-tracks-first-here</link>
                                                                            <description>
                            <![CDATA[ Hear one of the songs from the upcoming Resonance: A Plague Tale Legacy exclusively here. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gXc9ghi7r4RbfrSJqbUqDg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd-1280-80.jpg">
                                                            <media:credit><![CDATA[Asobo Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resonance: A Plague Tale Legacy&#039;s main character, Sophia, standing inside an ancient cave. ]]></media:description>                                                            <media:text><![CDATA[Resonance: A Plague Tale Legacy&#039;s main character, Sophia, standing inside an ancient cave. ]]></media:text>
                                <media:title type="plain"><![CDATA[Resonance: A Plague Tale Legacy&#039;s main character, Sophia, standing inside an ancient cave. ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>We can exclusively reveal </strong><em><strong>The Fight of the Braves</strong></em><strong> from the </strong><em><strong>Resonance: A Plague Tale Legacy</strong></em><strong> soundtrack</strong></li><li><strong>Composer Olivier Derivière describes it as 'one of the most epic tracks' on the whole soundtrack</strong></li><li><em><strong>Resonance: A Plague Tale Legacy</strong></em><strong> releases on August 27, 2026</strong></li></ul><p>Action-adventure game <em>Resonance: A Plague Tale Legacy</em> is the next game in the brilliant <em>Plague Tale</em> series, and we've got one of the tracks from its soundtrack to reveal exclusively right here.</p><p>It's the one track that composer Olivier Derivière describes as "the most contrasted score from [the] <em>A Plague Tale</em> series". <em>The Fight for the Braves</em> is an intense and pulsating song that goes big on percussion, crescendos, and haunting choral vocals. A cheery tune this is not.</p><p>Derivière says, "<em>The Fight of the Braves i</em>s one of the most epic tracks on the OST. We needed something truly glorious to capture the spirit of the ancient Minoan warriors. Rather than relying on a full orchestra, the rousing energy of the magnificent Amalgamation Choir, combined with thunderous percussion, perfectly conveys the relentless challenge ahead."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/m9VKwfnEL5I" allowfullscreen></iframe></div></div><p>Derivière goes on to say that, "The echoing musical phrases also beautifully depict the deep connection between Sophia and that distant era, a mystical resonance traveling across the ages."</p><p>The soundtracks to the first two <em>Plague Tale</em> games are some of my absolute favorites from recent years, and perfectly aligned with the games' bleak and dark stories. From what the composer says about the wider soundtrack, it sounds like we're in for something special.</p><p>“<em>Resonance</em>, although part of<em> A Plague Tale </em>universe, is a very different game and therefore needed a fresh musical approach without leaving the core emotions and musical traits of the franchise,” explains Derivière. </p><p>Using musicians and vocalists from Cyprus and Greece to get an authentic feel, the Amalgamation Choir were sought out to create a spell-binding score to accompany Sophia's adventure.</p><p>The <em>Resonance: A Plague Tale Legacy</em> soundtrack will launch on music streaming services and be available for digital download alongside the game on August 27 this year.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Black Ops 7 Season 5 has been fully revealed, with the next Call of Duty update bringing a raft of fresh content ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/black-ops-7-season-5-has-been-fully-revealed-with-the-next-call-of-duty-update-bringing-a-raft-of-fresh-content</link>
                                                                            <description>
                            <![CDATA[ Black Ops 7 is about to get its next big update with loads of new weapons and a handful of maps. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vAXXdybYSDFQTrocT6UTwY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Ce5xkBvnsET4Hzyv49NBUQ-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 12:17:51 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 13:23:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/Ce5xkBvnsET4Hzyv49NBUQ-1280-80.png">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Black Ops 7 Season 5 screenshots.]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Black Ops 7 Season 5 screenshots.]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Black Ops 7 Season 5 screenshots.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Ce5xkBvnsET4Hzyv49NBUQ-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Call of Duty: Black Ops </strong></em><strong>Season 5 has been revealed</strong></li><li><strong>The update drops on July 23, 2026</strong></li><li><strong>Big additions include new weapons, maps, and modes</strong></li></ul><p>With <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Call of Duty: Modern Warfare 4</em></a><em> </em>on the way, Activision has revealed the next batch of content coming to 2025's <em>Black Ops 7 </em>and the free-to-play <em>Warzone </em>battle royale.</p><p>As detailed on the <a href="https://www.callofduty.com/blog/2026/07/call-of-duty-black-ops-7-warzone-season-05-announcement" target="_blank">Call of Duty<em> </em>blog</a>, the major additions include five new multiplayer maps, three of which drop alongside the season's launch on July 23.</p><p>The one I'm most looking forward to is Jubilee, an all-new 6v6 environment set in a rural Japanese town. It's joined by Frequency, a remaster of a <em>Black Ops 4 </em>map, and a remake of <em>Black Ops 2</em>'s iconic Dig (itself a version of <em>World at War</em>'s Courtyard).</p><p>The two other maps, Turbo Tilt and Freerun: Descent, will be added in the subsequent Season 5 Reloaded update.</p><h2 id="a-wealth-of-new-modes">A wealth of new modes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="APhp3YvFubBukAahrDtUwJ" name="BO7-SEASON-05-ANNOUNCEMENT-RM" alt="The Black Ops 7 Season 5 roadmap." src="https://cdn.mos.cms.futurecdn.net/APhp3YvFubBukAahrDtUwJ.webp" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Some new limited-time modes are dropping as part of the update as well: Overdrive Domination (a twist on the classic Domination mode that incorporates the power-up stars from Overdrive), Gauntlet Rush (which rotates between five distinct game modes), and, in the mid-season, the return of Cranked Moshpit.</p><p>It wouldn't be a new season without some fresh weapons and attachments, and the ones coming in Season 5 are some of the wildest yet. </p><p>At launch, you'll be able to unlock the FG42 assault rifle, a modernized version of the WW2 weapon with serious damage and almost no horizontal recoil, and the dual Gremlin SMGs, which trade the ability to aim down sights for extreme firepower and mobility.</p><p>Later in the season, the Mammoth LMG is being added and, true to its name, it's a massive gun with two high-power barrels that fire continuously in addition to a new mace melee weapon.</p><p>On the attachment side, completing weekly challenges will unlock the likes of the Jäger 45 Grid-Breaker Kit — a crazy pistol conversion that turns your side-arm into a portable EMP blaster — or the M34 Novaline Garand Conversion that transforms the futuristic burst-fire rifle into an old-fashioned top-loaded one.</p><p>If you're keen to dive in, <em>Black Ops 7 </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/gaming/games-consoles/original-2013-ps4-review-1131803/review">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Former Rockstar producer jokes he's 'pretty happy' he's not working on GTA 6 because of how 'monstrous' it seems — 'Every single time they do a GTA, it's like ludicrously bigger than before' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/former-rockstar-producer-jokes-hes-pretty-happy-hes-not-working-on-gta-6-because-of-how-monstrous-it-seems-every-single-time-they-do-a-gta-its-like-ludicrously-bigger-than-before</link>
                                                                            <description>
                            <![CDATA[ Former Rockstar Games producer John Ricchio believes Grand Theft Auto 6 will be a massive game and is glad he isn't working on such an ambitious project. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GzyE5qqJJM5BSnaHeD8f4h</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/nUyRfZC4cgJQ5KwkBxdvE7-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 12:11:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/nUyRfZC4cgJQ5KwkBxdvE7-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Boats in GTA 6.]]></media:description>                                                            <media:text><![CDATA[Boats in GTA 6.]]></media:text>
                                <media:title type="plain"><![CDATA[Boats in GTA 6.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/nUyRfZC4cgJQ5KwkBxdvE7-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Former Rockstar Games producer John Ricchio thinks </strong><em><strong>Grand Theft Auto 6</strong></em><strong> will be "monstrous" in scale</strong></li><li><strong>He says the developer tends to make every game bigger than the last</strong></li><li><strong>However, he wouldn't want to work on the game because of how ambitious it is</strong></li></ul><p>Former Rockstar Games producer John Ricchio believes <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will be a massive game and is glad he isn't working on such an ambitious project.</p><p>In a new podcast interview with <a href="https://www.youtube.com/watch?v=IK39id7-opI" target="_blank">Kiwi Talkz</a>, where the developer discussed his time at Rockstar and the <a href="https://www.techradar.com/gaming/gaming-industry/gta-6-developer-rockstar-games-accused-of-enabling-crunch-failing-to-address-gender-pay-gap-and-weaponizing-bonuses">crunch culture</a> that came with the role, Ricchio was asked whether there was any part of him that wanted to work on <em>GTA 6</em>, or if thinking about the project stressed him.</p><p>"I think the fact that every single time they do a <em>GTA</em>, it's like ludicrously bigger than before is like something that I think about," Ricchio said. "I can only imagine the size of <em>GTA 6</em>. It must be monstrous, or if not monstrous, it's probably way more detailed."</p><p><em>GTA 6</em> will have a much larger Vice City map, allowing players to explore several regions of Leonida. There will also be a ton of <a href="https://www.techradar.com/gaming/there-are-63-new-grand-theft-auto-6-screenshots-to-pore-over-giving-us-our-first-look-at-some-of-the-key-mechanics-of-the-upcoming-gta-game-1">open-world activities and features to access</a>, including car shops, clothing stores, hairdressers, safehouses, as well as boats that players can take on the water.</p><p>The developer suggested that if Rockstar "kept the same footprint as <em>GTA 5, </em>which was significantly bigger than <em>GTA 4</em>, significantly bigger than <em>RDR</em> [<em>Red Dead Redemption</em>] and continued to build upon that framework, <em>GTA 6</em> will be a massive game.</p><p>"Between <em>RDR</em> and <em>GTA</em>, I think they were continually growing the size of the world, which is a big deal, right?" he said. "It's a lot more stuff to build. It's a lot more performance to deal with. There are a lot of considerations with going with a bigger world, but it really does make you feel like you're in a place, right? It makes you feel like you're in a huge place."</p><p>For this reason, Ricchio jokingly added, he's "pretty happy" he's not working on the game. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IK39id7-opI" allowfullscreen></iframe></div></div><p>"Not that it wouldn't be cool to work with those people. I still think about my Rockstar teams all the time," he said.</p><p>"It is really difficult, and it's a hard period of your career when you're working that hard on something, and getting to the end and then getting to have people be really excited about what you've done is just magic, it is so rewarding.</p><p>"I'll never forget some of the play with the public events for <em>Max Payne</em> or for <em>RDR</em>, and even <em>GTA</em>, we were involved in very specific pieces, but just having people so excited about what you've made or being a part of something. It is so incredible. It is such a good feeling to make something, to spend a lot of time [on something] and have people appreciate it."</p><p>Ricchio continued, saying if he was still at the studio and working on <em>GTA 6</em>, he wouldn't be "amenable" to how things operate currently, which would "probably lead to an exit for me."</p><p>"I've learned a lot about different ways that you can do things and different ways to build successful, kind of hard projects, and it doesn't require that way to do it on the backs of burning people out," the developer said. "Clearly it works, and they make games that do really well, and I expect <em>GTA </em>[6] to do really well even at the higher price point."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Three 'massive' Future Games digital showcases will air next month during Gamescom 2026, offering viewers world premieres and exclusive trailers from 'some of the industry’s most creative studios' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZEG5TaitWkVhcUWSfikhrQ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/QVuTK2d8L4whLjDCKzvXZd-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 14 Jul 2026 11:27:25 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Jul 2026 11:28:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/QVuTK2d8L4whLjDCKzvXZd-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Future Games Show Gamescom logo.]]></media:description>                                                            <media:text><![CDATA[Future Games Show Gamescom logo.]]></media:text>
                                <media:title type="plain"><![CDATA[Future Games Show Gamescom logo.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/QVuTK2d8L4whLjDCKzvXZd-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Future Games Show will return for Gamescom 2026</strong></li><li><strong>The main showcase will begin on August 26, followed by the FGS Live, and the FGS Best Of Gamescom will air on August 30</strong></li><li><strong>Future Games Show at Gamescom will feature world premieres, new trailers, and more</strong></li></ul><p>The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases.</p><p>Future Games Show at Gamescom will air the same day the industry event kicks off, on August 26, and feature new announcements from "some of the industry’s most creative studios," including world premieres, exclusive trailers, developer deep dives, and brand-new game demos.</p><p>The recent Future Game Show Summer Showcase in June included 40+ games and 11 world premieres, and reached over 17.8 million live and launch-weekend views, so viewers should expect some more exciting game reveals.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, be hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor. </p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. Those tuning in can also expect exclusive booth tours, developer interviews, and a recap of Gamescom’s most exciting announcements.</p><p>All three digital shows can be watched on Future Games Shows' <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>"The Future Games Show is the best place to discover new games, from indie gems like acclaimed-puzzler Blue Prince to AAA blockbusters such as sci-fi RPG Exodus," said Daniel Dawkins, Content Director of Future Games Show at Future. "Our Summer Showcase delivered 3.72 wishlists per live viewer, comfortably outperforming industry averages, thanks to our super-engaged viewers.</p><p>"Since launching in 2020, we have been proud to showcase the industry's most exciting titles alongside premier hosts like Troy Baker, Alix Wilton Regan and Ben Starr. This Gamescom, we are delivering three massive digital showcases packed with the latest news and world premieres for PC and consoles. Don’t miss it!”</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ New Steam Machine red light warning isn't anything to worry about — an overzealous overheating warning is reportedly due to a BIOS bug ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gaming-pcs/new-steam-machine-red-light-warning-isnt-anything-to-worry-about-an-overzealous-overheating-warning-is-reportedly-due-to-a-bios-bug</link>
                                                                            <description>
                            <![CDATA[ Seeing a red light on your Steam Machine? Don't panic — it's most likely due to a bug that triggers a temperature warning to come on 'much earlier' than it should. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">XrEgii7tjdfwBLoc3j9toR</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/X6gNxJjg3fRoV4o9wNiWFX-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Mon, 13 Jul 2026 16:00:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/X6gNxJjg3fRoV4o9wNiWFX-1280-80.png">
                                                            <media:credit><![CDATA[Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Power button of Steam Machine]]></media:description>                                                            <media:text><![CDATA[Power button of Steam Machine]]></media:text>
