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                            <title><![CDATA[ Latest from TechRadar AU in Nintendo ]]></title>
                <link>https://www.techradar.com/au/gaming/consoles-pc/nintendo</link>
        <description><![CDATA[ All the latest nintendo content from the TechRadar  AU team ]]></description>
                                    <lastBuildDate>Mon, 10 Aug 2026 15:50:07 +0000</lastBuildDate>
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                                                            <title><![CDATA[ 'Everyone who bought this game should be eligible for a full refund': A digital-only Nintendo Switch game just became unplayable for those who paid for it — showing exactly why gamers are rebelling against Sony's disc-free PlayStation plans ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo/everyone-who-bought-this-game-should-be-eligible-for-a-full-refund-a-digital-only-nintendo-switch-game-just-became-unplayable-for-those-who-paid-for-it-showing-exactly-why-gamers-are-rebelling-against-sonys-disc-free-playstation-plans</link>
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                            <![CDATA[ The Nintendo Switch version of Aliens: Fireteam Elite has shut down, rendering it unplayable for buyers. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 15:50:07 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 16:19:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:description>                                                            <media:text><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:text>
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                                <ul><li><em><strong>Aliens: Fireteam Elite </strong></em><strong>has been shut down on Nintendo Switch</strong></li><li><strong>The game was offered as a cloud version on the platform, which meant it relied on being streamed from a server over the internet</strong></li><li><strong>Those that spent money on the game do not appear to have been refunded</strong></li></ul><p>The Nintendo Switch version of <em>Aliens: Fireteam Elite </em>has been shut down, rendering it unplayable for those who bought it.</p><p>The game launched on Nintendo Switch on April 26, 2023, and unlike the versions available on other platforms, was a cloud version. That means it relied on being streamed from a server over an internet connection. A short demo version was available to try for free, but access to the full game cost $29.99. </p><p>There was even a $59.99 Ultimate Edition on offer, which threw in a raft of DLC, and means that some players would have paid 60 bucks for something that they can now no longer access at all.</p><p>Developer Cold Iron Studios quietly announced the shutdown back in March this year, sending a message to players thanking them for their support and confirming that the game "will be accessible until August 5, 2026" at which point buyers would "no longer be able to access the game."</p><p>It continued: "We apologize to our loyal customers for any inconvenience this may cause, and we appreciate your understanding. We hope you will continue to enjoy our other game titles."</p><p>Noticeably, there was no mention of any kind of refund for those who spent money on the game, and it doesn't appear that any affected players got one.</p><p>The news has picked up some steam on the <a href="https://www.reddit.com/r/gaming/s/HDzOnzU3cN" target="_blank">r/gaming subreddit</a>, with commenters rallying against cloud gaming and referencing fears surrounding the recent confirmation that Sony would be discontinuing the production of physical game discs in 2028 — pushing gamers towards digital formats.</p><p>"Everyone who bought this game should be eligible for a full refund," reads the top-rated comment. "This is why you don't buy a 'Cloud' version of a game," added another commenter. "It is a ticking clock."</p><p>One user wrote: "This is going to happen more and more as an all-digital future becomes standard... You don't own anything, you're just paying for the license to play something until it gets taken away."</p><p>A sequel, <em>Aliens: Fireteam Elite 2</em>, is expected to launch this year for PC, PlayStation 5, and Xbox Series X and Xbox Series S on August 25. It's also expected to come to Nintendo Switch 2 at a later date. Importantly, it won't be a cloud version, which will likely come as a relief to potential buyers. </p>
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                                                            <title><![CDATA[ I’d recommend this Switch 2 all-in-one case over Nintendo’s official version having tested them both — and there’s one clear reason why ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ Turtle Beach’s all-in-one solution challenges Nintendo’s own — is it better? ]]>
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                                                                        <pubDate>Sun, 09 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:title>
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                                <h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2: review</span></h2><p>The Turtle Beach PlayTrek 2-in-1 makes a good first impression. It’s quite sleek for a large Switch 2 carrying case, and also rather stylish. This is thanks to the dark grey color and the surprisingly elegant suede strip that runs around it, offset to the right. It features subtle blue and orange stitching, a nice detail and a nod to the color coding of the Joy-Con 2 controllers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hr3S8e3BKPEqSkWdUHFbc7" name="Imported image 1 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/hr3S8e3BKPEqSkWdUHFbc7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The material of the entire unit also impressed me with its ruggedness. The shell of the main compartment feels solid, too, with only a slight amount of flex. As for the detachable travel case on top, I appreciated the small rubber strip that runs along its back edge, as it provides a little more durability and protection when opening it up. What’s more, the entire case is pleasingly light and slender, which is all the more impressive considering what it’s designed to carry. </p><p>The zips are similarly well-made, with a reasonably long string and a thin plastic topper that’s easy to grip. However, I did find them a little awkward to open at times, as the lids of both the travel case and main compartment have a tendency to sag inwards, slightly obscuring the teeth. This is a minor issue, though, and not one that’s likely to frustrate.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="uHd27YpqAn68seySM4MGg7" name="Imported image 2 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/uHd27YpqAn68seySM4MGg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It’s quite versatile in terms of storage. As mentioned, and as the name suggests, there are two elements to the PlayTrek 2-in-1. The first is the travel case, which is attached via hook-and-loop fastening. This feels quite strong, so I wasn’t worried about it detaching unintentionally. The case houses the console and up to 14 game cards, courtesy of the elastic slots attached to the screen protector flap. The inner part of the lid features zipped netting for storing other accessories, such as cables and the like. There’s no carrying handle, though, which is an oversight.</p><p>The fit for the console is very snug, and the case itself is thin all over with next to no extraneous bulk. This makes it great for tucking into a backpack, like the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>. However, it isn’t a hard shell; it flexes quite readily, so I wouldn’t be confident stacking anything heavy on top of it. </p><p>By contrast, the main compartment feels sturdy. The sides can bend inwards quite easily, but the same isn’t true of its corners, so I wouldn’t be concerned if it were subjected to outward forces. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="sUMtyBBGNdYdhZo6dvRQg7" name="Imported image 3 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sUMtyBBGNdYdhZo6dvRQg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Inside there are inserts for the console, the dock, the Joy-Cons, the charger, and a large gamepad, such as the <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>. I managed to fit the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a> here instead, which is one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers </a>you can buy, with ease. The fit was snug and secure, as it was for all the other parts. Nothing moved out of place when I threw the loaded case up and down and spun it upside down several times.</p><p>The mold material is also just about soft enough to prevent scratching or marking the items within. However, during the course of my test, the glue adhering one side of the mold base to the bottom of the case failed, coming loose. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="S8mtd2Nx2GL5NWkWusChm7" name="Imported image 4 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/S8mtd2Nx2GL5NWkWusChm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Obviously this was disappointing, although it’s possible I got unlucky with my particular unit. Regardless, it at least suggests some quality control issues. Despite the failure, I wasn’t too concerned that this would compromise the security of my contents: the other side of the base remained affixed, and since it sits tightly within the compartment, I wouldn’t be worried if all the glue came unstuck.</p><p>There are two straps adorning the main compartment. There’s a small carrying handle with a soft neoprene cover that’s very soft and comfortable in the hand. It provides just enough slack, although it's quite tight, which makes it awkward to move out of the way when accessing the main compartment and detaching the travel case; the handle slid out of one of its buckles accidentally on numerous occasions. On the other hand, this tightness does help to pin down the travel case on top, adding an extra layer of security to the hook-and-loop fastening. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="Urvy9TNL8UbYBNQHBzypm7" name="Imported image 5 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/Urvy9TNL8UbYBNQHBzypm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The shoulder strap is a typical affair, with its nylon design and plastic karabiners. It's a small shame these and the buckles aren’t made of metal, but I guess this helps to keep the weight down. Fortunately, the karabiners are very solid, which can make them a little tough to remove, but this is a price I’m willing to pay for the security they offer in return.</p><p>The length of the strap is adjustable to a reasonable degree, although it could   perhaps offer more slack to more easily accommodate taller users. The padded cover over the adjustment buckle is a little thin and lacks the cushioning of the neoprene carrying handle, but I still found it sufficient to prevent the strap digging into my skin.</p><p>At $50, the PlayTrek 2-in-1 is a reasonable price for such a feature-filled carrying case. It also has the quality to match, aside from the aforementioned issue with the inner mold. And since it’s cheaper than Nintendo’s own counterpart, it’s a compelling alternative. </p><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-price-specs"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Price & specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$49.99 / £39.99 (about AU$70)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.83 x 12.60 x 7.99in / 148 x 320 x 203mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>1.78lbs / 809g</p></td></tr><tr><td class="firstcol " ><p>Number of game card slots</p></td><td  ><p>14</p></td></tr><tr><td class="firstcol " ><p>Compartments</p></td><td  ><p>7</p></td></tr><tr><td class="firstcol " ><p>Handle</p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p>Color</p></td><td  ><p>Grey</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-should-i-buy-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>Should I buy the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2?</span></h2><h2 id="scorecard">Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Design</p></td><td  ><p>Light and bulk-free, while still providing enough protection. The travel case is a bit too soft, though.</p></td><td  ><p>4 / 5</p></td></tr><tr><td class="firstcol " ><p>Storage</p></td><td  ><p>There’s plenty of room for your entire gaming setup, which is all the more impressive given its slender form.</p></td><td  ><p>5 / 5</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>It’s not exactly cheap, but it’s cheaper than Nintendo’s equivalent, yet has more features and storage space.</p></td><td  ><p>4.5 / 5</p></td></tr></tbody></table></div><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want versatility</strong><br>With its detachable travel case and space for your Switch 2 and its accessories, this really is the all-encompassing solution for transporting your setup.</p></div><div class="product"><p><strong>You want to keep the bulk down</strong><br>It’s relatively slender and pleasingly light without being too flimsy.</p></div><h2 id="don-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want a tough travel case</strong><br>The detachable travel case isn’t as solid as many others, which is a shame.</p></div><div class="product"><p><strong>You want an unfussy handle</strong><br>The strap handle is awkward to move out of the way when opening the main compartment.</p></div><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-also-consider"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Also consider</span></h2><p><strong>Nintendo Switch 2 All-In-One Carrying Case</strong><br>As Nintendo’s official carrying case, you’d imagine the quality would be high here. And indeed it is, but it’s more expensive than the PlayTrek, yet less solid and with fewer features. There aren’t as many game card slots, and there’s no detachable travel case. Read our full <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-all-in-one-carrying-case-review">Nintendo Switch 2 All-In-One Carrying Case review</a>.</p><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>How I tested the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="tNWmjzi5CQHjEu9zUJuhn7" name="Imported image 6 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/tNWmjzi5CQHjEu9zUJuhn7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested this case for a few days, storing the Switch 2 in the travel case compartment, as well as in the main compartment along with the dock, Joy-Cons, and a large controller.</p><p>I carried the case around, via both the handle and the shoulder strap, and regularly removed and replaced the handle to test how easy this was. I also tested the zips thoroughly by opening and closing them repeatedly. </p><p>I threw the case up and down and spun it upside down several times to test both the hold of the detachable travel case and the hold provided by the inner molds of the main compartment.</p><ul><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li><li><em>First reviewed: July 2026</em></li></ul>
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                                                            <title><![CDATA[ It doesn't seem like Nintendo plans to drop cartridges anytime soon, as the Switch 2 maker reports 38.5% of its sales are physical ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-doesnt-seem-like-nintendo-plans-to-drop-cartridges-anytime-soon-as-the-switch-2-maker-reports-38-5-percent-of-its-sales-come-are-physical</link>
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                            <![CDATA[ While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 14:03:46 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 14:03:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
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                                <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p>
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                                                            <title><![CDATA[ GHS Wireless InfinitePlay isn’t just a marketing name — I’ve used this Glorious gaming headset for weeks and the battery life really is (almost) infinite ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/glorious-ghs-wireless-infiniteplay-review</link>
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                            <![CDATA[ This headset knows what gamers want — loads of charge, flat EQ response, rage proof build quality and a strong mic. It delivers on all fronts. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:54:10 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:description>                                                            <media:text><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:text>
                                <media:title type="plain"><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:title>
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                                <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie has found its Ganondorf and Impa — and the new Nintendo film will also include a poignant final big-screen role for the late Sam Neill ]]></title>
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                            <![CDATA[ An unlikely actor is reportedly set to play Ganondorf in Nintendo and Sony's live-action Zelda movie. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:57:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Uli Latukefu is set to play Ganondorf in the live-action Legend of Zelda film]]></media:description>                                                            <media:text><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:text>
                                <media:title type="plain"><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:title>
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                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p>
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                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
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                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
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                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
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                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
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                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Secretlab Titan Evo owners can now freshen up their gaming chair with three new Pokémon Pixel Art skins inspired by Venusaur, Charizard, and Blastoise ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/choose-your-pokemon-with-secretlabs-expanded-titan-evo-pokemon-collection-featuring-adorable-pixel-art-designs-of-venusaur-charizard-and-blastoise</link>
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                            <![CDATA[ Following the launch of its Secretlab Pokémon Collection, Secretlab is expanding the collaboration with three new Pokémon-inspired skins. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SecretLab]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:description>                                                            <media:text><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:text>
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                                <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p>
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                                                            <title><![CDATA[ Lies of P: Complete Edition is excellent on Nintendo Switch 2, packing solid performance and the excellent Overture expansion ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/lies-of-p-complete-edition-review</link>
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                            <![CDATA[ Lies of P: Complete Edition shows that the Switch 2 is a fantastic place to play this masterpiece soulslike for the first time. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:description>                                                            <media:text><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:text>
                                <media:title type="plain"><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:title>
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                                <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p>
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                                                            <title><![CDATA[ 7 new movies and TV shows to watch on Netflix, Prime Video, HBO Max, and more this weekend (July 31) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/streaming/7-new-movies-and-tv-shows-to-watch-on-netflix-prime-video-hbo-max-and-more-this-weekend-july-31</link>
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                            <![CDATA[ With three terrific new movies and four absorbing TV shows to choose from, this week's streaming round-up is a doozy. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/9Ee6jPwfdb6BEZLuSWhASZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Devil Wears Prada 2 is out now on Hulu and Disney+? Groundbreaking.]]></media:description>                                                            <media:text><![CDATA[Miranda and Andy stand side by side wearing sunglasses]]></media:text>
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                                <p>It's time to bid farewell to July 2026 — and, if you won't be heading out to catch <a href="https://www.techradar.com/tag/spider-man-brand-new-day"><em>Spider-Man: Brand New Day</em></a> this weekend, you're going to need something to watch at home instead.</p><p>Thankfully, the world's <a href="https://www.techradar.com/uk/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a> have plenty of great-looking <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a> and shows for you to check out before Monday arrives once more. Don't delay, then — scroll on to see what you'll be adding to your watchlist ahead of the new working week. — <em>Tom Power, senior entertainment reporter</em></p><h2 id="the-devil-wears-prada-2-hulu-disney">The Devil Wears Prada 2 (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/PMd1at7OwiE" allowfullscreen></iframe></div></div><p>Gird your loins, people: <em>The Devil Wears Prada</em> 2 is finally available to stream on <a href="https://www.techradar.com/streaming/hulu">Hulu</a> and <a href="https://www.techradar.com/streaming/disney-plus">Disney+</a>. As an 11-year old girl who grew up wanting to be Andy Sachs, I can safely say that nothing has changed 20 years later.</p><p>This time around, Andy is brought back into the Runway Magazine fold when Miranda comes under fire for printing false information in an article. As the new Features Editor, it's Andy's job to navigate a PR crisis fit for the 2020s, which includes getting a little help from Emily.</p><p>With all of the nostalgia and dreamy fashion montages you could hope for, and an new original song by Doechii and Lady Gaga that slaps, I'll be watching this over and again. <em>— Jasmine Valentine, entertainment reporter</em></p><ul><li><a href="https://www.hulu.com/movie/the-devil-wears-prada-2-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Watch </strong><em><strong>The Devil Wears Prada 2</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/browse/entity-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Disney+</strong></a><strong> (internationally)</strong></li></ul><h2 id="the-super-mario-galaxy-movie-peacock">The Super Mario Galaxy Movie (Peacock)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GuCejewteF8" allowfullscreen></iframe></div></div><p>Yahoo! Almost fourh months after it initially landed in theaters, <em>The Super Mario Galaxy Movie</em> has finally made its official streaming debut on <a href="https://www.techradar.com/news/peacock-tv-how-to-watch-for-free-cost-devices-shows-movies-and-more">Peacock</a>.</p><p>Mario's latest animated adventure is way more polarizing than its predecessor, yet it still managed to pull in $1 billion at the worldwide box office. For that reason alone, it's probably worth giving it a whirl — but, seeing as you'll need something to entertain the kids for 90 minutes or so, it's <em>definitely</em> worth putting on.</p><p>But, I digress. For those who might not know: this time around, Mario and his allies traverse the cosmos as they attempt to stop Bowser and Bowser Jr from enacting a new masterplan that would see them kidnap Princess Rosalina and drain her cosmic powers to build a super weapon. Expect plenty of Nintendo Easter eggs and references in this multiverse-esque sequel that certainly acts as a jumping off point for a shared Nintendo cinematic universe. — <em>TP</em></p><ul><li><a href="https://www.peacocktv.com/stream-movies/the-super-mario-galaxy-movie" target="_blank"><strong>Watch </strong><em><strong>The Super Mario Galaxy Movie</strong></em><strong> on Peacock</strong></a></li></ul><h2 id="the-drama-hbo-max">The Drama (HBO Max)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6zmKcUa4Xxk" allowfullscreen></iframe></div></div><p>The first of three films that Zendaya and Robert Pattinson appear in this year, A24's dark rom-com drama called, well, <em>The Drama</em> has made its debut on <a href="https://www.techradar.com/streaming/hbo-max">HBO Max</a>.</p><p>Starring the aforementioned A-listers, it tells the tale of soon-to-be-newlyweds Emma and Charlie, whose forthcoming wedding is derailed when a particularly dark secret comes to light. The twist in question? Honestly, it's best if you go into the movie knowing as little as humanly possible, because it's such a blind-siding narrative device that it's too good to spoil here. Get it watched ASAP, because I imagine it's all you and your work colleagues will be talking about come Monday. — <em>TP</em></p><ul><li><a href="https://www.hbomax.com/pt/en/movies/drama/fad09d13-9973-4de6-9387-8698ba6ef4cf" target="_blank"><strong>Watch </strong><em><strong>The Drama</strong></em><strong> on HBO Max</strong></a></li></ul><h2 id="the-bombing-of-pan-am-103-netflix">The Bombing of Pan Am 103 (Netflix)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5fYWCkoDSeU" allowfullscreen></iframe></div></div><p>There are some national tragedies that are so horrifically terrible, history is forever changed. In Scotland and the US, this was the Bombing of Pan Am 103, which is now a <a href="https://techradar.com/tag/netflix">Netflix</a> docuseries of the same name.</p><p>In a nutshell: on 21 December 1988, flight Pan Am 103 was en route from Heathrow to JFK when a bomb exploded in its hold over Lockerbie, killing all 270 people, including 43 British citizens and 190 Americans, on board, and spawning an international investigation involving local law enforcement and the FBI.</p><p>The community of Lockerbie has definitely never been the same since, with the attack leading to the Aviation Security Improvement Act of 1990. Be prepared for a difficult yet emotionally poignant watch. — <em>JV</em></p><ul><li><a href="https://www.netflix.com/title/81685713" target="_blank"><strong>Watch </strong><em><strong>The Bombing of Pan Am 103</strong></em><strong> on Netflix</strong></a></li></ul><h2 id="batman-caped-crusader-season-2-prime-video">Batman: Caped Crusader season 2 (Prime Video)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNhijtUqyeg" allowfullscreen></iframe></div></div><p><a href="https://www.techradar.com/tag/batman">Batman</a> is back — well, in Amazon's animated TV show, that is. That's right, season 2 of <em>Batman: Caped Crusader</em> has made its <a href="https://www.techradar.com/streaming/amazon-prime-video">Prime Video</a> debut, so fans of the Dark Knight have some new content to consume while the wait for <a href="https://www.techradar.com/tag/the-batman-part-ii"><em>The Batman Part II</em></a> goes on.</p><p>This season, the eponymous vigilante and friends are forced to navigate an increasingly combustible turf war and the arrival of new iterations of the Caped Crusader's packed rogues gallery. Eager to see the Big Bad Bat go up against Joker, Scarecrow, Riddler, and more for the umpteenth time? <em>Caped Crusader </em>season 2 should be your first streaming port of call this weekend. — <em>TP</em></p><ul><li><a href="https://www.amazon.co.uk/Batman-Caped-Crusader-Season-2/dp/B0H556QGHF" target="_blank"><strong>Watch </strong><em><strong>Batman: Caped Crusader</strong></em><strong> season 2 on Prime Video</strong></a></li></ul><h2 id="furious-hulu-disney">Furious (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UBSqPDxmNZs" allowfullscreen></iframe></div></div><p>Female police chasing female serial killers? It's almost as if the glory days of <em>Killing Eve</em><a href="https://www.techradar.com/streaming/netflix/killing-eve-is-enjoying-a-renaissance-on-netflix-and-the-hit-show-has-got-an-unlikely-group-to-thank-for-its-success"><em> </em></a>are back. This time, the dynamic comes courtesy of <em>Furious</em>, which has already been described by critics as one of the best shows of 2026, which is seriously high praise. </p><p>I've got a hunch that this is mostly down to its leads in <em>Shameless</em>' Emmy Rossum, and Lola Petticrew, who was absolutely astonishing in <em>Trespasses</em><a href="https://www.techradar.com/streaming/forget-netflix-and-prime-video-channel-4-has-the-best-tv-binge-of-the-week-and-you-can-stream-the-full-series-now"><em> </em></a>and <em>Say Nothing</em>.  What's even better is that it's set in the 1980s and allegedly has a vert satisfying payoff. Ticks all of the great crime drama boxes, if you ask me. — <em>JV</em></p><ul><li><a href="https://www.hulu.com/series/furious-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Watch</strong><em><strong> Furious</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/en-es/browse/entity-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Disney+ </strong></a><strong>(internationally)</strong></li></ul><h2 id="lioness-season-3-paramount">Lioness season 3 (Paramount+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OrunH41K3Ps" allowfullscreen></iframe></div></div><p>We've been without a new Taylor Sheridan show for the first time in 2026 this month, but never fear... <a href="https://www.techradar.com/streaming/paramount-plus/lioness-season-3"><em>Lioness </em>season 3</a> is here. And, by here, I mean on <a href="https://www.techradar.com/streaming/paramount-plus">Paramount+</a>.</p><p>Joe continues to walk the line between duty and home as "unseen forces" circle her world. Frankly, I think this means that we should do a fan sweepstake on just how many minutes of each episode she's going to be shouting for. My guess is 42 out of 48 minutes.</p><p>What's even more impressive is how <em>Lioness </em>season 3 has managed to retain Nicole Kidman and Morgan Freeman in their supporting roles. That's the brilliance of a Taylor Sheridan series, I guess. — <em>JV</em></p><ul><li><a href="https://www.paramountplus.com/shows/lioness/" target="_blank"><strong>Watch </strong><em><strong>Lioness </strong></em><strong>season 3 on Paramount+</strong></a></li></ul>
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                                                            <title><![CDATA[ I asked, you answered: here’s whether you think the Nintendo Switch 2 is a hit or a flop, plus thoughts from industry insiders ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-asked-you-answered-heres-whether-you-think-the-nintendo-switch-2-is-a-hit-or-a-flop-plus-thoughts-from-industry-insiders</link>
                                                                            <description>
