But for current-generation gamers, the arrival of new consoles will bring other advantages, in the form of improved performance for games on the current generation hardware.
Derek Racca, a Senior Producer at Raven Software - the support studio to Call of Duty: Ghosts developers Infinity Ward - explained to TechRadar in an interview how next gen has pushed performance for the current console selection.
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An all new engine
"Basically, our engine will scale to provide the best look for each platform," Racca explained.
"There's no current-gen engine or next-gen engine, it's just 'the engine" and basically we create something, an asset that's just 'shoot-for-the-moon crazy high-res', and then the engine determines the best way to show that on each generation."
Because the engine is doing the heavy lifting in determining the visual output from high-resolution files, the end result is a massive improvement in performance for the Xbox 360 and PS3 versions of the game.
Of course, with a Call of Duty game launching every year, complete with incremental visual upgrades, it stands to reason that even without next-gen launching, we would have seen some improvements.
But Racca believes that the arrival of next gen facilitated the need to rework the game engine, which allowed for a bigger improvement.
"Sure, we would have done stuff to improve [the game], but I don't know if we would have gone this route because of the console transition," he said.
"We may have, but we are always trying to improve how the game looks."