Updated 4 hours ago

10128 products + 1438 members

Do violent games breed violent kids?

Major Harvard study rejects one-size-fits-all prescription

May 10th | Tell us what you think [ 3 comments ]

The authors of the report reject a one-size-fits-all approach to determining whether violent games increase the risk of children becomming violent

ZoomZoom

<>

A major study in the US has managed to find some sensible middle ground between the alarmists who claim that violent games automatically breed violent children and the see-no-evil, speak-no-evil, hear-no-evil defenders of violent video games as nothing more than a bit of harmless fun.

Funded by the US government to the tune of $1.5 million, the study was conducted by Dr Lawrence Kutner and Dr Cheryl Olson – a prominent husband and wife team from Harvard University who are also the co-founders and directors of the Harvard Medical School Centre for Mental Health and Media.

Far from being yet another two-bob exercise in finding the right facts to suit the argument of a particular side and fill out some newspaper column inches, Kutner and Olsen’s study was undertaken over two years from a purely academic point of view.     

Different approach

In contrast to nearly all previous studies, the two authors rejected the idea of concentrated empirical tests and instead decided to speak directly and at length to their research subjects – approximately 1200 of them – to question them about their attitudes towards games – both violent and non-violent.

The conclusions the pair reached were first published in July 2007 in the Journal of Adolescent Health, and have since appeared in a number of other academic publications.

Their findings are also about to be published in a parent-friendly book entitled Grand Theft Childhood: the Surprising Truth about Violent Video Games.

The aim of the book, according to its authors, is to steer the focus away from hysterical headlines and instead offer parents practical advice on how to identify and limit the risks violent games may – or indeed may not – pose to their children.

One size doesn't necessarily fit all

Significantly, the book avoids a one-size-fits-all approach to the subject and instead focuses on the ways that different children will react differently to the same violent material.

It’s this non-universal approach to the subject that’s perhaps most significant. The failure to recognise that not all children react in the same way has been all-too-familiar fault with the vast majority of studies into the effects of violent video games in the past.

Sitting on the fence?

However, the study’s findings don’t always sit quite so neatly on the fence. In fact, the study did reveal how there is a correlation (but not necessarily a connection) between violent video games and aggressive behaviour in boys and girls.

 

Your comments (3) Click to add a new comment

nicolasmerritt

May 13th

nicolasmerritt

3. I do think that games belong in a slightly different category to books, film and TV, because of the issue of moral context to violence.

What that means for how games should be treated, I am not sure yet.

Alert a moderator

gavin

May 13th

gavin

2. I think the issues start at home, regardless of medium, if a child knows something is bad and shouldn't be done then they won't react in the same manner as a child with little or no parental guidance on the differences between right and wrong.

Alert a moderator

nicolasmerritt

May 13th

nicolasmerritt

1. Do games cause increases in aggressive behaviour? I don't know; I am not it's possible to measure it cleanly. But I do wonder whether repeated playing of violent games can desensitise some people to cause greater injuries to others than might otherwise have been the case.

Certainly there is some evidence that suggests this - as a causation rather than correlation.

Alert a moderator

Tell us what you think

You need to Log in or register to post comments

By submitting this form you agree to our Terms of Use and so are legally responsible for anything you submit. DO NOT submit anything which may violate the Terms of Use or another person's rights including copyrighted or offensive materials.