                            <![CDATA[ I polled our audience on the success of the Nintendo Switch 2 just over a year from launch. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:50:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                <p>The Nintendo Switch was nothing short of a phenomenon. It won the hearts of millions, possesses one of the greatest games libraries in console history, and became one of the highest selling systems of all time. It brought the best parts of its failing predecessor, the Wii U, forward, assuming an ultra-convenient hybrid form, and during the COVID 19 pandemic, it felt like everyone and their dog were building their perfect island on <em>Animal Crossing: New Horizons</em>,<em> </em>or racing to the finish line in <em>Mario Kart 8 Deluxe</em>. </p><p>All of that is to say, that whatever came next would have huge shoes to fill. And so, in came the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — a system that appeared to be less of a revolution, and more of an evolution. It took what made the Switch great and ran with it, offering higher resolution and refresh rates, a larger screen for handheld mode, and even a mouse mode.</p><p>And in some respects, the Switch 2 has hit the ground running. It’s the <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">second-fastest selling games console in recorded US history</a>, and at just over a year old it's already seen multiple exclusives (such as <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em> </em>and <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a>) release to critical acclaim. But at the same time, some have been disappointed over the lack of a 3D Mario or truly new Zelda title on the horizon, while issues around battery life and pricing have also proved to be a turn off for others.</p><p>So, this got me thinking. Would gamers consider the Switch 2 to be more of a hit, or a flop? Sure, its sales figures have been impressive, but are users satisfied with the hardware upgrades? What are their thoughts on its game catalogue? </p><p>I spoke with industry experts, fellow journalists — and most importantly, you, our wonderful readers, and it proved to be a fascinating experience. I heard a lot of varying viewpoints, and now I’m here to report back.</p><h2 id="hit-or-miss-the-expert-take">Hit or miss: the expert take</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nHWNRfzi5YrwinUHTL9xFh" name="1784041073044" alt="Mario Kart World being played on Switch 2, on shelf with various amiibo" src="https://cdn.mos.cms.futurecdn.net/nHWNRfzi5YrwinUHTL9xFh.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>To begin with, I spoke with Mat Piscatella, Executive Director of Games at the Market Research firm Circana, who had some excellent insight into the commercial performance of the Nintendo Switch 2.</p><p>“Well, over its first 12 months in the market, Nintendo Switch 2 hit 5.9M units sold in the US,” Piscatella told me. </p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>This, he noted, ensured it became the second fastest-selling video game hardware in the US since Circana’s records began in 1995 — finishing behind the Game Boy Advance only. “If that's not considered a hit, I'm not sure what would be,” he remarked.</p><p>“For the 2026 year-to-date period ending May, US hardware spending in total was up 37% compared to the same period a year ago,” Piscatella said. He stated that this was “entirely driven by Nintendo Switch 2 as double-digit percentage sales declines were experienced across the other in market platforms”. </p><p>He also highlighted high sales of software, such as <em>Donkey Kong Bananza</em>, <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review"><em>Metroid Prime 4: Beyond</em></a>,<em> </em><a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-legends-z-a-review"><em>Pokémon Legends: Z-A</em></a>,<em> </em><a href="https://www.techradar.com/gaming/i-can-genuinely-see-pokemon-pokopia-being-my-game-of-the-year-but-i-really-wish-it-didnt-have-this-one-issue"><em>Pokémon: Pokopia</em></a>,<em> </em>and <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, a game which was largely obtained via a bundle with the system.</p><div><blockquote><p>With one year in the books, it would be hard to ask for much more when it comes to the sales performance of the Nintendo Switch 2</p><p>Mat Piscatella, Executive Director of Games at Circana</p></blockquote></div><p>So far so good, then, for Piscatella, who also highlighted the benefit of the Switch 2’s backwards compatibility — giving users access to thousands of unique titles from the original system. </p><p>He did flag that June date may indicate “tough year-on-year comp for the system,” largely due to sales being compared to the launch month. “After that we should see Switch 2 continue to perform well into its announced September price increase. Then we'll have to see what happens."</p><h2 id="what-does-the-techradar-team-think">What does the TechRadar team think?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o6ma7kN5TK5RPshsXuVRPR" name="switch-2-audio-upgrade-list" alt="Nintendo Switch 2 with Sony WH-1000XM6 headphones and Sennheiser IE 200 IEMs" src="https://cdn.mos.cms.futurecdn.net/o6ma7kN5TK5RPshsXuVRPR.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>The early signs have been promising, commercially speaking, but our Managing Editor of Social & Engagement (and Nintendo enthusiast), Josephine Watson, says that “the Switch 2 needed more than sales to break Nintendo’s generational curse of yo-yo-ing console success. It needed sticking power”. So, one year on, has it stuck the landing?</p><p>She argued that the Switch 2’s weaker holiday sales and subsequent production cuts suggest that “the console has yet to prove its mettle in the same way the first-generation [Switch] did, even with such high sales figures in its first year.” Despite this, she did acknowledge the mid-lifecycle boom that the OG Switch experienced, largely due to the release of <em>Animal Crossing: New Horizons </em>during the pandemic.</p><p>In terms of games, Watson had a somewhat mixed take, arguing that the Switch 2 had “a concerningly hollow launch title line-up carried mostly by <em>Mario Kart World</em>,” though she did suggest that the system gained momentum moving into the new year, especially with titles like <em>Pokémon Pokopia</em> and strong third-party additions like <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Is the Switch 2 a success one year on for Watson? “No — but yes, kinda,” she said. She lamented the lackluster battery life and pointed to how Nintendo could’ve done more to eradicate stick drift from the Joy-Con 2 controllers, but did express satisfaction with the improved processing power and refined eShop. And even though her views on the game library haven’t been entirely positive, the <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Legend of Zelda: Ocarina of Time</em> remake</a>, scheduled for release in 2026, “is the game-changer,” she said. </p><p>TechRadar Senior Writer, Hamish Hector, admitted that he was “a little skeptical” of the Nintendo Switch 2 — both a little before and a little after its launch. But since grabbing one in the latter stages of 2025, those worries seem to have largely dissipated.</p><p>“It has cemented itself as my go-to gaming handheld,” Hector told me. “While it doesn’t have the raw power or library breadth of my <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> — a handheld gaming PC with access to Steam’s vast suite of games — the Switch 2 does still boast a solid selection of AAA ports, incredible first-party hits and superb indie darlings”.</p><p>He noted how some AAA third-party ports have varied in quality, although hit the mark more often than they miss, and most issues manifest themselves as simple “graphical performance hitches” rather than “anything majorly frustrating”. He even hailed the Switch 2’s value for money, emphasizing that “At $449.99 / £395.99 it’s much more affordable than any worthwhile PC handheld, and even after its upcoming price hike to $499.99 it’ll still be a solid pickup”.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="here-s-what-our-audience-has-to-say">Here’s what our audience has to say</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3zDVT7n4N2mJuVe6oCc6nR" name="Snakebyte Starter Kit S2 for Nintendo Switch 2" alt="A man holds the Joy-Con 2, showing off the Snakebyte silicone grips that have been applied to them." src="https://cdn.mos.cms.futurecdn.net/3zDVT7n4N2mJuVe6oCc6nR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We’ve heard a range of views so far, albeit generally positive ones. It feels as if the general consensus is that the Nintendo Switch 2 has been an overall success, with a strong start in terms of sales and a commendable library to match. But I was most excited to hear from were you, our audience. So, I asked, and you answered: here’s whether you considered the Switch 2 to be a hit or a flop.</p><p>I asked our audience about their feelings on the Switch 2 across multiple platforms. With our poll here on the TechRadar website and over on WhatsApp, users were given four choices: 'It’s a hit'; 'it’s pretty good'; 'it’s a little disappointing'; and 'it’s a flop'. We got 892 votes, and the breakdown was as follows.</p><div ><table><caption>Is the Nintendo Switch 2 a hit or a flop? Main poll results</caption><thead><tr><th class="firstcol " ><p>Response</p></th><th  ><p>Votes (raw numbers)</p></th><th  ><p>Votes (as % of total)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>It’s a hit</p></td><td  ><p>224</p></td><td  ><p>25.1%</p></td></tr><tr><td class="firstcol " ><p>It’s pretty good</p></td><td  ><p>197</p></td><td  ><p>22.1%</p></td></tr><tr><td class="firstcol " ><p>It’s a little disappointing</p></td><td  ><p>378</p></td><td  ><p>42.4%</p></td></tr><tr><td class="firstcol " ><p>It’s a flop</p></td><td  ><p>93</p></td><td  ><p>10.4%</p></td></tr></tbody></table></div><p>Over on YouTube, we wanted to try a more direct approach and gave our audience only two options: hit or flop. We received 446 votes (at the time of writing), with 61% selecting ‘hit’, and 39% going with ‘flop’.</p><p>But what do these results actually tell us? At a glance, the picture seems pretty divided. Across all of our polls on our website, WhatsApp, and YouTube, we received 1,338 responses. Of those, 693 (51.8%) were generally positive on the Switch 2 (respondents called it ‘a hit’ or ‘pretty good’), whereas 645 (48.2%) were generally more negative (respondents either selected ‘it’s a little disappointing’ or ‘it’s a flop’).</p><p>Over on our Facebook page, the reasons for such division became clear, with a wide range of differing opinions floating around.</p><div class="fb-root"></div><figure><div class="fb-post" data-href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl" data-width="500"><div class="fb-xfbml-parse-ignore"><blockquote cite="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"><figcaption><cite>Posted by <a href="#" role="button">TechRadar</a> on </cite></figcaption><a href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"></a></blockquote></div></div></figure><p>Of course, the very meaning of ‘hit or flop’ in itself can be interpreted in a number of ways. One commenter, Andreas Carmblad, stated that “hit or flop is reflected in the sales figures,” suggesting that Nintendo’s new console has been a success so far. </p><p>Others were more focused on the quality of the system’s software lineup, with most talking up the first-party line-up — though one commenter described the current set of exclusives as “woeful,” adding “hopefully a few big releases can turn it around [like] OoT and a new 3D Mario game”.</p><p>Elsewhere, commenters expressed disappointment over the console’s battery life in handheld mode — understandable given that it can run flat in around 2 hours with more demanding games. </p><p>However, many considered the new hardware changes to be a hit, with Tim McDougall saying “It's an improvement in almost every way [over the original Switch] and it's now much closer in performance to the current gen home consoles. It's 99% backwards compatible with the first Switch, with many performance benefits. I'd say it's a success”.</p><p>I was slightly surprised to see so many members of our poll select ‘slightly’ disappointed in our poll, and I expect that this comes down to a sentiment that the console is still a few games short of being a true must-have for all gamers. However, with Zelda and Pokémon games releasing soon, a lot of opinions could be swayed — and I suspect a blockbuster Mario title would only seal the deal.</p><p>What I was pleased to see, however, is that very few members of our audience (10.4% in our main poll) consider the Switch 2 to be an outright flop. After all, the sales speak for themselves, and there have been a lot of very well received exclusives early in the system’s lifecycle.</p><h2 id="some-personal-thoughts">Some personal thoughts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bdMVg7JiwBQGLFbevFPbKh" name="Nintendo_Switch_2_Carrying_Case_Screen_Protector_.JPG" alt="Official Nintendo Switch 2 Carrying Case with a pink and a blue yarn Yoshi amiibo together on the right hand side" src="https://cdn.mos.cms.futurecdn.net/bdMVg7JiwBQGLFbevFPbKh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This brings me onto my personal thoughts. I pre-ordered the Nintendo Switch 2, and my expectations were high for the new system. Although I loved the original Switch’s library and appreciated its flexibility, the truth is, I actually didn’t love it all that much. For me, quality often felt overly compromised in handheld mode, with a lot of intensive titles struggling to reach up to 60fps. But the Switch 2 changed everything.</p><p>Now, I can enjoy titles in full HD at 60fps (and sometimes up to 120fps) in handheld mode, and I feel like the gap in quality when playing on the go — rather than in front of the TV — has shortened. What’s more, the Switch 2’s <a href="https://www.techradar.com/gaming/i-tried-the-nintendo-switch-2s-new-handheld-boost-feature-and-i-couldnt-believe-how-good-these-smash-hit-switch-games-looked">Handheld Mode Boost</a> means that I can enjoy my original Switch games as if I was playing them with my system docked  — a truly fantastic feature.</p><p>Then there’s the games. Controversially, I consider <em>Mario Kart World </em>to be the series’ best entry since the Wii generation, with a return to the true chaos and zaniness that made the games great in the first place — with knockout mode and the bizarre cast of characters being highlights for me. I’ve also had a blast with DK and <em>Pokémon Pokopia</em>, have spent countless hours racing in <em>Kirby Air Riders</em>, and exploring in <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>. </p><p>The Switch 2 has also managed to do what the original model never could for me, in that I now often choose Nintendo for third party experiences. The brilliant combination of portability and higher fidelity visuals has made grinding in <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a><em> </em>or playing detective in <a href="https://www.techradar.com/gaming/nintendo/raidou-remastered-the-mystery-of-the-soulless-army-review"><em>Raidou Remastered: The Mystery of the Soulless Army</em></a> feel free of compromise.</p><p>Pair that with impressive sales performance, more convenient magnetic Joy-Cons, and even some pretty <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">impressive virtual surround sound processing</a>, and the Switch 2, in my eyes, is a sure-fire hit.</p><p>Yes, I share many users’ battery life gripes, and I personally believe that some of the first party games are far too pricey — I mean, $79.99 / £74.99 / AU$119.95 for a physical copy of <em>Mario Kart World</em>? Really? But even with incoming price hikes, I’d consider Nintendo’s latest hardware to offer plenty of bang for your buck, and although I’d love to get <em>Super Mario Odyssey 2 </em>within the next year or so, I’m perfectly satisfied with the current, and upcoming crop of titles at this stage.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
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                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ Hori won me back with its Wireless Horipad Turbo for Nintendo Switch 2, but some annoying design quirks stop it short of greatness ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wireless-horipad-turbo-for-nintendo-switch-2-review</link>
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                            <![CDATA[ The Wireless Horipad Turbo for Nintendo Switch 2 is a decent Pro Controller alternative with some frustrating flaws. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wireless Horipad Turbo]]></media:description>                                                            <media:text><![CDATA[Wireless Horipad Turbo]]></media:text>
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                                <h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-one-minute-review"><span>Wireless Horipad Turbo for Nintendo Switch 2: One-minute review</span></h3><p>The Wireless Horipad Turbo for Nintendo Switch 2 is far from being one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a>, but it gets a lot right, and in my testing I found it to be a solid—if unremarkable—stand-in for the official <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>.</p><p>After I reviewed the frankly terrible <a href="https://www.techradar.com/gaming/horipad-for-steam-controller-review">Horipad for Steam</a>, I didn't have high hopes for the Wireless Horipad Turbo. I've been rendered pleasantly surprised, as there is plenty to like about the brand's latest Nintendo-facing controller. There are a decent number of features for the price, and build quality is generally solid. It's just a shame that a few limitations and design quirks stop it short of an outright recommendation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeNxrX2cyPwsTC6jTbMXHT" name="IMG_4325" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/JeNxrX2cyPwsTC6jTbMXHT.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Let's frontload the review with the good, though. Hori has opted for anti-drift thumbsticks that feel great and ensure longevity. That's something the Wireless Horipad Turbo has over the Switch 2 Pro Controller, which utilizes traditional analog sticks and is thus more likely to develop stick drift over time.</p><p>Build quality is generally nice, too. While larger than the Pro Controller (and thus better suited to big adult hands), it feels solid enough, and a selection of colorways is always really nice to see. </p><p>I'm a fan of the feature set, too, with the Wireless Horipad Turbo offering a robust Turbo button option, as well as two remappable rear buttons and a button lock switch that disables utility buttons like Start, Select, Home, and Capture (for taking screenshots). There's even a GameChat button for quick access to social gaming sessions.</p><p>It's a shame, then, that the Wireless Horipad Turbo doesn't quite stick the landing in a few key areas. Battery life is paltry, falling well short of the Switch 2 Pro Controller's 40- to 50-hour gold standard. The d-pad and triggers, specifically, aren't the best—feeling incredibly mushy during play, which really isn't something you want for digital triggers in particular.</p><p>Lastly, a lack of PC compatibility means this is strictly a Nintendo Switch 2 controller. That's not necessarily a bad thing if that's solely what you're after (and it's likely a result of this being an officially licensed Nintendo product). But it does make it a less versatile controller than the likes of the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w9yEQDnnbGDV99GTjN6YKW" name="IMG_4327" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/w9yEQDnnbGDV99GTjN6YKW.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-price-and-availability"><span>Wireless Horipad Turbo for Nintendo Switch 2: Price and availability</span></h2><ul><li><strong>Costs $64.99 / £54.99 (around AU$93)</strong></li><li><strong>Available to buy now at Hori's store page, Amazon, or local retailers</strong></li><li><strong>Cheaper than the Switch 2 Pro Controller, and offers several colorways</strong></li></ul><p>The Wireless Horipad Turbo for Nintendo Switch 2 is available to buy now, and you've got options as to where you purchase it from. You can get it directly from Hori, Amazon, or local retailers based on your region, such as Best Buy in the US and Argos in the UK.</p><p>It'll run you $64.99 / £54.99 (around AU$93), which is a good deal cheaper than the Nintendo Switch 2 Pro Controller ($89.99 / £74.99 / AU$119.95). You'll also find a healthy amount of colorways to choose from. Hori sent me the standard Black and Frost variants for review, but there's also an Aqua model, as well as special liveries based on Nintendo properties like Kirby and Super Mario.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-specs"><span>Wireless Horipad Turbo for Nintendo Switch 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-design-and-features"><span>Wireless Horipad Turbo for Nintendo Switch 2: Design and features</span></h3><ul><li><strong>Eye-catching translucent design</strong></li><li><strong>Handy Turbo and button lock features</strong></li><li><strong>Generally solid build quality</strong></li></ul><p>One way for a controller to win me over is if it sports a translucent design. It's a style I'm happy to see come in vogue again over the last few years, at least when it comes to controllers, and it helps the Wireless Horipad Turbo for Nintendo Switch 2 really stand out. I'm a huge fan of the crystal-clear Frost colorway, especially.</p><p>It doesn't just win out in the looks department, though. Build quality is really solid here; a huge step up from the listless Horipad for Steam, which I reviewed prior to this. It's not as premium as the Nintendo Switch 2 Pro Controller, but the Wireless Horipad Turbo feels really solid and secure in the hands, with just the right amount of weight to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRNxAmY4MuNVX2wK4JrbiZ" name="IMG_4326" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/rRNxAmY4MuNVX2wK4JrbiZ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The titular 'Turbo' feature is niche; not everyone will find a use for it, but it's a nice-to-have for retro games or ones that require frequent, rapid button presses. Holding down the central Hori logo button in tandem with 'A' will then let you assign a button for the Turbo input. You can also press the Start and Select buttons to adjust the speed of the Turbo setting by three increments, too.</p><p>Another feature I quite like (but again, it is probably quite niche) is the button lock switch. It's off by default, but one setting completely disables the Hori, Home, and Capture buttons, while another turns those off in addition to Start and Select.</p><p>I know I've accidentally hit the Home button instead of Start more times than I care to admit on the Pro Controller, so this is a thoughtful addition. The button lock switch doesn't extend to the pair of remappable buttons on the rear, but you can just leave these unassigned if you prefer.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-performance"><span>Wireless Horipad Turbo for Nintendo Switch 2: Performance</span></h3><ul><li><strong>Performant TMR thumbsticks</strong></li><li><strong>Poor battery life</strong></li><li><strong>Weak-feeling triggers and mushy d-pad</strong></li></ul><p>Controllers that make use of TMR (that's tunneling magnetoresistance) thumbsticks are a dime a dozen in today's gaming hardware marketplace. It's more common to find them than not now, but this is the first time I've tested a Hori controller with TMR. And I'm glad the brand has opted for them with the Wireless Horipad Turbo. They feel fantastically smooth during play, and as it's a form of Hall effect technology, it should ensure the pad's longevity for years to come.</p><p>Otherwise, this is a fairly unremarkable but inoffensive controller purely from a play standpoint. It lacks things like HD Rumble, an NFC touchpoint for amiibo scanning, and 'press to wake' functionality for the console itself. However, as these are niceties reserved for Nintendo's own hardware, it's hard to leverage this as a complaint at Hori. The lack of a 3.5mm port for wired headphones does irk me, though, because wireless audio via Bluetooth on Switch 2 is shoddy at best.</p><p>I'm also not a big fan of the controller's d-pad. It feels rather mushy to press, which at worst can often lead to inputs very occasionally not registering. Much the same is true of the triggers, which are supposed to be digital, but kind of feel like they're made of sponge.</p><p>Thankfully, connectivity isn't an issue. The controller paired immediately to my Switch 2 console, and I never experienced dropouts or noticeable input delay. And that's for the best, as this is a wireless-first controller.</p><p>You can still plug in the controller via the included USB-C for charging purposes and carry on playing. And you might be doing that frequently, as the Wireless Horipad Turbo tops out at just 10 hours of charge. That's not much better than PlayStation's <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, and falls well short of the Switch 2 Pro Controller's monster 40-hour battery life.</p><p>Lastly, it is unfortunate that the Wireless Horipad Turbo can't be used for PC gaming. The Switch 2 Pro Controller can't either, so I suspect this is a Nintendo-issued requirement, as the Turbo bears the company's seal of approval. It just means that it's not as versatile as third-party pads from the likes of 8BitDo and GameSir.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cpKt5DZqmc9YSQth7iQETc" name="IMG_4324" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/cpKt5DZqmc9YSQth7iQETc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-wireless-horipad-turbo-for-nintendo-switch-2">Should I buy the Wireless Horipad Turbo for Nintendo Switch 2?</h2><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You want a performant Switch 2 controller that's built to last</strong><br>TMR sticks will ensure this controller's longevity, and as a result, it shouldn't fall victim to stick drift even after months or years of usage.</p></div><div class="product"><p><strong>You don't have the budget for a Switch 2 Pro Controller</strong><br>The Wireless Horipad Turbo is significantly cheaper than the console's official gamepad option. And with nice colorways and some neat features, it's really not a bad fallback option.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You want beefier battery life</strong><br>At just 10 hours of charge, you'll be topping this thing up very frequently if you regularly play your Switch or Switch 2 in docked mode.</p></div><div class="product"><p><strong>You want something multiplatform</strong><br>If you like to game on multiple devices away from your Switch or Switch 2 (like PC or mobile), you might want to look elsewhere as this is strictly a Nintendo-facing pad.</p></div><h2 id="also-consider">Also consider...</h2><p>If the Wireless Horipad Turbo has a few too many issues for your liking, consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td><td  ><p><strong>Nintendo Switch 2 Pro Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td><td  ><p>$89.99 / £74.99 / AU$119.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td><td  ><p>5.8 x 4.1 x 2.4in / 148 x 105 x 60mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch 2, Switch</p></td><td  ><p>Switch 2</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB Type-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td><td  ><p>Around 40 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Nintendo Switch 2 Pro Controller</strong><br>Still the premium standard on Switch 2 more than a year on from release. And it's little wonder; Nintendo's official pad has a luxurious feel, and is stuffed with features including HD Rumble, NFC, remappable buttons, and enviable battery life.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review" data-dimension112="cca07e08-7ddc-11f1-ab6a-21725a90880e" data-action="Deal Block" data-label="Read our full Nintendo Switch 2 Pro Controller review" data-dimension48="Read our full Nintendo Switch 2 Pro Controller review" data-dimension25=""><strong>Nintendo Switch 2 Pro Controller review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>My favorite Nintendo Switch 2 controller, and one that's very hard to argue with at its budget-friendly price point. Honestly, it does everything the Wireless Horipad Turbo does, but better, and more besides.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="cca07e76-7ddc-11f1-bc0c-65d8346d058c" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-wireless-horipad-turbo-for-nintendo-switch-2"><span>How I tested the Wireless Horipad Turbo for Nintendo Switch 2</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Tested on Nintendo Switch 2 with a variety of modern and retro titles</strong></li><li><strong>Used features like the Turbo functionality and button lock switch</strong></li></ul><p>For this review, I tested the Wireless Horipad Turbo for Nintendo Switch 2 on the console of the same name for about a week. I played a good mix of modern and old-school titles with the controller, including <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a><em>, </em><a href="https://www.techradar.com/gaming/street-fighter-6-switch-2-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/rhythm-heaven-groove-review"><em>Rhythm Heaven Groove</em></a><em>, </em>as well as <em>Ridge Racer 64 </em>and <em>Super Mario 64 </em>via Nintendo Switch Online's N64 library.</p><p>During testing, I made use of the Turbo functionality to enable easier, rapid button presses in classic titles like <em>Metal Slug 3. </em>Meanwhile, I went back and forth with the button lock switch, and I can confidently say it stopped me from accidentally backing out to the Home dashboard on a few occasions. I'd love to see this feature make a comeback for future Hori products.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ 'Young people today don’t have the opportunity to play games from 10 years ago' — Nintendo's Miyamoto defends remakes like Ocarina of Time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/young-people-today-dont-have-the-opportunity-to-play-games-from-10-years-ago-nintendos-miyamoto-defends-remakes-like-ocarina-of-time</link>
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                            <![CDATA[ Nintendo legend Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:54:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time remake screenshot showing a sleeping Link.]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time remake screenshot showing a sleeping Link.]]></media:text>
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                                <ul><li><strong>Nintendo legend Shigeru Miyamoto has defended the company's recent remakes, like </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em></li><li><strong>He says remakes allow younger gamers to experience older titles that aren't accessible anymore</strong></li><li><strong>Miyamoto says remakes lead to "future developments"</strong></li></ul><p>Nintendo executive and representative director Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels.</p><p>After launching <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>, a remake of <em>Star Fox 64</em>, on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> last month, Nintendo is scheduled to launch another remake for <a href="https://www.techradar.com/gaming/nintendo-switch/im-excited-for-legend-of-zelda-ocarina-of-time-on-the-switch-2-but-i-wish-it-was-a-sequel-to-majoras-mask-instead"><em>The Legend of Zelda: Ocarina of Time</em></a> sometime this year.</p><p>While many fans are excited for a modern version of the beloved <em>Zelda</em> game, Nintendo has been criticised for frequently re-releasing old, classic titles for its current hardware; <em>Ocarina of Time</em> was first released on N64 in 1998, then received a Nintendo 3DS remaster in 2011, which makes the upcoming Switch 2 title its third iteration.</p><p>Now, speaking in an interview with  <a href="https://www.famitsu.com/" target="_blank">Famitsu</a>(via <a href="https://nintendoeverything.com/miyamoto-defends-the-idea-that-there-are-too-many-remakes-explains-why-nintendo-releases-them/" target="_blank">Nintendo Everything</a>), the <em>Mario</em> creator has addressed concerns that Nintendo is releasing too many remakes, explaining that the projects allow younger gamers to experience older titles that aren't accessible anymore and that the games will eventually lead to "future developments."</p><p>"Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them," Miyamoto said. "Young people today don’t have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand."</p><p>He added, "Letting people know the original games also leads to future developments, so we’ve been actively pursuing that recently."</p><p>It's this last comment that suggests Nintendo is actively working on projects that will follow these remakes, but whether they'll be direct sequels or projects within the same franchise, we'll have to wait and see.</p><p>In 2021, Nintendo released remakes of two games in the <em>Famicom Detective Club</em> series, <em>The Missing Heir</em> and <em>The Girl Who Stands Behind</em>, which were then followed by a brand new <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> sequel, <a href="https://www.techradar.com/gaming/emio-the-smiling-man-famicom-detective-club-review"><em>Emio - The Smiling Man</em></a><em>.</em></p><p>It also released a remake of <em>Metroid</em> on 3DS, which led to <em>Metroid Dread</em> on Switch, as well as a <a href="https://www.techradar.com/reviews/the-legend-of-zelda-links-awakening-review"><em>The Legend of Zelda: Link's Awakening</em></a> remake, followed by the spiritual successor in 2024, <a href="https://www.techradar.com/gaming/the-legend-of-zelda-echoes-of-wisdom-review"><em>The Legend of Zelda: Echoes of Wisdom</em></a>. </p>
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                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
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                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
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                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
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                                                            <title><![CDATA[ Square Enix just dropped Final Fantasy 10 and 10-2 for Nintendo Switch 2 with some key upgrades — but there's bad news for existing Switch version owners ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo/square-enix-just-dropped-final-fantasy-10-and-10-2-for-nintendo-switch-2-with-some-key-upgrades-but-theres-bad-news-for-existing-switch-version-owners</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy 10 and 10-2 just dropped on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:47:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:description>                                                            <media:text><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:text>
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                                <ul><li><strong>Square Enix just released </strong><em><strong>Final Fantasy 10 </strong></em><strong>and </strong><em><strong>Final Fantasy 10-2 </strong></em><strong>for Nintendo Switch 2</strong></li><li><strong>The bundle now runs at a higher resolution with improved textures and some quality of life additions</strong></li><li><strong>There is no upgrade path for existing owners of the original Switch version, however</strong></li></ul><p>Square Enix just released new versions of its iconic role-playing games <em>Final Fantasy 10  </em>and <em>Final </em><a href="https://www.techradar.com/gaming/consoles-pc/final-fantasy-10-2-at-20-how-breaking-the-series-golden-rule-changed-final-fantasy-forever"><em>Fantasy 10-2</em></a><em> </em>for Nintendo Switch 2, but there's some bad news if you own the existing Switch editions.</p><p>The two games come as a combined HD Remaster bundle, which is currently available on the Switch 2 eShop for $49.99 / 44.99 / AU$79.95.  There's no upgrade path if you bought the same remasters when they released for the original Nintendo Switch back in 2019. This means if, like me, you have a copies for Nintendo Switch, your only option to get your hands on these new ports is to buy them again at full price.</p><p>It's a huge shame, especially considering the fact that the Nintendo Switch 2 ports do look better in my experience.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ty5GfJ48tiNKBEMxPxFu8L.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEVYk8qDzv9f7Wct4ooyVS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MpbCLSYfwfMhF4ZufFdeBL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o4kn6ADMZehQxaPjuNV3fS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ihZ5V9aS5iQB4L4xZJP5CL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fkjaFngWnCuzXAbaifZhWS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qKidqZfjBXD2TF8rT8AUCL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QznPQtyrFgbhmF3Q4ZMqQS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure></figure><p>The publisher provided a copy of the Switch 2 game earlier this morning and, weirdly, it turns out that it does not offer a save transfer feature — so I've only been able to compare very early sections in <em>Final Fantasy 10</em>. </p><p>Still, as you can see from the images above (captured in handheld mode), the Switch 2 port has a noticeably higher resolution picture (even with the Switch 2's handheld mode boost option enabled) and much better looking textures — especially if you pay attention to the background terrain while characters are speaking.</p><p>Unfortunately, it seems like the game is still locked to 30fps, though that shouldn't come as much of a surprise as every version so far has had the same restriction.</p><p>The Switch 2 edition also comes with some quality of life features that were previously added to the PC port of the games but absent on the original Switch. This includes the ability to speed up the game, turn off annoying random encounters, give yourself loads of items, and so on.</p><p>It's the kind of extra content that you would want from a $10 upgrade, but certainly does not justify paying full price. If you haven't played <em>Final Fantasy 10  and Final Fantasy 10-2  </em>this new port is likely to be a more tempting option, as these small changes still mean that it is the best version on Nintendo platforms right now.</p><p>First released in 2001 for PlayStation 2, <em>Final Fantasy 10 </em>sees protagonist Tidus as he navigates a fictional world inspired by the tropical islands of Southeast Asia in a quest to defeat a powerful evil creature. </p><p>Despite its age, it's considered one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs</a> with fans praising its distinctive art direction and emotional narrative. Its sequel, <em>Final Fantasy 10-2</em>, dropped in 2003 and continues the story in the same setting.</p>
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                                                            <title><![CDATA[ The Super Mario Galaxy Movie 4K Blu-ray might not be my favorite movie of the year, but my god it's an awesome new reference disc for testing TVs and Dolby Atmos sound system ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/televisions/blu-ray/the-super-mario-galaxy-movie-4k-blu-ray-might-not-be-my-favorite-movie-of-the-year-but-my-god-its-an-awesome-new-reference-disc-for-testing-tvs-and-dolby-atmos-sound-system</link>
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                            <![CDATA[ Another month, another reference-quality 4K Blu-ray: and this time, it's The Super Mario Galaxy Movie. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Blu-ray]]></category>
                                                    <category><![CDATA[Televisions]]></category>
                                                    <category><![CDATA[Home Theater]]></category>
                                                                                                <author><![CDATA[ james.davidson@futurenet.com (James Davidson) ]]></author>                    <dc:creator><![CDATA[ James Davidson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fXWXcCW3VY6Vcup2P2YqHH.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is the TV Hardware Staff Writer at TechRadar. After studying English Literature and Creative Writing at Bath Spa University, he rekindled a childhood love for writing and creating stories that soon translated into the world of freelance writing, primarily for music blogs. Eventually getting into the world of TV and hi-fi, James honed a knowledge and passion for all things audio and visual. He is now bringing this experience to Tech Radar to write about the latest TV- related tech and give readers all the info they need. When not writing and reading about the latest audio and visual goodies, James can be found gaming, reading, watching rugby or coming up with another idea for a novel.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo / Universal Pictures / Future ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Mario and Luigi standing either side of Yoshi ]]></media:description>                                                            <media:text><![CDATA[The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Mario and Luigi standing either side of Yoshi ]]></media:text>