                                <media:title type="plain"><![CDATA[Power button of Steam Machine]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/X6gNxJjg3fRoV4o9wNiWFX-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>There's a new red light issue with the Steam Machine</strong></li><li><strong>This time a solid red light is being displayed which indicates the device is running hot</strong></li><li><strong>That isn't necessarily the case, and in fact the Steam Machine's temperatures can be normal, and a bug in the BIOS can cause the light to come on</strong></li></ul><p>If you're an early adopter who's been worrying about a red light being displayed by your <a href="https://www.techradar.com/gaming/consoles-pc/the-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone">Steam Machine</a> while gaming, then there's not necessarily anything to panic about, as apparently this temperature warning light is being mistakenly triggered.</p><p><a href="https://videocardz.com/newz/valve-to-raise-steam-machine-red-led-warning-to-100c-with-bios-update" target="_blank">VideoCardz noticed</a> a thread on <a href="https://www.reddit.com/r/steammachine/comments/1uusscm/update_regarding_red_light_during_gameplay" target="_blank">Reddit</a> where the original poster shares correspondence from Valve's support team about what's happening in terms of the red light coming on when the temperature is nowhere near the intended warning threshold.</p><p>As per <a href="https://help.steampowered.com/en/faqs/view/6945-03B8-1EC9-0237" target="_blank">Valve's FAQ</a> on the Steam Machine's light bar, the red light comes on solidly (across the whole bar) when the device is deemed to be overheating, meaning the CPU temperature is over 95C or the GPU is over 90C (or indeed both).</p><p>The Redditor noticed that the red light was on when their Steam Machine was at temperatures of 75C and 81C for the GPU and CPU respectively, neither of which should have caused the warning light to appear.</p><p>As the message from Valve explains, there is a "known issue with the current BIOS" that means the red light comes on "much earlier" than it should.</p><p>The problem is entirely related to the temperature threshold for the light, and the Steam Machine is not overheating in any way in these cases, it should be noted.</p><p>The message from Valve informs us that a BIOS update will be coming to fix the problem soon. In fact, that update will increase the threshold to 100C for both the CPU and GPU, which is the point at which the Steam Machine will throttle the components to ensure they don't get any hotter.</p><p>In case you were wondering, if either the CPU or GPU does get any hotter than 100C, the device will then shut down to protect itself from any potential damage.</p><h2 id="analysis-false-alarm">Analysis: false alarm</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:622px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="mVnK6oXvaBemWPGrg7cBv9" name="Steam Machine" alt="The Steam Machine next to a fish bowl" src="https://cdn.mos.cms.futurecdn.net/mVnK6oXvaBemWPGrg7cBv9.png" mos="" align="middle" fullscreen="" width="622" height="350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>What this means is that if you're seeing the red warning light a fair bit, it's likely a symptom of this overkeen BIOS which is turning on the light way earlier than it should be. Odds are that your CPU and GPU are running cool enough, and you can check this using the Steam performance monitor or a third-party tool as the Redditor did.</p><p>In any case, even if you do see the red light and it's correctly indicating temperatures at Valve's threshold levels, this isn't going to damage the Steam Machine – it just means the components will be throttled back to run slower to prevent any such damage. If that doesn't work, and the component temps aren't brought back under control, as noted the PC will turn itself off to avoid any potential GPU or CPU-frying scenarios.</p><p>It's not a pleasant thought that your Steam Machine is throttling and not running as fast as it should, though, if this happens – but based on this (<a href="https://www.reddit.com/r/steammachine/comments/1uoh50e/comment/ovs51bq/" target="_blank">and other</a>) reports of this incident, that isn't the case, and the only error is the light showing when it shouldn't. There's no actual overheating, throttling, or anything else going on under the hood.</p><p>If you're worried that Valve's new temperatures for throttling and the warning light seem high at 100C, this is in line with what's to be expected from AMD laptop parts (which are what's used for the Steam Machine's CPU and GPU).</p><p>For now, all those who have bought one of Valve's gaming PCs can do is wait until the next BIOS update which should hopefully fix this problem. It's also worth noting that the <a href="https://www.techradar.com/gaming/consoles-pc/steam-machine-hits-red-line-of-death-issues-but-theres-no-need-to-panic-about-bricked-pcs-yet">'Red Line of Death'</a> is a completely separate issue, and we've had some <a href="https://www.techradar.com/computing/gaming-pcs/steam-machine-users-are-reporting-red-line-of-death-issues-but-theres-now-an-official-fix-and-its-surprisingly-easy">troubleshooting advice on that knottier problem</a> since it was first highlighted.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ A superb open world racing game is coming to Nintendo Switch 2, finally giving us a proper Forza Horizon alternative ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-superb-open-world-racing-game-is-coming-to-nintendo-switch-2-finally-giving-us-a-proper-forza-horizon-alternative</link>
                                                                            <description>
                            <![CDATA[ Ubisoft has announced that its latest racing game is coming to Nintendo Switch 2. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xTVoXpVMusGNQmK4U3zZy8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oJfkGoZaUJssMz7hKeEcWd-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 13 Jul 2026 15:55:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oJfkGoZaUJssMz7hKeEcWd-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of The Crew Motorfest with an Under the Radar badge applied.]]></media:description>                                                            <media:text><![CDATA[A screenshot of The Crew Motorfest with an Under the Radar badge applied.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of The Crew Motorfest with an Under the Radar badge applied.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oJfkGoZaUJssMz7hKeEcWd-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Ubisoft has revealed that </strong><em><strong>The Crew Motorfest </strong></em><strong>is coming to Nintendo Switch 2</strong></li><li><strong>The port will release on October 8, 2026</strong></li><li><strong>A physical edition is planned in addition to the digital version</strong></li></ul><p>With all eyes on the recently released <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a>, there's a strong chance that one of Ubisoft's most interesting announcements has passed you by. Last week, the company quietly confirmed that <a href="https://www.techradar.com/gaming/consoles-pc/the-crew-motorfest-review-occasionally-spectacular" target="_blank"><em>The Crew Motorfest</em></a><em> </em>is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review" target="_blank">Nintendo Switch 2</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>In my eyes, this is pretty excellent news as the Switch 2 has been in serious need of some more quality <a href="https://www.techradar.com/gaming/best-racing-games">racing games</a>. </p><p>Sure, you have the excellent <em>Mario Kart World </em>(not to mention <em>Kirby Air Riders</em>), but if you want something a bit more realistic, your only real option so far has been <em>Grid Legends: Definitive Edition</em>, which focuses solely on track racing.</p><p><em>The Crew Motorfest </em>is a proper AAA open-world experience that lets you drive anywhere in hundreds of officially licensed cars, plus a handful of planes and boats when you want to spice things up. </p><p>It's set in a massive recreation of Hawaii, with loads of real-world towns and landmarks represented, in the midst of hosting a huge international car festival. Yes, it's a very similar premise to the <em>Forza Horizon </em>games — but is that really such a bad thing?</p><p>It's a proven formula and, with no word of a <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6 </em></a>Nintendo Switch 2 port yet, I think <em>The Crew Motorfest </em>will fill a very significant niche. </p><p>The port is set to arrive on October 8, with a physical retail version planned alongside a digital release. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Don't bother buying the Switch 2's official N64 controller — get 8BitDo's brilliant take on it instead ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/8bitdo-64-bluetooth-controller-review</link>
                                                                            <description>
                            <![CDATA[ The 8BitDo 64 Bluetooth Controller is a fine companion for the Nintendo Switch Online game catalog. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">NqxBAbX2jZiGZ2UXxw88UY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/4jHMWdPL9gAmhyf2yoZDsc-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 12 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/4jHMWdPL9gAmhyf2yoZDsc-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[8BitDo 64 Bluetooth Controller]]></media:description>                                                            <media:text><![CDATA[8BitDo 64 Bluetooth Controller]]></media:text>
                                <media:title type="plain"><![CDATA[8BitDo 64 Bluetooth Controller]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/4jHMWdPL9gAmhyf2yoZDsc-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-two-minute-review"><span>8BitDo 64 Bluetooth Controller: Two-minute review</span></h2><p>The 8BitDo 64 Bluetooth Controller was primarily created for the <a href="https://www.techradar.com/gaming/analogue-3d-review">Analogue 3D</a>—a third-party console that emulates N64 hardware and requires real cartridges. However, it's also compatible with <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC (as well as Android devices).</p><p>Now, I don't own an Analogue 3D personally (limited stock and an even more limited wallet have seen to that), but I do have a Switch 2, and the 8BitDo 64 Bluetooth Controller shines just as brightly on Nintendo's current-gen machine. I've been playing Nintendo Switch Online's roster of N64 titles with it and found it to be a fantastic (and not to mention, cheaper) alternative to the official Switch Nintendo 64 controller.</p><p>The 8BitDo 64 Bluetooth Controller comes in a wide variety of colorways, most of which are available to buy at the brand's Amazon store page. The standard black and white variants can be bought for $39.99 / £34.99 (around AU$60). Meanwhile, the version that bears the N64 controller's iconic color scheme (alongside several translucent models) is a touch pricier in the US at $44.99 / £34.99 (around AU$65).</p><p>I was sent the 'Grey' model for this review, and it perfectly mimics the look and feel of the original N64 controller. The grey finish of the shell and the colored Start, A, B, and C-buttons are all accurately rendered.</p><p>The major difference is that the 8BitDo 64 Bluetooth Controller opts for a more contemporary layout, sporting two controller grips as opposed to the original N64 controller's odd but strangely comfortable trident-esque design.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VGq4c6iEQBLZWMotuNQ7Bg" name="IMG_4322" alt="8BitDo 64 Bluetooth Controller" src="https://cdn.mos.cms.futurecdn.net/VGq4c6iEQBLZWMotuNQ7Bg.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There are pros and cons to this approach. The 8BitDo 64 Bluetooth Controller's more modern flourishes do make it comfortable to hold. Additions like a Hall effect thumbstick also make for a pad that's built to last. Basically, the thing won't fall apart after a few heated sessions of <em>Mario Party. </em>Though the stick retains that rugged, contoured design of the original, meaning your hand won't be any better off if you stick to the 'palm method' of getting high scores in certain minigames.</p><p>Where this modern design falters slightly, though, is in the triggers and shoulder buttons. While they feel perfectly fine, the default layout in some games might feel off if you're used to the original N64 controller. That's because, with Nintendo Switch Online, the 'ZR' button is reserved for the quick menu. This relegates the left trigger as the dedicated 'Z' button by default.</p><p>That kind of was the case with the original N64 pad, too, where the Z button sat at the center-rear for your left index finger to rest on. It can just make things feel occasionally awkward on the 8BitDo 64 Bluetooth Controller.</p><p>Take <em>Star Fox 64, </em>for example. Because the right trigger is reserved for the quick menu, it means the left trigger and right bumper are used to barrel roll by default. In <em>GoldenEye 007, </em>meanwhile, the left trigger fires your weapon, while the left bumper activates manual aiming. As a result, you might find you have to dive into the quick menu and adjust control schemes on a per-game basis, which can be a bit frustrating.</p><p>Thankfully, that's the only major issue I have with the 8BitDo 64 Bluetooth Controller, and it's one that wasn't hugely difficult to get used to. I did find myself bringing up the quick menu by accident, annoyingly often, though.</p><p>At least battery life is solid, at around 15-20 hours on a full charge. That's about standard for the brand's controllers like the <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2</a> and <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>. Not class-leading by any means, but certainly gets the job done.</p><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-specifications"><span>8BitDo 64 Bluetooth Controller: Specifications</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo 64 Bluetooth Controller</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$44.99 / £34.99 (around AU$65)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.93oz / 225g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.6 x 4.1 x 2.4in / 141 x 104 x 61mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth 5.0, Bluetooth LE, USB-C</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WUfsTiMWCRrN4mzzdHmuqj" name="IMG_4321" alt="8BitDo 64 Bluetooth Controller" src="https://cdn.mos.cms.futurecdn.net/WUfsTiMWCRrN4mzzdHmuqj.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-scorecard"><span>8BitDo 64 Bluetooth Controller: Scorecard</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Category</p></td><td  ><p>Comment</p></td><td  ><p>Score</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>Whether you go for the standard colorways or a special edition like the N64 livery, it's cheaper than the official Switch-compatible N64 controller.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Design </p></td><td  ><p>It really nails the look and feel of the original N64 controller, down to how the buttons, d-pad, and thumbstick feel. Build quality is solid, and the Hall effect stick means longevity is a factor.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>The controller is fairly light on features overall. There is a dedicated Turbo button, but I found little use for it within the N64 library.</p></td><td  ><p>3/5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>While I take issue with the awkward trigger/bumper layout, the controller is perfectly performant with excellent connectivity and solid battery life.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>It's a fantastic alternative to the official N64 pad on Switch, and I'd handily recommend it as the better, cheaper option. Some layout issues aside, it's another winner for 8BitDo.</p></td><td  ><p>4/5</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-should-i-buy"><span>8BitDo 64 Bluetooth Controller: Should I buy?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You want a modern way to play N64 games</strong><br>The 8BitDo 64 Bluetooth Controller's modern layout makes it very accessible for contemporary audiences who might balk at the three-pronged design of the original pad.</p></div><div class="product"><p><strong>You're on a budget</strong><br>As with many 8BitDo controllers, this N64-inspired pad is incredibly friendly on the wallet, and even comes in cheaper than Nintendo's official option.</p></div><div class="product"><p><strong>You have a Nintendo Switch Online subscription</strong><br>While it's primarily designed for N64 games, you'll find the 8BitDo 64 Bluetooth Controller is also well-suited to other retro titles with limited button layouts, such as the NES and Game Boy libraries.</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You want something for modern games</strong><br>The lack of a second stick (you're still getting those four C-buttons here) means that you probably won't want to use the 64 Bluetooth Controller for modern hits like <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review" data-dimension112="6b70e1bc-e90c-4fe8-97cd-1b5b0c395078" data-action="Deal Block" data-label="Cyberpunk 2077 Ultimate Edition" data-dimension48="Cyberpunk 2077 Ultimate Edition" data-dimension25=""><em>Cyberpunk 2077 Ultimate Edition</em></a><em> </em>or <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em>.</em></p></div><div class="product"><p><strong>That trigger/bumper issue sounds like too much of a pain</strong><br>Having your index fingers rest on the left trigger and right bumper is pretty awkward and goes against modern controller design sensibilities. You can ease the issue by altering button layouts within Nintendo Switch Online, but it can be annoying to have to do this for every game you choose to play.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo 64 Bluetooth Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td><td  ><p><strong>Nintendo Switch 2 GameCube Controller</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$44.99 / £34.99 (around AU$65)</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td><td  ><p>$64.99 / £58.99 / AU$89.95</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.93oz / 225g</p></td><td  ><p>8.5oz / 242g</p></td><td  ><p>7.4oz / 210g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.6 x 4.1 x 2.4in / 141 x 104 x 61mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>5.5 x 3.9 x 2.6in / 140 x 100 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android</p></td><td  ><p>Nintendo Switch, Nintendo Switch 2, PC, iOS, Android</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth 5.0, Bluetooth LE, USB-C</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (Switch 2 native)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td><td  ><p>15-20 hours</p></td><td  ><p>Around 25-30 hours</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="aa140b67-627c-49bb-abdd-f3870a8e1185" data-action="Deal Block" data-label="For more information, read our full 8BitDo Pro 3 review" data-dimension48="For more information, read our full 8BitDo Pro 3 review" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qEJC6KWNUXErzJm9jMdYvY" name="8bitdo-pro-3-bluetooth-controller-for-sw-8477f870-f9a8-48bc-b951-a11495cf78c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qEJC6KWNUXErzJm9jMdYvY.