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Game over for graphics cards?

How Intel's Larrabee GPU tears up the rulebook

September 21st 2008 | Tell us what you think [ 1 comments ]

gaming

Larrabee promises better gaming graphics without a third-party card

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Spare a thought for AMD and NVIDIA. They have been happily smacking each other upside the head for a decade. But at least they have been doing so safe in the knowledge that their GPUs are distinct from – and inherently superior in graphics processing terms – to CPUs.

At least, that used to be the case. Intel has now unveiled Larrabee, a co-processor based on an entirely new approach to graphics processing. If Intel has done its sums correctly, not only will the very definition of the GPU be unceremoniously defenestrated, but also AMD and NVIDIA's graphics chips could even be pummelled to the very brink of existence.

If that sounds like hubris, try this for size. Larrabee could also tear up the rulebook for CPUs, too. That's right, a single new architecture might just take over as ultimate all-round processor, eventually cannibalising sales of Intel's own conventional CPUs.

What exactly is this deathly destroyer, this harbinger of doom made manifest in 45nm silicon? Some sort of retro-engineered alien technology? Well, here's the really hilarious bit. In simple terms, it's just a metric crapload of old Pentium MMX processors crammed into a single processor die and mounted on a PCI Express board much like any other graphics card.

Exactly how many of these cores Larrabee contains Intel will as yet not be drawn on. Given that chips based on the Larrabee architecture won't go on sale until late next year or early in 2010, it's entirely possible Intel has yet to finalise the core count.

Watching the clock cycles

However, we do know that the Pentium-derived design of the cores makes them much smaller than those found in an Intel Core 2 die. In fact, Intel suggests 10 Larrabee cores can fit in the same space as a single 65nm Core 2 Duo die. Extrapolate out from that using the knowledge that Larrabee will be based on 45nm silicon technology and we reckon Larrabee chips will boast at least 32 cores at launch.

Other than the Pentium link, the other major feature of the Larrabee core architecture is a superwide floating point unit. Capable of handling 16 instructions per clock cycle, it's four times as wide as the equivalent unit in one of Intel's existing desktop CPUs. Factor in each core's additional ability to support four software threads and the chip's potential is truly staggering. It's just possible that Larrabee might deliver 100 times the floating-point punch of a Core 2 Duo chip.

Impressive as that sounds, what we don't know is how good this battery of general purpose and x86-compatible cores will actually be for graphics processing. Sure, it will be much more programmable than any graphics chip before. But that doesn't mean it will be fast. Roll on 2009.

First published in PC Format 219

 

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psychokilla


September 23rd 2008

1. Spoken like a true fanboy

Not only did AMD pioneer this technology, they actually have some experience in discrete graphics. AMDs design is further along and their hybrid crossfire technology is already extremely powerful, mixing IGP and Discrete. Intel integrated graphics have always been a joke [discrete = non-existent], what makes anyone believe they can integrate that effectively AND Beat AMDs Own Design.

Let's just humor the notion that this is sufficient for default settings for computer illiterates who want to play a few games, this will never run DX10 games at 1080p + resolutions, let alone 2560x1600 and DX11.

AMD will most likely further power this solution with crossfire to reach their desired goals. Intel fanboys can go spend their hard earned money on EE chips and pleasure themselves with 6-core and Larrabee spec sheets.

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