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                                <p>As TechRadar’s AV tester, I’m always on the lookout for new 4K Blu-rays to test the <a href="https://www.techradar.com/news/best-tv">best TVs</a> and <a href="https://www.techradar.com/televisions/soundbars/the-best-soundbars-for-all-budgets">best soundbars</a> with. While I have a pretty healthy catalog, with some top-notch discs, as a 4K Blu-ray fan, it’s exciting to check out new discs to keep testing fresh. </p><p>Last month, <a href="https://www.techradar.com/televisions/blu-ray/one-of-the-best-dolby-vision-and-dolby-atmos-4k-blu-rays-ive-ever-tested-speed-racer-on-4k-is-so-good-its-going-to-be-my-new-go-to-disc-for-tv-and-soundbar-testing">I tested the <em>Speed Racer</em> 4K Blu-ray</a> and it was a powerhouse. Not only did it deliver staggeringly vibrant colors, but it also had a superb Dolby Atmos soundtrack that demonstrated power and precision, particularly during race sequences. It was one of my top discs of the <a href="https://www.techradar.com/televisions/blu-ray/7-discs-new-4k-blu-rays-to-add-to-your-collection-from-june-2026">June 2026 Blu-ray Bounty</a>, and it’s easily one of the most impressive I’ve tested. </p><p>This month, a new disc has caught my eye: <em>The Super Mario Galaxy Movie</em>. The second entry in the new <em>Mario Bros</em> set of films, first started in 2023 with <em>The Super Mario Bros.,</em> I’m anticipating that <em>The Super Mario Galaxy</em> <em>Movie</em> will have bright, crisp visuals and, hopefully, a great Dolby Atmos soundtrack. </p><p>While this was one of <a href="https://www.techradar.com/televisions/blu-ray/i-test-4k-blu-ray-for-a-living-and-these-are-the-4-discs-im-most-looking-forward-to-testing-in-july-2026">my most anticipated discs of July 2026</a>, a first impressions <a href="https://www.reddit.com/r/4kbluray/comments/1u4kovf/mario_galaxy_impressions/" target="_blank">Reddit thread on r/4K Blu-ray from user u/nacthenud</a> got me even more hyped. Not only did they rate the movie’s HDR performance, but also mentioned it in the same breath as <em>Speed Racer</em>. So, I decided to check out how the disc fared on our reference <a href="https://www.techradar.com/televisions/lg-g6-oled-tv-review">LG G6 OLED TV</a>, one of the <a href="https://www.techradar.com/televisions/the-best-oled-tvs">best OLED TVs</a> I’ve tested this year. </p><h2 id="phenomenal-colors">Phenomenal colors </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzRnTemMpfaKmAiz82QwPM" name="The Super Mario Galaxy Movie 4K Blu-ray - Rosalina and the Lumas" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Rosalina with the group of Lumas by a fire" src="https://cdn.mos.cms.futurecdn.net/tzRnTemMpfaKmAiz82QwPM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Mario Galaxy</em> 4K Blu-ray delivers astonshing colors, shown here by the bold and bright Lumas </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>From the moment <em>The Super Mario Galaxy Movie</em> starts, it’s clear just how stunning the 4K disc’s color reproduction is. As Princess Rosalina reads a bedtime story to the Lumas, the small creatures dazzle on screen. Every color, including yellow, green, red and so on, look natural and punchy in equal measure. Thanks to the high HDR highlight brightness, coupled with Dolby Vision support, the Lumas really popped on the LG G6’s screen. If your TV has high brightness with good highlights, you’ll be rewarded in this scene alone. </p><p>Soon after, as Rosalina battles Bowser Jr. in his giant robot, the sparkle from her magic, which comes out in vibrant blues, pinks and purples, shimmers on screen. This is also true later as the yellow Luma turns into a star, with the glittery stardust jumping on screen. Again, it’s another showcase of how impactful HDR highlights can look. </p><p>Later, as we see Mario and Luigi meet Yoshi for the first time, the 4K presentation gets to show the authenticity of its colors. Yes, Mario’s red jumpsuit and the green of Luigi’s overalls and Yoshi’s skin are striking, but the colors look realistic too. While I expected the colors in this movie to explode on screen as I’d seen in animated flicks like <em>Elemental</em>, these particular colors reminded me more of the lifelike colors I’d seen in <em>The Wild Robot</em>, exhibiting the wonderful depth and realism I liked in the latter. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7XjEvfTRXgjP8eTVjDZoM" name="The Super Mario Galaxy Movie 4K Blu-ray - Peach and Mario" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Peach and Mario talking, with Peach looking frustrated" src="https://cdn.mos.cms.futurecdn.net/y7XjEvfTRXgjP8eTVjDZoM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Colors are both vibrant and authentic throughout the movie, really popping on the LG G6 I used. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>In complete opposition to that, the neon signs of the games in the casino Peach and Toad arrive at really burst with color. This is where the G6’s highlights and peak brightness were really tested, and it did a great job. If you have a TV with high peak brightness, then again you’ll be rewarded. The same is true with the gold detail on the furnishings around Peach’s castle, as they sparkle as well. </p><p>Peach and Rosalina’s dresses are highlights in themselves, really delivering that candy-colored pop alongside the shimmer they both seem to produce. While they’re colors aren’t as natural as the Mario Bros and Yoshi, they’re accurate for the movie and really deliver a nice impact. </p><h2 id="dolby-atmos-power">Dolby Atmos power</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2aN42euFwTepm4YHteFVqM" name="The Super Mario Galaxy Movie 4K Blu-ray - Lumas in night sky" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Lumas flying through the night sky" src="https://cdn.mos.cms.futurecdn.net/2aN42euFwTepm4YHteFVqM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Overhead height channels are well utilized, delivering strong, immersive Dolby Atmos  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>While I anticipated this disc to be a showcase for color, I didn’t expect it to be such a perfect audio powerhouse. Bass is frequently hefty, pushing the limits of the subwoofer of the Samsung HW-Q990C soundbar I was using. As Bowser Jr’s robot stomps towards Rosalina, the rumble from the Q990C’s subwoofer rattled the room and reverberated through the floor. Later, as Fox ignites the engines of the Arwing, this produces some meaty bass, akin to the igniting of the Batmobile’s engine from <em>The Batman</em>, my go-to audio testing scene. </p><p>The Dolby Atmos soundtrack here is also very precise. As Luigi launches fire in a panic in a cave, the flames’ trajectory was accurately mapped to the front channels, travelling from right to left across the soundbar. In another scene, as Peach and Toad first fly into space, the sound of the twinkling flight path of the trail behind them is not only mapped accurately, but clearly audible among the rousing, horn-led score, showing the soundtrack’s excellent balance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ijouUfbNCk6kMuHBS6gpiM" name="The Super Mario Galaxy Movie 4K Blu-ray - star" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Luma in its star form" src="https://cdn.mos.cms.futurecdn.net/ijouUfbNCk6kMuHBS6gpiM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The star's flight path is one of the highlights of the disc's Dolby Atmos soundtrack.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>Surround and height channels are also fully utilized. During the climactic space battle, as Fox pilots the Arwing towards Bowser Jr’s ship, the Arwing travels around the whole ship. This was mapped with real precision first to the front channels, then the rear right, to the rear left and back again, creating a fully immersive feel. It reminded me of the time-bending music sequence in <em>Sinners</em>, which also moved around each channel. </p><p>Throughout, there are numerous scenes where characters fly through space, using the star to move from galaxy to galaxy. These are a great demonstration for Atmos, with overhead flight paths actually coming from overhead. The same was true with Fox’s Arwing. As it avoided Bowser’s minions in the space battle, anytime the Arwing moved to the top of the screen, Atmos rendered accurate overhead flight. </p><h2 id="another-reference-disc">Another reference disc</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ujqngYRGLgyMcEBCKexwmM" name="The Super Mario Galaxy Movie 4K Blu-ray - Yoshi, Luigi and the Toads" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Luigi, Yoshi and a group of Toads as the Lumas fall from the sky" src="https://cdn.mos.cms.futurecdn.net/ujqngYRGLgyMcEBCKexwmM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Galaxy Movie</em> is yet another astonishing, reference-quality 4K Blu-ray  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>After watching <em>The Super Mario Galaxy Movie</em>, it’s definitely entering my testing rotation. Not only does it deliver on color and sound, but animation is crisp throughout, with clean-looking animation. Contrast is also powerful, with the dark blues of space contrasting well with the stars, Lumas and even the bright outfits of the main characters. </p><p>There are also plenty of bright scenes that will show off a TV’s HDR highlights and brightness, plus there’s some lovely shadow detail. Any scenes with strong light, such as Mario and Luigi with their flames in the cave, or at sunset as Peach gets frustrated, there’s strong shadows cast that look realistic. </p><p>This really is a superb 4K disc, and if you’re looking for a bold, colorful and dynamic movie to show off your home theater system, this is one to consider. </p>
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                                                            <title><![CDATA[ With wonderfully designed missions and a plethora satisfying progression systems, Splatoon Raiders is a must-play for Nintendo Switch 2 owners ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/splatoon-raiders-review</link>
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                            <![CDATA[ Splatoon Raiders delivers a fantastic solo experience filled with enjoyable shooting, loads of satisfying progression, and smartly designed levels. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:description>                                                            <media:text><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:text>
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                                <p>If you’ve always loved the world of the <em>Splatoon </em>series but have been — understandably — put off by the prospect of its sweaty competitive multiplayer modes, then this latest <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive third-person shooter is for you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>July 23, 2026</p></div></div><p><em>Splatoon Raiders </em>offers an incredibly compelling, single-player take on the series’ trademark ink-spewing action. It’s all underpinned by the same excellent shooting mechanics that make online matches of <a href="https://www.techradar.com/reviews/splatoon-3"><em>Splatoon 3</em></a><em> </em>such a blast, now smartly recontextualized in a wholly player versus environment (PvE) format and enhanced with a plethora of satisfying progression systems that allow you to experiment with countless impactful character builds.</p><p>The sheer volume of content here is formidable: there are a vast number of highly replayable missions that can be tackled in multiple difficulty levels, more than a hundred weapons to wield, and even lend others a hand in online co-op for more unlockable rewards. This is comfortably one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> and I know I’ll be coming back to it, even now I’ve seen the credits roll.</p><h2 id="fishy-business">Fishy business</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FGFu6Lmo6MrkpFDoe7hrjQ" name="2026071316370100_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/FGFu6Lmo6MrkpFDoe7hrjQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>While the main <em>Splatoon </em>games are known for their clean urban aesthetics, <em>Splatoon Raiders </em>sets itself apart with a much grimier, more salvaged look. Set on the distant Spirhalite Islands, it follows an unnamed mechanic working for the Deep Cut trio — the iconic TV show hosts from <em>Splatoon 3 </em>who apparently moonlight as treasure hunters. With the group stranded on a raft after their latest treasure hunting expedition goes awry, they’re forced to improvise gear and track down the resources necessary to escape.</p><p>Fashioned from wooden crates and metal grates, the raft functions as your hub world in between missions and can be outfitted with a range of useful features like a customizable firing range and a range of upgrade stations, in addition to more whimsical options like an arcade cabinet that offers some cute pixel-art minigames. You always feel like there’s a meaningful upgrade that you’re working towards, and watching your craft develop from a ramshackle structure into a fully-fledged mobile base as you progress through the story is immensely satisfying.</p><p>That’s not to say that you need much encouragement to complete missions, however, as they’re a load of fun. There are three main types: quickfire dens that have you beating a few waves of foes in a short time limit, longer raids where you drop into large semi-open environments to secure nearby treasure chests, and dungeons that challenge you to get to a goal with a set loadout. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m27Nc7ePY2o2mKfzKJmcfQ" name="2026070823090500_s" caption="" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/m27Nc7ePY2o2mKfzKJmcfQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I love the character creator in </strong><em><strong>Splatoon Raiders</strong></em><strong>. It lets you choose between an Inkling or Octoling protagonist, with customizable facial features and a range of cute hairstyles that are perfect for expressing yourself in co-op. The generous selection of unlockable outfits is lovely too.</strong></p></div></div><p>It seems pretty basic at first, but there are an incredible number of unique twists that keep each new mission feeling fresh. A den, for example, might throw hundreds of the same area-denial enemies at you — coating the small arena with noxious slime that chips away at your health and forces you to stay on your feet — while a raid could surprise you with tricky platforming sections and a strict time limit.</p><p>The dungeons, meanwhile, are more focused around puzzles and cleverly serve to tutorialize many of the weapons and abilities that you can unlock.</p><h2 id="in-the-tank">In the tank</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CfKnQAQHFmRx5i9DAoMxGR" name="2026071316365900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/CfKnQAQHFmRx5i9DAoMxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Your character can carry one of three ink tanks (which basically determine your chosen ‘class’), designed for raw power, speed, or more careful ranged tactics. They all play completely differently, with their own roster of powerful gadgets to unlock and an overall power level that gradually ticks up with use.</p><p>I mainly relied on the Power Tank, which, true to its name, is all about big, bombastic attacks that deal massive damage. My favorite gadgets include the inky hatchet with its huge slashing strike that is invaluable for taking out tankier foes and a charging rocket launcher that wonderfully shreds through groups of smaller ones. </p><p>It might be tempting to rely on one favorite, but there are plenty of good reasons to try the others. Fully upgrading one tank requires you to spend time with the others, and some dungeons even have specific rewards depending on which you use to complete them. I initially thought that this might prove a frustrating barrier to progression, but soon came to appreciate being made to step out of my comfort zone because all three tanks are equally enjoyable to use with a huge variety of gadgets to discover.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AuFQS6ghLG5q35Yyq3dxGR" name="2026071021035900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/AuFQS6ghLG5q35Yyq3dxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Every gadget is highly customizable as well, with a plethora of collectible parts that do everything from minor stat upgrades to fundamentally change how they work. You can only add a certain number of parts at a time, so you’ll need to think carefully in order to craft a new build to successfully overcome a particularly tricky challenge.</p><p>There’s just as much depth to the wide selection of weapons. The 11 types on offer will all be familiar if you’ve played <em>Splatoon 3</em>, with a good mix of long-range shooters, nimble pistols, sloshing buckets, and so on, all with their own mechanics to master. Tackling more difficult missions rewards more powerful weapons at a strong pace, which, alongside the steady introduction of new rarities with their own unique qualities, further stops everything from becoming stale.</p><p>The same is true of the many enemy types. It’s the same malevolent Salmonids from the Salmon Run side modes of <a href="https://www.techradar.com/how-to/splatoon-2-tips-and-tricks"><em>Splatoon 2</em></a><em> </em>and <em>3</em>, but with a healthy number of new varieties to surprise even the most seasoned fish hunters.</p><p>It all comes together for an experience that, even when some of the more difficult challenges force you to grind up your power level, remains fresh and exciting like a delicious piece of sashimi throughout.</p><h2 id="should-i-play-splatoon-raiders">Should I play Splatoon Raiders?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve always wanted a single-player Splatoon</strong><br><em>Splatoon Raiders </em>finally delivers the single-player <em>Splatoon </em>experience that many have been waiting for, giving you a new way to discover the franchise without the pressure of PvP.</p></div><div class="product"><p><strong>You want something to play for the long haul</strong><br>With its wealth of meaty progression systems, <em>Splatoon Raiders </em>gives you loads of goals to work towards. Pick this up if you want a game that you can dip into over and over again.</p></div><div class="product"><p><strong>You’re after a meaty co-op experience</strong><br>Although primarily a single-player experience, <em>Splatoon Raiders </em>supports online co-op that lets you tackle the majority of its missions with up to three friends.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You’re not interested in Splatoon</strong><br><em>Splatoon Raiders </em>is a superb game, but it’s not going to win you over if you already disliked the series’ third-person, ink-based combat.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Like most modern Nintendo releases, <em>Splatoon Raiders </em>is lacking when it comes to accessibility features. It offers the ability to invert both thumbsticks, or use motion controls to aim. </p><p>The color of ink is usually random, but you can lock it to either blue or purple in order to be easier to see. In addition to offering harder versions of most missions, the game features three overall difficulty modes which decreases or increases the power of enemies. </p><h2 id="how-i-reviewed-splatoon-raiders">How I reviewed Splatoon Raiders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8h7YhuEVHNBcd6ynpZoHR" name="2026071123540000_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/B8h7YhuEVHNBcd6ynpZoHR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I played nearly 20 hours of <em>Splatoon Raiders </em>on Nintendo Switch 2 using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a> in handheld mode. For audio, I used the system’s built-in speaker setup. </p><p>I experienced the whole of the game’s story, hitting the credits having tackled all of the major missions on the standard difficulty mode, in addition to some online co-op play.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ I've spent weeks testing the Razer Hammerhead V3 HyperSpeed gaming earbuds and it's left me desperate to go back to my SteelSeries Arctis GameBuds ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razer-hammerhead-v3-hyperspeed-gaming-earbuds-review</link>
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                            <![CDATA[ The Razer Hammerhead V3 HyperSpeed earbuds are a premium gaming product that fail to deliver. ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:description>                                                            <media:text><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:text>
                                <media:title type="plain"><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:title>
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                                <h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-two-minute-review"><span>Razer Hammerhead V3 HyperSpeed: two-minute review</span></h2><p>The first thing I thought when I pulled the Razer Hammerhead V3 HyperSpeed <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a> out of their box was “Wow, these are ugly.” </p><p>Not exactly the strongest first impression, but it’s unavoidable when each bud has a weird, bulbous design that gives them an appearance like a pair of obese <a href="https://www.techradar.com/opinion/airpods-pro-2s-noise-cancellation-is-so-good-i-need-to-retrain-my-brain">AirPods</a>. The shiny black plastic material looks cheap, as does the printed Razer logo on the outside, which (despite all the Razer Chroma branding on the box) is just a decal that doesn't illuminate. </p><p>They’re thankfully not uncomfortable to wear, but even in your ears they’re nowhere near as stylish as similarly priced competitors like the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>. </p><p>With much flatter sound, they’re significantly less versatile (especially if you’re after a pair of gaming earbuds that you can also use to listen to music) and offer fewer features than that model to boot, with inferior active noise cancellation (ANC) that fails to block out most background noise when you’re out and about.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TWkdwvxDCz6Ft4Q9QuaLk3" name="15034" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/TWkdwvxDCz6Ft4Q9QuaLk3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Razer buds’ biggest benefit is the use of the latest Bluetooth 6.0 standard, which allows for ultra-low-latency connectivity with compatible devices and is ideal if you’re a serious mobile gamer looking for something to use with the latest phones. The included 2.4GHz Razer HyperSpeed Wireless dongle is also impressively compact and offers similar low-latency performance on PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and handhelds like the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>This alone might be worth the compromises elsewhere if you’re a really serious mobile gamer, though there are a few more things worthy of praise. The included case is well-designed and feels pretty high quality, with an attractive RGB strip that is illuminated to denote pairing or charging status. I also really like how you don’t have to take the dongle if you want to use it: simply plug the case into your machine, and you’re ready to go, which makes it basically impossible to leave behind.</p><p>Find the Razer Hammerhead V3 HyperSpeed gaming earbuds at the right price - and they could be a good pick.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-price-availability"><span>Razer Hammerhead V3 HyperSpeed review: price & availability</span></h2><ul><li><strong>Costs $129.99 / £129.99 / AU$229.95</strong></li><li><strong>Available via Razer right now</strong></li><li><strong>Availability at other retailers seems spotty</strong></li></ul><p>The Razer Hammer V3 HyperSpeed gaming earbuds cost $129.99 / £129.99 / AU$229.95 if you buy them directly from Razer, which is where I would recommend getting them, as stock at other retailers seems spotty. </p><p>If you do choose to buy from the likes of Amazon, be mindful not to accidentally purchase the cheaper Razer Hammerhead V3 X or older Razer Hammerhead True Wireless X model, as they look very similar.</p><p>At this price, the earbuds are going head to head with the likes of the SteelSeries Arctis GameBuds, which originally launched at $159.99 / £159.99 / AU$359 but are now regularly discounted to around $130 / £100 in the US and UK.</p><p>Even factoring in the added $30 / £30 at full price, I think the Arctis GameBuds are much better value. They offer a much more stylish design, versatile sound that you can easily customize with hundreds of selectable EQ profiles, in addition to slightly better overall battery life.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-specs"><span>Razer Hammerhead V3 HyperSpeed review: specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead True Wireless X</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-design-and-features"><span>Razer Hammerhead V3 HyperSpeed review: design and features</span></h2><ul><li><strong>Look bulky and dated</strong></li><li><strong>THX Spatial Audio support</strong></li><li><strong>Case is good</strong></li></ul><p>You should know by now that I’m not a big fan of how these earbuds look. They have a basic stemmed in-ear design with quite a bulbous body constructed from shiny black plastic and a cheap-looking green Razer decal on the back. They honestly look like something you’d buy on Amazon for under 50 bucks rather than a product from a premium gaming brand.</p><p>The case is much better, at least. It’s large, but still easily pocketable, and has a pleasant matte texture to its exterior and a very robust hinge with satisfyingly strong magnets. There’s a subtle strip of LED lighting on it as well, which lights up in an attractive rainbow pattern when the case is opened. It also illuminates different colors to denote charging or pairing status, battery level, and so on, which makes it surprisingly practical as well.</p><p>Inside the case, there’s plenty of space for the two earbuds and a little slot for the compact HyperSpeed Wireless dongle. When in the case, the dongle is nestled inside a Type-C port with passthrough connectivity. This means you can plug the entire case directly into your PC or console in order to pair the buds, which is pretty handy and helps keep everything in one place.</p><p>Aside from this, the Razer Hammerhead V3 HyperSpeed gaming earbuds don’t have a particularly expansive feature set compared to the offerings of other brands. The earbuds support ANC and a transparency mode, in addition to automatic pausing when removed from your ears. The compatible software offers three default EQ profiles (for gaming, music, and movies, respectively) plus the ability to create your own.</p><p>On PC, the buds come with a license key for THX Spatial Audio, which simulates 360-degree sound decently well and is a solid bonus.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfqbx9bfvGFdFeytSYR6q3" name="15036" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/gfqbx9bfvGFdFeytSYR6q3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-performance"><span>Razer Hammerhead V3 HyperSpeed review: performance</span></h2><ul><li><strong>Sound is okay</strong></li><li><strong>ANC is poor</strong></li><li><strong>Decent battery life</strong></li></ul><p>Although it is impressively low-latency and thus suited for competitive gaming, I found the sound of the Razer Hammerhead V3 HyperSpeed to be so-so compared to similarly priced alternatives. In the default gaming preset, the bass is plenty punchy, but they lack clarity and sounds quite muffled in the high end. It’s good enough for the likes of <a href="https://www.techradar.com/how-to/playerunknown-battlegrounds-tips-and-tricks"><em>PUBG: Battlegrounds</em></a><em> </em>or <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, but would be an incredibly poor fit for more story-driven titles.</p><p>The music-listening experience is bad, and no amount of EQ tweaking could remedy the uninspiring sound. I would recommend swerving the default music EQ as well, as it’s absolutely rancid and tanks not only the bass but also the low mids, leading to sound that’s not dissimilar to that produced by the free earbuds you get on an airplane.</p><p>Alternating between the Razer Hammerhead V3 HyperSpeed and the SteelSeries Arctis GameBuds, there is simply no contest: the SteelSeries pair sounds better no matter what you throw at it, and the fact that it can handle music too means that you don’t need to buy a second pair to use with your phone.</p><p>The ANC also underperforms compared to alternatives, be they the GameBuds or others such as the Sony Inzone Buds. It fails to block out much background sound and even struggles to drown out the consistent, low noise from a desk fan. If you want to take these on a plane, just forget about it.</p><p>The microphones are okay, but not particularly reliable. With any kind of background noise, they can begin to struggle to pick up your voice - which had me relying on my desktop mic instead. Touch controls are quite awkward as well. They feel unresponsive and struggle to pick up inputs, leading to frequent accidental pauses or skips if you’re trying to use them for your tunes.</p><p>The battery life is at least one area where the Razer Hammerhead V3 HyperSpeed doesn't disappoint. I easily managed 7-8 hours per charge with the buds, and the case holds enough to fully top them up about four times when you're on the go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7JkZq6KD9VfNS2oBren9d3" name="15032" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/7JkZq6KD9VfNS2oBren9d3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-razer-hammerhead-v3-hyperspeed"><span>Should I buy the Razer Hammerhead V3 HyperSpeed?</span></h2><h2 id="buy-it-if-5">Buy it if…</h2><div class="product"><p><strong>You’re after low latency at all costs</strong><br>These are some of the few gaming earbuds with Bluetooth 6.0 support, which might be a compelling reason to buy if that’s what you’re after.</p></div><h2 id="don-t-buy-it-if-5">Don’t buy it if…</h2><div class="product"><p><strong>You crave premium sound</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds deliver unexceptional sound for the price. You can easily find alternatives that sound better for the same money.</p></div><div class="product"><p><strong>You want more features</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="6951608c-7bad-11f1-be36-21d14c21dbe3" data-action="Deal Block" data-label="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension48="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-also-consider"><span>Razer Hammerhead V3 HyperSpeed review: also consider</span></h2><p>Here are two more compelling options to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead V3 HyperSpeed</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>PlayStation Pulse Explore earbuds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>$199.99 / £199.99 / AU$329</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.2oz / 6.5g (one earbud with medium tip)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td><td  ><p>Xbox, PlayStation, Nintendo Switch, PC</p></td><td  ><p>PS5, PlayStation Portal, PC, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>PlayStation Link wireless, Bluetooth (mobile)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>5 hours with 10 hours from the charging case</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Planar Magnetic Drivers, AI-enhanced noise rejection, Dual Device connectivity, 3 sets of ear tips</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>The SteelSeries Arctis GameBuds are the wireless gaming earbuds to beat right now. They offer great sound out of the box, plus hundreds of customizable EQ presets that make them perfect no matter what you are playing.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="69516258-7bad-11f1-bb62-ab610f6228d8" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>PlayStation Pulse Explore earbuds</strong><br>If you’re shopping for earbuds to use with a PS5, then the official PlayStation Pulse Explore earbuds are a decent pick. They sound far better than the Hammerhead V3 HyperSpeed pair thanks to their planar magnetic drivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review" data-dimension112="695162f8-7bad-11f1-92fe-05323acfd168" data-action="Deal Block" data-label="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension48="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension25=""><strong>PlayStation Pulse Explore earbuds review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-hammerhead-v3-hyperspeed"><span>How I tested the Razer Hammerhead V3 HyperSpeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC and mobile</strong></li><li><strong>Compared to other gaming earbuds</strong></li></ul><p>I tested the Razer Hammerhead V3 HyperSpeed gaming earbuds for multiple weeks across both PC and mobile, playing a range of different games. </p><p>This included plenty of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, <em>PUBG: Battlegrounds</em>, <em>Battlefield 6</em>, <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, <em>Grand Theft Auto 5</em>,<em> </em>and more, in addition to mobile titles like <em>Neverness to Everness, </em>and <em>Call of Duty Mobile</em>.</p><p>Throughout my time with the buds, I compared the experience to my hands-on testing of other gaming earbuds, including the SteelSeries Arctis GameBuds and other products featured on our best gaming earbuds guide.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Dragon's Dogma 2 producer says Capcom is improving performance on PS5 and Xbox ahead of Dark Arisen's launch and that the Switch 2 version is 'exceeding' expectations ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/dragons-dogma-2-producer-says-capcom-is-improving-performance-on-ps5-and-xbox-ahead-of-dark-arisens-launch-and-that-the-switch-2-version-is-exceeding-expectations</link>
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                            <![CDATA[ Dragon's Dogma 2 will see performance improvements with the arrival of Dark Arisen and the Nintendo Switch 2 version. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:24:07 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 15:24:14 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
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                                <ul><li><em><strong>Dragon's Dogma 2</strong></em><strong> producer Naoto Oyama says Performance Mode will reach 60FPS on console ahead of the </strong><em><strong>Dark Arisen</strong></em><strong> release</strong></li><li><strong>Oyama says the Switch 2 version will hit 30FPS and "even higher"</strong></li><li><strong>He adds that Capcom's RE Engine has been "a really great fit" for Switch 2</strong></li></ul><p><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> later this year alongside the launch of its <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dark Arisen</em></a> expansion, and Capcom has been making some major improvements to the base game in preparation.</p><p>Speaking in an interview with <a href="https://www.eurogamer.net/dragons-dogma-2-switch-2-development" target="_blank">Eurogamer</a> about the process of porting the fantasy role-playing game (RPG) to Switch 2, producer Naoto Oyama said that Capcom's RE Engine "has actually been a really great fit for Nintendo Switch 2."</p><p>He explained that the team has been able to use knowledge of previous Switch 2 ports, like <a href="https://www.techradar.com/gaming/pragmata-review"><em>Pragmata</em></a> and <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and the improvements made to the RE engine to create a solid port for <em>Dragon's Dogma</em>.</p><p>"Because this is an internal [Capcom-owned] engine, we've been able to accumulate knowledge and know-how from other teams," Oyama said. "And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us - and we get to benefit from them on future titles. It's a really positive cycle for us."</p><p>The producer confirmed that the team has also been working to improve the game's overall performance, not just on Switch 2, but also on the launch <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> platforms.</p><p>"In particular, we've been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself," he said, adding that this will be a feature of the August title update, allowing the game to reach 60FPS in Performance Mode on console.</p><p>Oyama continued, confirming that the game can reach 30FPS on Switch 2 and "even higher" during many scenes.</p><p>"That means that, commensurately, all that effort we've put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version," he said, "and we're currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it's even higher!).</p><p>"So it's a little while to go until the game releases, but it's exceeding our expectations on Switch 2, and I hope the players agree that we've done a great job again with bringing this game to that platform."</p><p><em>Dragon's Dogma 2: Dark Arisen</em>, which introduces a new region, Norgan, new armor, weapons, dungeons, and more, launches on October 9.</p>