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>8BitDo Pro 3</strong><br>For my money, this is the best controller that can be bought for less than $60 / £40, period. It also has a retro-inspired design, but comes with so many modern flourishes and features, like drift-beating TMR sticks, swappable face buttons, a charging dock, and a beautiful d-pad. This one's great for both modern and retro titles, and I really can't sing its praises enough.</p><p><strong>For more information, read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="aa140b67-627c-49bb-abdd-f3870a8e1185" data-action="Deal Block" data-label="For more information, read our full 8BitDo Pro 3 review" data-dimension48="For more information, read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><div class="product"><a data-dimension112="882e0f64-4659-4326-a8d3-81cd61955aa4" data-action="Deal Block" data-label="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension48="For more information, read our full Nintendo Switch 2 GameCube controller review" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JwgkbXHZDTvY4QqMzi5tQD" name="GameCube" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JwgkbXHZDTvY4QqMzi5tQD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo Switch 2 GameCube Controller</strong><br>Pretty obviously, this is a bespoke official controller for Nintendo Switch Online's GameCube library on Switch 2. It's wireless and boasts some pretty impressive battery life. It's a warts-and-all revisiting, but it arguably barely needed changing at all given how nice the original GameCube controller is. This one's also great for retro titles and is broadly compatible with Switch and Switch 2 games.</p><p><strong>For more information, read our full </strong><a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-gamecube-controller-review" data-dimension112="882e0f64-4659-4326-a8d3-81cd61955aa4" data-action="Deal Block" data-label="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension48="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension25=""><strong>Nintendo Switch 2 GameCube controller review</strong></a><strong>.</strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-8bitdo-64-bluetooth-controller"><span>How I tested the 8BitDo 64 Bluetooth Controller</span></h3><p>I tested the 8BitDo 64 Bluetooth Controller for about a week, putting it through its paces with Nintendo Switch Online's dedicated N64 library. Titles played include <em>F-Zero X, Ridge Racer 64, Star Fox 64, Pilotwings 64, Sin and Punishment, Mario Tennis, </em>and <em>The Legend of Zelda: Ocarina of Time.</em></p><p>I tested the controller wirelessly on Nintendo Switch 2 to get a feel for battery life and connectivity, with my display of choice being the <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a>. For audio, I find that wired is best on Switch 2 due to Bluetooth audio delay, and thus opted for the <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a> gaming headset.</p><p><em>First reviewed June - July 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Gambling, noir detectives, and urinating robots: Warframe's long-awaited Tau update is unlike anything I could possibly have predicted ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gambling-noir-detectives-and-urinating-robots-warframes-long-awaited-tau-update-is-unlike-anything-i-could-possibly-have-predicted</link>
                                                                            <description>
                            <![CDATA[ Warframe finally goes to Tau, with developer Digital Extremes aiming to take its universe in a bold new direction. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gZ2coa4KXyKtwCmAzQxARb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/vSavbcKCz8GmswojBpmDMN-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Sun, 12 Jul 2026 00:49:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ christian.guyton@futurenet.com (Christian Guyton) ]]></author>                    <dc:creator><![CDATA[ Christian Guyton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8D2FGftszSumrx63sJCaeN.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Christian is TechRadar’s UK-based Computing Editor. He came to us from Maximum PC magazine, where he fell in love with computer hardware and building PCs. He was a regular fixture amongst our freelance review team before making the jump to TechRadar, and can usually be found drooling over the latest high-end graphics card or gaming laptop before looking at his bank account balance and crying.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;After attending university in Bath, Christian spent a while bouncing around different freelance jobs, covering expos and writing for industry publications in the leisure, architecture, and medical sectors. He always had a keen interest in PC gaming, though, which eventually drew him towards tech journalism. He can often be found squeezing in a cheeky round of Slay the Spire or a different tough-as-nails rougelike on his office lunch break.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Outside of work, Christian is a keen campaigner for LGBTQ+ rights and the owner of a charming rescue dog named Lucy, having adopted her after he beat cancer in 2021. She keeps him fit and healthy through a combination of face-licking and long walks, and only occasionally barks at him to demand treats when he’s trying to work from home.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/vSavbcKCz8GmswojBpmDMN-1280-80.png">
                                                            <media:credit><![CDATA[Digital Extremes]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Warframe&#039;s Tau update, showing new playable frame Brysko investigating a crime scene.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Warframe&#039;s Tau update, showing new playable frame Brysko investigating a crime scene.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Warframe&#039;s Tau update, showing new playable frame Brysko investigating a crime scene.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vSavbcKCz8GmswojBpmDMN-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Warframe's upcoming Tau update was showcased today at TennoCon in London, Ontario</strong></li><li><strong>The update will take the game in a bold new direction, introducing a noir detective story</strong></li><li><strong>A smaller Fall update is scheduled before Tau lands later this year</strong></li></ul><p>So, it's finally happening: <em>Warframe</em> is going to the Tau system later this year, in a hotly anticipated major update that has been repeatedly teased for years.</p><p>Having just watched the reveal live at TennoCon 2026, I have to say... any predictions I had about this update could not have been more wrong.</p><p>Last year's <em>The Old Peace</em> update gave us a glimpse of Tau's distant past, showing glittering orbital academies and futuristic humans living in harmony with the robotic Sentient race. As it turns out, the 'present-day' Tau is absolutely nothing like that.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NRPRtvcNMKeZG6aXgeaTAN" name="WF_TauDemo_Screenshot_Hallway_3840x2160" alt="Screenshot of Warframe's Tau update, showing the undercity slums of Fornax." src="https://cdn.mos.cms.futurecdn.net/NRPRtvcNMKeZG6aXgeaTAN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The undercity of Fornax is a grim, addiction-wracked settting. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Extremes)</span></figcaption></figure><p>Instead, today's event introduced us to a grimy neo-noir dystopia, a Sentient city named Fornax inside a gigantic ring-shaped superstructure orbiting one of Tau's dead worlds. The live demo at TennoCon is seen through the eyes of a new upcoming warframe, Brysko, who is so obviously a frameified version of <em>Blade Runner </em>protagonist Rick Deckard that it almost borders on parody, right down to his long jacket and beefy signature pistol. Oh, and did I mention that he's voiced by Matt Mercer?</p><h2 id="dark-city">Dark city</h2><p>The narrative of the new update leaps between plotlines at a breakneck pace (as has become common for <em>Warframe</em>'s frankly wild storytelling), first showing us flashbacks featuring the Lotus and the player characters finally figuring out how to get to Tau. Meanwhile, sometimes-hero-sometimes-villain Albrecht Entrati is already in Tau, sending Brysko on an investigation into Fornax's seedy underworld in a story that clearly draws heavy inspiration from 40s noir detective films.</p><p>Fornax is not a great place to live. It evokes <em>Blade Runner</em>'s rain-soaked Los Angeles or <em>Cyberpunk 2077</em>'s Night City, blended with the crumbling architecture and utter hopelessness of <em>Warhammer 40,000</em>'s multi-layered hive cities. "Addiction is the theme of this update," said <em>Warframe</em> Creative Director Rebecca Ford at the press preview event I attended on Thursday night, and that's immediately evident in the city's inhabitants. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xHfeggbUSff9CgyQssRJjM" name="WF_TauDemo_Screenshot_Layrdne_3840x2160" alt="Screenshot of Warframe's Tau update, showing Brysko meeting with the Sentient singer in the Hunra's Nest." src="https://cdn.mos.cms.futurecdn.net/xHfeggbUSff9CgyQssRJjM.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Tau introduces a whole new cast of characters in Brysko's detective storyline. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Extremes)</span></figcaption></figure><p>Brysko himself chain-smokes cigars, the undercity slums are filled with drug-addled Sentients begging for scraps and pissing in the streets (yes, these robots can urinate... no, developer Digital Extremes did not explain how or why), and a large part of the live demo focuses on a casino seemingly run by presumed-dead Sentient character Adis, all grown up and now a cold, calculating mob boss named 'the Hunra'. </p><p>The neo-noir stylings extend here, too. Unlike most of the playable warframes in game (or the mutated human protoframes), Brysko is what Ford calls a "chimeraframe" - in other words, a frame who retains his own personality and individuality. He narrates his investigation in classic jaded detective fashion, and seemingly has an ongoing romance with a Sentient blues singer who performs in the Hunra's club.</p><h2 id="a-twisting-tale">A twisting tale</h2><p>In true <em>Warframe</em> fashion, it's a staggeringly unusual twist for the overarching story. This is a game where you don't reach the character creation screen until after at least a dozen hours of gameplay; the plot dances between genres, a space opera one minute and a 1990s time-travel adventure the next. It's dipped its toes into cosmic horror, military shooters, and tales of anticapitalist rebellion.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jULMbUefukokhGUkvv4C4N" name="WF_TauDemo_Screenshot_Lotus2_Rework_3840x2160" alt="Screenshot of Warframe's Tau update, showing the Lotus facing off against an army of Sentients." src="https://cdn.mos.cms.futurecdn.net/jULMbUefukokhGUkvv4C4N.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yes, we're getting playable Lotus before GTA 6. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Extremes)</span></figcaption></figure><p>Swordfights, gunfights, ghost pirates, hoverboards, cats, mechs, and worlds to explore inside children's fantasy storybooks. Perhaps it was inevitable that Digital Extremes might eventually settle on a dark detective thriller in its writing team's roving adventure through the annals of genre fiction. But I certainly didn't see it coming, and I'd be amazed if anyone else did too.</p><p>A small slice of the TennoCon live demo showed the arrival of one of the Vessels: titanic bio-mechanical humanoids built for the coming war against <em>Warframe</em>'s big bad, but until now left inert in the old labs beneath the surface of Deimos. We briefly saw a customization screen that let you choose a body type and tweak the colors of the Vessel, implying that we'll probably be playing as one directly in the near future, but the context for this has largely been left unanswered thus far.</p><h2 id="new-stars-new-worlds">New stars, new worlds</h2><p>Setting aside the bizarre new narrative direction for a moment, let's break down what we can actually expect from the Tau update when it drops in late 2026.</p><p>As many fans have hoped, it looks like the Tau system will contain its own new star chart to navigate (essentially the 'world map' of <em>Warframe</em>), separate from the Origin System chart that currently forms the basis for the game's setting. Ford confirmed that players will be able to move between the two systems at will once Tau is unlocked, adding: "This is just growth - we're not replacing anything." I have to wonder if this particular statement was prompted by a certain other sci-fi live-service game and its controversial habit of routinely hacking out older content...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jBGkmmLJo3dEFsNDX7tjbL" name="WF_TauDemo_Screenshot_Universe_3840x2160" alt="Screenshot of Warframe's Tau update, showing the Tau binary star system and surrounding planets." src="https://cdn.mos.cms.futurecdn.net/jBGkmmLJo3dEFsNDX7tjbL.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Tau system brings multiple new worlds to explore, but only two regions will be available this year. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Extremes)</span></figcaption></figure><p>At launch, Tau will feature two explorable planets, with the megacity of Fornax being one of them. Fornax itself will be broken into three 'hubs', the first of which is the casino setting shown in the live demo. From there, Digital Extremes has plans to further flesh out the system in future updates; one part of the demo shows at least three other planets in orbit around Tau's binary suns, one of which appears to have been shattered by some ancient conflict.</p><h2 id="different-challenges">Different challenges</h2><p>Gameplay-wise, it's largely the same fast-paced parkour-combat <em>Warframe</em> fans have come to love, just expanded. The demo showcases multiple new Sentient enemy types, new guns, a grappling hook mechanic, and a boss fight against a fantastically designed pair of Sentient twins who can amalgamate their bodies into a single large monster.</p><p>There are some spins on the usual formula coming too, though, specifically to reflect the wildly different setting of Tau. Gone is the Steel Path, <em>Warframe</em>'s 'hard mode' overseen by mentor character Teshin - instead, a new endgame difficulty will be implemented for missions in Tau, with the Steel Path's Acolyte minibosses also replaced by something Digital Extremes was not yet ready to reveal. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6w3Ru7qVPwPqqJwVeALRhN" name="WF_TauPromo_Keyart_4K" alt="Screenshot of Warframe's Tau update, showing Brysko playing cards against the Hunra." src="https://cdn.mos.cms.futurecdn.net/6w3Ru7qVPwPqqJwVeALRhN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Tau makes liberal use of <em>Warframe</em>'s Mature rating, with more swearing and the introduction of gambling minigames. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Extremes)</span></figcaption></figure><p>Ford also teased at least one new mode with "a twist on the core Warframe mission structure, to make it feel more fresh." Oh, and you can gamble via a selection of minigames in the Hunra's club, with Ford immediately comparing it to <em>Final Fantasy VII</em>'s beloved Gold Saucer amusement park.</p><p>And that's about everything we know so far. The Tau update is slated for late 2026 (most likely December, from the cadence of major updates), with a smaller content drop - named 'Iceblade of Narin' - coming in the Fall. I'll wrap it up here, but needless to say, I'm very excited now.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Don't sleep on this upcoming cinematic action game that could rival The Last of Us ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/dont-sleep-on-this-upcoming-cinematic-action-game-that-could-rival-the-last-of-us</link>
                                                                            <description>
                            <![CDATA[ Why upcoming action game Blood Message should be on your radar. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">QJvYzGdcEUqBNZVav9fPsk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/QbcB6MJPMGpCHXk5kJWVjH-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 11 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/QbcB6MJPMGpCHXk5kJWVjH-1280-80.jpg">
