Academia sounds like a fun place to hang out these days, with a new sociological journal in the US examining the intricacies of MMO societies in games such as World of Warcraft and Second Life.
The way you dress your avatar in an online world could soon be called into question, if new research from Gartner is correct.
Sony has recently announced that Home – PlayStation 3's virtual world – now has over seven million 'inhabitants' although it remains unclear how many of those are regular PS3 Home visitors.
Strategy Analytics today released its forecast for worldwide social virtual worlds, noting a 23 per cent compounded annual growth rate from 2009 to 2015.
A virtual shopping centre based on London's famous Oxford Street and West End consumer hotspots is in development, which is great news for couch-based shoppers and miserable misanthropic scrooges everywhere!
Second Life is in the news yet again this week, although this time not because of virtual adultery, but because $10,000 is up for grabs for canny developers.