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                                                            <title><![CDATA[ The Duskbloods network test has finally revealed a few new details about FromSoftware's upcoming Switch 2 game, including multiplayer matches with 'up to eight players' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players</link>
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                            <![CDATA[ FromSoftware has announced the dates for The Duskbloods' closed network test happening next month. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:52:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
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                                <ul><li><em><strong>The Duskbloods</strong></em><strong> closed network tests begin next month</strong></li><li><strong>Players can sign up to participate and test the game from August 21 to August 24</strong></li><li><strong>The Nintendo Switch 2 exclusive will allow up to eight-player multiplayer matches</strong></li></ul><p>FromSoftware has announced the dates for <em>The Duskbloods</em>' closed network test happening next month.</p><p>The Nintendo Switch 2 exclusive was announced over a year ago, and details about the renowned <a href="https://www.google.com/search?q=techradar+elden+ring&rlz=1C1ONGR_enGB1071GB1071&oq=techradar+elden+ring&gs_lcrp=EgZjaHJvbWUqBggAEEUYOzIGCAAQRRg7MgYIARBFGEAyBggCECMYJzIHCAMQABjvBTIKCAQQABiABBiiBDIKCAUQABiABBiiBDIGCAYQRRg8MgYIBxBFGDzSAQgyNjA3ajBqNKgCALACAA&sourceid=chrome&ie=UTF-8"><em>Elden Ring</em></a> studio's next PvPvE multiplayer have been few and far between. </p><p>After <a href="https://www.techradar.com/gaming/hold-out-for-a-little-longer-fromsoft-fans-the-duskbloods-will-get-a-closed-network-test-this-summer-but-a-release-date-for-the-full-game-has-yet-to-be-announced">teasing the closed network test last month alongside a new trailer</a>, FromSoftware has confirmed that there will be four tests over four days, between August 21 and August 24. You can check out the start dates and times below.</p><p>"To all prospective Bloodsworn, your participation in the coming Dusk Battles is eagerly awaited!" a post from Nintendo reads on <a href="https://x.com/NintendoEurope/status/2077393549113323670" target="_blank">X</a>.</p><p>Fans can apply <a href="https://campaign.theduskbloods.jp/p/event/networktest/?region=europe&locate=GB&lang=en-uk" target="_blank">here</a>, starting July 22 at 4PM CEST / 3PM BST until July 28 at 3:59PM CEST / 2:59PM BST.</p><p>The player selection announcement will be revealed on August 7 at 3PM CEST / 2PM BST.</p><h2 id="the-duskbloods-closed-network-test">The Duskbloods Closed Network Test</h2><ul><li>August 21 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 22 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li><li>August 22 - 8PM to 12AM CEST / 7 PM to 11 PM BST</li><li>August 23 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 24 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li></ul><p>"A network test involves using a pre-release version of the game to test performance prior to the commencement of service. We plan to conduct large-scale network load tests to check different technical aspects of the game's online systems," FromSoftware explained on its website.</p><p>The campaign will be able to test server load, gameplay balance, and various problems that may occur when multiple people play together across different network environments.</p><p><em>The Duskbloods</em> was one of the highlights of the Nintendo Switch 2 Direct last year, but unfortunately, there's still no release date. </p><p>There's also not a lot of information regarding gameplay, setting, and story; however, the studio has confirmed that the network test will feature multiplayer matches that "allows for up to eight players to participate together."</p><p>I didn't buy a Switch 2 at launch; I've been holding off on getting one for the time being - I'm keeping my fingers crossed for a limited edition <em>The Legend of Zelda: </em><a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Ocarina of Time</em></a> console - but <em>The Duskbloods</em>, and the upcoming closed network tests have me seriously considering finally investing in the console sooner.</p>
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                                                            <title><![CDATA[ Is the Nintendo Switch 2 a hit or a flop? Despite high sales, the console's been relatively contentious — and I have a feeling I know why ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/is-the-nintendo-switch-2-a-hit-or-a-flop-poll</link>
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                            <![CDATA[ Tell us what you think about Nintendo’s new console, just over a year after its release. ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 15:47:02 +0000</pubDate>                                                                                                                                <updated>Wed, 15 Jul 2026 10:03:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Woman playing Mario Kart World on Nintendo Switch 2 in front of amiibo figures]]></media:description>                                                            <media:text><![CDATA[Woman playing Mario Kart World on Nintendo Switch 2 in front of amiibo figures]]></media:text>
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                                <p>The <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> has been out for just over a year now, and it’s had a fascinating start to life. </p><p>It’s undoubtedly been a commercial success, becoming <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">the second-fastest selling console in recorded US history</a>, and it’s already seen its fair share of hits, whether that be the phenomenon that is <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a> or the 2025 Game of the Year nominee, <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a>. But some are still unconvinced.</p><p>It’s not a stretch to say that, in spite of its high sales, the console has been highly contentious among gamers. While many speak with positivity about the Switch 2, there have been criticisms around the consoles battery life and performance, for instance.</p><p>Some gamers have also noted concerns around the lack of big first party hitters, such as a brand new 3D <em>Mario</em>, a new entry in the <em>Legend of Zelda</em> series (rather than a remake), and the system’s slightly patchy release schedule for 2026. Bundle that with some high-priced software and incoming console price rises, and I can see why some fans are yet to be won over.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="my-thoughts-a-brief-summary">My thoughts: a brief summary</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWiaF7dVBpaMqzmLrZcgij" name="1784041073011" alt="Yoshi popcorn bucket holding Nintendo Switch 2 system" src="https://cdn.mos.cms.futurecdn.net/CWiaF7dVBpaMqzmLrZcgij.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>In my personal opinion, though, the Switch 2 has had a pretty strong start. Growing up, I saw the messy launch of consoles such as the PlayStation 3, and the simply woeful launch titles for its successor, the PlayStation 4 and its counterpart, the Xbox One. Meanwhile, the Switch 2 has some great multiplayer fun in titles like <em>Mario Kart World </em>and <em>Kirby Air Riders</em>, some exceptional single player experiences like the aforementioned <em>Donkey Kong </em>and <em>Pokémon </em>games, and a healthy dosage of third-party support to boot.</p><p>What’s more, I’d argue that performance is pretty strong, and with a 1080p 120fps display for handheld mode, it no longer feels like I’m sacrificing too much quality just to play without my TV. Throw in 4K visuals in docked mode, far comfier <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy Con 2</a> controllers, and <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">surprisingly good virtual surround sound</a>, and I for one am happy with the hardware upgrade brought to the table by Nintendo’s new hybrid console.</p><p>I do wish that some games were a little more affordable — $79.99 / £74.99 / AU$119.95 for a physical copy of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a><em> </em>definitely feels excessive, even with modern pricing standards. And I really wish the console’s battery life was a bit better too, <a href="https://www.techradar.com/gaming/nintendo-switch/disappointed-by-the-nintendo-switch-2s-battery-life-i-quadrupled-it-with-this-cheap-accessory">even if I have found a workaround of sorts</a>. </p><p>All in all, though, I’ve had a great first year with the Switch 2, and its prolific sales are there for all to see. But I’m not just here to share my view — there’s something else I’m far more interested in.</p><h3 class="article-body__section" id="section-tell-us-what-you-think-about-the-switch-2"><span>Tell us what you think about the Switch 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdCYxLDKeTqhoRbTCsnuPj" name="1784041072986" alt="Woman playing Pokémon Pokopia on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/GdCYxLDKeTqhoRbTCsnuPj.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>That’s right: TechRadar Gaming wants to hear from you. </p><p>I’ve briefly spoken about some contentious points, but I want to gauge the thoughts and feelings of all of you out there. Do you think the Nintendo Switch 2 has been a hit or a flop?</p><p>Below, you’ll find a poll, where you can tell us what you think.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV73O"></div>                            </div>                            <script src="https://kwizly.com/embed/exV73O.js" async></script><p>However, I’m also really keen to draw some specifics from our readers. If you’d like, you can comment below and make your voice heard — has the Switch 2 been a disappointment for you? Is it already among the console elite? We want to hear it all — and your comments may even feature in an upcoming article!</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Three 'massive' Future Games digital showcases will air next month during Gamescom 2026, offering viewers world premieres and exclusive trailers from 'some of the industry’s most creative studios' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases. ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 11:27:25 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Jul 2026 11:28:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Future Games Show will return for Gamescom 2026</strong></li><li><strong>The main showcase will begin on August 26, followed by the FGS Live, and the FGS Best Of Gamescom will air on August 30</strong></li><li><strong>Future Games Show at Gamescom will feature world premieres, new trailers, and more</strong></li></ul><p>The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases.</p><p>Future Games Show at Gamescom will air the same day the industry event kicks off, on August 26, and feature new announcements from "some of the industry’s most creative studios," including world premieres, exclusive trailers, developer deep dives, and brand-new game demos.</p><p>The recent Future Game Show Summer Showcase in June included 40+ games and 11 world premieres, and reached over 17.8 million live and launch-weekend views, so viewers should expect some more exciting game reveals.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, be hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor. </p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. Those tuning in can also expect exclusive booth tours, developer interviews, and a recap of Gamescom’s most exciting announcements.</p><p>All three digital shows can be watched on Future Games Shows' <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>"The Future Games Show is the best place to discover new games, from indie gems like acclaimed-puzzler Blue Prince to AAA blockbusters such as sci-fi RPG Exodus," said Daniel Dawkins, Content Director of Future Games Show at Future. "Our Summer Showcase delivered 3.72 wishlists per live viewer, comfortably outperforming industry averages, thanks to our super-engaged viewers.</p><p>"Since launching in 2020, we have been proud to showcase the industry's most exciting titles alongside premier hosts like Troy Baker, Alix Wilton Regan and Ben Starr. This Gamescom, we are delivering three massive digital showcases packed with the latest news and world premieres for PC and consoles. Don’t miss it!”</p>
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                                                            <title><![CDATA[ When the Nintendo Switch 2 hits AU$769.95 in September, you'll wish you'd read this article that told you to buy it now for AU$624 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/when-the-nintendo-switch-2-hits-au-usd769-95-in-september-youll-wish-youd-read-this-article-that-told-you-to-buy-it-now-for-aud624</link>
                                                                            <description>
                            <![CDATA[ Rising costs are forcing Nintendo to increase the Switch 2’s price by AU$70 very soon, and this 11% Prime Day discount seems like a bargain by comparison. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 22:56:39 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 22:58:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ nico.arboleda@futurenet.com (Nico Arboleda) ]]></author>                    <dc:creator><![CDATA[ Nico Arboleda ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ADWC52TmGwJkiva8CUaRqC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a career spanning more than a decade as a writer and journalist, Nico’s main remit as part of the Australian TechRadar team is covering mobile phones. Prior to TechRadar, he worked at business titles CRN Australia (now techpartner.news) and Mumbrella, and was named Best New Journalist at the 2018 IT Journalism Awards. He also spent some time as a content writer and copywriter. Aside from mobile phones, Nico also writes about fitness tech like smartwatches and other niche gear to track hobbies like road cycling and bushwalking. Outside of tech, Nico considers himself a politics and basketball nerd, as well as a bit of a cinephile on occasion.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Nintendo Switch 2 with detached Joy Cons on a table with an Amazon Prime Day banner on the right]]></media:description>                                                            <media:text><![CDATA[A Nintendo Switch 2 with detached Joy Cons on a table with an Amazon Prime Day banner on the right]]></media:text>
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                                <p>Nintendo announced in May that it <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">plans to increase the Australian price of its Switch 2 console</a> as a “response to various market conditions” — by which it means the industry-wide higher component costs caused by AI-driven shortages. That harsh reality means that, come September 1, the console's RRP is set to increase by <a href="https://www.nintendo.com/au/news-and-articles/price-revision-for-nintendo-switch-2-console/" target="_blank">AU$70, from AU$699.95 to AU$769.95</a>.</p><p>Which is why <a href="https://www.amazon.com.au/Nintendo-10101-Switch-2-Console/dp/B0FB33FW8J/" target="_blank">this Amazon Prime Day deal on the Nintendo Switch 2 for AU$624</a> is a discount that's going to be hard to pass up for many gamers, especially since it's the cheapest it's ever been (it was AU$629 in June on Amazon).</p><p>At a time when the Nintendo Switch 2's library is coming into its own with exclusive games like <em>Pokémon Pokopia</em>, <em>Star Fox</em>, <em>Donkey Kong Bonanza</em> and more, there has never been a better time to get your hands on the console before it's too late.</p><div class="product"><a data-dimension112="3cd58bc4-7c01-11f1-b606-d5a3f7a34871" data-action="Deal Block" data-label="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension48="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension25="$624" href="https://www.amazon.com.au/dp/B0FB33FW8J" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LtAkZvsaYgnMPNNj9PuvEU" name="nintendo switch 2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LtAkZvsaYgnMPNNj9PuvEU.jpg" mos="" align="middle" fullscreen="" width="1200" height="1200" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console.<a class="view-deal button" href="https://www.amazon.com.au/dp/B0FB33FW8J" target="_blank" rel="nofollow" data-dimension112="3cd58bc4-7c01-11f1-b606-d5a3f7a34871" data-action="Deal Block" data-label="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension48="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension25="$624">View Deal</a></p></div><p>Our <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2 review</a> gave the console 4.5 stars for being a massive upgrade over its predecessor. The headline improvements are are support for 4K and 1440p resolutions (vs up to 1080p), a 120Hz refresh rate (up from 60Hz) and overall performance improvements with an Nvidia Tegra T239 processor, 12GB of RAM (vs 4GB) and starting storage of 256GB.</p><p>The main criticism in the review was around the relatively sparse exclusive game library at the time, but the landscape has since changed with the games I mentioned above. In fact, there's more where that came from — a handful more exclusives like The Legend of Zelda: Ocarina of Time remake and Kingdom Hearts IV are set to come out this year, and there's even a port of Minecraft in the pipeline, too.</p><p>It's also worth noting that the Nintendo Switch 2's battery has fallen short of the brand's estimated 2-6.5 hours, with our tests finding it running between 2-5 hours, and that GameChat still doesn't compare to voice comms in PlayStation or Xbox.</p><p>Otherwise, these shortcomings shouldn't detract much from how much better the Nintendo Switch 2 is over its predecessor. The console is still the best way to experience Nintendo's best game offerings, and this discount makes it an even more compelling buy.</p>
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                                                            <title><![CDATA[ Nintendo's iOS and Android racer Mario Kart Tour will shut down later this year, with no offline mode planned ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/nintendos-ios-and-android-racer-mario-kart-tour-will-shut-down-later-this-year-with-no-offline-mode-planned</link>
                                                                            <description>
                            <![CDATA[ Nintendo has announced that the servers for Mario Kart Tour will be shut down later this year. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:04:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Mario Kart Tour</strong></em><strong> will shut down on September 29</strong></li><li><strong>Nintendo has confirmed that an offline mode is not planned for release</strong></li><li><strong>Nintendo said "We sincerely thank the many players who have loved and supported the game since service began so long ago"</strong></li></ul><p>Nintendo has announced that the servers for <em>Mario Kart Tour</em> will be shut down later this year.</p><p>The company notified players in a new <a href="https://faq.mariokarttour.com/hc/en-us/articles/55861637745305-Mario-Kart-Tour-End-of-Service-Notification" target="_blank">blog post</a>, confirming that the mobile racing spin-off, which first launched in 2019 for iOS and Android, will cease operating on September 29 at 11PM PT / 2AM ET / 7AM BST.</p><p>"Service for the <em>Mario Kart Tour</em> game for smart devices will come to an end as of 11:00 p.m. Pacific on September 29," the post reads. </p><p>"We sincerely thank the many players who have loved and supported the game since service began so long ago. Thank you for playing <em>Mario Kart Tour</em>."</p><p>In the FAQ, Nintendo confirmed that "An offline version is not scheduled for release," meaning it's officially the end of the mobile <em>Mario Kart</em> game for now.</p><p>All automatic subscription renewals and new subscriptions to the <em>Mario Kart Tour</em> Gold Pass were stopped during the game's maintenance on July 7, in conjunction with the game's end-of-service time frame.</p><p><em>Mario Kart Tour</em> was centered around a race seasons mode and featured online multiplayer that allowed players to compete in live races against others around the world.</p><p>The mobile game also featured tracks that were later added to <em>Mario Kart 8 Deluxe</em> as part of the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> game's Booster Course Pack DLC. </p><p>Nintendo didn't offer a reason for the game's shutdown, although the company may be attempting to encourage more mobile players to make the jump to the recently released <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>.</p>
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                                                            <title><![CDATA[ Quote of the day by former Nintendo President Satoru Iawata: 'It will require many years and months for the majority of video game purchases to become digital' — correctly predicting dominance of digital games today back in 2009 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/pro/quote-of-the-day-by-former-nintendo-president-satoru-iawata-it-will-require-many-years-and-months-for-the-majority-of-video-game-purchases-to-become-digital-correctly-predicting-dominance-of-digital-games-today-back-in-2009</link>
                                                                            <description>
                            <![CDATA[ The then Nintendo President was on the money ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pro]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:description>                                                            <media:text><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:text>
                                <media:title type="plain"><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:title>
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                                <p>The way that consumers buy video games is changing, with Sony recently announcing that it would cease the production of new PlayStation game discs in January 2028 in a bid to push consumers towards more profitable digital purchases. </p><p>It's a big shift for the $500+ billion dollar video game industry, which once had a significant retail presence in the US, but one that has been predicted for some time.</p><h2 id="a-matter-of-time">A matter of time</h2><p>Speaking in an investor Q&A session all the way back in 2009, then Nintendo president and Satoru Iwata correctly stated that it would take "20 years or so" for digital distribution to render physical copies in stores obsolete.</p><div  class="fancy-box"><div class="fancy_box-title">Quote of the day</div><div class="fancy_box_body"><p class="fancy-box__body-text">This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/qotd">Read the full series here</a>.</p></div></div><p>He dismissed notions that it could happen sooner as "radical" and argued that it would take a significant number of years for consumer behaviour to change.</p><p>His belief has been proven correct by empirical data as Nintendo's <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_4e.pdf" target="_blank">latest financial report</a> revealed that the proportion of digital sales have just surpassed physical ones for the first time in the company's 137 year history.</p><p>While it seems safe assume that Sony's next console will not feature disc reader, and <a href="https://www.gamesindustry.biz/xbox-is-reportedly-considering-dropping-disc-drives-as-it-tests-new-feature-that-lets-players-digitize-physical-games" target="_blank">credible reports</a> suggest Microsoft-owned competitor Xbox headed the same way, Nintendo is ironically the last major industry player that seems fully committed to physical releases — at least for the time being.</p><h2 id="part-of-a-wider-trend">Part of a wider trend</h2><p>Digital game sales are even more dominant on other platforms, hence the Sony decision to ditch physical formats entirely.</p><p>According to data from market research firm <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere Analysis</a>, when the PlayStation 4 originally launched in 2013 just 13% of games sold for Sony platforms were digital.</p><p>12 years later in 2025, and the share of digital game sales had steadily grown to almost 80%. Unless plans change, this will presumably be 100% come 2028 — almost exactly two decades since Iwata's 20 year prediction.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm0Ae"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm0Ae.js" async></script>
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                                                            <title><![CDATA[ A new Switch 2 with a replaceable battery will be available soon, as Nintendo announces that it will 'no longer sell' original Switch consoles in Europe ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-new-switch-2-with-a-replaceable-battery-will-be-available-soon-as-nintendo-announces-that-it-will-no-longer-sell-original-switch-consoles-in-europe</link>
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                            <![CDATA[ Nintendo will stop selling original Switch consoles from early 2027 in Europe, as it announces a new Switch 2 featuring a replaceable battery. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 10:17:47 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 12:36:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch]]></media:text>
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                                <ul><li><strong>Nintendo will release a new Switch 2 featuring a replaceable battery in Europe to comply with new EU legislation</strong></li><li><strong>Other Nintendo accessories will also be updated and available throughout the year and in early 2027</strong></li><li><strong>The sale of original Switch hardware will also end starting mid-February 2027</strong></li></ul><p>Nintendo has announced plans to sell a new <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> console featuring a replaceable battery in Europe later this year and confirmed that it will end the sale of all original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> hardware in early 2027.</p><p>Last month, the <em>Super Mario</em> creator shared a statement saying that it would <a href="https://www.techradar.com/gaming/nintendo-products-are-fully-compliant-with-these-requirements-a-new-nintendo-switch-2-model-featuring-a-removable-battery-will-be-released-in-the-eu-soon-to-meet-regulations">comply with a new regulation called the EU Batteries Legislation</a>, which was passed in 2023 and requires companies to make products with built-in batteries replaceable by February 18, 2027.</p><p>Now, in an updated <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.html?utm_medium=social&utm_source=twitter&utm_campaign=Nintendo%7CNULL%7CEUBatteryRegulationsAN%7Cm_id_bL8LZMuzbM%7C3132901" target="_blank">support post</a>, Nintendo has confirmed that it will launch new versions of the Switch 2 in the EU that will allow users to replace the battery, with the first revised hardware arriving this summer, with additional products becoming available later this year and early 2027.</p><p>"Starting summer 2026, in preparation for upcoming changes in European battery regulations coming into effect in mid-February 2027, selected Nintendo products in Europe will begin to be replaced on a rolling basis by revisions that contain a user-replaceable battery," Nintendo said.</p><p>The company noted, however, that "There is no difference in functionality between current products and revised products containing user-replaceable batteries."</p><p>"The first revised products are expected to become available from summer 2026, with additional products becoming available in autumn, winter, and early 2027. Due to a variety of factors, revised products may not become available in all European countries simultaneously."</p><p>The products that will be affected include: the Nintendo Switch 2, Joy-Con pair, Joy-Con (L&R) in Neon Blue and Red, Joy-Con 2 pair, Joy-Con 2 (L&R), Nintendo Switch 2 Pro Controller, N64 Controller for Nintendo Switch, and GameCube Controller for Nintendo Switch 2.</p><p>Seemingly as a result, the company also confirmed in the FAQ that it will stop selling all original Switch hardware next year, almost a decade after the console launched.</p><p>"From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model," the company said. </p><p>"Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027."</p><p>For now, the Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured for the rest of 2026 "and should be widely available in Europe all year."</p>
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                                                            <title><![CDATA[ Xbox announces 'the most significant restructure' in its history — and it'll cause 1,600 'painful' job losses today and numerous studio sales ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales</link>
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                            <![CDATA[ The rumors were true: Xbox announces thousands of job layoffs and some serious studio restructuring ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 14:44:16 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 14:46:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Xbox has announced that it is undergoing a "significant restructure"</strong></li><li><strong>This will include the loss of 3,200 jobs over the fiscal year</strong></li><li><strong>This includes 1,600 job losses today</strong></li></ul><p>Microsoft has announced that Xbox is to undergo the "most significant restructure" in the brand's history, with 1,600 jobs being cut today, for a total 3,200 jobs going over the coming months including four studios being jettisoned.</p><p>In another crushing blow for the people who make the games we love, these layoffs were strongly rumored to be coming this week — the sheer scale was unknown but predicted to be big. It turns out that was true.</p><p>In an email sent to Xbox employees that has now <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">been made public via Xbox Wire</a>, Xbox CEO Asha Sharma began by saying, "After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave Xbox to new management."</p><p>Sharma added: "Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>As well as the total of 3,200 jobs going this fiscal year, four studios are also affected. Compulsion Games and Double Fine Productions are returning to being independent studios, while Ninja Theory and Undead Labs will gain new ownership with funding to complete their upcoming games, <em>Senua </em>and <em>State of Decay 3</em>. </p><p>Arkane — a studio many feared for in the run-up to this restructuring — is "beginning required consultation with its Works Council to review potential strategic options."</p><p>In a series of moves over the past decade or so, which has seen Microsoft acquire multiple studios, spend billions and billions of dollars, and make some curious decisions about Game Pass, prices, and more — all to take the brand from third in the console space to, well, third — this kind of feels like the bubble bursting before our very eyes. And the people who will pay the price will be the developers who make the games we all love playing.</p>
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                                                            <title><![CDATA[ ‘Simple but reasonably effective’: This Joy-Con 2 grip is good value for money — but one feature prevents me from recommending it wholeheartedly ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/snakebyte-ergo-grip-s2-review</link>
                                                                            <description>
                            <![CDATA[ The Snakebyte Ergo Grip S2 looks like a simple way to hold your Joy-Con 2 controllers — but is it as ergo-nomic as its name suggests? ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:text>