                                                            <media:credit><![CDATA[NetEase Games / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Blood Message with an Under the Radar banner applied.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Blood Message with an Under the Radar banner applied.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Blood Message with an Under the Radar banner applied.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/QbcB6MJPMGpCHXk5kJWVjH-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>If you love cinematic action games like <em>The Last of Us</em>, then there’s one upcoming release that should be on your radar. Summer Game Fest 2026 gave me the opportunity to go hands-on with <a href="https://www.techradar.com/gaming/collapsing-floorboards-vaulting-over-tables-and-dodging-arrows-blood-message-is-a-cinematic-adventure-that-looks-like-it-could-have-been-developed-by-naughty-dog"><em>Blood Message</em></a>, which seems set to deliver a killer mix of gripping stealth, visceral melee combat, and intense set-piece moments.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Set in Ancient China, it follows a nameless hero and his son on an epic 1,000-mile journey through the scorching deserts of East Asia towards the historical city of Chang'an to deliver a vital message. The pair must survive against impossible odds, navigating vast sieges and escaping the clutches of relentless enemy forces.</p><h2 id="an-epic-journey">An epic journey</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5HqBnvACmux6sNwJ8ADzuB" name="5" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/5HqBnvACmux6sNwJ8ADzuB.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>Because this is the first single-player title by <em>Naraka: Bladepoint</em> developer 24 Entertainment, I had no idea what to expect when I sat down for my demo. </p><p>Showcasing an early segment of the game, the demo opens with our protagonist searching a house, desperate to recover an important letter as hostile soldiers comb through the surrounding town. The high production values are immediately apparent: everything here is rich in detail, with plenty of high-fidelity objects for you to pick up and pore over. The architectural style of the building around you is striking as well, with clay walls, sandy floors, and thatched reed roofs.</p><p>While Ancient China is certainly becoming a more common setting in games, I can’t think of the last time I saw its arid desert regions depicted. I’m desperate to explore more of its tantalizingly exotic environments and soak in the unique aesthetic. </p><p>Playing with a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, I also quickly appreciate how the movement feels very fluid and benefits from some impressive animation that, like <em>The Last of Us Part 2</em>, looks seriously cinematic and realistic without sacrificing responsiveness. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QSsRpJJwo2bHsU3BEQv36C" name="1" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/QSsRpJJwo2bHsU3BEQv36C.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>It’s not long until I find myself in combat against a group of foes, and it’s just as excellent. You have a heavy attack and a light attack, plus the ability to parry. This is by no means a unique formula, but the impeccably slick way that the protagonist interacts with the environment leads to some of the most gripping encounters that I’ve ever experienced. There’s a real meatiness in your swings, which realistically causes enemies to trip and stagger.</p><p>Attacking a foe next to a stacked wooden shelf will send them tumbling into it, knocking objects onto the floor and stunning them for a moment. Launch a heavy kick while your opponent is standing in front of a table, and they’ll be pushed right over it onto the floor, creating vital distance when you’re surrounded. Fail to deflect an incoming strike yourself, and you’ll often be forced onto your knees, tapping a button to pelt anything heavy that’s within arm’s reach to give you a few moments to escape.</p><p>Although my combat time was limited, I was still impressed by the variety of ways in which fights could unfold, particularly when there was an allied companion in the mix. There were definitely some moments that felt scripted, like when two enemies locked swords with me at the same time near the end of a brawl to trigger a climactic struggle. That’s not necessarily a bad thing, as it helps introduce unexpected and exciting moments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6PEHwBKYzNPgAWGVRNWwB" name="4" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Z6PEHwBKYzNPgAWGVRNWwB.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>I really enjoyed going in with my sword drawn, but most of the time, combat is entirely optional thanks to a robust stealth system. This is another area where Blood Message feels similar to <em>The Last of Us Part 2</em>, forcing you to scurry through long grass and crouch in cover to avoid patrols. Get behind one of your quarries undetected, and you can initiate a brutal takedown, though be warned that any wrong move risks thrusting you straight into open combat.</p><p>At certain points, getting seen is inevitable, triggering bombastic chase sequences that have you sprinting away from barrages of arrow fire, scrambling up ledges, and leaping over perilous gaps. The path you need to take always feels very intuitive, though there are a few little alternative routes sprinkled throughout if you want to experiment.</p><p>Everything I played could easily rival the output of a developer like Naughty Dog, and with <em>Blood Message </em>set to release on consoles and PC, this should be at the top of gamers’ wishlists.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'I honestly think the next step is a gameplay trailer' — GTA 6 fans are expecting an update from Rockstar Games next month, if not the long-awaited trailer 3 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-honestly-think-the-next-step-is-a-gameplay-trailer-gta-6-fans-are-expecting-an-update-from-rockstar-games-next-month-if-not-the-long-awaited-trailer-3</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games' parent company, Take-Two Interactive, has quite an important day coming up, and fans are hoping for a new update on Grand Theft Auto 6. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ccNku3vxn4ZDrb86KLTwyB</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 10 Jul 2026 14:55:33 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Jul 2026 05:36:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Take-Two Interactive has its next quarterly finanical report scheduled for August 7</strong></li><li><strong>The report will take place before the market open, which is unusual for Take-Two</strong></li><li><strong>Fans are hoping for a new </strong><em><strong>GTA 6</strong></em><strong> update</strong></li></ul><p>Rockstar Games' parent company, Take-Two Interactive, has quite an important day coming up, and fans are hoping for a new update on <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>We are four months away from the launch of the most highly anticipated game of all time, and so far we've seen exactly zero seconds of in-depth gameplay.</p><p>So what's next? It's said that this summer will kick off the big <em>GTA 6</em> marketing push, but aside from <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-orders</a> going live and an updated Rockstar website filled with screenshots and detailed game features, we're still waiting for Trailer 3.</p><p>However, as spotted by <a href="https://www.gamespot.com/articles/gta-6-fans-are-getting-excited-again-for-a-date-in-august-as-take-two-makes-a-notable-change/" target="_blank">GameSpot</a>, Take-Two will release its <a href="https://www.take2games.com/ir/news/take-two-interactive-software-inc-report-first-quarter-fiscal-7" target="_blank">next quarterly financial report</a> on August 7, which suggests we'll learn at least something about the game.</p><p>Typically, these financial reports are followed by a Q&A session with investors and are usually held after the market closes at 4 PM ET. </p><p>This August 7 report, however, will be released before the market opens, at 9:30 AM ET, and will be followed by a conference call at 8 AM ET. This is unusual for Take-Two, but it hasn't explained why it's doing it this way this time.</p><p>Whether there will be a pre-order sales report or a date for the next trailer, we'll have to wait and see, but fans on <a href="https://www.reddit.com/r/GTA6/comments/1urojmj/removed_by_moderator/" target="_blank">Reddit</a> are hoping the financial report could kick things into high gear.</p><p>"Rockstar said summer will be the biggest marketing for them I don’t see this happening so far," one fan said, with another writing, "Trailer 3 moment passed, if they were going to drop it, we would have seen it by now. I honestly think the next step is a gameplay trailer."</p><p>We also have Gamescom 2026 in August, which means another month of game announcements, so Rockstar <em>may</em> finally drop a new trailer during this time.</p><p><em>GTA 6</em> officially launches on November 19 for PlayStation 5, Xbox Series X and Series S, but pre-loading begins on November 12 if you choose to pre-order.</p><p>A recent report claimed that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">physical copies of the game are flying off the shelves</a>, despite the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">they don't come with a disc but rather a digital download code in the box</a>, which has caused some controversy.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ex-bioware-lead-writer-would-take-the-series-to-a-dark-and-dangerous-place-given-the-chance-while-also-going-back-to-the-basics-of-what-made-dragon-age-appeal-to-so-many-people-in-the-first-place</link>
                                                                            <description>
                            <![CDATA[ Dragon Age creator and former narrative lead David Gaider doesn't believe the series has a future at EA, but would be interested in working on a new game. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5CVWoi3sx2rdSkQWihCzzH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/FEoSxNFhbiWTYTJU3vfR3Z-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Fri, 10 Jul 2026 13:08:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/FEoSxNFhbiWTYTJU3vfR3Z-1280-80.png">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Age: Inquisition]]></media:description>                                                            <media:text><![CDATA[Dragon Age: Inquisition]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Age: Inquisition]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/FEoSxNFhbiWTYTJU3vfR3Z-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Former </strong><em><strong>Dragon Age</strong></em><strong> lead writer and creator David Gaider says it's "unlikely" the beloved RPG will have a future at EA</strong></li><li><strong>However, he would be open to working on the series again</strong></li><li><strong>Gaider would return to the series' roots and make a "dark and dangerous" game</strong></li></ul><p><em>Dragon Age</em> creator and former narrative lead David Gaider doesn't believe the beloved role-playing game (RPG) series has a future at EA, but would be interested in working on a new game if given the chance.</p><p>Speaking to <a href="https://www.pcgamer.com/games/dragon-age/dragon-ages-former-lead-writer-thinks-the-series-is-probably-dead-but-hed-be-happy-to-take-it-off-eas-hands-and-go-somewhere-dark-and-dangerous-with-it/" target="_blank">PC Gamer</a>, Gaider said it's "unlikely" we'll ever see another Dragon Age game made by BioWare under EA's control and explained how, while working at the studio, it always felt like "We were always one breath away from the [current] project being shelved."</p><p>"The thing that happened is that we kept releasing games, and it would sell much better than they thought it should, and it kept surprising them," he said.</p><p><a href="https://www.techradar.com/gaming/dragon-age-the-veilguard-review"><em>Dragon Age: The Veilguard</em></a> was the exception, which <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/" target="_blank">underperformed</a> for EA. However, the publisher was also reported to have been pushing BioWare to incorporate live-service elements into the game, but when the studio stuck to its RPG roots, CEO Andrew Wilson called it a mistake.</p><p>Gaider suggested that the <em>Mass Effect</em> series was EA's golden child, and even if it didn't sell as well the team "got excuses, because it was an action-oriented game. They thought it should sell more. It was slicker."</p><p>While Gaider believes <em>Dragon Age</em> is dead under EA's ownership, he would be interested in taking on the series again and returning to what made the dark fantasy series so loved in the first place.</p><p>"If you'd asked me that in the past, I would have said absolutely not. That I’d done my time," he said. "I left the <em>Dragon Age</em> team before I left BioWare. After <em>Inquisition</em> came out, I went to  [Dragon Age's creative director] Mike Laidlaw and I said, ‘I've told all the stories with mages and dragons and what have you that I have in me. And I could keep going, but if I keep working on this, it's going to become rote, and I think that would be a disservice to the team. So I should step aside, let fresher voices rise’. I don't know if that was the right decision, but it felt right at the time."</p><p>He added, "I do like a challenge. So if, out of some weird alignment of the stars, somebody handed the <em>Dragon Age</em> franchise back to me and said, ‘Breathe the life back into this baby’, that'd be a tough one, but I think that'd be an interesting thing to do. To go back to the basics of what made <em>Dragon Age</em> appeal to so many people in the first place. And go somewhere dark and dangerous, and do things that will make people upset. I think that’s what I would want to do with it."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'I find myself in the novel position of looking for a job' — 27-year Bethesda veteran who designed Skyrim's humanoid races and a Microsoft dev behind Xbox backwards compatibility have been laid off ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-find-myself-in-the-novel-position-of-looking-for-a-job-27-year-bethesda-veteran-who-designed-skyrims-humanoid-races-and-a-microsoft-dev-behind-xbox-backwards-compatibility-have-been-laid-off</link>
                                                                            <description>
                            <![CDATA[ Thousands of Xbox staff have been laid off, including two industry veterans who worked at Microsoft and Bethesda for decades. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BtCehP7bSMqFkEZEv8Azyg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2kTBZgAkbR3RFSGP95Sj7i-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 10 Jul 2026 11:59:32 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 11:59:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2kTBZgAkbR3RFSGP95Sj7i-1280-80.jpg">
                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim Khajiit in elven armor stands amidst an autumnal countryside]]></media:description>                                                            <media:text><![CDATA[Skyrim Khajiit in elven armor stands amidst an autumnal countryside]]></media:text>
                                <media:title type="plain"><![CDATA[Skyrim Khajiit in elven armor stands amidst an autumnal countryside]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2kTBZgAkbR3RFSGP95Sj7i-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Senior Bethesda character artist Christiane Meister has been laid off as part of Xbox's restructuring</strong></li><li><strong>Meister designed </strong><em><strong>Skyrim</strong></em><strong>'s Khajiit and Argonian races</strong></li><li><strong>Kevin LaChapelle, one of the lead developers behind Xbox's backward compatibility initiative, has also been laid off</strong></li></ul><p>As part of <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Xbox's most significant restructuring strategy we've ever seen</a>, thousands of staff have been laid off, including two industry veterans who worked at Microsoft and Bethesda for decades.</p><p>As <a href="https://www.pcgamer.com/games/the-elder-scrolls/xboxs-bethesda-layoffs-include-the-artist-responsible-for-designing-skyrims-khajiit-and-argonians-who-had-been-at-the-company-for-27-years/" target="_blank">PC Gamer</a> reports, Christiane Meister, a senior character artist who worked at Bethesda for 27 years on games like <em>Morrowind</em> and <em>Skyrim</em>, was laid off and is currently looking for work.</p><p>Writing on <a href="https://www.linkedin.com/in/christiane-meister-562135b/" target="_blank">LinkedIn</a>, Meister said, "I have recently been laid off from Bethesda Game Studios and I find myself in the novel position of looking for a job. I thought I would stay there forever because I loved making those games. Life had other plans as it so often does."</p><p>As Meister explained in a separate update on her page, she was "in charge of design, creation, and management of character art assets throughout all of <em>The</em> <em>Elder Scrolls</em> projects, starting with Morrowind to our latest title, <em>Skyrim</em>."</p><p>"This included drawing concepts and seeing the art piece through to the final stage of getting the object in the game as well as handing off concepts to other artists in the character group. I also oversaw outsourced assets from design to final in-game models," Meister said.</p><p>The veteran developer was responsible for designing the visual identities of the series' khajiit and argonian humanoid races, as well as some <em>Fallout</em> creatures and horses in <em>Oblivion</em> and <em>Skyrim</em>.</p><p>She also worked on UI, title design, and marketing materials in her early career at Bethesda, the iconic armor associated with Skyrim, and new armor sets and the key art for <em>The Elder Scrolls: Blades</em>.</p><p>Meister later moved on to creature work on <a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a> "and had a great time balancing the extraterrestrial while grounding it with recognizable fauna that exist here on Earth."</p><p>She adds that she also worked on "The latest game of the Elder Scrolls series," which could mean<em> </em><a href="https://www.techradar.com/news/elder-scrolls-6-release-date-news-and-rumors"><em>The Elder Scrolls 6</em></a>, where she oversaw "an important aspect of the game as well as continuing to create realistic creatures." </p><p>"I hope people will get to see them," she said.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QNyzcxQzy4N7ePeQLCo2WP" name="TheElderScrollsVSkyrimAnniversaryEdition_05" alt="An armored player sits atop a gold furnished Dwarven mechanical horse in Skyrim." src="https://cdn.mos.cms.futurecdn.net/QNyzcxQzy4N7ePeQLCo2WP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Another industry veteran, Kevin LaChapelle, one of the lead developers behind Xbox's backward compatibility initiative, has also been laid off.</p><p>On <a href="https://www.linkedin.com/in/kevin-lachapelle-933a4a/" target="_blank">LinkedIn</a> (via <a href="https://www.videogameschronicle.com/news/microsofts-layoffs-include-the-37-year-veteran-behind-xbox-backwards-compatibility/" target="_blank">VGC</a>), LaChapelle said, "I will add my name to the list of people who were laid off today at Xbox," after working for Microsoft for 37 years.</p><p>"I have worked in many different parts of the company, and I will say my fondest memories are of leading the team of very talented engineers who built the Xbox Backward Compatibility program," he said. </p><p>"Sitting in the auditorium when Phil [Spencer] announced the program at E3 2015 was incredible. The audience's reaction was unbelievable. I followed that with leading the team who created our Cloud Gaming product. I am a firm believer that all entertainment will eventually become streamed to you wherever you are. I look forward to watching how Xbox evolves going forward and I wish the team nothing but success."</p><p>Xbox CEO Asha Sharma confirmed that 1,600 jobs were immediately cut and another 1,600 to come will follow before the end of the current financial year.</p><p>The company has also let go of four studios, including Compulsion Games and Double Fine Productions, which are returning to independence, while Ninja Theory and Undead Labs are currently looking for new ownership.</p><p><a href="https://www.techradar.com/gaming/the-makers-of-new-vegas-are-working-on-a-new-fallout-game">Obsidian Entertainment is also reportedly working on a new <em>Fallout</em> game</a> led by <em>Fallout: New Vegas </em>lead designer and project director Joshua Sawyer, in collaboration with Bethesda,  after scrapping plans for an <em>Avowed </em>sequel<em> </em>amid Xbox's restructuring strategy.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ My favorite game of 2026 so far just got a major free expansion — and you don’t even need to own the actual game to play it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/my-favorite-game-of-2026-so-far-just-got-a-major-free-expansion-and-you-dont-even-need-to-own-the-actual-game-to-play-it</link>
