Blizzard reps have been talking up the fourth planned World of Warcraft expansion at this year's Blizzcon event.
The global market for massively multiplayer online role-playing games (MMORPGs, for short) is worth $8 billion in 2010.
Blizzard has said that its massively popular MMO World Of Warcraft will likely never arrive on home console.
World of Warcraft is a mere slip of an MMO, reaching the age of five years old this week, with over 11.5 million players worldwide now hanging out in the virtual fantasyland that is Azeroth.
Dolby Laboratories today announced a limited beta release of its new Dolby Axon desktop client software that brings surround sound voice technology to a chat room environment.
Can researchers study the populations of online video games, like Everquest 2, just as they study traditional communities like Miami, Pittsburgh or Minneapolis? A research study by a University of Minnesota computer scientist and colleagues from across the country shows that online, interactive gaming communities are now so massive that they mirror traditional communities. These findings are creating a new evolution of social science research where researchers are able to study human behavior using the game.