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                                <h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review"><span>Snakebyte Ergo Grip S2 review</span></h2><p>The Snakebyte Ergo Grip 2 is a basic grip for the Switch 2’s Joy-Cons, although it has a few tricks up its sleeve. </p><p>Its design is very much a case of function over form. There’s no RGB lighting, and the all-black colorway leaves no room for levity. At least it's simple and unfussy, consisting merely of a central bar and two grip handles on either side. These handles are reasonably long but quite thin compared to more traditional controllers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="KW4rBPnyUeEPZELpHMegRe" name="Imported image 1 - 1780924819958" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/KW4rBPnyUeEPZELpHMegRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The build quality isn’t particularly great, it has to be said. There’s quite a bit of flex to the whole unit, although it's solid enough and the plastic feels smooth in the hand. But it’s certainly not going to challenge the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a> on this front.</p><p>There’s a small switch underneath the Ergo Grip 2 to release the central bar from the bottom of the pad, allowing it to pivot upwards and out of the way of the grip handles so you can insert the Joy-Cons. This seems a little gimmicky, and what’s more, it’s not strictly necessary: by inserting my Joy-Cons at an angle, I managed to get around the handles while the center was locked down. </p><p>I think it would’ve been simpler to engineer a solution where the handles didn’t get in the way at all, rather than have a rotating mechanism. I’m also mildly concerned about the button that locks it down. I noticed a small amount of play while it’s locked down, which could spell failure further down the line. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="GwpqSbvuzcmAkLiKMoafYe" name="Imported image 2 - 1780924819959" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/GwpqSbvuzcmAkLiKMoafYe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Happily, the fit for the Joy-Cons is more secure. They slot into the Ergo Grip 2 just as well as they do into the Switch 2 itself. The hold feels strong, and the handles effectively partially cover their outsides, which prevents them from being prised out easily. </p><p>In action, it’s quite comfortable. The Joy-Cons sit fairly close together, but not so close as to cause issues. However, the grip handles took me a little while to get used to. At first, I had to slide my hands upwards to reach the Joy-Cons' bumpers when playing games such as <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a>. However, I discovered that I could slot my last two fingers into the handles’ small indents for better purchase, which helped alleviate this problem somewhat. </p><p>But there are a few more ergonomic issues with the Ergo Grip 2. The bottom parts of the grips aren’t particularly long, and what’s more, they’re completely vertical, rather than angling outwards. This meant that they didn’t sit in the palms of my hands as well as more traditional gamepads, leading to a less secure feeling of grip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="B6HWTi6Rb2o3yUFJRgYuTe" name="Imported image 3 - 1780924819961" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/B6HWTi6Rb2o3yUFJRgYuTe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This verticality extends to the orientation of the Joy-Cons. They don’t angle outwards at the bottom, which is part of the reason why reaching the bumpers can be a struggle. Other grips, such as the <a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review">Genki Dual Wield</a>, create such an angle, which feels like a more natural way to use the Joy-Cons.</p><p>The Ergo Grip 2 features a USB-C port for charging while you play. There are LEDs on top to indicate charging status, although these are basic, merely lighting up red while charging and green once complete.</p><p>At 200cm, the included USB-C cable is quite long, but it's made from rubber. This contrasts with the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, including other controllers and grips, that come with braided cables for better flexibility. Thankfully, the cable is quite light, so I didn’t feel much resistance while playing, and I wasn’t worried about the cable disconnecting. However, it’s quite hard to unbunch, meaning it fails to maximize its entire length. </p><p>At less than £20, though, such shortcomings are easier to swallow. If all you’re after is a cheap way to securely hold your Joy-Con 2 controllers and want to play and charge at the same time, you could do worse than the Ergo Grip 2.</p><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-price-and-availability"><span>Snakebyte Ergo Grip S2 review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="4Df9pA2P8XzKLT4UsD5uVe" name="Imported image 4 - 1780924819962" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/4Df9pA2P8XzKLT4UsD5uVe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Ergo Grip 2 can be ordered from Snakebyte’s website for €19.99, which is about £17. However, we have seen it for less than this at other retailers. This is a fair price for a Joy-Con 2 grip, especially one that features charge-and-play. </p><p>However, there are Switch 2 accessories that are arguably better value for money, including others from Snakebyte. Its <a href="https://www.techradar.com/gaming/nintendo/snakebyte-starter-kit-s2-for-nintendo-switch-2-review">Starter Kit S2</a>, for instance, includes Joy-Con 2 grips, a case, wired earbuds, joystick caps, and a screen protector — all for about the same price as the Ergo Grip 2.</p><h2 class="article-body__section" id="section-should-i-buy-the-snakebyte-ergo-grip-s2"><span>Should I buy the Snakebyte Ergo Grip S2?</span></h2><h2 id="buy-it-if-6">Buy it if…</h2><div class="product"><p><strong>You want your Joy-Cons secured</strong><br>The design of the Ergo Grip 2 means that your Joy-Cons are locked in place with nowhere to go.</p></div><div class="product"><p><strong>You want to play and charge at the same time</strong><br>Thanks to the USB-C port and cable, you can charge the Ergo Grip 2 as you play.</p></div><h2 id="don-t-buy-it-if-6">Don't buy it if…</h2><div class="product"><p><strong>You want formidable build quality</strong><br>The release button for the pivot mechanism doesn’t feel particularly solid, which is a slight concern.</p></div><div class="product"><p><strong>You want the best ergonomics</strong><br>The upright nature of the Ergo Grip 2 means you don’t get the same ergonomics of typical gamepads.</p></div><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-also-consider"><span>Snakebyte Ergo Grip S2 review: Also consider</span></h2><div class="product"><p><strong>Genki Dual Wield Nintendo Switch 2 charging station</strong><br>This accessory features two grips for two sets of Joy-Con 2s, as well as a charging station for them. The triangular shape of the grips creates a more natural playing angle for your Joy-Cons, although the completely flat surface of the grip and its small central hole hamper ergonomics somewhat. Still, for the price, the Dual Wield is a decent value.</p><p><strong>Read our full review </strong><a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review" data-dimension112="12a50eef-f05a-4ced-8081-049bc8bfeaa7" data-action="Deal Block" data-label="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension48="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension25=""><strong>Genki Dual Wield Nintendo Switch 2 charging station review</strong></a><strong></strong></p></div><h2 class="article-body__section" id="section-how-i-tested-the-snakebyte-ergo-grip-s2"><span>How I tested the Snakebyte Ergo Grip S2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2Lt2CmdhPNqqeSGBX8fRe" name="Imported image 5 - 1780924819963" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/h2Lt2CmdhPNqqeSGBX8fRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested the Ergo Grip 2 for several days. I played various games with it attached to my Joy-Cons, including <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form">Super Mario Bros. Wonder</a> and <a href="https://www.techradar.com/reviews/super-mario-3d-all-stars">Super Mario 3D All-Stars</a>. I attached and detached my Joy-Cons several times to test the fit and pivot mechanism of the grip. </p><p>I’ve been gaming for decades and have used many systems and controllers in that time. I’ve also reviewed other Switch 2 grips, as well as numerous controllers for the Switch, PC, Xbox, and mobile.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: June 2026</em></li></ul>
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                                                            <title><![CDATA[ Even after more than a decade Arkham Knight is a near-perfect Batman game — but its Riddler challenges still have an unmatched power to annoy ]]></title>
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                            <![CDATA[ Batman: Arkham Knight is a genuinely fantastic game that hates its players' time. ]]>
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                                                                        <pubDate>Sat, 04 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 11:17:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joe Chivers ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Y6R9TeSjeHsHfE8xn72mnC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Freelance writer Joe Chivers has been playing games since the mid-90s, starting out on his brother’s old Amiga. Since then, he has played too many video games and thought too much about them, and has been published in The Guardian, PC Gamer, and Metro. Corner him in a pub and he’ll talk your ear off about why games are a legitimate form of artistic expression.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Batman: Arkham Knight showing Batman approaching a group of baddies with TechRadar Gaming&#039;s &#039;From the Backlog&#039; badge in the top right hand corner]]></media:description>                                                            <media:text><![CDATA[A screenshot from Batman: Arkham Knight showing Batman approaching a group of baddies with TechRadar Gaming&#039;s &#039;From the Backlog&#039; badge in the top right hand corner]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Batman: Arkham Knight showing Batman approaching a group of baddies with TechRadar Gaming&#039;s &#039;From the Backlog&#039; badge in the top right hand corner]]></media:title>
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                                <p>As someone who loved <em>Batman: Arkham Asylum</em> back when it originally launched, it might surprise you that I never got around to playing<em> Arkham City</em> or<em> Arkham Knight</em> until very recently. Despite all the hype for <em>Arkham City</em> that you still read online, it was Knight that genuinely wowed me. It's a near-perfect Batman game, and believe me, that near is carrying a lot of weight.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>Playing <em>Arkham Knight</em> is like being given a key to the DC vaults in game form. The cast is deeper and richer than a chocolate layer cake, with villains ranging from the Joker (somehow returning) to Firefly, all getting their moment in the sun. </p><p>Over the course of the many hours that you'll spend in Gotham, you'll fight all of them to some degree, and learn about their particular plans, foibles, and personalities through radio broadcasts aimed at riling up the Bat.</p><h2 id="i-m-like-a-bat-i-always-fly-away">I'm like a bat, I always fly away</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="GfAoi6QmGYpKuaSztsUhhD" name="BAK_Sshot146.jpg" alt="A screenshot from Batman: Arkham Knight showing the caped crusader gliding through the Gotham City skyline." src="https://cdn.mos.cms.futurecdn.net/d94ad2a7b3acd9cd4ce073c443160c06.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div></figure><p>And what a joy it is to spend time in this depiction of Gotham. It's split across three large islands, each about as big as the entire <em>Arkham City</em> map, and you're given some fantastic traversal mechanics to help make your journeys easier. Chief among these is the Grapnel Boost, upgraded from its debut in City to make launching off platforms a way to gain significant altitude very quickly.</p><p>Then you have the Batmobile, which is, in my view, unfairly maligned. It's fine, as it goes, even if the vehicle handling is far from perfect, and it's also largely secondary to most of your traversal. When you do need it for a puzzle or a mission, it's easy to summon and then easily dismissed. Even the car combat, which many seem to hate, didn't bother me. </p><p>Sure, it's not as fun as the hand-to-hand stuff, not by a long shot, but it's a means to an end and never overstays its welcome.</p><p>There is one particularly sticky sticking point, however. One thing that almost ruins the game and that's the Riddler challenges, and how the game integrates them into the plot. </p><p>Everyone's least favourite genius has an entire mission tree dedicated to him, which is actually pretty fun. He's captured Catwoman, and you need to solve a series of challenges to set her free. Do so, and the mission is over, and you can hand him over to the authorities, right? Nah. Not by a long way.</p><div><blockquote><p>None of this detracts enough from the otherwise towering highs of Arkham Knight. It's a brilliant game with the best traversal and combat mechanics in the entire series.</p></blockquote></div><p>The game seems to think that you'll love the Riddler challenges so much that just doing the 10 trials to free Catwoman won't be enough. If you want to clap the Riddler in irons, you'll need to find every Riddler trophy, solve all of his riddles, destroy every breakable object, and save every rioter who had a bomb implanted in his brain by the Riddler. That sounds ridiculous, but doable. Let me explain why it's not: there are <em>so many</em> of these. There are 243 challenges in total.</p><p>None of them are particularly difficult by themselves, but I didn't save Catwoman until I was close to the end of the game, and had found about 10 Riddler trophies and saved one bomb rioter. As I looked at the scope of the challenge ahead of me, the sheer time that it would take me to complete all of them, I felt a sinking feeling in my stomach. This game has just singlehandedly ensured that there is a boss fight that I will never see. I will never fight the Riddler mano-a-mano, and I'm quite okay with that, valuing my time more than a fight that many hail as a series highlight.</p><p>If only it ended there. I'd be fine missing a snippet of content, but no, it's worse than that. If you want to see the true ending of the game, the game that you've likely put 40-50 hours into by this point, you'll need to pony up a bunch more hours and complete all of the Riddler challenges. That's right: if you want to see all those hours converted into a narratively satisfying ending, you need to go on a hidden object hunt across the length and breadth of the map.</p><p>Or, you could do what I did, and just watch the true ending on YouTube and save yourself a lot of time.</p><h2 id="knight-and-day">Knight and day</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3aGnjDvvDayqv8WCbtEkv" name="ss_88b07767c3d67b3d5be85fb27c97527770a98e7e.jpg" alt="best superhero games: an enemy in a suit of armor vaulting at Batman, a Falcone tower in the distance" src="https://cdn.mos.cms.futurecdn.net/3aGnjDvvDayqv8WCbtEkv.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Warner Bros. Interactive)</span></figcaption></figure><p>It's a real shame that the game's decided to lock up its ending behind such a convoluted set of tasks that aren't even very fun to do. The riddles are tolerable, but not stellar, while the Trophies are just a collectible with a tiny puzzle attached. </p><p>It's as though <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin's Creed Shadows</em></a><em> </em>hid the ending away until you'd found every shrine and painted every animal, and it is patently absurd. It's a far more serious sin than giving you vehicle combat that, while fairly tedious, never lasts that long.</p><p>None of this detracts enough from the otherwise towering highs of <em>Arkham Knight</em>. It's a brilliant game with the best traversal and combat mechanics in the entire series. It trades the tight, claustrophobic (and coulrophobic) spaces of <em>Asylum</em> for a sweeping open world that is packed with villains, without landing on an unsatisfying halfway house as City did. It's got a great big bad, a wonderfully diverse set of environments, several playable characters, and is now cheap as chips. I had a huge heaping helping of fun with it.</p><p>So please, play <em>Arkham Knight</em> if you've not already, as you're in for a treat. Just don't try to go for the true ending if you value your sanity. Savor the gameplay, then open up YouTube.</p>
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                                                            <title><![CDATA[ Rhythm Heaven Groove review: the most bizarre game of 2026 is a hit ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/rhythm-heaven-groove-review</link>
                                                                            <description>
                            <![CDATA[ Rhythm Heaven Groove is another charming series entry packed with unorthodox yet enticing level design and memorable music. ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 09:08:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Crabs volleying food in Rhythm Heaven Groove]]></media:description>                                                            <media:text><![CDATA[Crabs volleying food in Rhythm Heaven Groove]]></media:text>
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                                <p>The latest installment in Nintendo’s weird and wacky rhythm game franchise has finally landed with <em>Rhythm Heaven Groove </em>(known as <em>Rhythm Paradise Groove </em>in PAL regions). It’s a game that sticks closely to its foundations: there’s a simplistic control scheme, cartoonish art style, and a set of frankly surreal levels to sift through.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch<br><strong>Available on: </strong>Nintendo Switch (also playable on Nintendo Switch 2)<br><strong>Release date: </strong>July 2, 2026</p></div></div><p>That’s not to say that <em>Rhythm Heaven Groove </em>brings nothing new to the table, however. There are plenty of multiplayer minigames available, and there’s a new single player mode called Beatspell, which riffs on the RPG genre. </p><p>So, is the mix of classic Rhythm Heaven charm and new content enough to place this entry among the <a href="https://www.techradar.com/best/best-nintendo-switch-games">best Nintendo Switch games</a>? Here are my thoughts after hours upon hours of testing my skills.</p><h2 id="more-of-the-same-but-not-in-a-bad-way">More of the same — but not in a bad way</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ECTKVrWjgcYUgaVxwpHavg" name="rhythm-heaven-groove-review (10)" alt="Woman cuts veggies in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/ECTKVrWjgcYUgaVxwpHavg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let me begin by laying my cards on the table. I’m a long-time fan of the Rhythm Heaven series, and have poured a ton of hours into perfecting my timing on <em>Rhythm Heaven </em>(DS) and my personal favorite <em>Rhythm Heaven Fever </em>on the Wii. </p><p>I’m a sucker for the zany characters and goofy set of circumstances they find themselves in — whether that be dancing in tandem with a group of shrimp or playing badminton with a dog while piloting an airplane (yes, really).</p><p>And I’d argue that Nintendo — alongside codeveloper TNX — has re-created what made the series special effectively in <em>Rhythm Heaven Groove</em>. It’s a lot more of the same stuff we got before, but that’s by no means a bad thing. </p><p>A lot of the absurdism has been retained, and whether I was playing as a frog and launching my amphibian brethren off a lily pad or bouncing lemons off by biceps as a hard-core gym bro, I felt that the unorthodox appeal of what came before was still alive and breathing on Nintendo Switch.</p><p>Levels are, on the whole, pretty memorable, and while I found some to be less compelling — like using a massive hammer to crush cans, or sweeping the floor as part of a four-piece pop band — there’s plenty of personality, vibrant colors, and eccentric character designs to marvel at.</p><p>In the core solo levels, there’s a decent amount of variety too, even with the music, which spans a variety of genres, tempos, and styles. I found myself bopping my head to the tunes in <em>Alien Alphabet </em>— a level where you have to communicate with a chatty extra-terrestrial — as well as <em>Hop N Slide </em>— where you play as a computerised creature that has to jump and duck through hurdles — among many others.</p><p>If you want, you can even listen to the tracks in the Sound Studio menu, which fills out as you play through the game’s varying levels.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bXXDwicWVgGWPY8bRVkTqg" name="rhythm-heaven-groove-review (6)" caption="" alt="Frog launching an amphibious friend in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/bXXDwicWVgGWPY8bRVkTqg.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text">I loved a lot of the core levels, but my favorite was <em>Ribbit Rocket</em>. I loved blasting other frogs into the stratosphere with my lily pad-launching skills. The vibrant environment, giant frog in the backdrop, and varied tempo of incoming amphibians kept things feeling fresh both visually and rhythmically.</p></div></div><p>But let’s talk a bit about gameplay, something that there’s understandably little to discuss around. Like its predecessors, <em>Rhythm Heaven Groove </em>keeps things outrageously simple. </p><p>Whatever mode you’re playing, you just have to press buttons — sometimes even just one — in time with the beat. Controls are responsive and there are visual and audio cues that help you to nail your timing. You’ll either get your rhythm spot on, a little off, or straight up wrong, and this will determine how well you do in a particular level or minigame.</p><p>In the main single player levels, you can earn medals by hitting almost every note faultlessly, and this really brought the perfectionist out of me. I felt almost compelled to get a medal in every level, including the remixes, which combine multiple levels together in one brilliant collage. </p><p>You occasionally get the option to go for Perfect in some stages, which can earn you an in-game reward. This can be infuriating — but in a way that’s addictive and oh-so satisfying when you pull off a flawless run.</p><p>One minor gripe I have is that there’s no option to restart within a level when going for Perfect. For some reason, you have to jump back to the main menu, re-enter and try again. It’s a minor frustration, sure, but when you’re trying to get in the zone it can feel a tad grating.</p><p>Speaking of menus, I was slightly surprised to find that they were quite bland. The main menu is just a list, there’s little visual flair or intrigue about it. Again, this is a nit-pick, but for such a vivid and charismatic title, I expected something a little less rudimentary.</p><h2 id="the-new-stuff-the-good-the-bad-and-everything-in-between">The new stuff: the good, the bad, and everything in between</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gxMDbz6akABcVkqLvG4ykg" name="rhythm-heaven-groove-review (3)" alt="Little creatures with umbrellas on their heads line up in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/gxMDbz6akABcVkqLvG4ykg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Right, so despite a couple of small things, the core single player experience is very enjoyable in <em>Rhythm Heaven Groove</em>. But what new stuff can you sink your teeth into.</p><p>Well, perhaps the highest profile addition is the aforementioned Beatspell mode, which takes visual and gameplay inspiration from classic RPGs. By entering varying commands at different rhythms, you’re able to cast a handful of spells, including fire and water attacks, healing, and more. You must use your magic to defeat basic monsters as well as bosses, which have varying weaknesses and attack patterns.</p><p>You can level up your spells as you progress through each level, although these are reset at the beginning of each new area. It’s a neat idea, and I personally preferred to pour my points into attacking spells to defeat enemies faster — which helps you earn bonus points for a better star rating at the end of each segment. While beating your enemies is pretty easy, getting a high star rating requires consistently good timing, especially later into the campaign.</p><p>However, I wouldn’t say that Beatspell is the strongest mode ever. The levels feel pretty repetitive, and the narrative throughout the campaign failed to capture my interest. It’s very basic, and it doesn’t quite have the same quirky feel that the core levels exude. </p><p>Sure, there’s a bit more variation in terms of gameplay — you’re not restricted to one or two basic inputs and can approach levels how you see fit, but the music and enemies I encountered felt less charismatic than what the series typically delivers, making me less enthused about returning to levels and perfecting my score.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aJhBefeuKy6jDJqz2uWJsg" name="rhythm-heaven-groove-review (8)" alt="Beatspell boss fight in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/aJhBefeuKy6jDJqz2uWJsg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Still, some of the new additions show promise, and when my talented colleague and <a href="https://www.techradar.com/gaming/nintendo/rhythm-heaven-groove-is-on-track-to-become-my-favorite-nintendo-switch-release-of-2026">TechRadar Gaming Editor, Dash Wood, played the multiplayer minigames</a>, he had an absolute blast. We loved everything here, from the catchy tunes through to the charming visuals and competitive feel, and I’m definitely going to be forcing a few friends and family members to duke it out with me.</p><p>There are more modes too, including Drum Lesson, the experimental Rhythm Toy Mode, and the Café, where you can take a break and receive tips. All in all, there’s plenty of ways to enjoy the beat-based fun in <em>Rhythm Heaven Groove</em>, and although I didn’t love Beatspell, the core experience alone had enough content to keep me entertained.</p><p>I liked most of the new additions overall, then, although I wasn’t a huge fan of the narrator, named Lil’ Miss Reeds. This robotic character uses text-to-speech to read menus aloud, which is a neat touch in terms of accessibility, although the voice, in my view, is pretty annoying.</p><p>Luckily, you can turn text-to-speech off in a sub-menu, which I quickly did — but again, in spite of my dislike for the robo voice, it’s a thoughtful touch. Especially given that there’s an option to describe what’s on screen as well as reading text aloud.</p><p>One final point before I wrap up, which has been a fairly big topic of discussion for this title. Although the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> has been out for more than a year now, Nintendo decided to release this entry as an exclusive on the original Switch. In my view, this is a very sensible decision: not only is the Nintendo Switch the best-selling console in history, opening one of the more niche Nintendo franchises up to a larger player base, but the game itself is hardly the most technically demanding. </p><p>And I found performance to be consistent throughout — there were no framerate hiccups, visuals looked vibrant and relatively sharp, and controls felt responsive too, whether I was playing on my TV or using wired earbuds in handheld mode (though the latter option will be best for perfectionists due to lower latency). </p><p>So, what do I make of <em>Rhythm Heaven Groove </em>overall? For me, it's a continuation of everything that made its predecessors tick. With a whimsical visual style, head-bopping tunes, and zany level design, there’s plenty of the oddball rhythmic fun that we’ve come to expect from this series. </p><p>Sure, Beatspell wasn’t my favorite, and the simplistic gameplay won’t be to everyone’s taste, but if you want a beat-hitting game that’s entertaining to dip into solo or with friends, this is an easy title to recommend.</p><h2 id="should-you-play-rhythm-heaven-groove">Should you play Rhythm Heaven Groove?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yXnhQ9Nhb48ucD7ugKJAxg" name="rhythm-heaven-groove-review (11)" alt="Man holds cup of cocoa in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/yXnhQ9Nhb48ucD7ugKJAxg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="play-it-if-3">Play it if…</h2><div class="product"><p><strong>You’re a certified rhythm game aficionado </strong><br>Although <em>Rhythm Heaven Groove</em> is by no means the most challenging rhythm game out there, it takes quite a bit of dedication to perfect each level — and it’s incredibly satisfying when you pull this off. If you’re a fan of the genre, then I strongly suggest trying this one out, you’re sure to have a blast.</p></div><div class="product"><p><strong>You’re a fan of the unorthodox</strong><br>You could argue that the main draw of <em>Rhythm Heaven Groove</em> isn’t its gameplay or beat-matching, but instead, its bizarre lineup of characters and levels. If you want to blast through some surreal situations with robots, aliens, frogs, cats, and more, then you’ll have a weirdly wonderful time with this Nintendo Switch title. <strong>  </strong></p></div><h2 id="don-t-play-it-if-3">Don’t play it if…</h2><div class="product"><p><strong>You want something with a lot of gameplay depth</strong><br>The gameplay in <em>Rhythm Heaven Groove</em> certainly sits on the basic side, and in some levels you’ll simply have to tap a single button in time to progress. If you want something with a bit more depth, then this may not be for you.</p></div><div class="product"><p><strong>You’re expecting an enthralling single player campaign</strong><br>The new Beatspell mode acts as the new campaign mode, with a range of levels and an overarching narrative. While it adds a bit of variation into the mix, the mode lacks the charm and addictiveness of the core levels, and the story isn’t very engaging. I think the main solo rhythm games offer enough single player fun in themselves, but if you want something with more depth, then this may not be for you.</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>There aren’t all too many ways to customize your experience in <em>Rhythm Heaven Groove</em>, although you can switch between a few Read-Aloud settings. </p><p>There’s the option to have the narrator Read words, read and describe what’s on the screen, or deactivate the narrator altogether.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kBpAqgZmjFbuqefXyzGpyg" name="rhythm-heaven-groove-review (9)" alt="Feeding the Beast in Rhythm Heaven Groove" src="https://cdn.mos.cms.futurecdn.net/kBpAqgZmjFbuqefXyzGpyg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="how-i-reviewed-rhythm-heaven-groove">How I reviewed Rhythm Heaven Groove</h2><p>I spent around 10 hours playing through <em>Rhythm Heaven Groove</em>. During this time, I played through the main solo levels, the Beatspell campaign, and tried out the other side modes. </p><p>The majority of the time, I played the game in TV mode, with my Nintendo Switch 2 connected to the <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2 TV</a> and my <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I did also dip into handheld mode a fair few times, and connected up the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> wired earbuds to enjoy the in-game music and sounds.</p><p>More generally, I’m a long-time fan of the Rhythm Heaven series and have reviewed many video games during my time here at TechRadar. This has included plenty of Nintendo exclusive games, like <a href="https://www.techradar.com/gaming/kirby-air-riders-review"><em>Kirby Air Riders</em></a>, <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>, and <a href="https://www.techradar.com/gaming/drag-x-drive-review"><em>Drag x Drive</em></a>.</p>
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                                                            <title><![CDATA[ Splatoon Raiders is the perfect shooter if you're sick of sweaty multiplayer matches ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/splatoon-raiders-is-the-perfect-shooter-if-youre-sick-of-sweaty-multiplayer-matches</link>
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                            <![CDATA[ Splatoon Raiders is set to deliver the single-player Splatoon experience that I’ve been waiting for. ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 14:20:00 +0000</pubDate>                                                                                                                                <updated>Tue, 30 Jun 2026 14:55:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo.]]></media:description>                                                            <media:text><![CDATA[A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo.]]></media:text>
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                                <p>I love every part of <em>Splatoon</em>... Except actually playing it — a problem the upcoming <em>Splatoon Raiders</em> might just fix.</p><p>In my eyes, the series’ art style is one of the best in Nintendo’s incredibly strong catalog. It has an attractive urban fantasy world populated by adorable, squid-like characters that feels both modern and fresh. The bright, shiny colors give everything a decidedly Gen Z vibe — one that’s further reinforced by the fashionable street clothes available for your in-game character to wear.</p><p>The concept of a third-person shooter all about ink is wonderfully original too, and I adore how the pristine blank stages are gradually smothered in your team’s colourful ink as matches progress. The problem, at least for me, is how incredibly sweaty the player-versus-player (PvP) side of the game inevitably becomes. Both <a href="https://www.techradar.com/how-to/splatoon-2-tips-and-tricks"><em>Splatoon 2</em></a> and <a href="https://www.techradar.com/reviews/splatoon-3"><em>Splatoon 3</em> </a>offered me a few weeks of fun around launch, but after a while it started to feel like the only people I matched up against had thousands of hours in the game and could destroy me in a flick of a wrist with the twitchy motion controls.</p><p>A skill issue, perhaps, but I know that I’m not alone, and it seems like Nintendo has cottoned on as well. While Splatoon 3 offered a single-player campaign, it wasn’t the most exciting, but the developer has clearly taken everything it learned from creating it, alongside the game’s roguelike Side Order DLC, and poured it into this new <a href="https://www.techradar.com/gaming/upcoming-nintendo-switch-2-exclusives">Nintendo Switch 2 exclusive</a>.</p><h2 id="splatting-solo">Splatting solo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6kUnQcmnRZ9vd5tdRsVEcW" name="Switch2_SplatoonRaiders_MediaBroll_SCRN015" alt="A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo." src="https://cdn.mos.cms.futurecdn.net/6kUnQcmnRZ9vd5tdRsVEcW.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>After playing for a few hours at a recent preview event, I can already see that <em>Splatoon Raiders </em>is shaping up to be the ultimate experience for those who, like me, are enamored with the series but just aren’t cut for competitive online play. Everything that I enjoyed in the main games is here, starting with the character creator. </p><p>You can choose to be either a squid-like Inkling or Octoling (an alternate species introduced in the <em>Splatoon 2 </em>expansion), with a few body types and hairstyles to flick through. The designs are all fantastic and aggressively on-trend. </p><p>I particularly appreciated the cute bangs available if you choose an Octoling, decked out in shiny plastic charms like a Fairy Kei model. Your options are limited at first, but there’s a decent roster of great-looking outfits to unlock and further customize your look as well.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/s4wsQX6X3TdZs2mCwHnNKW.png" alt="A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo." /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2CK4sjBjehEExTWy2RfCXV.png" alt="A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo." /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KiCNcHksQCxY4dWuksQ3mU.png" alt="A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo." /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>The character you create is an anonymous mechanic, trapped on a remote island with Shiver, Frye, and Big Man (the iconic television hosts from the in-game Deep Cut broadcasts that trigger every time you log in to <em>Splatoon 3</em>,<em> </em>who it turns out also moonlight as a team of treasure hunters) after an expedition gone awry. </p><p>This island serves as your hub world, offering a little firing range and various stations where you can upgrade your gear. The base itself can be upgraded too, adding new targets to the firing range, unlocking new types of gear upgrades, and even introducing a little arcade cabinet where you can play charming retro-style mini games.</p><p>While I pored over every little detail, you’re only meant to spend a little bit of time here in between replayable missions. These drop you into surrounding islands to fight off waves of Salmonids — the rabid fish creatures from the other games’ Salmon Run co-op modes.</p><p>The shooting is as satisfying as ever, with all the most important weapon types of <em>Splatoon 3 </em>returning from the rapid-fire Splattershots and Dualie Squelchers to long-range options like the Jet Squelcher and Splat Charger.</p><h2 id="fighting-fishy-foes">Fighting fishy foes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ycpUgPhvwEz824TM8cwZUW" name="Switch2_SplatoonRaiders_MediaBroll_SCRN024" alt="A Splatoon Raiders Nintendo Switch 2 screenshot provided by Nintendo." src="https://cdn.mos.cms.futurecdn.net/ycpUgPhvwEz824TM8cwZUW.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There's a good level of enemy variety, with a good selection of basic grunts to mow down on top of some more advanced, and surprisingly tricky, types. I also spotted a handful of new arrivals, like the massive Salty Tongue — a huge, fat salmon that slides around the battlefield on a bed of evil goo and takes a good few shots to beat. Defeated foes drop glowing orange eggs, charging a gauge for a devastating special attack.</p><p>Most levels are quite large and open, with your main goal being to recover upgrade material and hidden treasures throughout. A compass guides you towards the available objectives, though eagle-eyed explorers will spot a small number of hidden detours filled with extra loot. </p><p>As in the main games, spraying on the ground coats it with a layer of bright slime that you can quickly swim through in a squid form while replenishing your tank of inky ammunition — a mechanic now used for platforming challenges to break up the fights against enemy waves. These are paired with fun little segments that see you surfing across water or floating through the air on wind currents.</p><p>It’s clear that <em>Splatoon Raiders </em>is intended to be more approachable than the multiplayer games. It offers three difficulty levels and isn’t particularly punishing if you do die: you retain most of what you’ve collected and can thus invest it in upgrades to make your next run easier. There’s co-op too, which lets you tackle the levels of the campaign with up to three friends if you really need a the added hands.</p><p>I’m eager for a second helping when <em>Splatoon Raiders </em>drops on July 23, 2026.</p>