                                                                            <description>
                            <![CDATA[ Zero Parades: For Dead Spies now has a TTRPG and one shot — and it’s free-to-play. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">mf5PTMQ46eBKsrouvndpqH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/EGSmPnDpxtkN4JEtHpZaEj-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Fri, 10 Jul 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 09:35:39 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/EGSmPnDpxtkN4JEtHpZaEj-1280-80.png">
                                                            <media:credit><![CDATA[ZA/UM]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ZERO PARADES: For Dead Spies official keyart]]></media:description>                                                            <media:text><![CDATA[ZERO PARADES: For Dead Spies official keyart]]></media:text>
                                <media:title type="plain"><![CDATA[ZERO PARADES: For Dead Spies official keyart]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/EGSmPnDpxtkN4JEtHpZaEj-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Zero Parades: For Dead Spies </strong></em><strong>now has a free to play TTRPG</strong></li><li><strong>It adapts the game's setting and mechanics for pen and paper</strong></li><li><strong>It also comes with a free premade one shot to help you learn the game</strong></li></ul><p>Let’s face it, 2026 — with its <a href="https://www.techradar.com/tech/holy-moly-valve-just-hiked-the-steam-deck-oled-price-by-almost-50-percent-but-i-have-two-fan-favorite-handhelds-that-are-still-cheap-and-you-should-get-instead" target="_blank">component price hikes</a>, <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">sweeping layoffs</a>, cancellations, <a href="https://www.techradar.com/gaming/we-finally-know-the-official-gta-6-price-its-expensive-but-not-too-bad">expensive AAA titles</a>, and <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony’s promise to stop making physical games</a> — has been something of a year of Ls. But one of the few lights in this darkness, and game of the year contender, <a href="https://www.techradar.com/gaming/zero-parades-for-dead-spies-review"><em>Zero Parades: For Dead Spies</em></a> just announced brand new content is dropping: it’s a tabletop version of its gameplay, and it’s totally free.</p><p>If you head over to <a href="https://zeroparades.com/one-shot">one-shot</a> site you’ll find everything you need to get started including a simple core rulebook and a One Shot story set in the <em>Zero Parades</em> world 30 years before the events of the game.</p><p>The One Shot comes with everything you need to play your first session including location maps, premade characters, GM materials (to help whoever is running things) and adapted rules that bring the game’s mechanics to life in TTRPG form.</p><h2 id="scratching-the-itch">Scratching the itch</h2><p>Anyone who has played <em>Zero Parades: For Dead Spies</em> or its spiritual predecessor <em>Disco Elysium</em> will have already felt the TTRPG inspired elements — all challenges in the games are already presented as dice rolls.</p><p>Just like in <em>Zero Parades</em> the pen and paper game has the same stats and Faculties — Action, Relation, Intellect — which determine how capable your character should be at certain actions, as well as details on how you can exert yourself to increase your odds of success — at the cost of raising your Fatigue, Anxiety, or Delirium respectively.</p><p>You also find items of clothing you can equip to make your stats better (and sometimes also worse), or tools which unlock actions like a camera allowing you to snap photos to use later — or to remember a sick spy moment you just pulled off, the decision is all yours.</p><p>As a major fan of both TTRPGs like <a href="https://www.techradar.com/gaming/enjoyed-baldurs-gate-3-heres-how-to-get-into-dungeons-and-dragons"><em>Dungeons and Dragons</em></a><em> </em> and of <em>Zero Parades</em> I had been thinking of adapting the digital gameplay into something pen and paper for my regular playgroup. With this free release I don’t need to do any work at all — though I love there are the resources to create your own adventure and stories if you want to move away form the premade One Shot. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NNfPopuM3GRdCsqRSSYXAE" name="zero-parades-review-7" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/NNfPopuM3GRdCsqRSSYXAE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p><em>Zero Parades: For Dead Spies</em> is everything you’d want from a follow-up to <em>Disco Elysium</em>. It keeps the post-Soviet vibes and aesthetics with a whole new story and setting. The gameplay is very similar too, with a few updates that fine-tune mechanics in a way that feels better and yet utterly familiar.</p><p>There’s also that general and gradually growing weirdness that made <em>Disco Elysium</em> so much of a joy to play through.</p><p>So many people I know who loved <em>Disco Elysium</em> had no clue <em>Zero Parades </em>is a thing they can play, and the perfect game to scratch the itch <em>Disco Elysium</em> leaves you with.</p><p>Plus if you’re reading this article the day it comes out the full <em>Zero Parades: For Dead Spies </em>game is 10%-off for everyone, and 20% off for owners of Disco Elysium in the Steam Summer Sale. What are you waiting for? Go and play it!</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'All options are on the table, considering the drastic measure already put in place' — Could Microsoft sell Xbox? Analysts say it's too expensive for that, but that it could be dismantled piece by piece ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/all-options-are-on-the-table-considering-the-drastic-measure-already-put-in-place-could-microsoft-sell-xbox-analysts-say-its-too-expensive-for-that-but-that-it-could-be-dismantled-piece-by-piece</link>
                                                                            <description>
                            <![CDATA[ Analysts suggest a Xbox would be too expensive for buyers, and it's more likely they would go after "specific pieces" of the company instead. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">4Qj8AV2BnhkBuHNXr25kJo</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mstaR5nBJ5PHYxxP2Swqog-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 09 Jul 2026 16:49:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mstaR5nBJ5PHYxxP2Swqog-1280-80.jpg">
                                                            <media:credit><![CDATA[Shutterstock/Miguel Lagoa]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series S and Xbox Series X side by side]]></media:description>                                                            <media:text><![CDATA[Xbox Series S and Xbox Series X side by side]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series S and Xbox Series X side by side]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mstaR5nBJ5PHYxxP2Swqog-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Could Microsoft sell off Xbox amid the company's biggest restructuring strategy yet?</strong></li><li><strong>Analysts say Xbox, as it stands, would be too expensive for even some of the biggest buyers</strong></li><li><strong>It's suggested that big players would be more interested in purchasing "specific pieces" of the business</strong></li></ul><p>As Xbox goes through its biggest restructuring yet, and the seemingly never-ending stream of bad news for those involved continues, the future of the gaming company is uncertain. </p><p>While some question whether it would be in Microsoft's best interest to sell off the gaming company, industry analysts have suggested that the move would be a hugely expensive endeavour for interested parties, but it's possible that the Xbox we know could be dismantled piece by piece.</p><p><a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Microsoft's major Xbox restructuring</a> announcement, which Xbox CEO Asha Sharma called a "reset," confirmed that thousands of employees were affected by layoffs, including 1,600 immediate job cuts with another 1,600 to come before the end of the current financial year.</p><p>The company has also let go of four studios, including Compulsion Games and Double Fine Productions, which are returning to independence, and <em>Senua </em>and <em>State of Decay 3 </em>creators, Ninja Theory and Undead Labs, which are currently looking for new ownership.</p><p>This new strategy follows a year of struggles for Xbox, which has <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">increased the prices of its consoles</a> once again, <a href="https://www.techradar.com/gaming/gaming-industry/ubisoft-has-canceled-the-prince-of-persia-the-sands-of-time-remake-and-delayed-several-other-titles-in-a-major-shakeup">cancelled and shuttered several games and studios</a>, with Sharma now admitting that the company is "not healthy" in its current state, with Game Pass being a key fault.</p><p>"Our business today is not healthy," Sharma said in an email sent to Xbox employees. "We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>Before the recent upheaval, <a href="https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games" target="_blank">The Information</a> (via <a href="https://www.reuters.com/business/microsoft-has-considered-spinning-out-xbox-information-reports-2026-06-12/" target="_blank">Reuters</a>) reported that Sharma was looking to speed up development on games in <em>The Elder Scrolls</em>, <em>Fallout</em>, and <em>Halo</em> franchises and that Microsoft is considering options for its Xbox gaming unit, including a potential spinoff or restructuring ​as a wholly owned subsidiary.</p><p>While some believe that the recent restructuring is a plan to make Xbox easier to sell, analysts have suggested to <a href="https://www.theverge.com/games/962837/microsoft-xbox-spin-off-sell-divest-layoffs-asha-sharma" target="_blank">The Verge</a> that there wouldn't be many interested stakeholders who would purchase the entire business, mainly because it would be too expensive considering Xbox's current portfolio.</p><p>"I think all options are on the table, considering the drastic measures already put in place to try and restructure the business at both a cyclical and structural level," said Yoshio Osaki, president and CEO of market research firm IDG Intelligence.</p><p>Similarly, New York University professor Joost van Dreunen told The Verge, "A wholesale divestiture of Xbox remains on the table, and it looks likelier given Xbox's struggles with rising hardware costs and Microsoft's focus on AI and infrastructure."</p><p>He added, "It's never been clear what role Xbox plays in Microsoft's flywheel," but a full sale is the "less likely path" since there are few buyers, including giants like Netflix, Amazon, and Tencent, who would want or afford "an entire interactive-entertainment conglomerate running north of $23 billion in annual revenue."</p><p>Instead, Van Dreunen said the likelier scenario is that big players might go after "specific pieces" of the business, with Osaki noting "it's possible that "individual studios, IPs, and teams are sold or spun off piecemeal.”</p><p><a href="https://www.techradar.com/gaming/gaming-industry/i-want-to-make-sure-everybody-knows-im-committed-to-xbox">Sharma revealed her vision for Xbox after taking up the position of CEO in January</a> and said she plans to return to the spirit of what the company was founded on, as well as reduce "the artificial divide between different types of devices."</p><p>With the latest part of her plan underway, which has notably delivered another crushing blow to the studios under Xbox's ownership, it's unclear right now where the gaming giant is headed.</p><p>According to Osaki, the full vision will be clear by "year-end," while van Dreunen thinks it will be "within 24 months."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Asus unveils the 'elite' ROG Raikiri II Pro PC Controller featuring 'competition-grade responsiveness and ultra-low latency' and the Gjallar Gaming Soundbar that boasts 'intuitive cross-platform controls' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-unveils-the-elite-rog-raikiri-ii-pro-pc-controller-featuring-competition-grade-responsiveness-and-ultra-low-latency-and-the-gjallar-gaming-soundbar-that-boasts-intuitive-cross-platform-controls</link>
                                                                            <description>
                            <![CDATA[ Asus Republic of Gamers has announced the ROG Raikiri II Pro, a high-end, elite performance PC controller, and the premium, compact Gjallar Gaming Soundbar. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">MgAGbTV4LuhVkGvyBvTuxk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YW36hzKARdX7skBnWo6dRn-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 09 Jul 2026 15:04:43 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 15:05:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YW36hzKARdX7skBnWo6dRn-1280-80.jpg">
                                                            <media:credit><![CDATA[ASUS]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Raikiri II Pro PC Controller]]></media:description>                                                            <media:text><![CDATA[Raikiri II Pro PC Controller]]></media:text>
                                <media:title type="plain"><![CDATA[Raikiri II Pro PC Controller]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YW36hzKARdX7skBnWo6dRn-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Asus has unveiled the ROG Raikiri II Pro PC Controller and the Gjallar Gaming Soundbar</strong></li><li><strong>The Raikiri II Pro features "competition-grade responsiveness and ultra-low latency," 79 hours of battery life, and a built-in full-color panel</strong></li><li><strong>The Gjallar Gaming Soundbar features Dolby Atmos surround sound and is designed for multi-platform compatibility</strong></li></ul><p>Asus Republic of Gamers has announced the ROG Raikiri II Pro, a high-end, elite performance PC controller, and the premium, compact Gjallar Gaming Soundbar.</p><p>Asus describes the <a href="https://rog.asus.com/controllers/rog-raikiri-ii-pro-pc-controller/" target="_blank">Raikiri II Pro PC Controller</a> as "the ultimate gaming controller" that provides users with "unparalleled precision control to dominate gaming arenas."</p><p>Complete with a competition-grade 8000Hz polling rate and 2.4GHz wireless performance enhanced by ROG SpeedNova technology for high-range responsive control and ultra-low latency, the controller also features micro switch buttons and bumpers for instant actuation and tactile feedback.</p><p>It also boasts Dual Mode Triggers, letting users seamlessly transition between short-travel, micro-switch, and TMR sensor triggers with full travel, "allowing for a tailored feel based on game genre."</p><p>For more personalized control, the Raikiri II Pro offers hot-swappable TMR joystick modules and includes two sets of joystick modules that can be adapted for any playstyle. </p><p>The eye-catching built-in full-color panel on the front of the controller also allows for convenient, on-the-fly adjustments, such as button remapping, vibration intensity, joystick calibration, lighting effects, and brightness. </p><p>Users can also switch between five unique profiles and link up to the ASUS Gear Link software to enable further customization options, including detailed button mapping, joystick sensitivity, and more.</p><p>The premium controller is built for long gaming sessions, delivering up to 79 hours of battery life on a single charge. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5760px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="cHCkCr3MHhMHXFiWJUwTSc" name="Asus Gjallar Gaming Soundbar" alt="Asus Gjallar Gaming Soundbar" src="https://cdn.mos.cms.futurecdn.net/cHCkCr3MHhMHXFiWJUwTSc.jpg" mos="" align="middle" fullscreen="" width="5760" height="3840" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>Then there's the <a href="https://rog.asus.com/headsets-audio/gaming-speakers/rog-gjallar-gaming-soundbar/" target="_blank">Gjallar Gaming Soundbar</a>, a premium gaming soundbar designed for "impactful, cinematic surround sound, clear in-game communication, and multi-platform compatibility to streamline any setup."</p><p>The accessory immerses listeners in a realistic 3D soundstage via 2.1.2 Dolby Atmos surround sound with left and right full-range speakers and offers an all-in-one audio control hub that provides convenient access to EQ settings, playback controls, and input source selection. </p><p>An RGB lighting system also offers up to 16.8 million colors and four preset effects for a complete, cohesive gaming setup for more personalization. </p><p>The Gjallar houses built-in Acoustic Echo Cancellation (AEC) microphones for seamless communication and offer multi-device, multi-platform connectivity via USB-C, HDMI 2.1 (eARC), optical and AUX input, and Bluetooth 5.3.</p><p>There's also a built-in USB hub on the side of the soundbar for USB Type-A connections, and users can make easy customization adjustments via the Gear Link app, such as EQ, lighting, microphone settings, and more.</p><p>Pricing details for both the ROG Raikiri II Pro PC Controller and Gjallar Gaming Soundbar will be revealed soon.</p><p>TechRadar reviewed the ROG Raikiri II Pro's predecessor, the <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II</a>, earlier this year, with Josh, our reviews editor, calling it "impressive on every front" and claiming he's never going back to a regular controller after using it. Time will tell whether the Raikiri II Pro PC controller will ahve the same impact.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The makers of New Vegas are working on a new Fallout game ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-makers-of-new-vegas-are-working-on-a-new-fallout-game</link>