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                                                            <title><![CDATA[ I visited elite head-fi brand Audeze and found out exactly why planar magnetic headphones are better for gaming audio than regular dynamic drivers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/audio/i-visited-elite-head-fi-brand-audeze-and-found-out-exactly-why-planar-magnetic-headphones-are-better-for-gaming-audio-than-regular-dynamic-drivers</link>
                                                                            <description>
                            <![CDATA[ I visited premium headphone brand Audeze to find out exactly why planar-magnetic drivers are perfect for gaming. ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 11:19:52 +0000</pubDate>                                                                                                                                <updated>Tue, 30 Jun 2026 11:20:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Audio]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An exploded graphical view of the inside of the Audeze Maxwell 2 gaming headset&#039;s earcup showing layers and the drivers inside]]></media:description>                                                            <media:text><![CDATA[An exploded graphical view of the inside of the Audeze Maxwell 2 gaming headset&#039;s earcup showing layers and the drivers inside]]></media:text>
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                                <p>I recently visited Audeze’s HQ in California for a revealing behind-the-scenes look at how one of the most premium audio brands goes about its business, from the science and developments behind the tech to the philosophy, people, and culture driving it.</p><p>As someone who covers gaming hardware and tech, one of my most pressing lines of inquiry during my visit was to really nail down why Audeze believes that planar magnetic drivers are superior for gaming audio and in gaming headsets like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a>.</p><p>And I got my answer: it’s the driver’s innate ability and technical functionality, but also what it allows a user to do afterwards.</p><h2 id="all-things-transient">All things transient</h2><p>“Planar magnetic drivers have several fundamental performance advantages that benefit gaming,”  Audeze marketing director Peter James tells me. </p><p>“One of those is better transient response … The driver is lighter, moves faster, reacts quicker to the changes in the signal, which means better precision and more realism.”</p><p>This can then equate to enhanced “immersion in a single-player game” or a “competitive advantage in a multiplayer game, where you're hearing more precisely and more quickly what's going on around you”, he says.</p><p>This is supported by the weighty opinion of Dragoslav Colich (or ‘Dr C’ for short), co-founder and chief technical officer of Audeze: “Transient response is much higher, so bass is much cleaner.” </p><p>If you’ve ever compared the likes of an Audeze Maxwell 2 to a competing dynamic driver gaming headset, then this is something you already know. I have had plenty of experience with overly muddy and thumping bass on many leading brands’ gaming sets, which are nowhere near as clean and detailed as the Maxwell 2’s.</p><div><blockquote><p>Enhanced immersion and precision, regardless of whatever genre of game you're playing</p></blockquote></div><p>The second major benefit of the drivers’ ability to offer lower distortion and the knock-on effects of that.</p><p>“Lower distortion, again, means versions of all those things you're hearing, [with] enhanced immersion and precision, regardless of whatever genre of game you're playing. But additionally, the low distortion enables better customization of the sound,” James argues.</p><p>This means planar magnetic drivers might not only sound better by default but can also allow you to tweak the sound profile more effectively than other sets.</p><p>“Because these drivers are so flexible and so low in distortion, they take EQ very easily and readily without creating even more distortion the way dynamic drivers often do, particularly when you boost bass,” he goes on. “This allows our headphones to be more customizable to people's individual tastes.”</p><p>So, better transient response for higher levels of precision and realism, lower distortion, and great flexibility in taking on EQs — and that’s on top of a level of audio quality that is, at least for me, incredible.</p><iframe title="What do you think?" description="Are planar magnetic drivers better for gaming audio? Let us know in the comments!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ Final VR3000 EX for Gaming review: solid sound, lengthy battery — but Dolby Atmos is a stretch ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/final-vr3000-ex-for-gaming-review</link>
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                            <![CDATA[ Final’s affordable gaming headset offers an epic battery life and decent enough sound — but during testing, I found its claim to offer ‘immersive, spatial audio’ to be pretty overblown. ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 08:32:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:description>                                                            <media:text><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:text>
                                <media:title type="plain"><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:title>
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                                <p><strong>Final VR3000 EX for Gaming: two-minute review</strong></p><p>The Final VR3000 EX for Gaming is a multi-platform gaming headset aimed at the more affordable end of the gaming market. It offers a low-latency connection, a fold-to-mute mic, and spatial audio for a much more manageable price than many of the premium pads on the market. But does it deliver on everything it promises?</p><p>The Final VR3000 EX for Gaming’s build isn’t bad, all things considered. I’m not a huge fan of the plastic on its earcups or how rattly it can be — both make it feel a bit cheap and flimsy — while the adjustable headband doesn’t really go tight enough for people with smaller heads. But the fabric section of the headband and the faux leather cups are really comfortable: despite a tiny bit of sweatiness, I found them comfortable enough to wear for the best part of a day.</p><p>Sound quality on the VR3000 EX is really solid: trebles feel crisp enough to give everything real immediacy, while the mids have sufficient clarity that I could easily differentiate the different roars of demons I gunned my way through in <em>Doom</em>. The only area where I’d say the headset doesn’t quite match pace with the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> out there is bass. It would be nice if guns had a little more boom — unless I’ve really misunderstood, the F in BFG9000 does not stand for ‘feeble’.</p><p>On paper, the VR3000 EX has some pretty great features for its price point, but I found this was the point it really struggled to deliver. Although Final talks a good game about the headset’s spatial audio, in practice the only dimension I really found had strong differentiation was left / right, with noises behind me being harder to pinpoint and there seemingly being no height effect that I could detect at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3797px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YxhgBWwixjbjgFWH65ZjtF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side." src="https://cdn.mos.cms.futurecdn.net/YxhgBWwixjbjgFWH65ZjtF.jpg" mos="" align="middle" fullscreen="" width="3797" height="2136" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The headset’s Footstep Clarity Mode is a similar story. While creeping around the Dust II map on <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, I found detecting the footfalls of rivals to be pretty easy, which is great. However, I couldn’t really appreciate a significant difference in this, whether the mode was enabled or not. It seems churlish to complain about this, given footsteps were still easy to hear, but I’m just not sure how much this feature actually adds.</p><p>I will give Final less faint praise over the headset’s foldaway mic though. Testing it out, I found it did a pretty creditable job of picking up my voice and its fold-to-mute functionality worked well to stifle the recording, even though there was a slight lag of a little under a second for it to kick in. However, it doesn’t seem to have a near-field mic or significant noise gating, as when it was recording it absolutely picked up the background music I was playing and the clack of my keyboard.</p><p>And whatever quibbles I may have about the VR3000 EX’s other features, I was pretty blown away by its battery life. During my battery tests, I found that Final was pretty on the money with its 55-hour estimate for this headset. That blows even many more premium headsets out of the water for longevity and means you’re unlikely to need to charge it more than once a week, even if you’re gaming for a significant proportion of each day.</p><p>Everything is relative. Given its price, I’d usually be pretty generous with the Final VR3000 EX for Gaming. And it doesn’t get everything wrong: it has decent enough mids and trebles and a good stereo field. But bass is pretty lacking and many of the features it professes to have are almost imperceptible. In light of that, I’d argue another budget option like the <a href="https://www.techradar.com/reviews/corsair-hs55-wireless-review">Corsair HS55 Wireless</a> might serve you better instead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3711px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="HmP7nqqFvqyNo5c8MNhfzF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming folded up and leant against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/HmP7nqqFvqyNo5c8MNhfzF.jpg" mos="" align="middle" fullscreen="" width="3711" height="2087" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-price-release-date"><span>Final VR3000 EX for Gaming review: price & release date</span></h2><ul><li><strong>Launched on December 12, 2025</strong></li><li><strong>List price of $149.99 / £99.99 / $259</strong></li><li><strong>But it’s already on sale for £69.99 in the UK</strong></li></ul><p>Released on December 12, 2025, Final VR3000 EX for Gaming is available now. While it originally went on sale at a list price of $149.99 / £99.99 / $259, it’s already showing up for a fair amount less in some regions. You can currently pick it up for as little as £69.99 in the UK, which is a pretty low price for a gaming headset.</p><p>As for your options at that price, you probably won’t be surprised to hear that there’s not a whole load of customizability and it only comes in one colorway, black. On the plus side, there aren’t loads of different versions for different platforms: the one version of the VR3000 EX is compatible with <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and PC, although unfortunately there’s no <a href="https://www.techradar.com/best/xbox-series-x-and-series-s-accessories">Xbox Series X / S</a> compatibility.</p><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-specs"><span>Final VR3000 EX for Gaming review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>3D Extra Wide Sound Stage Over-Ear Dynamic Drivers</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>389g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4GHz Wireless (via ultra-low latency USB Transceiver), Bluetooth 5.3</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Up to 55 hours (800mAh capacity)</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4307px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QCAtYa7VRJQQiCd8AKGN9G" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/QCAtYa7VRJQQiCd8AKGN9G.jpg" mos="" align="middle" fullscreen="" width="4307" height="2423" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-design-features"><span>Final VR3000 EX for Gaming review: design / features</span></h2><ul><li><strong>Comfortable to wear</strong></li><li><strong>Not all materials feel that premium</strong></li><li><strong>Epic battery life</strong></li><li><strong>Quite loose fitting</strong></li></ul><p>Given its price, it’s not surprising that the Final VR3000 EX’s build quality seems a little on the cheap side. Not only does the textured plastic on their cups feel pretty low quality, but they are incredibly rattly when you handle them, which doesn’t speak to a tremendously robust construction. On the plus side, they didn’t seem to rattle at all when they were on my head.</p><p>Additionally, the fabric headband and faux leather earcups are delightfully soft, meaning I actually found the VR3000 EX to be surprisingly comfortable. I wore them on and off for much of a day,<strong> </strong>and they didn’t start to squish my ears, a problem I’ve always found with cheaper headphones and headsets. However, I will say the faux leather gets decidedly sweaty during longer use, particularly during tense first-person shooters.</p><p>I’m less convinced by the VR3000 EX’s fit, unfortunately. While the clamping force feels just about right, it’s not all that easy to adjust the stiff adjustable headband while the headset is on your dome. And Final seems to have modeled this headset around Mr Mackey from<em> South Park</em> — I have a pretty big head and yet the VR3000 EX only just about felt stable on the shortest setting, while one of my smaller-skulled colleagues definitely found he couldn’t get it small enough for it to feel comfortable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P6diibdKSa5cNQtcqVDYJG" name="Final VR3000 EX for Gaming" alt="A closeup of the Final VR3000 EX for Gaming's left earcup with the mic folded away." src="https://cdn.mos.cms.futurecdn.net/P6diibdKSa5cNQtcqVDYJG.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>All of its controls are on the left earcup. There’s an on switch, the volume dial, a Mode button that lets you switch between Bluetooth and USB mode — as well as play/pause media and answer/end calls — and the Control button, which allows you to trigger Footstep Clarity Mode. Each button has a clicky enough action to provide decent tactile feedback, while the volume dial is lightly notched to make increasing the volume feel nicely precise. However, I will say that they’re positioned close enough that it’s not always easy to know right away which button is which by feel alone.</p><p>The app for the Final VR3000 EX is pretty limited. It has three features: it enables you to update the headset’s firmware, switch on Footstep Clarity Mode, and provides access to Final’s EQ settings. While it’s hard to justify using the app just for the Footstep Clarity Mode, the 10-band EQ that’s included is pretty decent, even if I’m not all that convinced that the impact of the lowest 31Hz is really that appreciable. So while it’s not like you need to rush to download this, it’s still useful so I’ll count this one as a bonus.</p><p>A far more unequivocal win for the VR3000 EX though is its battery life. Final quotes its total life as being up to 55 hours, and this was borne out by my testing. I set it streaming music constantly for six hours, and during that time the battery only dropped to 90% — a back-of-the-envelope calculation would put its total life at 60 hours. So even factoring in that battery discharge curves aren’t necessarily regular, I’d say 55 hours is a perfectly reasonable expectation for how long this headset should last you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4439px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ngWjoybpFktfZ9fgmEjqDG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming with the mic unfolded leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/ngWjoybpFktfZ9fgmEjqDG.jpg" mos="" align="middle" fullscreen="" width="4439" height="2497" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-performance"><span>Final VR3000 EX for Gaming review: performance</span></h2><ul><li><strong>Good sound performance, even if bass is weaker</strong></li><li><strong>Spatial audio claims totally overblown</strong></li><li><strong>Not sure Footstep Clarity mode adds much</strong></li></ul><p>Design and features are all well and good. But where the rubber meets the road for a gaming headset is whether those things translate into a good sonic performance in-game. And, sadly, when you actually take the Final VR3000 EX for Gaming for a test drive, it doesn’t quite deliver on the expectations it’s set for itself.</p><p>The VR3000 EX sounds very decent, but it is a little uneven in how it handles the balance of frequencies. On the plus side, it has a good level of bite in the high-end. The screams of the possessed when I was playing <em>Doom </em>were immediate enough to be rattling, while the whine of my chainsaw as I carved up imps felt sufficiently realistic.</p><p>But it’s when it comes to bass that the VR3000 EX is a little more lacking. When I tested the <a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review">Turtle Beach Atlas 200</a>, I heaped praise on it for the almighty boom that issued when I was clicking heads with the sniper rifle in <em>Counter-Strike 2</em>. With the VR3000 EX, it almost felt like I was playing a different game, with the game’s rifles having scarcely any more impact than my dual Berettas. While that has a very limited impact on your kill ratio in-game, it does make the whole thing feel a lot less immersive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3944px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xJ5h7xdEG5kKurx4cXVQwF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side." src="https://cdn.mos.cms.futurecdn.net/xJ5h7xdEG5kKurx4cXVQwF.jpg" mos="" align="middle" fullscreen="" width="3944" height="2219" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Speaking of, Final spends a lot of time hyping up the VR3000 EX’s spatial audio skills in its product description. And yet I’d say rumors of its immersiveness have been greatly exaggerated.</p><p>On the one hand, the VR3000 EX has a pretty creditable stereo field, with action occurring on either side of me always feeling pretty easy to pinpoint. Whether I was trying to spot where an inbound explosive engineer was charging from or fleeing from hell knights in <em>Doom</em>, the VR3000 EX generally made it easy to tell which side their howls and roars came from.</p><p>Unfortunately, I can’t say Final’s headset fares as well in other dimensions. There’s just enough variation in footsteps in front and behind you that I could tell which was which when giving it my full attention — but in the heat of battle, I’m not sure how useful I actually found these subtle cues. And while Final explicitly mentions height effects on its site, I could not spot any significant difference at all between action happening above me and gunfights happening right under my nose.</p><p>Honestly, that’s fine: I do not expect accomplished Dolby Atmos-style effects from hardware that costs roughly the same dough as a couple of AAA computer games. But I do wish brands would stop denuding the term spatial audio of its meaning by using it as a marketing gimmick.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5589px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RFSJULNRjMZmLmGsjMTt7G" name="Final VR3000 EX for Gaming" alt="A closeup of the Final VR3000 EX for Gaming's left earcup with the mic unfolded." src="https://cdn.mos.cms.futurecdn.net/RFSJULNRjMZmLmGsjMTt7G.jpg" mos="" align="middle" fullscreen="" width="5589" height="3144" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sadly, the VR3000 EX also treads a pretty similar path with its Footstep mode. While engaged in a free-for-all deathmatch in <em>Counter-Strike 2</em>, the headset did a perfectly adequate job of allowing me to pick out my rivals’ footfall and react accordingly. So far, so good, right? Except during this match I switched Footstep mode on and off many times, and I genuinely couldn’t spot whether I was actually getting an enhanced sense of steps or whether it was largely just a placebo.</p><p>One area I’ll happily give the VR3000 EX its due, though, is its connectivity. Using its USB dongle, I honestly couldn’t detect any latency between kills onscreen and the crack of gunfire. While an effective low-latency mode is pretty common with gaming headsets, it’s still a welcome feature on a headset this affordably priced. Even when connected via Bluetooth, the audio wasn’t remotely laggy and enabled me to respond pretty quickly to what was going on around me. So it definitely gets some points there.</p><p>And as long as you don’t have particularly high expectations, the VR3000 EX’s foldaway mic works well enough as well. Its action is smooth, and the fold-to-mute function absolutely works, meaning you can be sure no one is overhearing you when you want a bit of privacy — although there is a lag of around a second before it mutes, so bear that in mind. Unfortunately, though, sound quality isn’t great, with my voice sounding a little bit on the tinnier side, and there’s no noise-gating that I can tell, meaning friends and foes online will be able to hear any background chatter or music in your room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4020px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="w6XDN3Z3VtT6TErQhf66LG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/w6XDN3Z3VtT6TErQhf66LG.jpg" mos="" align="middle" fullscreen="" width="4020" height="2261" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-final-vr3000-ex-for-gaming"><span>Should I buy the Final VR3000 EX for Gaming?</span></h2><h2 id="buy-it-if-7">Buy it if…</h2><div class="product"><p><strong>You want decent game sound without spending a fortune</strong><br>Despite not having quite as much low-end heft as some headsets, the Final VR3000 EX for Gaming has clear enough mids and treble to bring your games to life.</p></div><div class="product"><p><strong>You want an epic battery life</strong><br>Even compared to much more expensive headsets, the VR3000 EX has an impressive battery life, clocking in at roughly 55 hours. That should keep you gaming for days and days.</p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You want a premium-feeling experience</strong><br>The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.</p></div><div class="product"><p><strong>You want a premium-feeling experience</strong><br>The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.</p></div><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-also-consider"><span>Final VR3000 EX for Gaming review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>Final VR3000 EX for Gaming</strong></p></th><th  ><p><strong>Corsair HS55 Wireless</strong></p></th><th  ><p><strong>Razer BlackShark V2 Pro (2023)</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>3D Extra Wide Sound Stage Over-Ear Dynamic Drivers </p></td><td  ><p>50mm Neodymium</p></td><td  ><p>Customized Dynamic 50mm Driver (Razer TriForce Titanium)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>389g</p></td><td  ><p>266g</p></td><td  ><p>320g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth 5.3</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth 5.2</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Up to 55 hours</p></td><td  ><p>Up to 24 hours (2.4GHz) / Up to 37 hours (Bluetooth)</p></td><td  ><p>Up to 70 hours</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone</p></td><td  ><p>Dolby Audio 7.1 surround sound (PC/Mac), Flip-to-mute boom mic</p></td><td  ><p>Detachable HyperClear Super Wideband 9.9mm Mic, THX Spatial Audio, Razer SmartSwitch toggle, FPS audio profiles</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)</p></td><td  ><p>Corsair iCUE (10-band EQ, mic settings, EQ presets)</p></td><td  ><p>Razer Synapse (10-band graphic EQ, THX Spatial layout)</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair HS55 Wireless</strong><br>There’s a reason that the Corsair HS55 Wireless is our current budget pick for the best PC gaming headsets. Its 50mm Neodymium audio drivers serve up crystal-clear sound with generous bass, while its build is super comfortable to wear. Most importantly, it offers true 7.1 Surround Sound, meaning it’s capable of much more impressive spatialized sound.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/corsair-hs55-wireless-review" data-dimension112="5cc7a830-8cba-11f1-9aab-7d87971e8cfb" data-action="Deal Block" data-label="Read our full Corsair HS55 Wireless review" data-dimension48="Read our full Corsair HS55 Wireless review" data-dimension25=""><strong>Corsair HS55 Wireless review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Razer BlackShark V2 Pro</strong><br>Despite having been released in 2022, the Razer BlackShark V2 Pro is still one of our favorite gaming headsets, thanks to its lush sound quality, epic battery life and THX spatial audio. And while its original list price of $179.99 / £179 / AU$299 is a fair bit higher than the VR3000 EX, in the years since its release its price has come way down: I’ve seen offers placing it more in the region of $107.99 / £99.98 / AU$176.55.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/razer-blackshark-v2-pro-2023" data-dimension112="5cc7a8a8-8cba-11f1-bdee-d5a6c1d40fea" data-action="Deal Block" data-label="Read our full Razer BlackShark V2 Pro review" data-dimension48="Read our full Razer BlackShark V2 Pro review" data-dimension25=""><strong>Razer BlackShark V2 Pro review</strong></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5258px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="LT9iMsrnoWP26BKUDfgKDG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming laying flat on a table." src="https://cdn.mos.cms.futurecdn.net/LT9iMsrnoWP26BKUDfgKDG.jpg" mos="" align="middle" fullscreen="" width="5258" height="2958" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-final-vr3000-ex-for-gaming"><span>How I tested the Final VR3000 EX for Gaming</span></h2><ul><li><strong>Tested over a week</strong></li><li><strong>Tried out on a range of titles including </strong><em><strong>Counter-Strike 2</strong></em><strong> and </strong><em><strong>Doom</strong></em></li><li><strong>Have 10 years experience writing about audio and 35 of gaming</strong></li></ul><p>I tested the Final VR3000 EX for Gaming over the course of a week. I paired it with my desktop PC at home, my <a href="https://www.techradar.com/computing/macbooks/apple-macbook-pro-14-inch-m4-2024">MacBook Pro M4</a> and TechRadar’s <a href="https://www.techradar.com/reviews/acer-predator-helios-300-2022">Acer Predator Helios 300</a> gaming laptop. I then tested it out with multiple titles including <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a> and <em>Doom</em>, as well as listening to some playlists on Apple Music.</p><p>In terms of specifics, I tested out the spatial audio in multiple <em>Counter-Strike 2</em> deathmatches and tried switching the Footstep Clarity Mode on and off to see how much difference that made to how perceptible opponents’ positions were. I recorded myself while talking, typing, and playing music to test the VR3000 EX’s foldaway mic, as well as folding it away to test how effectively it muted incoming audio.</p><p>When it comes to my personal experience, I’ve been writing about and testing audio gadgets for over ten years now, as well as using audio gear to produce and listen to music. I’ve been playing games on a daily basis since they were all 8-bit, sharing my time pretty evenly between console, handheld and PC gaming. And yet, it turns out, I still get thoroughly mogged when playing <em>Counter-Strike 2</em>, which I blame on my middle-aged reflexes.</p><ul><li>First reviewed:<em> June 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li></ul>
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                                                            <title><![CDATA[ PlayStation CEO says Sony will be 'leveraging technologies that can be used in various forms and locations' for future consoles, potentially suggesting a PS6 handheld is in the cards ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation-ceo-says-sony-will-be-leveraging-technologies-that-can-be-used-in-various-forms-and-locations-for-future-consoles-potentially-suggesting-a-ps6-handheld-is-in-the-cards</link>
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                            <![CDATA[ A new PlayStation handheld could be on the table after comments from PlayStation's CEO suggest Sony wants to create hardware similar to the Nintendo Switch 2. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 16:51:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>PlayStation boss Hideaki Nishino says "pick up and play" is the most important quality for consoles nowadays</strong></li><li><strong>He says Sony wants to leverage tech "that can be used in various forms and locations"</strong></li><li><strong>The CEO's comments suggest that Sony is looking to rejoin the handheld market</strong></li></ul><p>A new PlayStation handheld could be on the table after comments from Sony Interactive Entertainment CEO Hideaki Nishino suggest the company wants to create new hardware similar to the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>. </p><p>In an interview with <a href="https://www.famitsu.com/article/202606/77607" target="_blank">Famitsu</a> (translated by <a href="https://www.ign.com/articles/playstation-boss-says-new-console-experiences-will-involve-leveraging-technologies-that-can-be-used-in-various-forms-and-locations-and-im-convinced-hes-teasing-a-ps6-handheld" target="_blank">IGN</a>), Nishino was asked whether PlayStation plans to continue focusing on consoles, following a past comment he made in 2024 about how hardware won't be disappearing any time soon.</p><p>The CEO confirmed it would, saying, "My belief that a console is necessary for playing games hasn’t changed," adding that Sony "wants to continue providing its own game consoles."</p><p>But what sort of consoles? Nishino went on to mention that "pick up and play" is the most important quality for consoles nowadays, which instantly makes one think of the Switch 2 or <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a>.</p><p>Nishino continued, saying that developing new consoles will mean Sony will be "leveraging technologies that can be used in various forms and locations" and that this would enable Sony "to create something exciting."</p><p>"For example, although the PlayStation brand is strongly associated with playing on the TV in the living room, we’re planning to release monitors and speakers so that people can play comfortably in other locations as well," Nishino said. "We developed the PlayStation Portal as part of this initiative."</p><p>The PlayStation Portal is a remote player, allowing PS5 users to play their PS5 games via their handheld device, a challenge Sony took on to create a new kind of gameplay experience, according to Nishino.</p><p>"We were thinking, 'Let’s try this, let’s try that,' and I’d like us to move forward with developing products while exploring various ideas in this way," he said.</p><p>While the PlayStation Portal is a handheld console, its purpose is built for streaming and cloud gaming, unlike the PSP and the PS Vita. </p><p>While the PSP took off and became Sony's biggest handheld ever, selling 70 million units, the PS Vita didn't fare too well, shifting an estimated 15 to 16 million units before it was discontinued in 2019.</p><p>If Sony plans to rejoin the handheld market, it will have tough competition if it goes against the Switch 2, which has <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">officially sold almost 6 million units within its first year of release</a>.</p><p>A <a href="https://www.techradar.com/news/ps6">PS6</a> handheld has been rumored for some time. According to a reliable insider and leaker, Moore's Law is Dead, <a href="Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld.">Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld</a>.</p>
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                                                            <title><![CDATA[ New report reveals the Nintendo Switch 2 is the second fastest-selling video game hardware in US history, as Xbox and PS5 unit sales struggle ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle</link>
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                            <![CDATA[ The Nintendo Switch 2 has hit a new sales record in the US in its first 12 months of release, but Xbox and PS5 console unit sales have seen a steep decline. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 16:05:59 +0000</pubDate>                                                                                                                                <updated>Sun, 28 Jun 2026 21:43:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The Nintendo Switch 2 is now the second fastest-selling video game hardware in US tracked history</strong></li><li><strong>The console sold 5.9 million units by the end of its first year of release</strong></li><li><strong>The PS5 and Xbox Series consoles have seen a drop in sales due to price hikes</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> has just hit a huge sales record in the US within its first 12 months of release, but Xbox and <a href="https://www.techradar.com/reviews/ps5">PS5</a> console unit sales have seen a steep decline.</p><p>According to a new report from <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp6yrykbbk2o" target="_blank">Circana</a>, the Switch 2 was the best-selling hardware platform in both units and dollars for May and 2026 year-to-date, achieving a US install base of 5.9 million units by the end of its first year of release.</p><p>This makes the Switch 2 the second fastest-selling video game hardware in US tracked history, behind the Game Boy Advance, which sold 6.5 million units in its first year.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div><p>Thanks to the Switch 2, overall spending on gaming hardware has increased by 38% to $249 million, compared to one year ago. </p><p>However, <a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">due to recent price increases</a>, PS5 spending was down 43% and had a significant 58% drop in unit sales, while <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series</a> hardware spending grew 7% versus a year ago, but unit sales fell by 12%.</p><p>As a result, "PlayStation hardware unit sales fell to their lowest May total since May 2000, while Xbox hardware unit sales were the lowest ever recorded for a May month."</p><p>Microsoft yesterday announced that, effective August 1, 2026, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">the price of the Xbox Series X and Series S consoles will increase </a>by $100 for 512 GB models and $150 for 1 TB models. The company will also be sunsetting its 2TB model, a result of the ongoing memory crisis.</p>
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                                                            <title><![CDATA[ Star Fox isn’t the most exciting remake, but it’s still a fun time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-fox-review</link>
                                                                            <description>
                            <![CDATA[ Star Fox is an enjoyable remake given its strong foundations, but it’s undeniably short and lacking in new content. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 12:11:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Star Fox on Nintendo Switch 2 screenshot.]]></media:description>                                                            <media:text><![CDATA[A Star Fox on Nintendo Switch 2 screenshot.]]></media:text>
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                                <p>With protagonist Fox McCloud appearing in a surprise cameo in the recent<em> Super Mario Galaxy Movie</em>, it’s clear that Nintendo wants to bring its niche on-rail space shooter series to a wider audience. To that end, this new <em>Star Fox </em>makes a lot of sense. It’s a remake of the 1997 title <em>Star Fox 64</em>, which is beloved by fans and a good starting point if you’ve never played one of the games before.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>June 25, 2026</p></div></div><p>The problem for me is that this is far from the first time that Nintendo has brought <em>Star Fox 64 </em>back. I grew up with the <a href="https://www.techradar.com/reviews/gaming/games-consoles/new-nintendo-3ds-1281493/review">Nintendo 3DS</a>, and experienced it as <em>Star Fox 64 3D</em>. This was followed by some hands-on time with the <a href="https://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review">Wii U</a> reimagining <a href="https://www.techradar.com/gaming/nintendo/the-upcoming-star-fox-64-remake-is-too-conservative-but-wouldnt-you-overcorrect-after-a-disaster-like-star-fox-zero"><em>Star Fox Zero</em></a>,<em> </em>and then finally a playthrough of the original release when it came to <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> via Nintendo Switch Online.</p><p>Every single mainline <em>Star Fox </em>game that’s come out since I was about eight years old has been a version of <em>Star Fox 64,</em> and now, as an adult, I’m getting yet another one in <em>Star Fox </em>for <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>. </p><p>I really wish the gaming giant had been a little bolder with this release, adding even just a smidge of new gameplay to freshen up the old campaign. Still, <em>Star Fox 64 </em>is a cult classic for a reason, and thanks to its strong base, this remake is still plenty of fun to play through for what is, hopefully, one last time</p><h2 id="into-the-lylat-wars">Into the Lylat Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ykzyZ3rNi3iNSatPQFSD" name="2026061620454400_s" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/2ykzyZ3rNi3iNSatPQFSD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The premise is simple, if a little unconventional. You’re a dashing fox in a universe populated by anthropomorphic animals where civilization has managed to crack space colonization despite an apparent lack of opposable thumbs. </p><p>Rather than rooting through sci-fi bins, you’re the leader of a mercenary squad (staffed by you, the bird-like Falco, the lagomorphic Peppy, and slimy Slippy toad) that lends its services to the highest bidder — in this case an intergalactic army that’s waging war against the evil scientist dictator Andross.</p><p>Fully voiced and animated cutscenes to convey all this information are one of this remake’s biggest new additions, and they feel like a natural inclusion. They’re not super long or expansive by any means, but all flow well and are decently acted throughout even if there are a few moments where the animation can look a bit cheap.</p><p>They provide some much-needed downtime in between each of the levels, which are hectic, high-score challenges that see you steering your ship, the Arwing, through intense battles. The action unfurls in a largely on-rails format, but that doesn't mean that this isn’t a degree of strategy to it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ovsYarVx83zn8KyBpt5cC" name="2026062122135700_s" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/ovsYarVx83zn8KyBpt5cC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>You can swerve all across the screen, hitting barrel rolls to deflect incoming fire and blasting your laser canons. Your craft very much exists in a 3D space, so enemies often come up behind you, requiring evasive maneuvers like somersaults or hitting the brakes.</p><p>There's a boost too, which, deployed at the right time, can see you zooming under falling debris or through closing gaps — often picking up a power-up or two in the process. It’s all remarkably smooth to control, and sections where you pilot other vehicles keep the stages feeling fresh.</p><p>Each campaign is extremely short, taking just over an hour to complete, and has you working your way through a map of the galaxy littered with 16 unique planets. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MRZSv42RXj5JLRuU6onA23" name="2026061721210300_s" caption="" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/MRZSv42RXj5JLRuU6onA23.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The challenge mode lets you replay all of the levels from the campaign but with some new tricky objectives. These reward you with unlocks like profile badges and lore to read, and I can already see it being a huge hit with completionists.</strong></p></div></div><p>You can’t visit all of them in one playthrough, which, alongside the two main story paths, gives you plenty of reasons to replay it at least a couple of times. That said even when you bear that in mind, the experience is still pretty fleeting and doesn’t feel befitting of the $49.99 / £41.99 / AU$84.95 digital (or $59.99 / £44.99 /  AU$99.95 physical) asking price.</p><p>This is especially true if you’ve played all the other versions of <em>Star Fox 64</em>, as you’re basically just paying for a new, admittedly quite pretty, coat of paint.</p><p>There is thankfully a new battle mode to try out, and it’s pretty good on the whole. It’s in an online 4v4 player versus player (PvP) format, with one team playing as the Star Fox squad and the other cast as their rivals Star Wolf. Each of the three maps has its own associated game mode, ranging from simple control point capture to fighting to drag limited space cargo back to base. </p><p>I’ve had a great time with it so far, though I can imagine that online populations will quickly dwindle given the small map pool. Hopefully a post-launch update will add some more.</p><h2 id="should-i-play-star-fox">Should I play Star Fox?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You’ve never tried Star Fox 64</strong><br>If you’ve never experienced <em>Star Fox 64 </em>before, then <em>Star Fox </em>is the best version that’s readily available right now. The updated graphics are pleasant, and it feels fantastic to control.</p></div><div class="product"><p><strong>You find it on sale</strong><br>My main issue with <em>Star Fox </em>is its high asking price. If you can find it heavily discounted, then it’s well worth picking up.</p></div><h2 id="don-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You’re sick of the Nintendo 64 game</strong><br>If you’ve played the previous <em>Star Fox 64 </em>remakes, then I would recommend skipping <em>Star Fox</em>. It looks pleasant, sure, but it really doesn't add much new beyond its cutscenes. </p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>As with most first-party Nintendo releases, the accessibility features here are thin. Subtitles are used throughout the game, though their appearance cannot be customized. You can invert the axis of the control scheme and disable features like controller rumble, but that’s basically it.</p><h2 id="how-i-reviewed-star-fox">How I reviewed Star Fox</h2><p>I played <em>Star Fox </em>on Nintendo Switch 2 for roughly eight hours, experiencing all of its major campaign routes, unlocking every planet, and trying out challenge mode. </p><p>I also dived into its multiplayer offering, using my earlier hands-on experience with other players when trying it at Nintendo HQ and testing matches against bots. I mainly played the game in handheld mode using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a>, though I did briefly test it in docked mode on a 4K Samsung TV to ensure the performance and <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a> support is up to scratch.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ PSA to UK Switch users: Your console is at serious risk of 'malfunction' in the ongoing heatwave per Nintendo ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/psa-to-uk-switch-users-your-console-is-at-serious-risk-of-malfunction-in-the-ongoing-heatwave-per-nintendo</link>
                                                                            <description>
                            <![CDATA[ As we enter the second UK heatwave of the year, Nintendo Switch users should be reminded of the risks of overheating their console. ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 10:03:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Super Mario Party + Jamboree TV on Switch 2 console]]></media:description>                                                            <media:text><![CDATA[Super Mario Party + Jamboree TV on Switch 2 console]]></media:text>
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                                <ul><li><strong>The UK is experiencing another heatwave, with temperatures expected to exceed 35°C</strong></li><li><strong>Nintendo Switch users should be reminded of the risks of overheating their console</strong></li><li><strong>Nintendo has previously said that the consoles can "malfunction" in temperatures above 35°C</strong></li></ul><p>As we enter another UK heatwave, <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> users should be reminded of the risks of overheating their console.</p><p>Recent weather reports have forecast that temperatures in certain parts of the UK will exceed 35°C this week, reaching as high as 40°C.</p><p>An amber warning has been issued, in addition to a rare red extreme heat warning, for some regions and those spending time outside should be prepared for the sweltering heat. Even those indoors should take similar precautions to stay cool, especially if they have any running hardware that can contribute to the heat.</p><p>Whether it be a PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a> console, or <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, these devices do run the risk of overheating, particularly during a heatwave. The same goes for Switch and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> consoles, which Nintendo has previously cautioned can "malfunction" if temperatures are above 35°C.</p><p>"Using a Nintendo Switch or Nintendo Switch 2 in places with high temperatures may cause the console's temperature to rise," the company said in a <a href="https://x.com/nintendo_cs/status/1951116935409860651" target="_blank">post</a> shared last year.</p><p>"This could potentially lead to malfunctions, so please use it in locations between 5–35°C. Lately, there have been consecutive days exceeding 35°C. Please take care when using it outdoors."</p><p>For this reason, we'd highly recommend avoiding using your Switch or Switch 2 when temperatures are at their highest.</p><p>In other news, Nintendo has officially announced <em>The Legend of Zelda: Ocarina of Time</em> remake, and it launches this year on Switch 2.</p><p>If you're hoping to pick the console up before the game drops, <a href="https://www.techradar.com/tech/the-nintendo-switch-2-just-got-an-absurd-prime-day-discount-but-you-wont-find-it-on-amazon">the Switch 2 just got an absurd Amazon Prime discount</a> thanks to <a href="https://www.techradar.com/uk/tag/prime-day">Amazon Prime Day</a>. </p>
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                                                            <title><![CDATA[ Upgrade your gaming audio ahead of GTA 6 with one of the few audiophile headsets I ever recommend for gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/upgrade-your-gaming-audio-ahead-of-gta-6-with-one-of-the-few-audiophile-headsets-i-ever-recommend-for-gamers</link>
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                            <![CDATA[ The rise of the audiophile gaming headset has been great for those who value audio — but these are the only 3 I always recommend. ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 11:41:18 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 05:46:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:description>                                                            <media:text><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:text>
                                <media:title type="plain"><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:title>
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                                <p>Upgrading any area of one's gaming setup is something I can always get behind, and regardless of budget, need, desire, or platform, I'm often able to find recommendations across all kinds of gear.</p><p><a href="https://target.georiot.com/Proxy.ashx?tsid=8428&GR_URL=https%3A%2F%2Famazon.com%2Fprimeday%3Ftag%3Dftr-techradar-us-20%26ascsubtag%3Dtrd-gb-2805222337290358039-20" target="_blank">Shop more early Prime Day deals at Amazon US</a></p><p>However, audiophile or high-end gaming headsets is one of my favourite areas in which to delve and recommend. We've seen a surge of new products in recent years either targeting the audiophile market directly or at least the audiophile-adjacent, premium and high-end part of the spectrum. As such, there's now a good few products to choose from nowadays.</p><p>But there's only a few I recommend over the others. Each offers something slightly different, but all are excellent and are my personal picks for the best audiophile gaming headsets going right now. They're so good, they justify their price tag even when at full price, I believe, too. So if you're looking to enhance your gaming audio ahead of <em>GTA 6 </em>pre-orders starting this Thursday, then check out my recommendations below.</p><h3 class="article-body__section" id="section-planar-magnetic-drivers-ftw"><span>Planar-magnetic drivers FTW</span></h3><p>For me, the<a href="https://www.techradar.com/gaming/audeze-maxwell-2-review"> Audeze Maxwell 2</a> is the greatest-sounding gaming headset money can buy right now. It is now my default go-to set of cups for all gaming, no matter the genre or type of game I'm playing, and I absolutely love it.</p><p>At the core of the headset are its 90mm planar magnetic drivers, which are frankly absurd. I am a big fan of a lot of brands' default audio quality, but I have never had better audio out of the box than the Maxwell 2's. It's the best going right now, and literally can't speak highly enough about it. </p><p>The science and philosophy of Audeze really make it exquisite for those looking to get better audio for single-player games, stemming from the company's history in making premium headphones for music and media. The reality is that it is still brilliant for multiplayer games, and you also get some flexibility via the Audeze app for tweaking your own EQ settings if you need to.</p><p>There are very few chinks in the armor, but some things to be aware of might be its good but unspectacular mic, and its overall bulkiness — though I think we are all a bit too scared of headsets that are big and that weigh more than others; it's genuinely OK if a headset weighs a few more ounces or grams, don't worry! I really like the chunky feel and slightly heavier feel of the set myself, and find the set incredibly comfortable.</p><p>Otherwise, I simply cannot reiterate this again: if you really want to get the best gaming audio, and something that'll make <em>GTA 6</em> sing beautifully no matter the scenario, then this is the audiophile gaming headset to buy right now.</p><h3 class="article-body__section" id="section-an-elite-experience"><span>An Elite experience</span></h3><p>While the Maxwell 2 rules on the driver and audio quality front, if you're looking for an audiophile-level, premium headset that offers a complete solution and all the bells and whistles — along with some excellent audio, of course — that you need from a headset on any platform, the SteelSeries Arctis Nova Elite is worth considering.</p><p>It's pricey, I know, but as I said in <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">my review</a>, it really is the best gaming headset I've ever tested. It simply offers it all in one truly excellent package, from audio quality and versatility — you can use it across every platform, <em>simultaneously</em> — to feature set, build quality, comfort, and microphone performance — literally everything.</p><p>If you really want one high-grade headset to rule them all while offering audiophile-level gaming audio, then this is the upgrade to make this year, ahead of <em>GTA 6</em>.</p><h3 class="article-body__section" id="section-it-s-an-old-one-but-a-great-one"><span>It's an old one, but a great one</span></h3><p>The PC38X is a wonderful wired audiophile-level headset which I have loved using on both PC and PS5. It sounds fantastic, and is a pretty no-nonsense gaming headset with genuine pedigree behind it.</p><p>You might see it styled as <a href="https://www.techradar.com/gaming/drop-epos-pc38x-review">Drop + Epos PC38X</a> or just a Drop PC38X, but whichever title you see it under, I really recommend this as a wired set for anyone who wants to keep things simple and get a brilliant-sounding open-backed set of audio givers.</p><p>It is a bit old now, but you know what they say: class and quality endures (or something like that. Now, there is one caveat with this headset, and one that is directly related to it being a slightly older model: its availability is a bit spotty. Our automatic price-finding tool below <em>should</em> surface the headset, however, and I have seen it with my own eyes at <a href="https://www.amazon.com/DROP-PC38X-Gaming-Headset-Noise-Cancelling/dp/B0FDH3NK2L/">Amazon US</a> and <a href="https://www.amazon.co.uk/DROP-PC38X-Gaming-Headset-Noise-Cancelling/dp/B0FDH3NK2L/">Amazon UK</a> this week.</p><p>However, if you are looking for some wired audiophile gaming headset alternatives to the PC38X if it's not available in your region, then I have some picks for you too.</p><p>The Audeze LCD-GX is an open-back premium set of headphones that have been built for gaming. Channeling all that planar magnetic goodness that the brand is known for, these are a seriously high-end set of cups. The massive 106mm drivers pack an almighty punch and offer immense detail, while it comes with a mic, so it's a genuine wired headset option.</p><p>The <a href="https://www.techradar.com/gaming/sennheiser-hd-550-review">Sennheiser HD 550s</a> are one of my favorite sets of headphones from recent years, and while they may appear as another headphone offering from Sennheiser, these are definitely targeted at gamers who want higher quality audio. You'll need to buy a <a href="https://www.techradar.com/gaming/sennheiser-has-announced-the-hd-500-bam-microphone-and-it-can-completely-transform-some-of-the-brands-headphones-into-gaming-behemoths">mic attachment separately</a> to elevate it to a full gaming headset offering.</p><p>The <a href="https://www.techradar.com/gaming/asus-rog-kithara-review">Asus ROG Kithara</a> is another option, and is a recent release into the audiophile market. Developed with HiFiMan, this headset has huge 100mm planar-magnetic drivers (not too dissimilar to the Maxwell 2), an open-backed design, and sounds wonderful. </p><p>And while not an audiophile gaming headset in the truest sense, per se, the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review">SteelSeries Arctis Nova Pro</a> wired gaming headset is an excellent option for those looking for a complete wired gaming headset experience, with brilliant audio and all the features to boot.</p>
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                                                            <title><![CDATA[ Pokémon Champions just made its Android and iOS debut, and there are two Mega reasons you need to log in and play it now ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/pokemon-champions-just-made-its-android-and-ios-debut-and-theres-two-mega-reasons-you-need-to-log-in-and-play-it-now</link>
                                                                            <description>
                            <![CDATA[ Pokémon Champions was great on my Nintendo Switch 2, but the iOS and Android version is better. ]]>
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                                                                        <pubDate>Sun, 21 Jun 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 21 Jun 2026 21:34:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Pokemon Company]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pokémon Champions running on a phone]]></media:description>                                                            <media:text><![CDATA[Pokémon Champions running on a phone]]></media:text>
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                                <p>I couldn’t get enough of <a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-champions-isnt-perfect-but-that-hasnt-stopped-me-playing-it-non-stop-for-days"><em>Pokémon Champions </em>at launch</a>. The <a href="https://www.techradar.com/gaming/nintendo/fortnite-nintendo-switch-2-edition-review">Nintendo Switch 2</a> pokémon battler was a game I’d been waiting for since its announcement and it was close to everything I hoped for— but after a couple of weeks I fell off.</p><p>Between a mixture of other games releasing, not always having my Switch 2 on me, and several real life commitments taking up my time, my quest to climb up through Mater rank petered out.</p><p>Now <em>Champions </em>has hit smartphones — launching on iOS and Android earlier this week — and the game feels more at home here than it ever did on Nintendo’s hardware. The quest to be the very best is back on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xSwAG9B48FsMeFhAdu6Cic" name="Screenshot_20260617_234752_Pokmon Champions" alt="Aerodactyl getting hit by an Ice Punch" src="https://cdn.mos.cms.futurecdn.net/xSwAG9B48FsMeFhAdu6Cic.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's Super Effective! </span><span class="credit" itemprop="copyrightHolder">(Image credit: The Pokemon Company / Nintendo)</span></figcaption></figure><p>There’s something somewhat surreal playing an official full-on Pokémon battling game on mobile, especially a mobile game that’s so microtransactions light compared to other Android and iOS releases from the franchise — it’s possible to spend real money on more storage space, teams and a Battle Pass for premium rewards, but nothing beyond cosmetics is exclusive to folks who pay up and the free-to-play experience is fantastic especially if you have transferred in critters from <em>Pokémon Go</em> or a mainline entry via <em>Pokémon Home</em>.</p><p>Despite this strangeness, <em>Pokémon Champions </em>works so well because any time your phone is connected to the internet (via wi-fi or a cell network) you can boot into a battle. I’ve battled on London’ tube while commuting to work, when kicking back in bed, while sat at a restaurant waiting for friends to arrive, and I might have snuck a game or two from my work desk….</p><p>Because this is all on a device you can slip into your pocket it’s super easier to pick up an impromptu game or two when the moment arises — there’s no prior thought or prep required compared to playing on a Switch. Wile the graphics are a little tuned down compared to what you’ll get on Switch 2, my experience so far has been very smooth on mobile.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8YDQy2CAh5idMwt7rpBpNc" name="20260410102158-01KNVB435Z666PB1K09PA3RSYF" alt="Pokemon at a ranch" src="https://cdn.mos.cms.futurecdn.net/8YDQy2CAh5idMwt7rpBpNc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Mobile version feels as easy and free to play friendly as the Switch 2 edition </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / The Pokémon Company)</span></figcaption></figure><p>I started out using my <a href="https://www.techradar.com/phones/samsung-galaxy-phones/samsung-galaxy-z-fold-7-review">Samsung Galaxy Z Fold 7</a> with the tablet-like inner display giving me a great view of battles even with menus sharing the screen, however I didn’t feel the experience was especially cramped when I switched to its smaller front display, or the screen of my <a href="https://www.techradar.com/phones/samsung-galaxy-phones/i-like-some-of-samsungs-innovations-on-the-galaxy-s26-ultra-but-heres-why-im-sticking-with-my-iphone">Samsung Galaxy S26 Ultra</a>.</p><p>In fact, there was a strange nostalgia to using the Ultra, with the S Pen stylus making me feel like I was back in 2005 playing <em>Pokémon Diamond</em> on Nintendo DS.</p><p>No matter what Android or iOS device you have, the <em>Pokémon Champions </em>experience should feel like a delight and much more fulfilling than other free mobile games out there, but if my words so far aren’t enough to convince you to hop onto the ladder The Pokémon Company is sweetening the deal… </p><h2 id="let-s-go-raichu">Let’s Go Raichu!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzmuKSHoghYserdqV6MLtL" name="1200px-Mega_Dimension_Key_Art" alt="The mega dimensions DLC art showcasing Mega Raichu X and Y" src="https://cdn.mos.cms.futurecdn.net/TzmuKSHoghYserdqV6MLtL.png" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pokemon Company / Nintendo)</span></figcaption></figure><p>To celebrate the Android and iOS launch all players (who log in by September 1) will receive a free gift: Raichu and both of its<em> </em><a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-legends-z-as-mega-dimension-dlc-is-more-of-the-same-for-better-and-worse"><em>Pokémon</em> <em>Legends Z-A </em>DLC</a> Mega Stones to mega evolve it into either Mega Raichu X or Mega Raichu Y.</p><p>Having fallen down the ladder in my hiatus I decided to climb back up to Master Rank using Raichu, and as some expected ahead of its debut Raichu Y and its No Guard ability is an absolute beast. A speedy special attacker with 100% accurate Zap Cannon and Focus Blast is a force to be reckoned with, and this pocket monster pairs very well into many of <em>Champion</em>’s biggest threats.</p><p>Life Orb Garchomp, or Raichu itself (with its un-mega evolved Lightning Rod ability), are two solid counters if you’re struggling against it on other teams, but I’ve found it’s a lot more fun to ride the Mega Raichu Y wave than try to fight it.</p><p>Mega Raichu X is nothing to sniff at, though in <em>Champions’</em> current doubles meta — which is low on sleep control or future paradox pokémon — its ability to set up electric terrain isn’t super impactful. If/when the future paradoxes and threats like Amoonguss rear their head I see Raichu X finally emerging from hibernation.</p><p>That’s the joy of <em>Champions’ </em>approach so far. Slowly rolling out new ‘mons and items to mix things up often enough to keep the game fresh, but not yet so often to feel overwhelming for more casual fans.  </p><p>If you’re still here I’m not sure what excuse you have. Go download <em>Pokémon Champions</em>, there’s nothing better you could be doing with your phone.</p>
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                                                            <title><![CDATA[ The upcoming Star Fox 64 remake is too conservative, but wouldn’t you overcorrect after a disaster like Star Fox Zero? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo/the-upcoming-star-fox-64-remake-is-too-conservative-but-wouldnt-you-overcorrect-after-a-disaster-like-star-fox-zero</link>
                                                                            <description>
                            <![CDATA[ We return to the wondrous world of Star Fox Zero on the Wii U ahead of the launch of the next Star Fox 64 remake. ]]>
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                                                                        <pubDate>Sat, 20 Jun 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 22 Jun 2026 17:16:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Star Fox Zero screenshot with a TechRadar From the Backlog banner applied.]]></media:description>                                                            <media:text><![CDATA[A Star Fox Zero screenshot with a TechRadar From the Backlog banner applied.]]></media:text>
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                                <p>I recently downloaded the <a href="https://www.techradar.com/gaming/star-fox-nintendo-switch-2-hands-on"><em>Star Fox</em></a><em> </em>demo from the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> eShop and thought it had the smoothest, most perfectly-framed camera in gaming history. And you’d write hyperbolic sentences like that, too, if you’d also spent the last week wrestling with the nightmare that is its predecessor.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>The <a href="https://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review">Wii U</a>’s <em>Star Fox Zero</em> should have been brilliant. Itself a reimagining of the beloved <em>Star Fox 64</em> (similar to the upcoming remake), it was developed by Platinum Games, hot off the one-two punch of <em>Bayonetta 2</em> and <em>The Wonderful 101</em> —  both essential Wii U titles. </p><p>Miyamoto was personally involved, saying that <em>Star Fox</em> had skipped the Wii because they felt that it lacked a strong enough idea. Now, to its credit, <em>Star Fox Zero</em> has loads of ideas. Unfortunately, none of them are very good…</p><h2 id="for-fox-sake">For fox sake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Be8sHMCEd3MjH8bEHjwDN3" name="WiiU_StarFoxZero_scrn03_bmp_jpgcopy" alt="A Star Fox Zero promotional image showing the game running on a Wii U console." src="https://cdn.mos.cms.futurecdn.net/Be8sHMCEd3MjH8bEHjwDN3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The brilliance of <em>Star Fox 64</em> was its easy-to-learn, hard-to-master controls. It was simple and intuitive to fly your Arwing and blast enemies with lasers. Fun, too, which made the process of gradually getting good enough to avoid all incoming fire with somersaults and barrel rolls joyous. </p><p>The Wii U incarnation attempts to innovate by pretending that <em>Star Fox</em> was always missing a second screen. On your TV, you get a third-person view of the action while the Wii U gamepad screen shows the POV of the cockpit. In theory this is meant to simultaneously give you the advantages of a wider view and a more zoomed-in sharpshooting one.</p><p>But <em>Star Fox</em> isn’t exactly a game about sniping. It’s a big, loud star war where you’re painting the skies with laser fire. Mostly you’re charging up attacks and locking on to enemies anyway with a generously-sized targeting reticule, so the view on your TV is 99.99% more useful than the gamepad one. </p><p>The game’s horrible solution to that is to have the TV camera operated by a hyperactive five-year-old who’s just downed six barrels of Lucozade. <em>Zero </em>is in love with shots that would be described as ‘absolute cinema’ by young people, and ‘game-breakingly misguided’ by my ancient, bitter tongue.</p><p>Some enemy ships can’t just explode in peace. The camera has to zoom out and spin around to capture the most epic angle. You’re left lost and wondering where the hell you even are on-screen. Oh, it turns out you were well within the blast range of that explosion, based on how loudly Fox is screaming and how much fire is on the gamepad screen.</p><h2 id="camewahhhh">Camewahhhh</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5182px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="87hnWtFM7MhvEPSgHeZ354" name="WiiU_StarFoxZero_scrn01" alt="A Star Fox Zero promotional image showing the game running on a Wii U console." src="https://cdn.mos.cms.futurecdn.net/87hnWtFM7MhvEPSgHeZ354.png" mos="" align="middle" fullscreen="" width="5182" height="2915" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>This particular torment kept happening in a mission where I had to destroy several massive missiles before they reached a teleport. I was about to down the missile with mere seconds left on the clock, only for the camera to go “whoa, what’s this hot <em>new </em>threat?” and immediately abandon the action to get a better look. I glanced down at the gamepad just in time to get a lovely zoomed-in view of me crashing into my target.</p><p>It even whiffs clear opportunities for the dual screens to be useful. At one point you have to lock onto a giant mechanical gorilla (the perfectly-named Gigarilla) to get it to follow you. Gigarilla will kindly crush any enemy you lead it to, you see. Well, you don’t see much, actually. Because when you’re locked on to Gigarilla, you’re stuck looking directly at it and have to reverse blindly. </p><p>Aha! But with the power of the Wii U, I can look down on the gamepad and see a reversed-view or a wing mirror, surely? Nope. You just see the exact same view as what’s on the TV. Or your disappointed face when the gamepad battery dies again (out of shame, I can only assume.)</p><h2 id="direct-why">Direct why</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Ckgxcze399ksLcR4tYKU3" name="WiiU_StarFoxZero_scrn07_bmp_jpgcopy" alt="A Star Fox Zero promotional image showing the game running on a Wii U console." src="https://cdn.mos.cms.futurecdn.net/6Ckgxcze399ksLcR4tYKU3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>If you think a stealth level in a spaceship-flying game sounds stupid, then it’s a real pity you weren’t on the <em>Star Fox Zero</em> development team. Operating a slow hovercraft around security beams is boring, with the game barely even bothering to punish you for getting caught. But the real “fun” begins when you have to hack computers to proceed by lowering a little robot called Direct-I. Congratulations to Slippy Toad, who in this exact moment becomes only the <em>second-</em>most hated <em>Star Fox</em> character.</p><p>Direct-I is a helium-voiced horrorshow who you lower from a tether out of your ship’s belly. A tiny tether that’s just short enough to make anything as complex as ‘going around a corner’ too much for the poor little robot to comprehend. “Leave it to me!” it squeals merrily, before crashing into a wall and forcing me to try again. </p><p>At one point Fox has to save a woman who keeps constantly spouting the exact same request to be saved over and over and over. Imagine her constantly repeating quips, occasionally broken up with Direct-I’s requests to “leave it to me!” as it merrily botches another attempt, and you might be starting to realise why this game didn’t turn things around for the Wii U and drive Microsoft and Sony out of business.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EebXWJAZSQZyfHbj3qeDU3" name="WiiU_StarFoxZero_scrn04_bmp_jpgcopy" alt="A Star Fox Zero promotional image showing the game running on a Wii U console." src="https://cdn.mos.cms.futurecdn.net/EebXWJAZSQZyfHbj3qeDU3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Is <em>Star Fox Zero </em>an abomination then? Well, yes, for the most part. But it’s not quite a total disaster<em>. </em>Platinum may have made more missteps here than someone hosting a tap-dancing contest on a minefield, but the creators of <em>Bayonetta </em>didn’t suddenly lose their eye for over-the-top action. There are still plenty of good boss fights, and can you truly hate a game that features Gigarilla? </p><p>It can have so much more on-screen chaos than the Nintendo 64 game could ever dream of as well. When the screen is full of killer robots, colourful laser fire, and the right kind of escalating chaos —  and actually letting you see what you’re doing —  it occasionally becomes the great next step for <em>Star Fox</em> that Nintendo frustratingly no longer seems interested in taking. </p><p>Exciting as the prospect of <em>Ocarina of Time</em> being remade with megagraphics is, wouldn’t it be more satisfying if they’d taken another crack at <em>Wind Waker</em>? The one with all the cut corners and missing dungeons, finally added back in? Likewise, I don’t want to serve in the Lylat Wars yet again, when another go at <em>Zero </em>has so much more potential. </p><p>Give it a coherent camera and a snip of the tether that sends Direct-I squealing into a black hole, and I’d be there day one. Let’s hope <em>Star Fox</em>’s <em>Phantom Menace</em> moment hasn’t put Nintendo off ever taking a risk with this series again.</p>
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                                                            <title><![CDATA[ IO Interactive says 007 First Light was 'always' supposed to be an origin story — 'We wanted to take that risk and introduce a fresh Bond for the gamers' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/io-interactive-says-007-first-light-was-always-supposed-to-be-an-origin-story-we-wanted-to-take-that-risk-and-introduce-a-fresh-bond-for-the-gamers</link>
                                                                            <description>
                            <![CDATA[ IO Interactive has confirmed that 007 First Light was always intended to be a young James Bond story, and it collaborated frequently with Amazon MGM Studios. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 16:56:32 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 08:28:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[007 First Light trailer screenshot showing James Bond]]></media:description>                                                            <media:text><![CDATA[007 First Light trailer screenshot showing James Bond]]></media:text>