                                                                            <description>
                            <![CDATA[ Obsidian Entertainment is reportedly working on a new Fallout game after scrapping plans for Avowed 2 amid Xbox's restructuring strategy. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BPwJ8h48w4Snz7Upkaz4XQ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/xRLBqHmrhMCstVu2jvjZw4-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 09 Jul 2026 10:25:08 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 14:38:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/xRLBqHmrhMCstVu2jvjZw4-1280-80.jpg">
                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout]]></media:description>                                                            <media:text><![CDATA[Fallout]]></media:text>
                                <media:title type="plain"><![CDATA[Fallout]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xRLBqHmrhMCstVu2jvjZw4-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Obsidian Entertainment has cancelled an </strong><em><strong>Avowed</strong></em><strong> sequel and is now reportedly developing a new </strong><em><strong>Fallout</strong></em><strong> game</strong></li><li><strong>The game is helmed by </strong><em><strong>Fallout: New Vegas </strong></em><strong>lead designer and project director Joshua Sawyer</strong></li><li><strong>This comes as part of Microsoft's major Xbox "reset"</strong></li></ul><p>Obsidian Entertainment is reportedly working on a new <em>Fallout</em> game after scrapping plans for an <em>Avowed </em>sequel<em> </em>amid Xbox's restructuring strategy.</p><p>That's according to <a href="https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game" target="_blank">Bloomberg</a>, which reports that the <a href="https://www.techradar.com/gaming/avowed-review"><em>Avowed</em></a> sequel and other unannounced projects were the studio's priority, but will now focus on a new <em>Fallout</em> game helmed by <em>Fallout: New Vegas </em>lead designer and project director Joshua Sawyer, in collaboration with Bethesda.</p><p>Sawyer was working on a different role-playing game (RPG) similar to <em>Fallout</em>, but it's unclear which one.</p><p>While <em>Avowed 2</em> has been cancelled, a small team will continue working on the game in case the project is revived in the future; for now, <em>Fallout</em> is the new priority.</p><p>The report comes as part of <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Microsoft's major Xbox "reset," which recently saw thousands of layoffs, including 1,600 immediate cuts</a>. It's said that <em>Avowed 2</em> was to be announced within the next year, but Xbox CEO Asha Sharma didn't see it fitting into the company's new strategy.</p><p>Bloomberg said these layoffs included a quarter of Obsidian, with <a href="https://www.gamefile.news/p/xbox-cuts-texas-california" target="_blank">GameFile</a> reporting that a WARN notice in California indicated it was 52 workers in total, including 43 in Obsidian's California offices and nine in-state remote workers.</p><p>Obsidian, which was acquired by Microsoft in 2018, released three games in 2025, including <em>Avowed</em>, <a href="https://www.techradar.com/gaming/the-outer-worlds-2-review"><em>The Outer Worlds 2</em></a>, and <em>Grounded 2</em>. Bloomberg confirmed that the studio will continue developing content for the latter two titles.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ PlayStation-owned Audeze has 'some potential game studio collaborations' in the works for its Maxwell 2 ReSkin earcup designs, as well as plans to bring it to other models ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation-owned-audeze-has-some-potential-game-studio-collaborations-in-the-works-for-its-maxwell-2-reskin-earcup-designs-as-well-as-plans-to-bring-it-to-other-models</link>
                                                                            <description>
                            <![CDATA[ Audeze's Maxwell 2 ReSkin earcups could expand with gaming collaborations in the future, say the PlayStation-owned company ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">RECihj38eftbvu7RdgbD9M</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Sc2CXAKkLR6d3FJHybuKoL-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 08 Jul 2026 22:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Audio]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Sc2CXAKkLR6d3FJHybuKoL-1280-80.jpg">
                                                            <media:credit><![CDATA[Audeze]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:description>                                                            <media:text><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:text>
                                <media:title type="plain"><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Sc2CXAKkLR6d3FJHybuKoL-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>On a recent visit to head-fi brand Audeze's headquarters in California, I had the chance to talk to the brand about the <a href="https://www.techradar.com/gaming/one-of-my-top-gaming-headset-picks-just-got-a-new-level-of-personalization-audezes-reskin-earcup-covers-let-you-bring-flair-and-personality-to-your-headset">recent ReSkin feature</a> it launched for its <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Maxwell 2 gaming headset</a>.</p><p>This new feature for its excellent planar magnetic driver-powered gaming headset allows owners to customize their set by swapping in funky earcup designs to inject some colour, flair, and personality into their gaming accessory.</p><p>The earcups have been so popular that a bunch of the first designs have sold out, with marketing director, Peter James, telling me that "the one that's sold the most is the all-seeing eye. That one actually sold out of its first run."</p><p>Indeed, of the six designs or sets that Audeze launched in May, only one of them is available to buy <a href="https://www.audeze.com/pages/reskin-store" target="_blank">as of right now on the brand's website</a>, and two — the all-seeing eye and the very limited edition Dia De Los Muertos set — are not even listed at all.</p><p>However, there could be big things on the horizon with the PlayStation-owned Audeze having "some potential game studio collaborations" on the way in the future, according to James.</p><p>This could be an opportunity for a collaboration with a huge PlayStation series or two in the future, given Audeze is under Sony Interactive Entertainment's (SIE) roof now.</p><p> Could we see a spectacular <em>God of War Laufey </em>ReSkin featuring Faye? Could we, Maxwell 2 owners, be wearing some <em>Intergalactic: The Heretic Prophet </em>artwork in the future? How about a profile shot of Wolverine adorning each earcup?</p><p>There are some truly exciting potential collaborations to consider given the relationship between Audeze and PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1155px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="oivFQAdSyiQ4nGezehPxRM" name="1778169437.jpg" alt="One of the new designs of the Audeze Maxwell 2 ReSkin earcup covers" src="https://cdn.mos.cms.futurecdn.net/oivFQAdSyiQ4nGezehPxRM.jpg" mos="" align="middle" fullscreen="" width="1155" height="650" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Audeze)</span></figcaption></figure><p>And Audeze doesn't intend for the ReSkin designs to stop there: "We're really just getting started at this point.", James tells me.</p><p>"We're not intending this reskin program to be limited to Maxwell 2; that's just where it's starting."</p><p>I asked whether there might be a possibility of fans submitting their own designs in the future. "I don't think we're going to do 'design your own,'  but we'll almost certainly be doing some things where people can submit designs and maybe run an online poll or competition to see what people vote on to select."</p><p>He went on to add that, as well as the exciting prospect of gaming collaborations, there are "more in-house designs that we'll be releasing on a monthly cadence."</p><p>Audeze has previous form with working with external collaborators from studio artists and musicians in relation to some headphones — when it comes to those super slick wooden rings that you can see on the likes of the LCD-2 and LCD-3 sets, for example — and it seems that the ReSkin program has the potential to unlock some big-hitting collaborations further down the line to continue that trend.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ ‘Lucky that we didn’t listen to the internet’ — Black Ops 7 isn’t perfect, but I’ll be sad to leave its incredible multiplayer behind for Modern Warfare 4 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/black-ops-7-isnt-perfect-but-ill-be-sad-to-leave-its-incredible-multiplayer-behind</link>
                                                                            <description>
                            <![CDATA[ Despite a rocky launch, Black Ops 7 has delivered the best multiplayer Call of Duty experience in years. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">pKvYdUnXMmKKZ8ZiwHApKY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mqKdqWxS7Enj8wCCWR3chX-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 08 Jul 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mqKdqWxS7Enj8wCCWR3chX-1280-80.jpg">
                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops 7.]]></media:description>                                                            <media:text><![CDATA[Black Ops 7.]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops 7.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mqKdqWxS7Enj8wCCWR3chX-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>We’re hurtling towards the October release of <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Call of Duty: Modern Warfare 4</em></a>, and it seems like everyone has already forgotten about <em>Black Ops 7</em>.</p><p>Last year’s entry wasn’t perfect (I still stand by my verdict that it has <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review">one of the worst campaigns in the series</a>), but if there’s one area where it seriously delivers, it’s the core multiplayer experience. It took the strong foundations established in its predecessor, <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-6-review" target="_blank"><em>Black Ops 6, </em></a>and refined them expertly, augmenting the slick omni-movement system with a new wall jump and finally cutting the awkward tactical sprint to save us all from sore thumbs.</p><p>It was a compelling offering at launch, but over the last few months it’s become even better thanks to a steady stream of impressively expansive, high-quality updates. I can’t think of the last <em>Call of Duty </em>game I’ve stuck with this long after launch, and, having spent close to 400 hours playing now, I’m sad that it's coming to an end.</p><h2 id="quantity-and-quality">Quantity (and quality)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zc2eeLnjBADd5RyPETph4M" name="black-ops-7-objectives-screenshot" alt="A soldier in heavy body armor defuses a yellow bomb" src="https://cdn.mos.cms.futurecdn.net/Zc2eeLnjBADd5RyPETph4M.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>What’s made <em>Black Ops 7</em>’s post-launch offering so enjoyable? Volume, for starters. Seasons 1 and 2 came packed with a whopping nine core maps each, offering a good mix of new arrivals, remastered classics, and some favorites carried over from <em>Black Ops 6</em>. </p><p>Season 3 kept up the pace with another seven, adding to the massive 16 available at launch, meaning there’s no shortage of combat environments to master, even as things begin to slow down, with the current Season 4 bringing just five.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cbFLnZwHt5eyk5tYoJAiWX" name="8" alt="Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/cbFLnZwHt5eyk5tYoJAiWX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>It’s not like “just five” is an insubstantial number either — it’s still more than double what most seasons of 2022’s <em>Modern Warfare 2 </em>would give you. They’re all well-made maps with a good mix of aesthetics, ranging from the brightly colored neon skyscrapers of a futuristic Tokyo in Yakei to the psychedelic corridors of an imagined hospital in Paranoia. </p><p>There’s just so much more variety than you had in previous games, which seriously helps stave off boredom after hundreds of hours of play. </p><p>You could argue that <em>Black Ops 7 </em>lacks a coherent visual direction and setting, and I would wholeheartedly agree, but, as disappointing as it is for someone who cares quite a lot about the series’ universe and lore, on a practical level the total abandonment of stodgy military theming opens the door to so many cool design possibilities. </p><p>You have maps filled with floating platforms to parkour off, buttons that open secret passageways to reward those who pay attention to their surroundings, or magic portals that teleport you to the other side of the map to help you get the jump on the enemy team.</p><p>I can’t remember the last time <em>Call of Duty </em>felt this experimental and free. It’s reinvigorating.</p><h2 id="broken-but-in-the-best-possible-way">Broken, but in the best possible way</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WiJGmoXYv9SZLtRRsnEME8" name="BO7-S03-RELOADED-ANNOUNCEMENT-051" alt="Terry Crews wielding a rifle in Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/WiJGmoXYv9SZLtRRsnEME8.webp" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The developers took the same approach with the weapons, adding a boatload of them every season. They’re completely stupid and often massively unbalanced, but that’s what makes them so much fun.</p><p>You’ve got one-shot rifles galore, an SMG that loads with three magazines at once, a secondary that’s somehow a full-size rifle that fires homing bullets, and an energy weapon that shoots slow-moving, glowing balls that can take out entire groups of foes.</p><p>The unlockable weapon attachments are delightfully nuts as well. Earlier this month, I spent a weekend grinding through weekly challenges to unlock the latest attachment for the XR-3 Ion sniper rifle.</p><p>It’s a grip that transforms the unwieldy weapon into a literal minigun that shreds foes by rapidly firing high-power sniper bullets with a massive ammo pool, which I immediately deployed to rampage through the tiny Nuketown map in some public matches.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">バカ武器ありがとう#cod #bo7 #CallofDuty pic.twitter.com/clCe6pNWcH<a href="https://twitter.com/cantworkitout/status/2070323095144149434">June 26, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>It joins a pantheon of unapologetically bonkers additions, like the high-tech magazine for the Carbon 57 SMG that literally 3D prints new bullets in between shots so you never have to reload or the customized barrel that converts the Maverick X9 assault rifle into a long-range harpoon gun. </p><p>At this point, I’m convinced the developers are trying to one-up themselves with something even crazier in every update — and make no mistake, I’m absolutely here for it.</p><p>Throw in a deluge of quality limited-time events with a strong line-up, free and paid rewards, some of the nicest-looking battle pass skins yet, countless progression systems to work towards, and it’s no wonder that I’m logging in every day for more.</p><p>As a frequent visitor to a handful of <em>Call of Duty </em>subreddits, I know that I’m not the only one having a great time either. “We are very lucky that we didn’t listen to the internet and bought <em>Black Ops 7</em>,” wrote one poster <a href="https://www.reddit.com/r/CODBlackOps7/comments/1ujicx6/we_are_very_lucky_that_we_didnt_listen_to_the/">just last week</a>, who praised the “huge” amount of content on offer. “We are so lucky that we experienced the best Call of Duty multiplayer and zombies since 2015,” they added.</p><p>“I’m also a little sad we only have 1 more Season left”, responded a commenter, with another calling <em>Black Ops 7 </em>the “Best <em>COD </em>of the 2020s”. Sure, the campaign underdelivered, but if we’re going off multiplayer alone, I’m inclined to agree.</p><p><em>Call of Duty: Black Ops 7 </em>is out for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Assassin’s Creed Black Flag Resynced feels like the definitive, modern way to play one of the best games in the series ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review</link>
                                                                            <description>
                            <![CDATA[ Retracing Edward Kenway’s steps in Assassin’s Creed Black Flag Resynced is an absolute joy, and the modernizations and advancements mean it's a wonderful remake of a classic. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gLgncEkBEZRKMyXoeuLJGR</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 08 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Jul 2026 13:21:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>After almost 30 hours sailing the high seas in <em>Assassin’s Creed Black Flag Resynced</em>, one of the series’ best games has its hooks in me all over again, and I can’t wait to play another 30 (or more) and complete every single activity a second time.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 (on PS5 Pro)<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 9, 2026</p></div></div><p>Embarking on a journey to remake one of the series’ finest entries and to ensure the story of one of the best protagonists stays true to its original, Ubisoft has largely succeeded with <em>Resynced</em>. The experience feels fresh and modern, but also has me feeling the same pirate-y feels that only the original ever could.</p><p>It’s not without flaws, though. Some particular bits of <em>Black Flag</em> remain that inject some unwanted repetition; some of the cut content is a little disappointing, and there are some rogue bits of oddness in the new additions, as well as overall balances of features.</p><p>But those are not <em>huge </em>complaints, and only apparent with close comparison to the original. Zoom out just a tiny bit, and it’s easy to appreciate what <em>Assassin’s Creed Black Flag Resynced </em>is: a fantastically fun version of a brilliant game. </p><h2 id="one-of-the-best-to-ever-do-it">One of the best to ever do it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="AnDE8MzSGVHQHWygztA6sh" name="1776962734.jpg" alt="Key art from Assassin's Creed Black Flag Resynced showing Edward Kenway dual wielding pistols" src="https://cdn.mos.cms.futurecdn.net/AnDE8MzSGVHQHWygztA6sh.jpg" mos="" align="middle" fullscreen="" width="6586" height="3704" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Revisiting the story of Edward Kenway, chancer and dreamer turned privateer and then assassin — perhaps the only protagonist who can hold a candle to series legend Ezio Auditore da Firenze — <em>Resynced</em> has largely kept the core narrative, characters, and experience as it was with the original. Which is the right approach, as all were excellent.</p><p>Bouncing from Caribbean island to Caribbean island with Kenway and his crew on the Jackdaw is the backdrop for a time-enduring <em>Assassin’s Creed</em> story that still holds up today and makes for a great swashbuckling adventure. There’s a certain satisfying way that the game’s narrative weaves living in the golden age of piracy and core characters within that with its own lore of the enduring Assassin’s vs Templar battle. </p><p>Exploring mysterious, overgrown islands searching for hidden treasures or hunting down stashes from messages in a bottle, traversing the high seas in the Jackdaw ship, and taking on huge ships from the Spanish and British navies, and following Kenway’s desire for fortune and experiencing him tracking down age-old secrets is all still fantastically fun and ensures the core experience remains exquisite.</p><p>The most tangible and clearest way that this core experience has been elevated is naturally the visuals. I said that <em>Assassin’s Creed Shadows</em> was the best-looking game in the series when I reviewed it last year, but now there's a new kid on the block. <em>Resynced</em> is simply wondrous, verdant, gorgeous, and incredibly detailed in its presentation of the Caribbean, and my eyes can’t get enough of it. </p><p>Being a new version of <em>Assassin’s Creed 4: Black Flag</em>, it’s still an absolutely fantastic video game and is the same brilliant original under the surface. But “not all treasure is silver and gold, mate”: it’s not just the impressive visual upgrade which makes the remake a success, as there have been loads of improvements, and a few notable changes or omissions which really make up the meat and potatoes of the differences <em>Resynced</em> offers over its original.</p><h2 id="a-modern-assassin">A modern assassin</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fURvQ3TAeLttGW2CGvKeUE" name="1776960763.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw in port" src="https://cdn.mos.cms.futurecdn.net/fURvQ3TAeLttGW2CGvKeUE.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Each change itself isn’t huge, but when you factor them all in, there’s a huge collection of improvements that paint a bigger, better picture are aesthetic or functional changes, whereas others are much-needed modernizations that bring the game forward a decade and a half.</p><p>At their most basic, the changes to menus, controls, and the inventory screen are almost all welcome alterations and bring the game up to speed with the likes of <em>Mirage </em>and <em>Shadows </em>in the modern <em>Assassin’s Creed pantheon</em>. Everything is slick and smooth. The use of the newer Anvil engine and what that allows, such as dynamic weather, a day-night cycle, and so on, is also put to great effect.</p><p>In-game minigames like Kenway’s fleet have been overhauled too, and even with the removal of that fun and cartoon-y one in the original, these changes are largely slick and well done. There are also dedicated locations to interact with such things in Kenway’s manor and base of operations on Great Inagua, which has been expanded to include dedicated spots for upgrading the manor or interacting with the fleet.</p><p>The island’s upgrades — your Harbourmaster, general store, etc — all have more depth and levels of upgrade to invest in. It’s not as comprehensive as the base-building systems in <em>Shadows</em>, but it’s still very satisfying and drives you to plunder more to unlock the best for your island and ship.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5dswQVFU3542YmLTf8a9cb" name="assets_2026_05_1778744323_ACBFR_Screenshot_02_Naval" caption="" alt="Edward Kenway standing at the helm of the Jackdaw ship in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Taking on a powerful enemy ship with the Jackdaw and planning your attacks while simultaneously navigating the open waters is an absolute thrill — and the sense of satisfaction and relief in pulling off a difficult encounter with a fraction of health left is mighty.</strong></p></div></div><p>Combat and parkour are both areas with substantial changes as well. Parkour doesn’t look or appear brand new — and once again not as transformative as the change that came after <em>Black Flag</em> with <em>Unity</em>, sadly — but it does genuinely feel smoother and more fluid than before; where there once would have been brief pauses or stutters mid-run, there now aren't. </p><p>Combat has definitely taken inspiration from <em>Mirage </em>and largely works as a new style for Kenway. It’s a shame to see some omissions, as Kenway sticks only to cutlass weapons (which sometimes feel a bit messy and button-mashy) but the heavy and light attacks and parries combine to make something more engaging than the parry and finish of the original games. Even so, after a while, it can drag a bit and get repetitive — especially when you’re having to board and take ship after ship after ship to farm upgrade material — and lacks the dynamism of the original at times.</p><p>Opening up more of the world has been a success in <em>Resynced, </em>at least. The ability to dive anywhere and swim everywhere in the ocean opens up more areas for discovery and exploration, and the simple addition of a crouch button means that you can explore enemy compounds and warehouse locations rather than just murder your way through them.</p><h2 id="a-balancing-act">A balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>More substantial changes to content are more mixed, though, and in the face of so many great updates, upgrades, and enhancements, <em>Resynced</em> has to walk a tightrope of new additions and working with — or avoiding — the original source material.</p><p>I really enjoy the new endings that some of the best characters in the game get through new side quests, for example — and there are even new lines, scenes, and actions back at Kenway’s headquarters after those too, which is a nice touch.</p><p>The new officer recruitment missions are also good fun; as well as offering a tangible benefit for new ship features or weapons, these are some quite good contained missions. However, the pacing sometimes feels a little odd as you successfully recruit the new officer, midway through their story, and even when they seem unconvinced about joining you. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GpmutYg6KkRVWFDa8ZK2Yb" name="assets_2026_05_1778744323_ACBFR_Screenshot_03_Lucy" alt="A portrait shot of new character Lucy Baldwin from Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/GpmutYg6KkRVWFDa8ZK2Yb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The most noticeable change to content, however, has been unsuccessful, in my view: entirely removing the modern-day sections is a shame and a missed opportunity. I find myself longing for these bits where you are deep-diving into Desmond’s DNA and scoping out the modern-day Templar offices; the change of pace worked with the original game and played its own robust part in the lore and narrative of the series. While removing tube content was largely welcomed by many and may have seemed like a good idea, in the context of playing the game, it feels a bit of a shame. With <em>Resynced</em> being positioned by Ubisoft as a remake that semi-reinterprets but also modernises and improves parts of the original, it’s a wasted opportunity not to give the modern-day segments the same treatment as other areas of the game and to instead jettison it entirely.</p><div><blockquote><p>This remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again</p></blockquote></div><p>Some 2013-isms remain in this 2026 game, too. Notably, the AI and enemies are as dumb as ever. Being able to whistle and attract a whole heap of guards to a single stalking location and murder all of them in one big bloody pile is still too easy. And while the tailing missions have been changed to be less punishing, you can now just murder your target, loot the info, and scarper just like any other objective in the game.</p><p>Despite the drawbacks, though, as a long-time <em>Assassin’s Creed </em>fan, this remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again. Those of us who yearn for more from the stories of the Assassins in every game will be extremely happy, I’d wager, with <em>Resynced</em>’s re-look at one of the best games in the series, with the extra story beats for some of the best characters being such examples. </p><p>Despite a few creases here and there that raise the eyebrow, this is a solid remake and a wonderful game, and could offer an interesting insight into Ubisoft’s future approach to its older games, which is very exciting.</p><h2 id="should-you-play-assassin-s-creed-black-flag-resynced">Should you play Assassin's Creed Black Flag Resynced?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You want an enhanced and modern version of a classic AC game</strong><br><em>Resynced</em> is a fantastic new experience for a classic and top-tier entry in the series and will provide an engaging and satisfying modern way to play the game for new and returning fans. </p></div><div class="product"><p><strong>You’re looking for a fantastic pirate action-adventure game</strong><br>Complete with the same excellent naval combat from the original, Edward Kenway’s assassin-pirate all-action adventure is still swashbucklingly excellent in <em>Resynced</em> — remake or not — so it's a brilliant game in its own right in 2026.</p></div><div class="product"><p><strong>You’ve enjoyed the modern feel of the most recent AC games</strong><br>If you’ve liked the overhauls to combat and traversal in particular that the more modern games have offered in the <em>Assassin’s Creed</em> series, then you’ll likely find a lot to love in both ways in <em>Resynced</em>. </p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You really disliked the repetition in earlier games in the series</strong><br>Sadly, you’ll still be seeing a lot of the same activities and engaging in repeated encounters in <em>Resynced</em> despite all the modernizations and improvements. If these are a big turn-off for you (such as the same fights when boarding enemy ships), then <em>Resynced</em> won’t win you over.</p></div><div class="product"><p><strong>You know you’ll miss the modern-day content</strong><br>While some hated it, a lot of people loved and were invested in the modern-day sections in <em>Black Flag</em>’s era of <em>Assassin’s Creed </em>games, and to have it totally and utterly removed may well disappoint many fans — especially in the face of so many other improvements in the game.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Ubisoft has done another great job of offering a whole host of accessibility options in its latest flagship game. You can easily alter difficulty settings with a number of sliders affecting different factors such as stealth, naval combat, and activities, and a number of playstyle assists are also present, such as aim assist, parkour assists, camera settings, and even unlimited oxygen to make swimming in the game easier.</p><p>The dedicated accessibility menu is broken down into five categories of accessibility presets: Motor (affecting number of actions or precision and timing), Motion & Camera (to reduce motion and camera effects like screen shake), Colors (text colors and so on, but also setting for Red-Green color blindness and Blue-Yellow color blindness), Vision (for changes to the HUD, and subtitles etc), and Hearing (volume, speaker names, etc). All offer substantial options, and accessibility needs are very well served indeed.</p><h2 id="how-i-reviewed-assassin-s-creed-black-flag-resynced">How I reviewed Assassin's Creed Black Flag Resynced</h2><p>I played nearly 30 hours (and counting) of <em>Assassin’s Creed Black Flag Resynced</em> on a <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> teamed with an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer X32QFS</a> <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> and SteelSeries Arctis Nova Pro Omni headset for this review. I used a standard <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless controller</a>, and I also spent many hours playing the game on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a>. </p><p>I tested the game thoroughly in all its graphics modes and found that the balanced mode (offering high graphical fidelity and a targeted 40 frames per second) was by far the most enjoyable and my personal preference.</p><p>Having followed the Assassin’s Creed series for years and years, and playing a whole heap of them straight for a year a short while ago, I am very familiar with the games and what makes a good one, a great one, and a less good one, so I am well placed to cast an opinion over <em>Resynced</em>.</p><p><em>First reviewed July 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'These are hard, but necessary decisions' — Xbox pulled funding for Io Interactive's 'Project Fantasy' but the developer will continue working on the game independently ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/these-are-hard-but-necessary-decisions-xbox-pulled-funding-for-io-interactives-project-fantasy-but-the-developer-will-continue-working-on-the-game-independently</link>
                                                                            <description>
                            <![CDATA[ After Xbox pulled funding for its online fantasy RPG, IOI has announced that it will close one of its studios and lay off an unspecified number of staff. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">HbyRL7y32ctpF4t4aTErAd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/FaGHchsSegaVpuz3Aeaxm9-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 17:22:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/FaGHchsSegaVpuz3Aeaxm9-1280-80.jpg">
                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[IO Interactive&#039;s fantasy RPG]]></media:description>                                                            <media:text><![CDATA[IO Interactive&#039;s fantasy RPG]]></media:text>
                                <media:title type="plain"><![CDATA[IO Interactive&#039;s fantasy RPG]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/FaGHchsSegaVpuz3Aeaxm9-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>IO Interative has regained the rights to its online fantasy RPG, </strong><em><strong>Project Fantasy</strong></em></li><li><strong>Xbox pulled funding from the project, ending its parternship with the </strong><em><strong>007 First Light</strong></em><strong> studio</strong></li><li><strong>IOI will continue working independently on the project, but a studio will be closed down and some workers will be laid off</strong></li></ul><p>Last week, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> and <em>Hitman</em> developer Io Interactive confirmed that it had ended its relationship with an external financial backer for <a href="https://ioi.dk/project-fantasy" target="_blank"><em>Project Fantasy</em></a>, which was later revealed to be Xbox (via <a href="https://www.bloomberg.com/news/articles/2026-06-30/microsoft-s-xbox-pulls-out-of-project-fantasy-video-game-from-io-interactive?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4Mjg0MTc5NiwiZXhwIjoxNzgzNDQ2NTk2LCJhcnRpY2xlSWQiOiJUSEdISUtLSVAzSUEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9._X7fWJXMkER0LX8wjbPlqWJNXJqjEfaYkVxpStwD114&leadSource=uverify%20wall" target="_blank">Bloomberg</a>).</p><p>As a result of Xbox pulling out of the deal and amid <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">major restructuring at Microsoft</a> that has seen thousands of layoffs, IOI has announced that it has regained full ownership of <em>Project Fantasy</em> and will continue work on the project independently. However, its Istanbul studio will be shuttered, and an unconfirmed number of workers will be laid off.</p><p>"Dear gaming community. Following the end of our external finance partnership on <em>Project Fantasy</em>, IOI has regained full ownership of the project and our IP," the studio said in a <a href="https://x.com/IOInteractive/status/2074475151471571062" target="_blank">statement</a> on social media. </p><p>"We will continue to develop and fund it independently amongst our other projects. With this context, we had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles instead of external projects and potential mobile game derivatives. This has meant making changes as well as proposed changes across our studios: the closure of our Istanbul studio and starting a process to part ways with colleagues who have been a meaningful part of what makes IOI what it is.</p><p>"Our immediate focus is on supporting those affected as best we can through this period. If you are aware of any opportunities within your network, we would be genuinely grateful for any support you can offer to any of the talented people across IOI who might be looking for new opportunities." </p><p>IOI concluded: "These are hard, but necessary decisions, in order to retain the long-term future of IO Interactive as one of the very few fully independent AAA developer and publisher, as well as to give Project Fantasy the best possible foundation to succeed under our own passion and direction. Project Fantasy is a game, a world, and an IP that we are wholly committed to, and we cannot wait to share the love with you."</p><p>Yesterday, Xbox CEO Asha Sharma outlined the company's plan to "reset" and announced it will cut a total of 3,200 jobs, starting with 1,600. </p><p>In addition, the company also plans to ditch four studios, including Compulsion Games and Double Fine Productions, which are going independent once more, while Ninja Theory and Undead Labs look for new ownership.</p><p><em>Dishonored</em> developer <a href="https://www.techradar.com/gaming/regarding-arkane-how-much-xbox-is-falling-apart-and-as-thousands-more-are-hit-with-layoffs-i-think-its-time-for-someone-to-save-the-dishonored-and-marvels-blade-developer-before-its-too-late">Arkane Studios is also "beginning required consultation with its Works Council to review potential strategic options,"</a> but due to French labor laws, the process will take longer. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-want-an-experience-that-is-close-to-a-pen-and-paper-rpg-the-blood-of-dawnwalker-director-says-the-games-big-choices-will-offer-more-player-freedom-and-boost-immersion</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG" that provides an immersive experience. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">XnyLneQkf5D6W77G5szo3b</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/EnTjKqU9bhrKn23kbdWiy4-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 16:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/EnTjKqU9bhrKn23kbdWiy4-1280-80.jpg">