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                                <ul><li><em><strong>007 First Light</strong></em><strong> game director Hakan Abrak says the game was always planned as an origin story</strong></li><li><strong>He says the team pitched to MGM and had ideas for a young Bond story that was a "non-negotiable"</strong></li><li><strong>He adds that there were weekly feedback meetings, but IO was always in charge of the story</strong></li></ul><p>IO Interactive has confirmed that <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> was always intended to be a young James Bond story, and it collaborated frequently with the franchise owner, Amazon MGM Studios.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, game director Hakan Abrak discussed the conceptual phase of the game and confirmed that <em>First Light</em> was "always supposed to be a young Bond story," and the pitching process to MGM and Bond IP co-owners Barbara Broccolo and Michael G. Wilson was "massively intimidating."</p><p>Abrak recalled the pitching process being in a room decked in old books from James Bond novelist Ian Fleming, a grand piano, and "the atmosphere of history was so thick you could just cut through it." </p><p>When he and other IO team members went in to pitch, he remembered the MGM heads came into the room and were "completely silent" before telling the developers to go ahead and pitch.</p><p>"We pitch the story, we pitch our approach, and why this would be different from other Bond games," Abrak said. "[They were] very silent, and then Barbara just says, after a while, stonefaced just says, 'I quite like it,' and then the room just erupted right after; [they said] 'These guys are so cool, like they didn't really get it, I was like keeping my cool and whatnot, but deep inside I was like 'phew' that was something."</p><p>The game director did note that he thought IO's initial pitch was "a bit ballsy" and the team had lots of ideas of introducing aspects from Ian Fleming novels, like James Bond's scar, and create a young coming-of-age story "where it's not like he has figured everything out."</p><p>Abrak said the team didn't want to recreate a "perfect digital version of Daniel Craig, I love Daniel Craig, but it just wanted to make something that feels original."</p><p>"More importantly, what we also told them was that we want to go for the gamers, we want to create a Bond for the gamers," he said, explaining that some young gamers might not have a familiar attachment to Bond like the older generation. </p><p>"We [wanted] to take that risk and introduce a fresh Bond for the gamers," he said, "We want to make a Bond for the gamers, not the gamification of a movie. It's difficult [to go there] with non-negotiables, but this was a non-negotiable for us. If we did this, we needed to get this freedom for this approach. So, this was very, very clear from the get-go."</p><p>While IO had creative control over the story, Abrak said there was input from MGM, as well as several sessions of casting before Patrick Gibson was cast as Bond. The team also had weekly meetings with Eon Productions, the British film production company that primarily produced the Bond film series.</p><p>"Although the story was written by IO and delivered by us, we got a lot of feedback," he said. "I think we had some affinity, and we had something to start with, like with the Danish dark humor, dry humor, but getting the British humor right, there [was] still some way to go.</p><p>"It's been massively helpful, and we're really into it, and I think for the younger generation of Eon creators that we had meetings with, and the artwork from the movies, which [was] attached to it as well, it was very, very exciting for them to get to do, because they were actually making a new one [Bond] from the ground up.</p><p>"It was a collaboration; they were very much involved, but it was always IO, doing the story, doing the characters and things, and then getting feedback and working closely."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is slated to launch sometime this year.</p>
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                                                            <title><![CDATA[ 007 First Light devs say post-launch content is in IO Interactive's 'DNA' and is now something players are 'starting to expect' — 'We want the players to come back, and we want to create more content' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-light-devs-say-post-launch-content-is-in-io-interactives-dna-and-is-now-something-players-are-starting-to-expect-we-want-the-players-to-come-back-and-we-want-to-create-more-content</link>
                                                                            <description>
                            <![CDATA[ IO Interactive has teased 007 First Light's upcoming post-launch content following the game's "unreal" reception. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 12:50:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 12:50:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                <ul><li><strong>IO Interactive says </strong><em><strong>007 First Light</strong></em><strong>'s upcoming story expansion is "awesome"</strong></li><li><strong>The principal level designer Mattias Engström says fans are "starting to expect" post-launch content from IO Interactive games</strong></li><li><strong>Lead environment artist Hilde Sunde says the positive reception has "been amazing"</strong></li></ul><p>IO Interactive has teased <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>'s upcoming post-launch content following the game's "unreal" reception.</p><p>Speaking with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>  following the announcement of a brand-new story expansion, principal level designer Mattias Engström<strong> </strong>and lead environment artist Hilde Sunde discussed working on IO games long after their release, such as <em>Hitman 3</em> and, in this case, <em>First Light</em>. </p><p>According to Engström, getting to create new content for players is "very cool because it's very rewarding for our players," and is something IO is now well known for, unlike other studios that ship their game with no further content updates.</p><p>"It doesn't just stop," he said, "it's not the one and done, right? So, adding more content for our fans is very cool. I think it's also something you're starting to expect from IOI, right?"</p><p>"It's kind of in our DNA to do that type of stuff and also keeping the players happy," Sunde<strong> </strong>added. "In Bond, we also have a lot of replayability. So, if you play through it one time, you could do it very differently the next time and try different ways and play it again."</p><p>"Also, IO is a pretty big company," continued Engström. "We can have people moving around and going to other projects, and some people who may not have worked on Bond before can get going and bring in fresh new ideas and whatnot."</p><p>Engström went on to tease the post-launch content, saying it will be "awesome" and "we want the players to come back, and we want to create more content."</p><p><em>007 First Light</em> was a success with critics and players alike, selling 1.5 million within its first 24 hours before hitting 2.7 million copies worldwide in its first week across all platforms.</p><p>Sunde<strong> </strong>recalled the emotional response she and the team had when the reviews came in, touching on what it was like to hear the reception after working on <em>First Light</em> for six years out of the game's seven-year development cycle.</p><p>"A lot of blood, sweat, and tears have gone into this," the developer said. "We really wanted to nail the Bond fantasy and get everything right, and right up until release, when you have worked on a game for that long ride, and you're gonna ship something that is very dear to I think [Bond] fans, you really want to get it right. </p><p>"And then when we got the reviews in, there people were crying, we were hugging each other, we were like it was unreal. I was in shock. I'm still in shock. I mean, I knew the game was good, but you're not prepared for it. It just feels so good for everybody who has worked so hard on this at IOI and all the other people we have collaborated with on this. </p><p>"It's just been amazing. I still don't believe it. I'm pitching my arm."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is slated to launch sometime this year.</p>
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                                                            <title><![CDATA[ 007 First Light's Q says teaching Bond to tie a bow tie was a 'very little special relationship moment' for the characters ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-lights-q-says-teaching-bond-to-tie-a-bow-tie-was-a-very-little-special-relationship-moment-for-the-characters</link>
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                            <![CDATA[ The actors behind 007 First Light's supporting cast have revealed their most memorable moments between their characters and James Bond. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 11:26:36 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:27:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Q in 007 First Light.]]></media:description>                                                            <media:text><![CDATA[Q in 007 First Light.]]></media:text>
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                                <ul><li><strong>Actor Alastair Mackenzie says the scene in which his character, Q, teaches Bond to tie a bow tie was a "key moment"</strong></li><li><strong>He says it was a "very little special relationship moment"</strong></li><li><strong>Mackenzie adds that the stories like that of </strong><em><strong>007 First Light</strong></em><strong> are all about "humanity"</strong></li></ul><p>The actors behind <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>'s supporting cast have revealed the most memorable moments between their characters and James Bond.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, the cast of IO Interactive's Bond game, including Alastair Mackenzie, Priyanga Burford, Lennie James, and Noémie Nakai, sat down to discuss the filming process and how they brought their characters to life.</p><p><em>First Light</em> is a cinematic action-adventure game and a prequel origin story for Bond, so there are plenty of moments where he interacts and grows his relationships with the cast.</p><p>Mackenzie, who plays Q, recalls the scene in Vietnam where Bond is struggling to tie his own bow tie before heading off on his mission, and Q helps him in an almost paternal way. It's a lovely moment, and one the actor himself found the most memorable.</p><p>"I had to teach him how to tie a bow tie, which I mean, I don't know if you ever tried, but it's impossible," Mackenzie said. "It's a really nice moment between Bond and Q, where he presents him with his tie, and he doesn't know what the f*** to do, so he teaches him how to tie [it]. So that was a little key for me; that's very, very little special relationship moment."</p><p>Burford, who plays M, also touched on a "beautiful" moment with reluctant allies Bond and John Greenway early on in the story that demonstrated Bond's character development.</p><p>"For me, there was one [scene] where Bond is really angry with Greenway, and he wants to kick the whole thing down and finish it," she said. "And there's a beautiful bit where it's sort of teaching someone how to handle their emotions and how to regulate and step out of an emotional state as a young person might do; someone impulsive who gives in to their anger and looks at the situation from a bit of a wider perspective. </p><p>"Instead of getting angry, what can this guy teach you? What do you want them to pick and try and think about it that way. And that, for me, was a good clue about what this dynamic was, and [what] M's approach was."</p><p>Mackenzie added that these stories are all about "humanity" and something he believes isn't shown very often in gaming.</p><p>"These are all human interactions that make this game," he said. "There's a sort of visceral nature to it, where you're connecting on a human level, which I think doesn't happen in every game, does it? I mean, it's not something that is normal in gaming stories."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is expected to launch later this year.</p>
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                                                            <title><![CDATA[ The voice of 007 First Light's Greenway thinks players should watch On Her Majesty's Secret Service after finishing the game — 'Until Daniel Craig, it was a unique telling of a Bond adventure' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-of-007-first-lights-greenway-thinks-players-should-watch-on-her-majestys-secret-service-after-finishing-the-game-until-daniel-craig-it-was-a-unique-telling-of-a-bond-adventure</link>
                                                                            <description>
                            <![CDATA[ The cast of 007 First Light has shared their personal picks for which Bond movies players should watch before or after finishing the game. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 11:26:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:27:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Agent Greenway played by Lennie James in 007 First Light.]]></media:description>                                                            <media:text><![CDATA[Agent Greenway played by Lennie James in 007 First Light.]]></media:text>
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                                <ul><li><strong>The </strong><em><strong>007 First Light</strong></em><strong> cast have shared their Bond movie recommendations</strong></li><li><strong>Lennie James picked </strong><em><strong>On Her Majesty's Secret Service</strong></em><strong>, and thinks George Lazenby "nailed Bond"</strong></li><li><strong>Priyanga Burford thinks players should watch </strong><em><strong>Skyfall</strong></em><strong> after finishing the game because "You get the beginning and the beginning of the end"</strong></li></ul><p>The cast of <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> has shared their personal picks for which Bond movies players should watch as a companion to the game.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, where actors Alastair Mackenzie, Priyanga Burford, Lennie James, and Noémie Nakai, along with game director Martin Emborg, discussed IO Interactive's newest release, they were asked to recommend what Bond movies they'd recommend to players to watch before, after, or alongside <em>First Light</em>.</p><p>"That's kind of like saying, what's your favorite Bond movie, isn't it?" joked Q actor Mackenzie, before James, who plays John Greenway, decided on the 1969 flick starring George Lazenby, <em>On Her Majesty's Secret Service</em>.</p><p>"It's old school, but weirdly, even though he only did it once, I think Lazenby nailed Bond in that, until Daniel [Craig], actually, it was a unique telling of a Bond adventure."</p><p>Burford, the actress behind M, went with <em>Skyfall</em>, one of the most popular films in Craig's 007 series.</p><p>"I'm going to go really obvious and say play the game, and then watch <em>Skyfall</em>. You get the beginning and the beginning of the end," she said.</p><p>Emborg agreed with Burford's recommendation, but said, "There's something really interesting in watching <em>No Time to Die</em>, and then playing this game." </p><p>"I really like the contrast of [what] he says in <em>Skyfall: '</em>Well, everyone needs a hobby. Well, what's yours? Resurrection.' And so there's something meeting Bond at the very end, and then seeing him step out of the ocean, a young man. I think there's something quite moving."</p><p>Mackenzie added that he "loved every Bond movie" growing up, "even the ones that we look back on now, say they aren't great." However, he loves <em>The Man with the Golden Gun</em> for its locations.</p><p>"All of that kind of affected my entire life, really," he said. "I'm thinking, I sort of identify that as being paradise."</p><p>Emborg continued, saying it's a difficult question because there are 25 movies and compared it to deciding one's favorite type of music or deciding how you feel depending on the occasion.</p><p>"It is really like, what do you feel like today? It's like, what's your favorite type of music? It's like that depends. Did I just break up with someone? That's going to change it."</p><p><em>007 First Light </em>is now available on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version will launch later this year.</p>
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                                                            <title><![CDATA[ Hellraiser: Revival isn't afraid to get its freak on in a pretty perfect adaptation of the films ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/hellraiser-revival-isnt-afraid-to-get-freaky</link>
                                                                            <description>
                            <![CDATA[ Clive Barker's Hellraiser: Revival seems to perfectly capture the essence of the films. ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 15:20:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot of Clive Barker&#039;s Hellraiser: Revival.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot of Clive Barker&#039;s Hellraiser: Revival.]]></media:text>
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                                <p>This article contains descriptions of sexual themes and graphic violence. <em>Clive Barker's Hellraiser: Revival</em> received ESRB Mature and PEGI 18 ratings, and is intended for adult audiences.</p><p>I spent roughly twenty minutes with upcoming survival horror game <em>Clive Barker's Hellraiser: Revival </em>and in that brief time managed to witness a graphic sex scene (that the demo cold-opens on, no less), the protagonist piercing some nipples, and the deaths of legions of leather-clad enemies that seemed to enjoy being fatally bludgeoned a little <em>too </em>much.</p><p>In other words, it’s an unapologetically freaky game that relishes in extreme violence, something you’ll already know if you’ve glimpsed the <a href="https://www.youtube.com/watch?v=z_KrPyOMJn0">brutal new release date trailer</a>. </p><p>Set 20 years after the start of the equally bloody cult classic <em>Hellraiser </em>horror film series, <em>Revival </em>is an all-new story that was written in collaboration with original franchise creator Clive Barker that seems to capture its essence perfectly.</p><h2 id="welcome-to-the-club">Welcome to the club</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7BdEMFg48GKhXpokFFQNyW" name="ss_5633eada8b0f86bc2b95ab075f6b02f348d0be33.1920x1080" alt="A promotional screenshot of Clive Barker's Hellraiser: Revival." src="https://cdn.mos.cms.futurecdn.net/7BdEMFg48GKhXpokFFQNyW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Saber Interactive)</span></figcaption></figure><p>It follows protagonist Aiden Lynch, a gang member who stumbles upon the Genesis Configuration. This is a mysterious puzzle box that’s, unbeknownst to him, somehow connected to the sinister dimension of the Cenobites — towering demonic creatures that relish inflicting otherworldly pain (or pleasure) on unsuspecting humans.</p><p>Naturally, his girlfriend Sunny’s first instinct seems to have been to take it to the bedroom, where she accidentally summons the Cenobites into the real world while the pair were getting down and dirty. Following a cutscene that lays out some of the premise, my preview begins with Aiden carefully exploring the interior of a labyrinthine BDSM club, its winding corridors filled with red velvet curtains and sofas that you simply couldn’t pay me to touch.</p><p>It’s not long before I start running into traditional genre staples: elaborate doors that require specific keys to unlock, safes that have me scouring for codes hidden nearby, and puzzles that have me fishing around my backpack to pick out the right objects in order to progress.</p><p>Although my time at the club was brief, there was a surprising amount of combat in what I played — at least more than I initially expected from a survival horror game. I took on rooms full of rabid cultists all decked out in spiky fetish wear, predominantly switching between a pistol and blunt melee weapons.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QnjWAzfzc9DvNxTHMZFKyW" name="ss_cdf209d9a3800e296fdc7ce1adc356e3c3c70d12.1920x1080" alt="A promotional screenshot of Clive Barker's Hellraiser: Revival." src="https://cdn.mos.cms.futurecdn.net/QnjWAzfzc9DvNxTHMZFKyW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Saber Interactive)</span></figcaption></figure><p>The gunplay is decent, as you would expect from a seasoned shooter developer like Saber Interactive, and every swing of my bat had a good feeling of weight to it, something that’s rather uncomfortably emphasized by the moans that occasionally escape from foes’ lips just as a dull thud connects.</p><p>The Genesis Configuration also has some powerful tricks up its sleeve, including letting you grab flames from open torches so you can toss them for a lethal scorching blast. I soon find a shotgun and submachine gun as well, and realise that Aiden can pull off an impressively nimble slide with a tap of the crouch button that helps you dart around incoming gunfire.</p><p>Just as I was really starting to rack up the kills, I was thrust into a brisk walk through a nightmarish vision of Aiden’s home, interspersed with cutscenes showing him doing the deed with Sunny and dosing up on drugs before everything hit the fan. </p><p>After a few laps, I’m walking in on what looks like the girlfriend’s twisted corpse, gagged and impaled on spikes as blood runs from her closed eyes like tears and her organs spill onto the floor. Delightful. </p><p>Throw in my brief diversion to a more puzzle-focused section set in the Cenobyte’s twisted world, which had me further manipulating the magic cube in one hand in order to rotate rooms full of platforms, and I feel like I have a pretty good grasp of how the whole game will unfold. </p><p>It all feels very <em>Hellraiser, </em>and this little taste of depravity certainly left me eager to see just how far <em>Clive Barker's Hellraiser: Revival </em>will go when it comes to PlayStation 5, Xbox Series X and Series S, and PC on October 8, 2026.</p>
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                                                            <title><![CDATA[ Lara Croft actress says the Tomb Raider: Legacy of Atlantis version of the character is 'completely self-possessed as a woman without being overtly sexualized,' which is something that she and the team 'talked about at length' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/lara-croft-actress-says-the-tomb-raider-legacy-of-atlantis-version-of-the-character-is-completely-self-possessed-as-a-woman-without-being-overtly-sexualized-which-is-something-that-she-and-the-team-talked-about-at-length</link>
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                            <![CDATA[ The actress behind the new Lara Croft in Tomb Raider: Legacy of Atlantis has explained why the character differs from versions that have come before. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 16:40:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft crouched down in Tomb Raider: Legacy of Atlantis.]]></media:description>                                                            <media:text><![CDATA[Lara Croft crouched down in Tomb Raider: Legacy of Atlantis.]]></media:text>
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                                <ul><li><strong>Lara Croft's new actress, Alix Wilton Regan, says her version of the character isn't "overtly sexualized" </strong></li><li><strong>Wilton Regan says Lara is "objectively gorgeous" without it being "dependent on a man's gaze"</strong></li><li><strong>She says modernized Lara Croft "unapologetic" and "completely self-possessed"</strong></li></ul><p>Alix Wilton Regan, the actress behind the new Lara Croft in <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a>, has explained how her "modernized" version of the beloved character differs from iterations that have come before.</p><p>Speaking in an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, Wilton Regan talked at length about her portrayal of the beloved character in Crystal Dynamics' upcoming title, calling her version of Lara someone who is not "overtly sexualized" for the sake of the male gaze, but beautiful because that's who she is.</p><p>"Our version of Lara, what I love about this version of Lara, is she is sassy, charismatic, stunning, objectively gorgeous, and completely self-possessed as a woman without being overtly sexualized, and that's something that myself and a lot of the animation team have talked about at length," she began. </p><p>"She is attractive simply because that is who she is as a woman, without apology, without it being dependent on a man's gaze, and I actually think that's a really attractive thing to play as a male player and a female player, and everyone else in between.</p><p>"That's the feedback that we have gotten from people on the animation team, and so on and so forth. And, you know, her proportions are still remarkable. They just look more realistic now."</p><p>Wilton Regan touched on what her version of a "modernized" Lara Croft looks like in <em>Legacy Atlantis</em>, likening her to an evolved version of the character that has existed previously.</p><p>"Modernized Lara Croft is cool, charismatic, confident, unapologetic, completely self-possessed, rises to a challenge without her emotions rising at the same time, which is quite an interesting differentiation, I would say," she said.</p><p>"Supremely physically capable, of course, that has to be stated," the actress added. "She is supremely physically capable and highly intelligent."</p><p>In the same interview, Wilton Regan revealed that her favorite "favorite" movie in the franchise is the original 2001 <em>Lara Croft: Tomb Raider</em>, starring Angelina Jolie, and that <a href="https://www.techradar.com/gaming/lara-croft-actress-says-angelina-jolies-first-tomb-raider-movie-is-her-favorite-and-that-crystal-dynamics-used-a-lot-of-those-scenes-for-her-legacy-of-atlantis-auditions">Crystal Dynamics used a lot of Jolie's scenes for her auditions</a>.</p><p>"They used a lot of those scenes for my callbacks when I was auditioning, because Angelina Jolie encapsulates Lara's charisma, confidence, sassiness, and that was something that the creators at Crystal Dynamics really wanted to capture as we move forward into a new era of <em>Tomb Raider</em>," Wilton Regan said.</p><p>You'll be able to play <em>Tomb Raider: Legacy of Atlantis</em> when it launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Lara Croft actress says Angelina Jolie's first Tomb Raider movie is her 'favorite' and that Crystal Dynamics 'used a lot of those scenes' for her Legacy of Atlantis auditions ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/lara-croft-actress-says-angelina-jolies-first-tomb-raider-movie-is-her-favorite-and-that-crystal-dynamics-used-a-lot-of-those-scenes-for-her-legacy-of-atlantis-auditions</link>
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                            <![CDATA[ The actress behind Tomb Raider: Legacy of Atlantis's new Lara Croft has revealed that her auditions were based on the first Tomb Raider movie. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 13:09:43 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 13:52:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft in Tomb Raider: Legacy of Atlantis.]]></media:description>                                                            <media:text><![CDATA[Lara Croft in Tomb Raider: Legacy of Atlantis.]]></media:text>
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                                <ul><li><strong>Lara Croft's new actress, Alix Wilton Regan, says the first Tomb Raider movie starring Angelina Jolie is her "favorite"</strong></li><li><strong>She reveals that "a lot of those scenes" from the movie were used for her </strong><em><strong>Legacy of Atlantis</strong></em><strong> auditions</strong></li><li><strong>The actress says Crystal Dynamics wanted to capture Angelina Jolie's "charisma, confidence, and sassiness"</strong></li></ul><p>The actress behind <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a>'s new Lara Croft, Alix Wilton Regan, has revealed that her auditions were based on scenes from the first <em>Tomb Raider</em> movie.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, Wilton Regan, who discussed the process of bringing the character to life for the new <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">"reimagining" of the 1996 game</a>, shared that her "favorite" movie in the franchise is the original 2001 <em>Lara Croft: Tomb Raider</em>, starring Angelina Jolie.</p><p>Besides loving Jolie's portrayal of the iconic video game character, the actress also said developer Crystal Dynamics "used a lot of those scenes" for her auditions.</p><p>"They used a lot of those scenes for my callbacks when I was auditioning, because Angelina Jolie encapsulates Lara's charisma, confidence, sassiness, and that was something that the creators at Crystal Dynamics really wanted to capture as we move forward into a new era of <em>Tomb Raider</em>," Wilton Regan said.</p><p>When asked if players will be able to recognize some of Jolie's vibe from her performance, the actress joked, "I mean, I would never compare myself to Angelina Jolie, but I would love for someone else to compare me to Angeline Jolie."</p><p>She went on to outline the audition process, which began in a hot, mountain villa in Italy (very Lara Croft) where she shot three scenes, with two takes each. Afterward, she took a moped down the mountain to a tiny cafe and begged for the Wi-Fi password, then sat for "literally, not figuratively, five hours" getting steadily drunk on Aperol spritz. "Which I love, by the way," she added.</p><p>"So it was no chore as I watched these six auditions upload and get sent back to LA to my agents there, and all those were auditions from the game, but they were dummy scenes," Wilton Regan continued. </p><p>"Dummy scenes are when they're fake scenes with fake character names, the essence of what the creative team are looking for, and then the next few rounds were a combination of some of the scenes from the Angelina Jolie movies, and also a combination of actual scenes from the video game, where I could see that it said Lara Croft. However, all of the other characters in the scene still had dummy names, so I couldn't work out who Lara was actually talking to."</p><p>When she eventually received the news that she got the role, Wilton Regan said she "screamed and burst into tears."</p><p>"It was remarkably undignified, but it was very true to what I was feeling emotionally in the moment," she said.</p><p><em>Tomb Raider: Legacy of Atlantis</em> will launch on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Wish you could play Baldur's Gate 3 on Nintendo Switch 2? Another brilliant D&D RPG just hit the platform in time for its latest free update ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/wish-you-could-play-baldurs-gate-3-on-nintendo-switch-2-another-brilliant-d-and-d-rpg-just-hit-the-platform-in-time-for-its-latest-free-update</link>
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                            <![CDATA[ Demeo x Dungeons & Dragons: Battlemarked just hit Nintendo Switch 2. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 14:54:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Demeo x Dungeons &amp; Dragons: Battlemarked screenshot with an Under the Radar banner.]]></media:description>                                                            <media:text><![CDATA[A Demeo x Dungeons &amp; Dragons: Battlemarked screenshot with an Under the Radar banner.]]></media:text>
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                                <ul><li><em><strong>Demeo x Dungeons & Dragons: Battlemarked </strong></em><strong>has just launched on Nintendo Switch 2</strong></li><li><strong>The port arrives alongside an update that adds a new playable character</strong></li><li><strong>The game is a </strong><em><strong>Dungeons & Dragons </strong></em><strong>themed version of the digital board game</strong><em><strong> Demeo</strong></em></li></ul><p>The smash hit <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em> </a>might not be coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, but that doesn't mean that you should sleep on some of the other brilliant <em>Dungeons & Dragons </em>roleplaying games (RPGs) out on the platform. In fact, one just launched today in <em>Demeo x Dungeons & Dragons: Battlemarked</em>.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>As the name would suggest, it's a distinctly <em>D&D </em>take on the existing digital board game <a href="https://www.techradar.com/news/demeo-is-tabletop-gaming-for-the-dandd-curious-and-one-of-the-best-vr-games-yet"><em>Demeo</em></a>, which has players exploring dungeons and fighting monsters with tactical card-based combat. If you have fond memories of the physical board game HeroQuest, then you’ll feel right at home in <em>Demeo, </em>as it’s almost like a modernised version with a unique deck-builder twist.</p><p><em>Battlemarked </em>adds a whole heap of <em>D&D </em>goodness into the mix, and it’s a match made in heaven. There are eight playable heroes to choose from, including one that’s just been added in time for the Nintendo Switch 2 port, all based on classic D&D classes. There’s a paladin, of course, alongside the expected sorcerer, ranger, fighter, bard, and rogue, all with their own weapons and unique abilities. I’m usually drawn towards playing a versatile bard character, but I’m very keen to unlock the newest addition to the roster: an orc druid who can literally turn into a giant bear.</p><p><em>D&D</em> features like skill checks are present and accounted for throughout the two available story campaigns (more are set to be added in future), but this is by no means a proper adaptation of the ruleset. This is a more casual experience that can be enjoyed with up to three friends regardless of their individual levels of experience with the wider <em>D&D</em> universe. </p><p>You don't need to worry if nobody in your friend group has played <em>Demeo </em>before either. There's no prior knowledge of that game needed, as a detailed tutorial explains everything you need to know right when you first start.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kasgPB71yLA" allowfullscreen></iframe></div></div><p>The art direction is strong as well, with a presentation that makes it really feel like a board game come to life. The different classes are represented by little miniatures with a set design, though I do appreciate the fact that you can mix up their color schemes or change their in-game names if you’re eager for a little more role-play.</p><p>I rarely use the touchscreen on Nintendo Switch 2 in handheld mode, but the support for it in <em>Battlemarked</em> is superb. Dragging your pieces around the board feels totally natural and flicking the die every time you need to roll it is so satisfying that it's become my favorite way to play. </p><p><a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 </a>mouse controls are similarly well implemented, with an on-screen cursor appearing automatically and letting you have a similarly enjoyable experience even if you're playing in docked mode on a TV.</p><p>This is definitely good thing, as I had one major complaint from my time so far: the regular thumbstick and button controls can be a little fiddly.</p><p>You can pick up <em>Demeo x Dungeons & Dragons </em>via the Nintendo Switch 2 eShop for $29.99 / £24.99 / AU$41.99. </p><p>It’s also out on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, PC, and Meta Quest with full support for cross-platform multiplayer. If you already own it, there’s no need to worry about missing out on the new content added to the Switch 2 release — it’s coming to other platforms as a free update today.</p>
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