                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/EnTjKqU9bhrKn23kbdWiy4-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Blood of Dawnwalker</strong></em><strong> director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG"</strong></li><li><strong>He says the game's big choices and consequences will deepen players' immersion</strong></li><li><strong>He adds, "My biggest goal is to create a game that you will still remember in the next 10 or 20 years"</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> game director, Konrad Tomaszkiewicz, thinks the game's big choices and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.</p><p>In an interview with TechRadar Gaming at an event where we went hands-on with the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed its narrative choices and explained why he believes player freedom within the sandbox world Rebel Wolves has created will provide a deeper, immersive experience.</p><p>"We believe that as much freedom and different choices will add to the game and different playthroughs, so that we deliver for the players," he said. "It will be better because it will boost immersion, and it will show people that our goal is creating a narrative sandbox. We want an experience that is close to a pen-and-paper RPG, where the game master adjusts for what you are doing. That was our goal to show it from the very beginning in the prologue."</p><p>Tomaszkiewicz recalls playing <em>Warhammer</em> as a game master when he was 12-years-old and how, after hours of play, he couldn't remember the details of the room around him because the experience was so "intense." This is the feeling the director wants to mimic with <em>The Blood of the Dawnwalker</em> and believes the RPG's freedom can achieve.</p><p>"This is my holy grail: to create a video game with this kind of immersion," he said. "One that allows you to forget where you are sitting, gives you the feeling that you just lived through an adventure in a different world, with different skills, different people, and with real emotions.</p><p>"First of all, it's to give you freedom, because I believe that the freedom in the game is one of the big parts of the immersion. If we give you the freedom in your choices in the story, in your choices in the combat, because you can shape the combat as you want, and in different places, the immersion will be bigger and you will remember the game for a long time. </p><p>"My biggest goal is to create a game that you will still remember in the next 10 or 20 years."</p><p><em>The Blood of Dawnwalker </em>arrives on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ After 4 hours, The Blood of Dawnwalker feels like a true Witcher 3 successor ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker's opening four hours show some impressive ambitions for the debut RPG from Rebel Wolves — and I've been left excited to play more. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">nb5UgYsvoUiG7Hx6GCny5F</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/gx8Kt5Lq6Z7a3qPYT47VBe-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gx8Kt5Lq6Z7a3qPYT47VBe-1280-80.jpg">
                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[Blood of Dawnwalker]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/gx8Kt5Lq6Z7a3qPYT47VBe-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Game intros are hard to get right. Many are boring and over-tutorialized. Most fail to get you invested in what you’re about to play. Some are random sections of action just to get something flashy in front of you. <em>The Blood of Dawnwalker</em>’s may not be perfect, but it does set out a very compelling snapshot of what Rebel Wolves has as a goal for its upcoming open-world RPG.</p><p>The opening hours I’ve played in the game’s prologue are an impressive mission statement for the studio’s debut game, distilled into a smaller and more approachable environment. </p><p>It’s clear that we’re in for a story-first and choice-driven adventure, and while some elements of the game feel a little rough, I’m more than willing to accept a few missteps for the sake of ambition and personality.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FuMbgiMKxBH3LG3z7K4r4e" name="The Blood of Dawnwalker - Screenshot (5)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/FuMbgiMKxBH3LG3z7K4r4e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Unsurprisingly, given a large chunk of the talent involved in the game’s creation, the structure and pacing of <em>The Blood of Dawnwalker</em>’s first few hours are very reminiscent, in a way, of the introductory White Orchard segment in <em>The Witcher 3</em>.</p><p>It introduces Coen and his family, who are living in a small town as part of a kingdom that’s under the grip of a vampire lord named Brencis. His rule demands that the populace pay a regular blood tax at night, allowing him to feed from them, while they also take on his blood so they remain free of any sickness or disease.</p><p>Understandably, not everyone is too pleased with this forced arrangement, so there’s growing discontent among some of the townsfolk and a plan is hatched to strike back after this latest feeding to reclaim independence.</p><h2 id="try-not-to-get-distracted">Try not to get distracted</h2><p>However, my first task towards that goal is a much simpler one: collect some medicine for Coen’s mother so she can attend mass. Seems easy enough, but we’ve got <em>The Witcher 3</em> and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> veterans working on this, so the small path through the town is littered with potential side quests and distractions — and the kicker this time is that I couldn't do them all.</p><p>Yes, <em>The Blood of Dawnwalker</em> has an ever-present timer, where certain actions and quest progress will progress time forward by a specific amount. So, when there’s only a set amount of time available, I have to decide where to focus my attention and what to ignore — and face the consequences of those choices.</p><p>Is it a nightmare for completionists? Maybe. But it did get me to think more about the choices I made, which quests I wanted to tackle, and how I spent my time in those opening hours.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VSM3uVBgSyVgS9oLaJ4eMe" name="The Blood of Dawnwalker - Screenshot (27)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/VSM3uVBgSyVgS9oLaJ4eMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Helping Coen’s family catch some fish for a nice family bonding moment and finding a stolen banner to prevent an innocent person from being murdered by Brencis and his lackeys? Yeah, those feel like good ways to spend my time. Hunting a lost pig and chasing down a local who’s going around calling people rude names? Maybe less so.</p><p>That was my view, though. And what I liked was that the game didn’t break down all these options as right or wrong, as good or bad, or as benevolent or evil. I just chose what I wanted to do with my limited time.</p><p>But there will be consequences. Speaking with a few others who played out this same section, it was interesting to hear what different outcomes were possible in the nighttime mass that serves as a pivotal moment in the prologue, with events unfolding differently and characters living or dying depending on earlier choices.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PuzMBAHkBwLYyEinefMgRe" name="The Blood of Dawnwalker - Screenshot (19)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/PuzMBAHkBwLYyEinefMgRe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Naturally, at this early stage, you’re still being funnelled towards the same kick-off point for the main story, but it’s good to see that the quests you complete and the decisions you make are reflected right from the very start. </p><p>The challenge Rebel Wolves faces is carrying this choice system into a much larger and wider sandbox where events aren’t quite so focused.</p><p>And while I did get a chance to see what awaits beyond the game’s introduction, it was only a very small glimpse. What it promises right from the word go, though, is more choice.</p><h2 id="cut-the-head-off-the-serpent">Cut the head off the serpent</h2><p>Somewhat similar to <em>Shadow of Mordor</em>’s excellent Nemesis system, Brencis and his lieutenants assert their control over different areas of the kingdom. It’s up to you to undertake various quests or participate in several different events to reduce their influence over a region and make rescuing your family easier — be that disrupting supplies, reducing their forces, and so on.</p><p>Obviously, they won’t stand idly by as you destabilize their rule. As you start to become more of a disruptive menace, they’ll enact edicts that will make it harder for you to continue your fight back, with more defenses or tougher enemies to stand in your way. But you’ll be gaining more power all of the time, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9H7nfxt98Gz2JvJ3ZBLFFe" name="The Blood of Dawnwalker - Screenshot (17)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/9H7nfxt98Gz2JvJ3ZBLFFe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Another major part of <em>The Blood of Dawnwalker</em> is that Coen has two forms. During the day, he’s your fairly average RPG protagonist with some sword skills and a bit of hex magic. At night, he goes half-vampire mode, gaining clawed hands, surprising agility and a taste for blood.</p><p>While the game’s directional combat is the one throughline, it does feel different to fight or impact how you choose to tackle certain situations depending on whether it’s day or night. </p><p>In the darkness, I might choose to scale a wall in secret and try to take out guards from the shadows. During the day, conversation might be the better approach to explore an area and avoid combat.</p><h2 id="fighting-fang-and-claw">Fighting fang and claw</h2><p>When you do have to draw swords or claws, though, I found the game’s combat to be a competent but not flashy experience. The main gimmick is that small indicators on opponents tell you which direction they will attack from, so you can block, or when you need to dodge more powerful attacks.</p><p>Simple enough at first and not unlike many similar systems I’ve seen before, but with a few early upgrades, you elevate it a little beyond basic swordplay. There are perfect parries that reduce the stamina cost if you block right before an attack lands, which can also allow for powerful counterattacks when you swing in specific directions.</p><p>Mix in a few spells and some brutal vampiric powers and you have a combat system that’s fun enough to play but not something I found to be the main draw of <em>The Blood of Dawnwalker</em>. Maybe once there’s time to dive into the skill trees, find some good equipment, and get into more testing battles, it’ll open up more. In any case, it certainly hasn’t done anything to dramatically put me off the game.</p><p>I came away from these opening hours exactly how you want to feel after an introduction to a brand new game. I’m drawn into its choice-heavy storytelling, intrigued by how the constant timer will affect how events unfold and suitably teased by some of the exciting possibilities that await in the game’s open world. </p><p>Hopefully, the full game can raise the stakes even further and deliver on this promising start.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/clair-obscur-showed-that-you-can-take-a-genre-and-do-it-in-a-different-and-interesting-way-the-blood-of-dawnwalker-director-says-the-ambitious-game-was-made-out-of-a-love-for-rpgs-and-wouldnt-be-able-to-make-a-racing-or-shooter-if-asked</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker director says the ambitious game was made out of a "love for RPGs" and a drive to make something unique. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">4xGMCCHZxb9qGXcxeS9czn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7jZPB77oYw8J8AmRsUwPXY-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7jZPB77oYw8J8AmRsUwPXY-1280-80.jpg">
                                                            <media:credit><![CDATA[Bandai / Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of vampire character in Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[Screenshot of vampire character in Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of vampire character in Blood of Dawnwalker]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7jZPB77oYw8J8AmRsUwPXY-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Blood of Dawnwalker </strong></em><strong>director Konrad Tomaszkiewicz says the game was made by a team that "love" RPGs</strong></li><li><strong>He suggests artists need to set "ambitious goals" to create something unique in the saturated genre</strong></li><li><strong>Tomaszkiewicz praises </strong><em><strong>Clair Obscur: Expedition 33</strong></em><strong> for doing something new in the genre</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> is an ambitious open-world game made by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; however, he suggests developers need to push the envelope to create unique experiences in the saturated genre.</p><p>Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves' debut title, Tomaszkiewicz said that he "loves RPGs so much in my heart" that if someone told him to create a racing game or a shooter, he couldn't do it. </p><p>"This is what I want to do, and so I’ve gathered a team who share this love for RPG games," he said. </p><p>"I think that we, as artists, need to set quite ambitious goals to create better things, to create a piece of art which is full of emotions. Without those goals, we are bored, and we stop creating."</p><p>Tomaszkiewicz explained that there are many RPGs in the genre that give players different experiences and "different emotions," and Rebel Wolves isn't the first to try to create something unique or reinvent the wheel.</p><p>He remarked on <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, Sandfall Interactive's first game that went on to <a href="https://www.techradar.com/gaming/gaming-industry/the-game-awards-2025-winners-list-clair-obscur-expedition-33-makes-history-as-it-takes-home-9-awards-including-game-of-the-year">make history by taking home nine awards at The Game Awards 2025, including Game of the Year</a>, and how that game was also able to "take a genre and do it in a different and interesting way."</p><p>The director also touched on <a href="https://www.techradar.com/gaming/dispatch-review"><em>Dispatch</em></a>, AdHoc Studio's superhero comedy that reopened the door to the episodic, choice-based narrative genre, calling it "something totally fresh", as well as the first two <em>Fallout</em> games, which impressed the masses with their narrative sandbox structure.</p><p>"The most important thing is to deliver something really unique and prove ourselves," Tomaszkiewicz added. </p><p>"It's really difficult and we iterate a lot. But, to be honest, the most important thing is to plan the story events to be close to each other, but on the other hand, to be far enough from each other so you have a fresh breadth between the activities you are doing.</p><p>"This is difficult, to be honest, really difficult, because only the first <em>Fallout</em> and the second <em>Fallout</em> have done something like this, with this narrative sandbox."</p><p><em>The Blood of Dawnwalker </em>launches on September 3 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Blood of Dawnwalker director says without previous experience from The Witcher 3: Wild Hunt and Cyberpunk 2077 'it wouldn't be possible to create a game like this' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on The Witcher 3: Wild Hunt and Cyberpunk 2077. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">oNddfsAXwarEATKMuzBB5f</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/iLVXnKbzUC6JmZFN6dT8GP-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/iLVXnKbzUC6JmZFN6dT8GP-1280-80.jpg">
                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:text>
                                <media:title type="plain"><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/iLVXnKbzUC6JmZFN6dT8GP-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Blood of Dawnwalker </strong></em><strong>director, Konrad Tomaszkiewicz, says experience with </strong><em><strong>The Witcher 3</strong></em><strong> and </strong><em><strong>Cyberpunk 2077 </strong></em><strong>helped in the game's creation</strong></li><li><strong>He says the team learned from CD Projekt Red's "complex" mechanics</strong></li><li><strong>Tomaszkiewicz reveals that optimization was prioritized to avoid launch issues</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> might not exist if not for the experienced developers at Rebel Wolves who worked on <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>.</p><p>That's according to game director Konrad Tomaszkiewicz, who told TechRadar Gaming during a hands-on preview event that without the former CD Projekt Red developers' experience gained from these role-playing games (RPGs), "it wouldn't be possible to create a game like this."</p><p>"A game with so many complex choices and consequences, with so many unique mechanics. We build on what we learned and what we co-created in the past," Tomaszkiewicz said.</p><p><em>The Witcher 3</em> and <em>Cyberpunk 2077</em> famously launched with significant performance issues. They were so bad with <em>Cyberpunk 2077</em> in fact that <a href="https://www.techradar.com/news/cyberpunk-2077-is-finally-returning-to-the-playstation-store">the game was temporarily removed from the PlayStation Store</a>. Both games did eventually receive major improvements and are now considered two of the best RPGs of all time.</p><p>To avoid similar issues with <em>The Blood of Dawnwalker</em>, the director revealed that the team prioritised optimization at the start of development.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p><em>The Blood of Dawnwalker </em>launches on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
            </channel>
</rss>